SidraWillowsky wrote: »Clinical trials? LOL
We already know how most people will vote. We tend to want a buff to the race we tend to play.
I genuinely think that Bosmer passives are the worst. Of course part of that is that it's my preferred race, but I actually play Breton for all of my mag chars (I do not think that Bosmer need to be balanced so that they can be viable mag toons- IMO they are very much a stam race) and don't think that Bosmer need to be made to necessarily pull higher DPS. I just think that the stealth changes they made are utterly nonsensical.
Argonians are too unflexible compared to other races.
Healer or meh-PvP build.
I voted Argonian because everything is coming together there.
Lore: Argonians are resistant to both poison and diseases. Their racial passives don't reflect that even though they could. It would not harm balance either, as physical resistance decreases poison and disease damage as well and Nords have a lot more of that, so a weaker more exclusive resistance on a tank race would not break balance.
Balance standard: Back when the item-set-bonus budget was introduced as a standard, 2% healing done was considered a full set bonus. Since then this bonus was increased in all sets to 4% but not for Argonians. Although they were buffed from 6% to 8%, they should have been buffed to 12%. They are mathematically the weakest race because they received less boni than the rest. Having a lot of their power gated behind potions that cost gold and/or materials is also putting them behind.
Meta: Within the meta, sustain races are weaker in general as damage dealers because sustain in trial situations is abundant.
For supports, especially tanks, having a bonus benefitting the group in some form is essential in determining what race to pick. Nords and Imperials both have boni to their ultimate cost/generation so they come out on top due to their Warhorn uptime. Furthermore any real tank needs more stamina than magicka so that synergies provide them with the resource that they use for blocking. Due to their bonus magicka, Argonians need to invest more into stamina than Nords and Imperials, which could otherwise go into health making it even harder for them than necessary.
As for healers, healing is currently abundant, so stronger heals are usually wasted to overheal unlike bonus sustain or spell damage which is pretty much never wasted. Only in niche situations do strong heals matter, like Moongrave Fane hardmode or tombs when fighting Lokkestiiz for example. However, because the bonus to their healing is so small, most of the time the spell damage bonus Altmer receive actually results in larger healing done.
In PvP Argonians "shine" thanks to the resettability their potion passive provides but due to the nature of the passive, resources or healing of the passive can be wasted if you are running low on only one. This makes their health and resource bars more volatile than that of Imperials who also gain a mathematically bigger bonus to sustain in all three attributes than them anyway. Meaning that an Imperial won't be forced into a situation where they need to drink a potion as often as an Argonian.
Conclusion: Argonians are the weakest race, no matter the content, and have major conflicts between their race's lore and the bonuses they receive. No other race has problems as big as them in all of these regards at the same time.
IronWooshu wrote: »I voted Argonian because everything is coming together there.
Lore: Argonians are resistant to both poison and diseases. Their racial passives don't reflect that even though they could. It would not harm balance either, as physical resistance decreases poison and disease damage as well and Nords have a lot more of that, so a weaker more exclusive resistance on a tank race would not break balance.
Balance standard: Back when the item-set-bonus budget was introduced as a standard, 2% healing done was considered a full set bonus. Since then this bonus was increased in all sets to 4% but not for Argonians. Although they were buffed from 6% to 8%, they should have been buffed to 12%. They are mathematically the weakest race because they received less boni than the rest. Having a lot of their power gated behind potions that cost gold and/or materials is also putting them behind.
Meta: Within the meta, sustain races are weaker in general as damage dealers because sustain in trial situations is abundant.
For supports, especially tanks, having a bonus benefitting the group in some form is essential in determining what race to pick. Nords and Imperials both have boni to their ultimate cost/generation so they come out on top due to their Warhorn uptime. Furthermore any real tank needs more stamina than magicka so that synergies provide them with the resource that they use for blocking. Due to their bonus magicka, Argonians need to invest more into stamina than Nords and Imperials, which could otherwise go into health making it even harder for them than necessary.
As for healers, healing is currently abundant, so stronger heals are usually wasted to overheal unlike bonus sustain or spell damage which is pretty much never wasted. Only in niche situations do strong heals matter, like Moongrave Fane hardmode or tombs when fighting Lokkestiiz for example. However, because the bonus to their healing is so small, most of the time the spell damage bonus Altmer receive actually results in larger healing done.
In PvP Argonians "shine" thanks to the resettability their potion passive provides but due to the nature of the passive, resources or healing of the passive can be wasted if you are running low on only one. This makes their health and resource bars more volatile than that of Imperials who also gain a mathematically bigger bonus to sustain in all three attributes than them anyway. Meaning that an Imperial won't be forced into a situation where they need to drink a potion as often as an Argonian.
Conclusion: Argonians are the weakest race, no matter the content, and have major conflicts between their race's lore and the bonuses they receive. No other race has problems as big as them in all of these regards at the same time.
You do realize if I were to max stamina on a Imperial and Max stamina on an Argonian wearing the exact same sets with comorans throne drink, they would be 2000 apart in Stamina and unless you are in the 1% of ESO players doing score runs weekly you probably would never max out the potential DPS either class could put out anyways were you would notice a difference.
Saying potions are expensive. Sure but you dont need tri pots to have unbelievable sustain as an Argonian. Make some basic stamina or magicka pots or use potions you find leveling.
Argonians were top tier before racial changes and nothing really changed for them at all except losing healing received. As I explained in a post earlier, all races shouldnt be good at everything. As you said Argonians are top tier PVP.. that's their niche. If you dont like that and want to min max for PVE you would roll optimal race for that.
If your not a score pushing top trial guild player then what the Argonian provides in other aspects not PVP are perfectly fine for any content.
Their tri sustain is godly. So much so its been reworked at least 2 or 3 times now because its been OP.
IronWooshu wrote: »Wood Elf has good racials, getting back stealth passives wont move the needle at all except in the direction of peoples personal preferences.
Argonian is the exact same as they always were except for healing received being removed and they were top tier even without that.
Redguard's are the only race that needs some tuning to make them competitive because they really are middling in everything. They dont occupy a top 2 spot in any role or game type. They remain as an option for 3rd best in any given activity among Stamina races.
I play Nord and I am perfectly happy with Nord racials. Imperials are really well rounded for Stamina or Magicka. Orcs are apex tier, Dark Elves are capable of putting out good DPS stamina or magicka. Bretons are best sustain PVE magic users, High Elves are best PVP magic users and Khajiit can put out good DPS Magicka or Stamina.
If you look at each of those races and see they all fill a niche that's top 2 in some aspect of the game, not all aspects however Redguard fills none.
Balance standard: Back when the item-set-bonus budget was introduced as a standard, 2% healing done was considered a full set bonus. Since then this bonus was increased in all sets to 4% but not for Argonians. Although they were buffed from 6% to 8%, they should have been buffed to 12%. They are mathematically the weakest race because they received less boni than the rest. Having a lot of their power gated behind potions that cost gold and/or materials is also putting them behind.
IronWooshu wrote: »This poll and these reasonings are going to be so biased towards a person's favorite race and their own personal preference for that race.
Let ZoS crunch the numbers of least race played for Trials and PVP and go from there.
Tommy_The_Gun wrote: »Balance standard: Back when the item-set-bonus budget was introduced as a standard, 2% healing done was considered a full set bonus. Since then this bonus was increased in all sets to 4% but not for Argonians. Although they were buffed from 6% to 8%, they should have been buffed to 12%. They are mathematically the weakest race because they received less boni than the rest. Having a lot of their power gated behind potions that cost gold and/or materials is also putting them behind.
The were not. Argonians still have 6% healing bonus.
https://eso-skillbook.com/skillline/argonian
YandereGirlfriend wrote: »I went Bosmer (I don't have any Wood Elves either) but have to reserve an honorable mention for Redguards.
Their first bonus is simply ridiculous, the best thing about it is the movement speed for PvP. The rest are fine but also very uninspired and weak compared to other stamDPS races.
Redguard somehow is the most fragile race according to the bonuses (no health and no resistances, not even elemental ones) which makes no sense from a lore perspective. The snare reduction is so small so as to be useless in PvP.
Their weapon cost reduction is objectively the worst of any of the sustain races and their Stamina return ability does not scale with modifiers and requires combat to proc.
Come to think of it, I want to switch my vote back to Redguard now....
IronWooshu wrote: »Wood Elf has good racials, getting back stealth passives wont move the needle at all except in the direction of peoples personal preferences.
Argonian is the exact same as they always were except for healing received being removed and they were top tier even without that.
Redguard's are the only race that needs some tuning to make them competitive because they really are middling in everything. They dont occupy a top 2 spot in any role or game type. They remain as an option for 3rd best in any given activity among Stamina races.
I play Nord and I am perfectly happy with Nord racials. Imperials are really well rounded for Stamina or Magicka. Orcs are apex tier, Dark Elves are capable of putting out good DPS stamina or magicka. Bretons are best sustain PVE magic users, High Elves are best PVP magic users and Khajiit can put out good DPS Magicka or Stamina.
If you look at each of those races and see they all fill a niche that's top 2 in some aspect of the game, not all aspects however Redguard fills none.
@IronWooshu I don't get how you can say that Redguards are in need of buffs but Bosmer are good. Bosmer and Redguard are sitting in the same boat! Khajiit out-damage them both and take the 3rd spot in stamina DPS. Bosmer and Redguard are equal on 4th because stamina sustain is plenty even on Orcs and Dunmer, making Bosmer and Redguard's core strength obsolete. Unlike Bosmer however, Redguards make for decent tanks thanks to their stamina sustain not being tied to recovery and they also have the cheapest weapon ultimates of all the races, which is a unique niche that's exclusively Redguard.
In terms of dps rank they need to be reexamined under the context of New Moon Acolyte however.
IronWooshu wrote: »Wood Elf has good racials, getting back stealth passives wont move the needle at all except in the direction of peoples personal preferences.
Argonian is the exact same as they always were except for healing received being removed and they were top tier even without that.
Redguard's are the only race that needs some tuning to make them competitive because they really are middling in everything. They dont occupy a top 2 spot in any role or game type. They remain as an option for 3rd best in any given activity among Stamina races.
I play Nord and I am perfectly happy with Nord racials. Imperials are really well rounded for Stamina or Magicka. Orcs are apex tier, Dark Elves are capable of putting out good DPS stamina or magicka. Bretons are best sustain PVE magic users, High Elves are best PVP magic users and Khajiit can put out good DPS Magicka or Stamina.
If you look at each of those races and see they all fill a niche that's top 2 in some aspect of the game, not all aspects however Redguard fills none.
@IronWooshu I don't get how you can say that Redguards are in need of buffs but Bosmer are good. Bosmer and Redguard are sitting in the same boat! Khajiit out-damage them both and take the 3rd spot in stamina DPS. Bosmer and Redguard are equal on 4th because stamina sustain is plenty even on Orcs and Dunmer, making Bosmer and Redguard's core strength obsolete. Unlike Bosmer however, Redguards make for decent tanks thanks to their stamina sustain not being tied to recovery and they also have the cheapest weapon ultimates of all the races, which is a unique niche that's exclusively Redguard.
In terms of dps rank they need to be reexamined under the context of New Moon Acolyte however.
IronWooshu wrote: »Wood Elf has good racials, getting back stealth passives wont move the needle at all except in the direction of peoples personal preferences.
Argonian is the exact same as they always were except for healing received being removed and they were top tier even without that.
Redguard's are the only race that needs some tuning to make them competitive because they really are middling in everything. They dont occupy a top 2 spot in any role or game type. They remain as an option for 3rd best in any given activity among Stamina races.
I play Nord and I am perfectly happy with Nord racials. Imperials are really well rounded for Stamina or Magicka. Orcs are apex tier, Dark Elves are capable of putting out good DPS stamina or magicka. Bretons are best sustain PVE magic users, High Elves are best PVP magic users and Khajiit can put out good DPS Magicka or Stamina.
If you look at each of those races and see they all fill a niche that's top 2 in some aspect of the game, not all aspects however Redguard fills none.
@IronWooshu I don't get how you can say that Redguards are in need of buffs but Bosmer are good. Bosmer and Redguard are sitting in the same boat! Khajiit out-damage them both and take the 3rd spot in stamina DPS. Bosmer and Redguard are equal on 4th because stamina sustain is plenty even on Orcs and Dunmer, making Bosmer and Redguard's core strength obsolete. Unlike Bosmer however, Redguards make for decent tanks thanks to their stamina sustain not being tied to recovery and they also have the cheapest weapon ultimates of all the races, which is a unique niche that's exclusively Redguard.
In terms of dps rank they need to be reexamined under the context of New Moon Acolyte however.
In terms of tanking, Nords and Imperials are better at tanks. Resists, hp, & ult gen, or cost reduction to everything, including ults and BLOCK, more hp, & tri stat regen trumps single stat regen and cost reduction to just weapon skills.
In terms of cheap ults, Nord has faster ult gen and will get their ult before a Redguard, even if it is a weapon ult. Take destro ult, the most expensive weapon ult in the game, costs 250 ult. .92* 250 ult assuming no other ult cost reduction passives will give you a ult cost of 230. Assuming 3.5 ult per second, reasonable due to base + skill passives, it will take you 66 seconds to get a destro ult. A Nord with its 5 ult every 10 seconds will get that same ult on that same class with its base 3.5 ult per second in 63 seconds. Nord gets more obviously faster when you are tying in ult cost reduction passives such as from sorc and templar which diminish redguard’s ult reduction as cost reduction is all multiplicative, and from using cheaper ults to begin with.
TLDR: not saying that Bosmer doesn’t need some love too, but Redguard has no real niche while Bosmer at least is the sustain king/queen.