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Should Elsweyr dragons be nerfed considering there are not many players killing them now?

  • Glurin
    Glurin
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    I think they should be toned down just a bit. They don't have to be on par with dolmens, but they don't need to be tuned for a group of twenty either. Especially since with the main mass of players moving on it becomes much more difficult getting groups together for them.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • huntgod_ESO
    huntgod_ESO
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    Still plenty of folks killing them in Southern Elswyr, but of course that is DLC or ESO+ to access.

    The northern ones, aside from the northernmost one, are a pain to get to, so people go to Southern, where the kills are close to wayshrines or they just hunt the northernmost one in the north.

    I love the Elswyr, it's a great looking zone and the quest lines for North and South are both very cool, but North is such a pain to travel in that it makes it pretty unfriendly for hunting.
    --- HuntGod ---
    Officer of the Unrepentant
    www.unrepentantgaming.com
  • Sengra
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    eKsDee wrote: »

    GW2 has this same mechanic in basically every zone, including the starter zones. Each zone has a massive world event that is intended for dozens of players, and because of the sheer volume of players these events attract (some of which are vets in groups dedicated to farming these events from zone to zone), newer players are still able to participate in the events.

    But that is only possible because GW2 (like WoW) gives you the possibility to make groups for everything via the lfg tool. In ESO the software decides where you end up on the megaserver so if you don't find a group in your guild or some community discord there's no way to join a dragon group unless you want to wait in that zone and spam chat. So instead of nerfing them I suggest they buff world bosses and give us a way to form groups for whatever content we want to do, from world bosses to RP. And while they're at it they should allow us to search for dungeon groups by typing in a short description of what kind of run we're looking for (first timers, questers, achievement hunters, farmers ...).

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • daemonios
    daemonios
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    Dragons shouldn't be touched as long as players keep dying like flies to dragon breath, strafe attack, wing-slap-into-AoE, soul tear... As much as this term is used to troll, this really is a case of l2p. I've been in groups of half a dozen people, as DD, keeping agro solely from my DPS, and the second I die to running out of resources or making a mistake, six other people keel over and the dragon resets. I mean, how hard is it too stay alive 10 seconds while someone else revives so at least we can continue the fight?
  • daemonios
    daemonios
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    The northern ones, aside from the northernmost one, are a pain to get to, so people go to Southern, where the kills are close to wayshrines or they just hunt the northernmost one in the north.
    You can get rapids just from doing the tutorial in Cyrodiil at level 10. Takes 5 minutes, and you can get to every dragon in under 1 minute if you know which path to take. All travel in ESO is already beyond trivial. To use distance from a wayshrine as an excuse to skip something sounds like peak laziness.
  • Coatmagic
    Coatmagic
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    Whole lotta nope.

    There are more than enough players online at all hours these days, just need to get them to the darn things.
    As someone else has already stated, traversing N.E. is a bit of a pain if you don't know the back ways.

  • MajThorax
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    The problems with Northern Elsweyr dragons:
    • Terrible wayshrine positions, too much running around to reach the dragon spots
    • Harder and more lethal dragons than those in Southern Elsweyr (no idea why)
    • plenty of newbies in the area who can't take down a mudcrab, let alone a dragon

  • Dusk_Coven
    Dusk_Coven
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    No. Some people (who don't go to Craglorn and poke portals or try to small-group/solo Summerset or Elsweyr bosses) already complain that overland is too easy. Let them be dragon snacks. I'm sure guilds can still organize groups to do quests for their members -- and actually have a target that requires a big group instead of just being roadkill.

    And besides, last I checked, on PC(NA) people still do Southern Elsweyr dragons in reasonable enough numbers.
    Edited by Dusk_Coven on May 1, 2020 11:07AM
  • Dragonredux
    Dragonredux
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    MajThorax wrote: »
    The problems with Northern Elsweyr dragons:
    • Terrible wayshrine positions, too much running around to reach the dragon spots
    • Harder and more lethal dragons than those in Southern Elsweyr (no idea why)
    • plenty of newbies in the area who can't take down a mudcrab, let alone a dragon

    Tbh Southern Elsweyr runs into the problem of too much vertical terrain and I die or almost die from fall damage.

    The dragons are same in both Northern and Southern Elsweyr the difficulty of the dragons for me from easiest to hardest is Earth(blue)<Fire(Red)<Ice(White)<Storm(Black). You're probably fighting a lot of ice and storm dragons

    Kind of happens when you make the chapter tutorial mislead the player by making the story dragons 10x weaker than the actual overland thing.


    Personally Northern Elsweyr should have maybe a weaker variants of the dragons so there would be some chance for newer and lower cp players to at least kill them without the fight taking 30 mins. Or at least disable some abilities depending on the amount of players like that damn undead shout. Especially since the zone is dying will die especially when Greymoor releases since the tutorial area will move. Keep Southern the same since that area has turned into Allk'r Desert 2.0, no amount of buffing or nerfing will fix that saw that coming with the 2 min respawn and wayshrine positions.
    Edited by Dragonredux on May 1, 2020 11:09AM
  • Ryath_Waylander
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    This is hillarious. Now the new moon motif is dropping and there are hordes of moaners in chat whining about the fact that the Dragons are dying before they can get there :D Some peeps are never satisfied. The problem with the Northern Dragons is the spawn rate. If there are enough players around to kill them easily, you stand around kicking your heels for 5 to 10 minutes waiting for the next one to spawn. Players hate standing idle. As a result, everyone with the DLC has gravitated to Southern Elsweyr, because those dragons spawn consecutively like dolmens, and now there are too few players to kill the Northern Dragons. On any given day the Southern Elsweyr Dragons are being farmed (even before the New Moon Motif)
    Edited by Ryath_Waylander on May 1, 2020 11:26AM
  • D3N7157
    D3N7157
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    wow everyone complain about overland being too easy yet you want to nerf it
    im lost for words
  • Dragonredux
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    This is hillarious. Now the new moon motif is dropping and there are hordes of moaners in chat whining about the fact that the Dragons are dying before they can get there :D Some peeps are never satisfied.

    Are people really complaining about a mob that's on a 2 min respawn timer?
  • Ryath_Waylander
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    daemonios wrote: »
    Are people really complaining about a mob that's on a 2 min respawn timer?

    Amusing isn't it

  • Sephyr
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    I love how people are all "lol it's a social game find people to do them".

    That's the problem;

    No one wants to do them. The zone is dead in terms of dragon smashing because everyone and their mother is in Southern Elsweyr with no incentive to do Northern anymore. Guilds don't want to stop their grinds in SE and people won't smash dragons unless there's an effective group doing the smashing.

    Nerfing them however, unfortunately like it's been said will not solve the problem. Creating an incentive to run dragon groups in NE would, but I don't see that happening.
  • huntgod_ESO
    huntgod_ESO
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    daemonios wrote: »
    The northern ones, aside from the northernmost one, are a pain to get to, so people go to Southern, where the kills are close to wayshrines or they just hunt the northernmost one in the north.
    You can get rapids just from doing the tutorial in Cyrodiil at level 10. Takes 5 minutes, and you can get to every dragon in under 1 minute if you know which path to take. All travel in ESO is already beyond trivial. To use distance from a wayshrine as an excuse to skip something sounds like peak laziness.

    Just explaining why people have gravitated away from North to South. I have no problem making my way around North, though it is still less friendly to travel than South. It does take around a minute and change on the longest runs, but contrast that to 10-15 seconds in the south and making that run both ways and the time adds up. So if I have access to Southern, why would I farm northern dragons? Unless I prefer longer waits and runs...

    I've been playing off and on since closed beta, so I am aware of rapids and use it on all my characters.
    --- HuntGod ---
    Officer of the Unrepentant
    www.unrepentantgaming.com
  • Granicus
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    Should be dynamically scaled to the number of players within a set range of the dragon, with a minimum threshold. That would be fair and give available combatants a chance to kill them. As it is now there are frequent pleas for help to bring them down, essentially wasting people’s time waiting for enough people to show up, which often does not occur especially at night. I’m all for making things challenging but it should not be impossible, nor unduly waste people’s time.
    PC/NA
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  • daemonios
    daemonios
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    daemonios wrote: »
    Are people really complaining about a mob that's on a 2 min respawn timer?

    Amusing isn't it

    I didn't write what you quoted me as writing.
  • Starlock
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    Eh, I have mixed feelings about it. On the one hand, I really don't mind that dragons are not possible to take down without a decently-sized group. They're supposed to be some level of epic powerful, right? On the other hand, I recognize the problem inherent in having such difficult overland content as players migrate to other activities and it becomes difficult to assemble said decently-sized group. The solution is probably to do what they did with geysers - they scale, to a degree.
  • karthrag_inak
    karthrag_inak
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    No, they should be made more difficult, with chance to drop loot that is new and important/relevant to future content. Not hard to draw players back to fighting them, if they have moved on.
    PC-NA : 19 Khajiit and 1 Fishy-cat with fluffy delusions. cp3600
    GM of Imperial Gold Reserve trading guild (started in 2017) since 2/2022
    Come visit Karth's Glitter Box, Khajiit's home. Fully stocked guild hall done in sleek Khajiit stylings, with Grand Master Stations, Transmute, Scribing, Trial Dummies, etc. Also has 2 full bowling alleys, nightclub, and floating maze over Wrothgar.(Pariah's Pinacle)
  • TequilaFire
    TequilaFire
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    It is all about the loot drops, improve them and the players will come just look at events.
  • Mr_Potato
    Mr_Potato
    I get the impression the North dragons are ignored because the wayshrines aren't close enough to the dragons. Just look at the group that is running around in the South all day.
  • lethality_ESO
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    I dunno, I am a new player (started mid-March) in Elsweyr and the dragons are killed by a roving pack/zerg ball every day I'm on, every time I look. I do all 3 of them in less than 15 minutes (which is a different problem :) But I don't see the problem stated in the OP.

  • Ohtimbar
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    Agreed, It should be changed. This was an obvious outcome and it makes zero sense to have so much content sitting idle, like most WB’s do all day every day. If the people advocating for the status quo actually cared, they would be in N. Elsweyr fighting dragons on the reg. They aren’t. Neither am I. Hence the need for change.
    forever stuck in combat
  • precambria
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    The main reason I never go kill them is they are too easy and pose no challenge at all.
  • markulrich1966
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    we had this issue earlier on (xbox) EU.

    So already some months ago I suggested that the difficulty should scale with the amount of players.

    This suggestion is constantly ignored, and while it would be a large improvement in balancing, they prefer instead to balance minor issues like skills and armor sets. They lost the "big picture".

    This does not only concern dragons, but also worldbosses.

    I need dailies to get Culanda Laquer, so I farmed worldbosses in summerset and daily delves.

    When Elsweyr was released, summerset got deserted on EU, so I stopped farming the bosses, instead I created new toons so that I could compensate the loss of Culanda by playing more daily delves.

    As this got pretty boring, I finally decided to start playing on NA. Meanwhile have 11 toons there, play there much more often than on EU. (NA has 5-10 times more players than EU, so enough to do worldbosses together).

    So I think we will see a further consolidation by migration from one server to the other, have already met the one or other old EU guildmember on NA. A lot of content on EU is meanwhile unplayable because of the lack of co-players.

    On NA, this will become partially reality the more content we get, like with the dragons now, as people begin to spread to more places like soon western skyrim.
    Edited by markulrich1966 on May 1, 2020 2:54PM
  • anon307
    anon307
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    Yes...overland content is suppose to be difficulty scaled and it clearly is not. Maybe move the dragons to a fixed location like wold bosses.
  • Vevvev
    Vevvev
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    But Dragons can be soloed... Like just equip a single tanking set, a DPS set, and a good single target monster set and you can pretty much take that thing on by yourself. As long as you keep your heals up and keep a constant rotation up he'll go down eventually. Not like the Dragon has DPS checks.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • illusiouk
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    If anything they should be harder that needs a proper raid party to kill with better loot. I don't think World Bosses should be able to be soloed. Making overland harder would increase players grouping up imo.
  • DreadDaedroth
    DreadDaedroth
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    Don't nerf the original dragons but introduce a second kind of dragons, minor dragons that spawn in the same spots of normal dragons but they are weaker and with less rewards.
  • Glurin
    Glurin
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    illusiouk wrote: »
    If anything they should be harder that needs a proper raid party to kill with better loot. I don't think World Bosses should be able to be soloed. Making overland harder would increase players grouping up imo.

    Or more likely have the complete opposite effect and result in basically nobody doing dragons aside from the occasional raid guild.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
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