When I log in, I already have something planned which I want to do. When the game feels like it should randomly give me a survey or master writ, does not mean I want to do them. Or have the time to do them. In fact, some I can't do yet. Not to mention, if master writs were stored in a book, we'd easily be able to see how many of each we'd have. Instead of attempting to find the same 3-4 ones in a stack of over 100. Like with alchemy... just try to find the few same writs!TheShadowScout wrote: »
Your game, your choices.When the game feels like it should randomly give me a survey or master writ, does not mean I want to do them. Or have the time to do them. In fact, some I can't do yet...
Saucy_Jack wrote: »Even if we couldn't have a one-for-everything bag because the size would be too big, I would settle for multiple furniture bags, one for each type of furniture (blueprints, praxes, etc.)
If THOSE would be too big, I would be quite content with forty bags, all subcategories, because forty furniture bags would still take up waaaaaaaay less space han all the furniture I currently have in my bank and on alts.
Forty bags holding 100 each would be the same as 1 bag holding 4,000 things. All those items still have to be stored, inventoried and tracked by the server. I have a couple of houses that I call hoarding houses filled with crap I haven't used yet so I understand the want for a place to store furniture other than houses. I also understand why we do not have a place to store furniture.
The problem with getting more space is we will quickly fill that space then want more. It is never ending. I've learned to accept I will probably always have a house or two that looks like this.
The silly thing with this is, they have to store even more information, if we just drop the furniture into unused houses like in this picture. it is just a very lazy excuse to say it would be too big and cost too much memory in a furniture bag.
The house can only hold a limited amount of furnishings. If the furnishing bag had the same limit players would complain that it is to small. Goes back to the problem of no matter how much space we get we soon fill it and need more.
I don't know if there is a difference in how the server treats furnishings in homes and furnishings otherwise stored. If there is a difference that could be where the problem lies.
Storing 2 chairs or 200 of them takes the same amount of storage - it is just an id what item type it is and the amount. ZOS is just not doing it to fill up our inventory and sell upgrade tokens to newer players. Memory issue is just a lazy excuse, not because they would be too lazy to do it, but because they intentionally want you to struggle with your inventory. And this is not acceptable with premium accounts paying a subscription.
FlopsyPrince wrote: »How do you find something when you dump it into a house?
The house shown is much neater than my attempt to do this.
Saucy_Jack wrote: »Even if we couldn't have a one-for-everything bag because the size would be too big, I would settle for multiple furniture bags, one for each type of furniture (blueprints, praxes, etc.)
If THOSE would be too big, I would be quite content with forty bags, all subcategories, because forty furniture bags would still take up waaaaaaaay less space han all the furniture I currently have in my bank and on alts.
Forty bags holding 100 each would be the same as 1 bag holding 4,000 things. All those items still have to be stored, inventoried and tracked by the server. I have a couple of houses that I call hoarding houses filled with crap I haven't used yet so I understand the want for a place to store furniture other than houses. I also understand why we do not have a place to store furniture.
The problem with getting more space is we will quickly fill that space then want more. It is never ending. I've learned to accept I will probably always have a house or two that looks like this.
The silly thing with this is, they have to store even more information, if we just drop the furniture into unused houses like in this picture. it is just a very lazy excuse to say it would be too big and cost too much memory in a furniture bag.
The house can only hold a limited amount of furnishings. If the furnishing bag had the same limit players would complain that it is to small. Goes back to the problem of no matter how much space we get we soon fill it and need more.
I don't know if there is a difference in how the server treats furnishings in homes and furnishings otherwise stored. If there is a difference that could be where the problem lies.
Storing 2 chairs or 200 of them takes the same amount of storage - it is just an id what item type it is and the amount. ZOS is just not doing it to fill up our inventory and sell upgrade tokens to newer players. Memory issue is just a lazy excuse, not because they would be too lazy to do it, but because they intentionally want you to struggle with your inventory. And this is not acceptable with premium accounts paying a subscription.
That may be true if all those chairs are the same but when you are asking for a furniture bag you need to compare the number of different furnishings in the game to the number of crafting writs. We can choose from more than 60 unique chairs. There is over 150 different banners in the game. The problem for most isn't that we want to store 200 of the same item but we want to store 200 different items. The furnishing bag would have to be limited and that means we would fill it then want more.
TheShadowScout wrote: »Your game, your choices.When the game feels like it should randomly give me a survey or master writ, does not mean I want to do them. Or have the time to do them. In fact, some I can't do yet...
Just like when you get a treasure map, its your choice if you wanna go and find the hidden chest. Heck, you can sell master writs in the guild stores, for those mastercrafters who want to do them if you so choose!
But if you want to save something "for later", you pay with that by using space somewhere. You can juggle them in inventory, or in the bank, or transfer them all to some mule character... your choice. But that's the price for hoarding stuff!
(and yes, I too have way too much I saved "for later". But still argue against this point. And yes, I often sacrifice my plans to go survey collecting, or treasuer map hunting, or doing whatever crafting writs I can... comes with the territory. And I also have thrown away a writ or two that I know I will never ever do - legendary jewelry? Yeah, riiiight...)
Well, whoever dictates you have to do them?Doing daily crafting writs is already like that, no need to stack more things upon that pile of chores.
It is your choice if you keep that survey and writ to do, or if you just get rid of it. You know how to designate it "junk" and clear your junk from inventory, right? Or how to type "DESTROY"? Or how to join some guild and just plop them into the guild store? (Not sure about surveys, but master writs I recall being sell-able... someone more into crafting then you might snatch them up with a thought of thanks!)And you call it "your choice"... but how is it my choice when the game decides to randomly waste my time with a survey or master writ?
That we can agree on!This is a game, it should be fun.
Also agreed. But... it is STILL Your Choice if you go the path the game tells you, or if you do something... completely different. And that is all I am really saying. Get a survey? Your choice if you go there and get the mats, or just dump the survey into electronic oblivion. Get a writ? Your choice if you wanna do it on your crafter, or if you sell it to someone who might. Fighters guild dolmen hunt daily? Your choice if you feel like going for dolmens today, or not. Cyrodil dailies? Your choice if you wanna get ganked today, or not. Sturga? Your choice if you wanna go to Orsinium now, or some other time. Et cetera.What is with the current mindset of having to do what the game tells you to do and when to do it?.... That is not a game anymore, that makes it a chore/job.
Seriously - how do you guys think does an MMO like second life work, with hundreds of millions of items which have all their own long UUID - I have over 165,000 items in my inventory in second life and I'm not even one of the heavy users of inventory space, there are others with half a million or even a million items in their inventory, and any item of those has it's own UUID - each item is unique in it's ID - and it can nevertheless be stored for millions of users - it can be done, ZOS just doesn't want to. How comes that other MMOs can store tens or hundreds of thousands of items in player inventories and ZOS struggles with a few hundred or a handful of thousands?
Saucy_Jack wrote: »Even if we couldn't have a one-for-everything bag because the size would be too big, I would settle for multiple furniture bags, one for each type of furniture (blueprints, praxes, etc.)
If THOSE would be too big, I would be quite content with forty bags, all subcategories, because forty furniture bags would still take up waaaaaaaay less space han all the furniture I currently have in my bank and on alts.
Forty bags holding 100 each would be the same as 1 bag holding 4,000 things. All those items still have to be stored, inventoried and tracked by the server. I have a couple of houses that I call hoarding houses filled with crap I haven't used yet so I understand the want for a place to store furniture other than houses. I also understand why we do not have a place to store furniture.
The problem with getting more space is we will quickly fill that space then want more. It is never ending. I've learned to accept I will probably always have a house or two that looks like this.
The silly thing with this is, they have to store even more information, if we just drop the furniture into unused houses like in this picture. it is just a very lazy excuse to say it would be too big and cost too much memory in a furniture bag.
The house can only hold a limited amount of furnishings. If the furnishing bag had the same limit players would complain that it is to small. Goes back to the problem of no matter how much space we get we soon fill it and need more.
I don't know if there is a difference in how the server treats furnishings in homes and furnishings otherwise stored. If there is a difference that could be where the problem lies.
Storing 2 chairs or 200 of them takes the same amount of storage - it is just an id what item type it is and the amount. ZOS is just not doing it to fill up our inventory and sell upgrade tokens to newer players. Memory issue is just a lazy excuse, not because they would be too lazy to do it, but because they intentionally want you to struggle with your inventory. And this is not acceptable with premium accounts paying a subscription.
That may be true if all those chairs are the same but when you are asking for a furniture bag you need to compare the number of different furnishings in the game to the number of crafting writs. We can choose from more than 60 unique chairs. There is over 150 different banners in the game. The problem for most isn't that we want to store 200 of the same item but we want to store 200 different items. The furnishing bag would have to be limited and that means we would fill it then want more.
All no argument - if stored efficiently the bags of a few million users would just take a few tens of GB - something what would fit on an USB stick even - and this is said to be too much storage requirement - give me a break.
I guess the issue becomes one of database size (ie number of distinct furniture items) where the database can only comfortably deal with a certain number....
Way easier to create a number of separate database tables (ie houses) with a defined item limit...
Maybe the solution is cheap, rubbish warehouse houses... available for gold and designed to store furniture in
Otherwise it’s an obvious and very marketable ESO+ benefit that would encourage housing use and potential furniture sales
ForfiniteStories wrote: »SWTOR has a virtual storage for its housing items. You can have up to 999 of any item. ESO is built upon the same engine, albeit more advanced even, so idk wtf. It seems they went the Rift route instead.
FlopsyPrince wrote: »How do you find something when you dump it into a house?
The house shown is much neater than my attempt to do this.
spreadsheet?
Seriously - how do you guys think does an MMO like second life work, with hundreds of millions of items which have all their own long UUID - I have over 165,000 items in my inventory in second life and I'm not even one of the heavy users of inventory space, there are others with half a million or even a million items in their inventory, and any item of those has it's own UUID - each item is unique in it's ID - and it can nevertheless be stored for millions of users - it can be done, ZOS just doesn't want to. How comes that other MMOs can store tens or hundreds of thousands of items in player inventories and ZOS struggles with a few hundred or a handful of thousands?
Seriously - how do you guys think does an MMO like second life work, with hundreds of millions of items which have all their own long UUID - I have over 165,000 items in my inventory in second life and I'm not even one of the heavy users of inventory space, there are others with half a million or even a million items in their inventory, and any item of those has it's own UUID - each item is unique in it's ID - and it can nevertheless be stored for millions of users - it can be done, ZOS just doesn't want to. How comes that other MMOs can store tens or hundreds of thousands of items in player inventories and ZOS struggles with a few hundred or a handful of thousands?
@Lysette
The Second Life example is extremely irrelevant. Every aspect of SL is so simplistic compared to ESO. Heck, games like SWTOR offer much more storage per character and have a huge capacity for storage of furnishings for their housing. However, from the core, the game's design is very simplistic as well and has a small server compared to what we have here.
So to answer your question how come other MMOs can, it is because their game is more like a child's play vs ESO. Smaller servers and the more simple world and combat design/computations. Basically, the reasons we play ESO and not SL or SWTOR.
Granted, Zos bit off more than they can chew by going with this mega server design and making so much of very complex. It is why this game has had so many issues and why Zos is struggling with trying to increase performance. So adding a large inventory of a very large number of unique items that would add a significant server load would not be very smart right now. It is really a fundamental of database queries.
It is one of the few things Zos has said this past year I agree with.
Personally I think its more they don't consider it worth the effort. Because thats what it usually is in cases such as this, after all, it could definitely be done, one way or another.I well believe that ZOS has problems to do it - but that is not because it couldn't be done, it just means ZOS is unable to.
I guess the issue becomes one of database size (ie number of distinct furniture items) where the database can only comfortably deal with a certain number....
Way easier to create a number of separate database tables (ie houses) with a defined item limit...
Maybe the solution is cheap, rubbish warehouse houses... available for gold and designed to store furniture in
Otherwise it’s an obvious and very marketable ESO+ benefit that would encourage housing use and potential furniture sales
The database itself can handle a large number of items. That is not the issue at all and making separate database tables is not going to help.
It is the sheer size of the query due to the number of unique items involved. In other words, it would be not so bright for Zos to add the furnishing bag until the servers are much more stable than they are now.
if you want just a limited amount of additional space - make a guild during the free ESO trial weekend and invite as many newbies as you can - after the weekend most of them will not be there anymore - but you have now a guild bank of your own.
TheShadowScout wrote: »Well, whoever dictates you have to do them?Doing daily crafting writs is already like that, no need to stack more things upon that pile of chores.
I mean, okay for an event I might put up with it, out of sheer greed for the event goodies... but any other time...
There really IS a difference between "unlimited options without consequences" and "your own choice of options, with possible ramfications like running out of inventory space"
Of course, that only brings you to the next choice... keep your stuff and deal with it somehow, or not and get rid of it somehow.
Choices! They are there if you look!It is your choice if you keep that survey and writ to do, or if you just get rid of it. You know how to designate it "junk" and clear your junk from inventory, right? Or how to type "DESTROY"? Or how to join some guild and just plop them into the guild store? (Not sure about surveys, but master writs I recall being sell-able... someone more into crafting then you might snatch them up with a thought of thanks!)And you call it "your choice"... but how is it my choice when the game decides to randomly waste my time with a survey or master writ?
Even if you want to see them as "time wasted" or as "extra reward", really... that too is your choice.That we can agree on!This is a game, it should be fun.
And its one of the reasons I really dislike any "too grindy" stuff in the game... I may suffer through some of those for an event, but then I wanna do something else, darnit!
(Hmmm... maybe if they made an "make new outfit" event...)
Also agreed. But... it is STILL Your Choice if you go the path the game tells you, or if you do something... completely different. And that is all I am really saying. Get a survey? Your choice if you go there and get the mats, or just dump the survey into electronic oblivion. Get a writ? Your choice if you wanna do it on your crafter, or if you sell it to someone who might. Fighters guild dolmen hunt daily? Your choice if you feel like going for dolmens today, or not. Cyrodil dailies? Your choice if you wanna get ganked today, or not. Sturga? Your choice if you wanna go to Orsinium now, or some other time. Et cetera.What is with the current mindset of having to do what the game tells you to do and when to do it?.... That is not a game anymore, that makes it a chore/job.