Paradisius wrote: »I think rather than just removing blood for blood, make blood for blood scale off highest offensive stats. That way we get to keep a spammable that consumes health rather than our main resources, and both types of vamps are happy.
Pretty sensible compromise actually. Though would it be worth gaining a 5% regular ability cost (at stage 1) just for a generic spammable?
Magicka builds don't need to lose more options to their Stamina counterparts. It already happened to Necromancers, where many of our class abilities lost morph options to Stamina (who often got the clearly superior morphs, as well), without any compensation via expanded "generic" magicka options.
Blood for Blood either needs to be redesigned into a different - perhaps ranged - morph for Magicka builds, or stay similar to what it is now and provide options for some sort of high-HP magicka setups. It definitely doesn't need to become a Stamina morph that simply never gets used because Dizzying Swing is vastly superior (and if it becomes comparable to Dizzying Swing, the Magicka morph will have been left in the dust).
I'll be fine with Stamina getting more options with class and/or generic skills when Magicka gets expanded generic options that aren't hot garbage.
You’d be surprised to know stamina builds like to be a vampire to not just for pvp but simply for role play not everything in eso min max it’s literally a mmo RPG some players like to have fun lmao 🤣Magicka builds don't need to lose more options to their Stamina counterparts. It already happened to Necromancers, where many of our class abilities lost morph options to Stamina (who often got the clearly superior morphs, as well), without any compensation via expanded "generic" magicka options.
Blood for Blood either needs to be redesigned into a different - perhaps ranged - morph for Magicka builds, or stay similar to what it is now and provide options for some sort of high-HP magicka setups. It definitely doesn't need to become a Stamina morph that simply never gets used because Dizzying Swing is vastly superior (and if it becomes comparable to Dizzying Swing, the Magicka morph will have been left in the dust).
I'll be fine with Stamina getting more options with class and/or generic skills when Magicka gets expanded generic options that aren't hot garbage.
Following your logic I want Magicka morph for werewolf
Chilly-McFreeze wrote: »Following your logic I want Magicka morph for werewolf
How many spellslinging Werewolfs have you seen in any fantasy tale?
How many dagger stabbing Vampires did you come across in said tales?
The only reason to lock out everyone outside of magicka dds from vampire is to not give stamina some new toys. And that is a rather pathetic reason to begin with. Especially if we're considering it's a main selling point of the upcoming product.
change my mind
That’s not an unreasonable request there are magic melee skills in the game already.Yamenstein wrote: »
darthgummibear_ESO wrote: »Magicka builds don't need to lose more options to their Stamina counterparts. It already happened to Necromancers, where many of our class abilities lost morph options to Stamina (who often got the clearly superior morphs, as well), without any compensation via expanded "generic" magicka options.
Blood for Blood either needs to be redesigned into a different - perhaps ranged - morph for Magicka builds, or stay similar to what it is now and provide options for some sort of high-HP magicka setups. It definitely doesn't need to become a Stamina morph that simply never gets used because Dizzying Swing is vastly superior (and if it becomes comparable to Dizzying Swing, the Magicka morph will have been left in the dust).
I'll be fine with Stamina getting more options with class and/or generic skills when Magicka gets expanded generic options that aren't hot garbage.
The reason people are asking for a stamina morph is so stage 4 stamina vamps have a vamp spammable to help offset the absurd cost increase of everything else.
Chilly-McFreeze wrote: »Following your logic I want Magicka morph for werewolf
How many spellslinging Werewolfs have you seen in any fantasy tale?
How many dagger stabbing Vampires did you come across in said tales?
The only reason to lock out everyone outside of magicka dds from vampire is to not give stamina some new toys. And that is a rather pathetic reason to begin with. Especially if we're considering it's a main selling point of the upcoming product.
Chilly-McFreeze wrote: »Following your logic I want Magicka morph for werewolf
How many spellslinging Werewolfs have you seen in any fantasy tale?
How many dagger stabbing Vampires did you come across in said tales?
The only reason to lock out everyone outside of magicka dds from vampire is to not give stamina some new toys. And that is a rather pathetic reason to begin with. Especially if we're considering it's a main selling point of the upcoming product.
Its not a selling point, we are getting the rework for free, you do not have to buy Greymoor to gain access to it. It a a skill line rework for a base game skill line. It just happens to be dropping with the Greymoor patch. Its fine that it stays primarily magicka as that is what it traditionally is, and always has been.
look at the last two TES games and tell me that is not the direction the developers have intended.
Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »Following your logic I want Magicka morph for werewolf
How many spellslinging Werewolfs have you seen in any fantasy tale?
How many dagger stabbing Vampires did you come across in said tales?
The only reason to lock out everyone outside of magicka dds from vampire is to not give stamina some new toys. And that is a rather pathetic reason to begin with. Especially if we're considering it's a main selling point of the upcoming product.
Its not a selling point, we are getting the rework for free, you do not have to buy Greymoor to gain access to it. It a a skill line rework for a base game skill line. It just happens to be dropping with the Greymoor patch. Its fine that it stays primarily magicka as that is what it traditionally is, and always has been.
Fair enough, not a selling point.
Point still stands, it seems like a waste of work if people think it's better to not use this feature at all on many of their chars.look at the last two TES games and tell me that is not the direction the developers have intended.
If we consider past Elder Scrolls games vampirism always gave mixed boni. Yes, it boosted magicka related stuff and gave spells but it boosted what we would consider "stamina" in ESO as well.
E: oopsie, seems like I deleted this line: I will only list what stamina-related boni vampirism gave for better viewability.
Skyrim:
Had no attributes outside of resources. Vampirism didn't boost skill lines at at (not even destruction). But your illusion spells were more potent + you became harder to detect while sneaking.
Oblivion:
Skill bonus to (amongst others) Acrobatics, Athletics, Hand to Hand, Sneak
Attribute bonus to Stength and Speed
Morrowind:
Attribute bonus to Strength, Speed
Skill bonus to Sneak, Athletics, Hand to Hand
Depending on your clan also boni to short blade, blunt weapons, heavy armor, Agility and/or Stength and hand to hand again
Daggerfall:
Attribute boni to all attributes except Intelligence (except you join a certain clan)
Skill boni to Hand to hand, stealth etc.
Can you really say that Vampirism has never been about stamina? Even if we only go as far back as oblivion (how convenient for your argument), it gave stength (which I would consider on the green side of eso).
Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »Following your logic I want Magicka morph for werewolf
How many spellslinging Werewolfs have you seen in any fantasy tale?
How many dagger stabbing Vampires did you come across in said tales?
The only reason to lock out everyone outside of magicka dds from vampire is to not give stamina some new toys. And that is a rather pathetic reason to begin with. Especially if we're considering it's a main selling point of the upcoming product.
Its not a selling point, we are getting the rework for free, you do not have to buy Greymoor to gain access to it. It a a skill line rework for a base game skill line. It just happens to be dropping with the Greymoor patch. Its fine that it stays primarily magicka as that is what it traditionally is, and always has been.
Fair enough, not a selling point.
Point still stands, it seems like a waste of work if people think it's better to not use this feature at all on many of their chars.look at the last two TES games and tell me that is not the direction the developers have intended.
If we consider past Elder Scrolls games vampirism always gave mixed boni. Yes, it boosted magicka related stuff and gave spells but it boosted what we would consider "stamina" in ESO as well.
E: oopsie, seems like I deleted this line: I will only list what stamina-related boni vampirism gave for better viewability.
Skyrim:
Had no attributes outside of resources. Vampirism didn't boost skill lines at at (not even destruction). But your illusion spells were more potent + you became harder to detect while sneaking.
Oblivion:
Skill bonus to (amongst others) Acrobatics, Athletics, Hand to Hand, Sneak
Attribute bonus to Stength and Speed
Morrowind:
Attribute bonus to Strength, Speed
Skill bonus to Sneak, Athletics, Hand to Hand
Depending on your clan also boni to short blade, blunt weapons, heavy armor, Agility and/or Stength and hand to hand again
Daggerfall:
Attribute boni to all attributes except Intelligence (except you join a certain clan)
Skill boni to Hand to hand, stealth etc.
Can you really say that Vampirism has never been about stamina? Even if we only go as far back as oblivion (how convenient for your argument), it gave stength (which I would consider on the green side of eso).
I said it never has been about stamina in ESO I wasn't talking about previous games on that one. In eso most all of it's abilities have always been geared towards magicka, with exception of a few abilties that included stamina potential. It is stay true to that as it is now, there is some stamina potential with mostly magicka focused skills. I think people got the concept twisted since they got so used to having that universally good regen passive.
darthgummibear_ESO wrote: »Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »Following your logic I want Magicka morph for werewolf
How many spellslinging Werewolfs have you seen in any fantasy tale?
How many dagger stabbing Vampires did you come across in said tales?
The only reason to lock out everyone outside of magicka dds from vampire is to not give stamina some new toys. And that is a rather pathetic reason to begin with. Especially if we're considering it's a main selling point of the upcoming product.
Its not a selling point, we are getting the rework for free, you do not have to buy Greymoor to gain access to it. It a a skill line rework for a base game skill line. It just happens to be dropping with the Greymoor patch. Its fine that it stays primarily magicka as that is what it traditionally is, and always has been.
Fair enough, not a selling point.
Point still stands, it seems like a waste of work if people think it's better to not use this feature at all on many of their chars.look at the last two TES games and tell me that is not the direction the developers have intended.
If we consider past Elder Scrolls games vampirism always gave mixed boni. Yes, it boosted magicka related stuff and gave spells but it boosted what we would consider "stamina" in ESO as well.
E: oopsie, seems like I deleted this line: I will only list what stamina-related boni vampirism gave for better viewability.
Skyrim:
Had no attributes outside of resources. Vampirism didn't boost skill lines at at (not even destruction). But your illusion spells were more potent + you became harder to detect while sneaking.
Oblivion:
Skill bonus to (amongst others) Acrobatics, Athletics, Hand to Hand, Sneak
Attribute bonus to Stength and Speed
Morrowind:
Attribute bonus to Strength, Speed
Skill bonus to Sneak, Athletics, Hand to Hand
Depending on your clan also boni to short blade, blunt weapons, heavy armor, Agility and/or Stength and hand to hand again
Daggerfall:
Attribute boni to all attributes except Intelligence (except you join a certain clan)
Skill boni to Hand to hand, stealth etc.
Can you really say that Vampirism has never been about stamina? Even if we only go as far back as oblivion (how convenient for your argument), it gave stength (which I would consider on the green side of eso).
I said it never has been about stamina in ESO I wasn't talking about previous games on that one. In eso most all of it's abilities have always been geared towards magicka, with exception of a few abilties that included stamina potential. It is stay true to that as it is now, there is some stamina potential with mostly magicka focused skills. I think people got the concept twisted since they got so used to having that universally good regen passive.
Yeah, let's just completely ignore all the passives geared towards stealth players, which is stamina-based gameplay.
Chilly-McFreeze wrote: »Following your logic I want Magicka morph for werewolf
How many spellslinging Werewolfs have you seen in any fantasy tale?
How many dagger stabbing Vampires did you come across in said tales?
The only reason to lock out everyone outside of magicka dds from vampire is to not give stamina some new toys. And that is a rather pathetic reason to begin with. Especially if we're considering it's a main selling point of the upcoming product.
navystylz_ESO wrote: »Chilly-McFreeze wrote: »Following your logic I want Magicka morph for werewolf
How many spellslinging Werewolfs have you seen in any fantasy tale?
How many dagger stabbing Vampires did you come across in said tales?
The only reason to lock out everyone outside of magicka dds from vampire is to not give stamina some new toys. And that is a rather pathetic reason to begin with. Especially if we're considering it's a main selling point of the upcoming product.
Are we going to pretend all kind of magical class haven't been able to transform into animals? How about countless druids in different games, books and lore? Their werewolf form doesn't hit like a wet noodle just because when outside of it they use magic.
This same thing can be said of Vampirism. The power of the vampire doesn't come their skills prior to becoming a vampire, and they can certainly learn all types of martial skills which many can be enhanced by their preternatural state of being. Vampire's abilities derive from their blood. The magic they changed them into what they are. ZOS neither to get the heck out of their original mindset of splitting things stamina/magicka and get to making things scale based on your highest stat.
All vampire abilities should scale based on your highest stat, because vampirism isn't about your class. And if it were up to me, all vampire skills would have a health cost that made them do some kind of enhanced or magical effect.
darthgummibear_ESO wrote: »Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »Following your logic I want Magicka morph for werewolf
How many spellslinging Werewolfs have you seen in any fantasy tale?
How many dagger stabbing Vampires did you come across in said tales?
The only reason to lock out everyone outside of magicka dds from vampire is to not give stamina some new toys. And that is a rather pathetic reason to begin with. Especially if we're considering it's a main selling point of the upcoming product.
Its not a selling point, we are getting the rework for free, you do not have to buy Greymoor to gain access to it. It a a skill line rework for a base game skill line. It just happens to be dropping with the Greymoor patch. Its fine that it stays primarily magicka as that is what it traditionally is, and always has been.
Fair enough, not a selling point.
Point still stands, it seems like a waste of work if people think it's better to not use this feature at all on many of their chars.look at the last two TES games and tell me that is not the direction the developers have intended.
If we consider past Elder Scrolls games vampirism always gave mixed boni. Yes, it boosted magicka related stuff and gave spells but it boosted what we would consider "stamina" in ESO as well.
E: oopsie, seems like I deleted this line: I will only list what stamina-related boni vampirism gave for better viewability.
Skyrim:
Had no attributes outside of resources. Vampirism didn't boost skill lines at at (not even destruction). But your illusion spells were more potent + you became harder to detect while sneaking.
Oblivion:
Skill bonus to (amongst others) Acrobatics, Athletics, Hand to Hand, Sneak
Attribute bonus to Stength and Speed
Morrowind:
Attribute bonus to Strength, Speed
Skill bonus to Sneak, Athletics, Hand to Hand
Depending on your clan also boni to short blade, blunt weapons, heavy armor, Agility and/or Stength and hand to hand again
Daggerfall:
Attribute boni to all attributes except Intelligence (except you join a certain clan)
Skill boni to Hand to hand, stealth etc.
Can you really say that Vampirism has never been about stamina? Even if we only go as far back as oblivion (how convenient for your argument), it gave stength (which I would consider on the green side of eso).
I said it never has been about stamina in ESO I wasn't talking about previous games on that one. In eso most all of it's abilities have always been geared towards magicka, with exception of a few abilties that included stamina potential. It is stay true to that as it is now, there is some stamina potential with mostly magicka focused skills. I think people got the concept twisted since they got so used to having that universally good regen passive.
Yeah, let's just completely ignore all the passives geared towards stealth players, which is stamina-based gameplay.
navystylz_ESO wrote: »Chilly-McFreeze wrote: »Following your logic I want Magicka morph for werewolf
How many spellslinging Werewolfs have you seen in any fantasy tale?
How many dagger stabbing Vampires did you come across in said tales?
The only reason to lock out everyone outside of magicka dds from vampire is to not give stamina some new toys. And that is a rather pathetic reason to begin with. Especially if we're considering it's a main selling point of the upcoming product.
Are we going to pretend all kind of magical class haven't been able to transform into animals? How about countless druids in different games, books and lore? Their werewolf form doesn't hit like a wet noodle just because when outside of it they use magic.
This same thing can be said of Vampirism. The power of the vampire doesn't come from their skills prior to becoming a vampire, and they can certainly learn all types of martial skills which many can be enhanced by their preternatural state of being. Vampire's abilities derive from their blood. The magic that changed them into what they are. ZOS needs to get the heck out of their original mindset of splitting things stamina/magicka and get to making things scale based on your highest stat where it makes sense.
All vampire abilities should scale based on your highest stat, because vampirism isn't about your class. And if it were up to me, all vampire skills would have a health cost that made them do some kind of enhanced or magical effect.
So here is the only issue I have, and that is that is basically still what vampire is, it is and has always been geared more towards magicka, but it has a lot of stamina viablity. I have been testing some stam builds, some of them are rough but I can benefit from every skill except the spammable, all of them can be used by a stam character effectively. The passives too can benefit them. They have been given a lot of options here, they just have to consider their stages more. I think the stamina builds out there can spare one spammable, it's not going to make building a vampire easier anyway, you are still going to end up spamming Dizzy or Cleave regardless. Though, I found myself using the duel wield spammable more for the health regen.
darthgummibear_ESO wrote: »Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »Following your logic I want Magicka morph for werewolf
How many spellslinging Werewolfs have you seen in any fantasy tale?
How many dagger stabbing Vampires did you come across in said tales?
The only reason to lock out everyone outside of magicka dds from vampire is to not give stamina some new toys. And that is a rather pathetic reason to begin with. Especially if we're considering it's a main selling point of the upcoming product.
Its not a selling point, we are getting the rework for free, you do not have to buy Greymoor to gain access to it. It a a skill line rework for a base game skill line. It just happens to be dropping with the Greymoor patch. Its fine that it stays primarily magicka as that is what it traditionally is, and always has been.
Fair enough, not a selling point.
Point still stands, it seems like a waste of work if people think it's better to not use this feature at all on many of their chars.look at the last two TES games and tell me that is not the direction the developers have intended.
If we consider past Elder Scrolls games vampirism always gave mixed boni. Yes, it boosted magicka related stuff and gave spells but it boosted what we would consider "stamina" in ESO as well.
E: oopsie, seems like I deleted this line: I will only list what stamina-related boni vampirism gave for better viewability.
Skyrim:
Had no attributes outside of resources. Vampirism didn't boost skill lines at at (not even destruction). But your illusion spells were more potent + you became harder to detect while sneaking.
Oblivion:
Skill bonus to (amongst others) Acrobatics, Athletics, Hand to Hand, Sneak
Attribute bonus to Stength and Speed
Morrowind:
Attribute bonus to Strength, Speed
Skill bonus to Sneak, Athletics, Hand to Hand
Depending on your clan also boni to short blade, blunt weapons, heavy armor, Agility and/or Stength and hand to hand again
Daggerfall:
Attribute boni to all attributes except Intelligence (except you join a certain clan)
Skill boni to Hand to hand, stealth etc.
Can you really say that Vampirism has never been about stamina? Even if we only go as far back as oblivion (how convenient for your argument), it gave stength (which I would consider on the green side of eso).
I said it never has been about stamina in ESO I wasn't talking about previous games on that one. In eso most all of it's abilities have always been geared towards magicka, with exception of a few abilties that included stamina potential. It is stay true to that as it is now, there is some stamina potential with mostly magicka focused skills. I think people got the concept twisted since they got so used to having that universally good regen passive.
Yeah, let's just completely ignore all the passives geared towards stealth players, which is stamina-based gameplay.
You had two, two passives that were stealth based which benefited every build type, not just stamina. Like it or not, it was always geared towards magicka and they are keeping that theme, it just sucks more for stamina now that its not all passive focused and has a cost to it.
navystylz_ESO wrote: »
So here is the only issue I have, and that is that is basically still what vampire is, it is and has always been geared more towards magicka, but it has a lot of stamina viablity. I have been testing some stam builds, some of them are rough but I can benefit from every skill except the spammable, all of them can be used by a stam character effectively. The passives too can benefit them. They have been given a lot of options here, they just have to consider their stages more. I think the stamina builds out there can spare one spammable, it's not going to make building a vampire easier anyway, you are still going to end up spamming Dizzy or Cleave regardless. Though, I found myself using the duel wield spammable more for the health regen.
I mean, at the end of the day my vampire is magicka. So I can't relate to those people anyway. But, it points to a larger issue with some skills lines. It's just a constant back and forth with, stamina got this and it's better, magicka got that and it's better. But I think their whole skill system is a mess. A hodgpodge of stuff that makes no sense to the base class, and pidgeonholes you into have certain weapons for stam and certain weapons for magic. And if we're being honest, magic only gets 1 weapon. A staff... that staff has 4 types broken into 2 lines. Doesn't make it a different weapon or act differently, except from resto v dest.