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Can I Please Have a Furniture Bag?

  • Sarannah
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    Sarannah wrote: »
    -Furniture bag
    -Motif book
    -Survey bag
    -Master writ book

    Should all be a thing!
    I think Surveys and master writs really ought to be "worked off" as they arrive.
    And motivs... eh. They should be learned, or sold in crown stores for others.
    When I log in, I already have something planned which I want to do. When the game feels like it should randomly give me a survey or master writ, does not mean I want to do them. Or have the time to do them. In fact, some I can't do yet. Not to mention, if master writs were stored in a book, we'd easily be able to see how many of each we'd have. Instead of attempting to find the same 3-4 ones in a stack of over 100. Like with alchemy... just try to find the few same writs!
    Survey's I save till the day when I am low on material, which has only happened with jewelry crafting so far.

    I am also not in a guild, I store motif pages for when my other characters can use them. Nor would I want to sell them if I might one day want to use them.

    So we do need a way to conveniently be able to store them all. Maybe it could be an ESO+ thing, like the crafting bag.
    Edited by Sarannah on April 22, 2020 3:08PM
  • TheShadowScout
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    Sarannah wrote: »
    When the game feels like it should randomly give me a survey or master writ, does not mean I want to do them. Or have the time to do them. In fact, some I can't do yet...
    Your game, your choices.
    Just like when you get a treasure map, its your choice if you wanna go and find the hidden chest. Heck, you can sell master writs in the guild stores, for those mastercrafters who want to do them if you so choose!

    But if you want to save something "for later", you pay with that by using space somewhere. You can juggle them in inventory, or in the bank, or transfer them all to some mule character... your choice. But that's the price for hoarding stuff!

    (and yes, I too have way too much I saved "for later". But still argue against this point. And yes, I often sacrifice my plans to go survey collecting, or treasuer map hunting, or doing whatever crafting writs I can... comes with the territory. And I also have thrown away a writ or two that I know I will never ever do - legendary jewelry? Yeah, riiiight...)


  • FlopsyPrince
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    How do you find something when you dump it into a house?

    The house shown is much neater than my attempt to do this.
    PC
    PS4/PS5
  • kargen27
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    Lysette wrote: »
    kargen27 wrote: »
    Lysette wrote: »
    kargen27 wrote: »
    Saucy_Jack wrote: »
    Even if we couldn't have a one-for-everything bag because the size would be too big, I would settle for multiple furniture bags, one for each type of furniture (blueprints, praxes, etc.)

    If THOSE would be too big, I would be quite content with forty bags, all subcategories, because forty furniture bags would still take up waaaaaaaay less space han all the furniture I currently have in my bank and on alts.

    Forty bags holding 100 each would be the same as 1 bag holding 4,000 things. All those items still have to be stored, inventoried and tracked by the server. I have a couple of houses that I call hoarding houses filled with crap I haven't used yet so I understand the want for a place to store furniture other than houses. I also understand why we do not have a place to store furniture.
    The problem with getting more space is we will quickly fill that space then want more. It is never ending. I've learned to accept I will probably always have a house or two that looks like this.
    Roxz0ee.jpg

    The silly thing with this is, they have to store even more information, if we just drop the furniture into unused houses like in this picture. it is just a very lazy excuse to say it would be too big and cost too much memory in a furniture bag.

    The house can only hold a limited amount of furnishings. If the furnishing bag had the same limit players would complain that it is to small. Goes back to the problem of no matter how much space we get we soon fill it and need more.

    I don't know if there is a difference in how the server treats furnishings in homes and furnishings otherwise stored. If there is a difference that could be where the problem lies.

    Storing 2 chairs or 200 of them takes the same amount of storage - it is just an id what item type it is and the amount. ZOS is just not doing it to fill up our inventory and sell upgrade tokens to newer players. Memory issue is just a lazy excuse, not because they would be too lazy to do it, but because they intentionally want you to struggle with your inventory. And this is not acceptable with premium accounts paying a subscription.

    That may be true if all those chairs are the same but when you are asking for a furniture bag you need to compare the number of different furnishings in the game to the number of crafting writs. We can choose from more than 60 unique chairs. There is over 150 different banners in the game. The problem for most isn't that we want to store 200 of the same item but we want to store 200 different items. The furnishing bag would have to be limited and that means we would fill it then want more.
    and then the parrot said, "must be the water mines green too."
  • Katahdin
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    How do you find something when you dump it into a house?

    The house shown is much neater than my attempt to do this.

    spreadsheet? :D
    Beta tester November 2013
  • Lysette
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    kargen27 wrote: »
    Lysette wrote: »
    kargen27 wrote: »
    Lysette wrote: »
    kargen27 wrote: »
    Saucy_Jack wrote: »
    Even if we couldn't have a one-for-everything bag because the size would be too big, I would settle for multiple furniture bags, one for each type of furniture (blueprints, praxes, etc.)

    If THOSE would be too big, I would be quite content with forty bags, all subcategories, because forty furniture bags would still take up waaaaaaaay less space han all the furniture I currently have in my bank and on alts.

    Forty bags holding 100 each would be the same as 1 bag holding 4,000 things. All those items still have to be stored, inventoried and tracked by the server. I have a couple of houses that I call hoarding houses filled with crap I haven't used yet so I understand the want for a place to store furniture other than houses. I also understand why we do not have a place to store furniture.
    The problem with getting more space is we will quickly fill that space then want more. It is never ending. I've learned to accept I will probably always have a house or two that looks like this.
    Roxz0ee.jpg

    The silly thing with this is, they have to store even more information, if we just drop the furniture into unused houses like in this picture. it is just a very lazy excuse to say it would be too big and cost too much memory in a furniture bag.

    The house can only hold a limited amount of furnishings. If the furnishing bag had the same limit players would complain that it is to small. Goes back to the problem of no matter how much space we get we soon fill it and need more.

    I don't know if there is a difference in how the server treats furnishings in homes and furnishings otherwise stored. If there is a difference that could be where the problem lies.

    Storing 2 chairs or 200 of them takes the same amount of storage - it is just an id what item type it is and the amount. ZOS is just not doing it to fill up our inventory and sell upgrade tokens to newer players. Memory issue is just a lazy excuse, not because they would be too lazy to do it, but because they intentionally want you to struggle with your inventory. And this is not acceptable with premium accounts paying a subscription.

    That may be true if all those chairs are the same but when you are asking for a furniture bag you need to compare the number of different furnishings in the game to the number of crafting writs. We can choose from more than 60 unique chairs. There is over 150 different banners in the game. The problem for most isn't that we want to store 200 of the same item but we want to store 200 different items. The furnishing bag would have to be limited and that means we would fill it then want more.

    All no argument - if stored efficiently the bags of a few million users would just take a few tens of GB - something what would fit on an USB stick even - and this is said to be too much storage requirement - give me a break.
  • ForfiniteStories
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    SWTOR has a virtual storage for its housing items. You can have up to 999 of any item. ESO is built upon the same engine, albeit more advanced even, so idk wtf. It seems they went the Rift route instead.
  • Sarannah
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    Sarannah wrote: »
    When the game feels like it should randomly give me a survey or master writ, does not mean I want to do them. Or have the time to do them. In fact, some I can't do yet...
    Your game, your choices.
    Just like when you get a treasure map, its your choice if you wanna go and find the hidden chest. Heck, you can sell master writs in the guild stores, for those mastercrafters who want to do them if you so choose!

    But if you want to save something "for later", you pay with that by using space somewhere. You can juggle them in inventory, or in the bank, or transfer them all to some mule character... your choice. But that's the price for hoarding stuff!

    (and yes, I too have way too much I saved "for later". But still argue against this point. And yes, I often sacrifice my plans to go survey collecting, or treasuer map hunting, or doing whatever crafting writs I can... comes with the territory. And I also have thrown away a writ or two that I know I will never ever do - legendary jewelry? Yeah, riiiight...)

    When the game dictates you what to do and when to do it, it is no longer a game... for me it would feel like a chore. And I might as well not play. Doing daily crafting writs is already like that, no need to stack more things upon that pile of chores.

    And you call it "your choice"... but how is it my choice when the game decides to randomly waste my time with a survey or master writ? And how is it my choice when eventually the game forces me to do those things because of storage capacity?

    This is a game, it should be fun. What is with the current mindset of having to do what the game tells you to do and when to do it?.... That is not a game anymore, that makes it a chore/job. This actually made me quit from the last few games I played. I can only imagine what this would do to newer players.
    Edited by Sarannah on April 23, 2020 12:51PM
  • PrimusNephilim
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    I have many homes that are used for furniture storage, its crazy realy but it keeps the bank and chest slots available for my hoarding of gear

    ~ Cheers
  • CoronHR
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    a furniture bag...how can you fit furniture in a bag? we need a furniture WAREHOUSE
    PC EU - Steam client
  • PrimusNephilim
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    CoronHR wrote: »
    a furniture bag...how can you fit furniture in a bag? we need a furniture WAREHOUSE

    or.....how about home with more than 700 slots B)
  • seaef
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    Currently I use houses I'm not decorating as warehouses. It has the added benefit of showing the item in the game world instead of imagining it from an icon in your inventory.

    One of my Inn rooms is all candles. When I need candles, I TP there, pick the ones I like, and TP back to what I'm working on.
    "The Illuminati are very achievement focused. It's like Xbox - only everything is hardcore."
    - Kirsten Geary
  • TheShadowScout
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    Sarannah wrote: »
    Doing daily crafting writs is already like that, no need to stack more things upon that pile of chores.
    Well, whoever dictates you have to do them? ;)
    I mean, okay for an event I might put up with it, out of sheer greed for the event goodies... but any other time...

    There really IS a difference between "unlimited options without consequences" and "your own choice of options, with possible ramfications like running out of inventory space"
    Of course, that only brings you to the next choice... keep your stuff and deal with it somehow, or not and get rid of it somehow.

    Choices! They are there if you look! :)
    Sarannah wrote: »
    And you call it "your choice"... but how is it my choice when the game decides to randomly waste my time with a survey or master writ?
    It is your choice if you keep that survey and writ to do, or if you just get rid of it. You know how to designate it "junk" and clear your junk from inventory, right? Or how to type "DESTROY"? Or how to join some guild and just plop them into the guild store? (Not sure about surveys, but master writs I recall being sell-able... someone more into crafting then you might snatch them up with a thought of thanks!)

    Even if you want to see them as "time wasted" or as "extra reward", really... that too is your choice.
    Sarannah wrote: »
    This is a game, it should be fun.
    That we can agree on!
    And its one of the reasons I really dislike any "too grindy" stuff in the game... I may suffer through some of those for an event, but then I wanna do something else, darnit!
    (Hmmm... maybe if they made an "make new outfit" event... :p )
    Sarannah wrote: »
    What is with the current mindset of having to do what the game tells you to do and when to do it?.... That is not a game anymore, that makes it a chore/job.
    Also agreed. But... it is STILL Your Choice if you go the path the game tells you, or if you do something... completely different. And that is all I am really saying. Get a survey? Your choice if you go there and get the mats, or just dump the survey into electronic oblivion. Get a writ? Your choice if you wanna do it on your crafter, or if you sell it to someone who might. Fighters guild dolmen hunt daily? Your choice if you feel like going for dolmens today, or not. Cyrodil dailies? Your choice if you wanna get ganked today, or not. Sturga? Your choice if you wanna go to Orsinium now, or some other time. Et cetera. ;)
  • Universe
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    Having furniture & all items bag would be very useful.
    Though it is understandable that ZOS can't do that due to extreme high amount of different item IDs.
    Too many tables for the data base...harder to code and overall worse performance of the server and the game client.
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • Lysette
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    Seriously - how do you guys think does an MMO like second life work, with hundreds of millions of items which have all their own long UUID - I have over 165,000 items in my inventory in second life and I'm not even one of the heavy users of inventory space, there are others with half a million or even a million items in their inventory, and any item of those has it's own UUID - each item is unique in it's ID - and it can nevertheless be stored for millions of users - it can be done, ZOS just doesn't want to. How comes that other MMOs can store tens or hundreds of thousands of items in player inventories and ZOS struggles with a few hundred or a handful of thousands?
    Edited by Lysette on April 23, 2020 4:34PM
  • FlopsyPrince
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    Lysette wrote: »
    Seriously - how do you guys think does an MMO like second life work, with hundreds of millions of items which have all their own long UUID - I have over 165,000 items in my inventory in second life and I'm not even one of the heavy users of inventory space, there are others with half a million or even a million items in their inventory, and any item of those has it's own UUID - each item is unique in it's ID - and it can nevertheless be stored for millions of users - it can be done, ZOS just doesn't want to. How comes that other MMOs can store tens or hundreds of thousands of items in player inventories and ZOS struggles with a few hundred or a handful of thousands?



    Because they want an excuse to not do it.

    Arguing "too much space" is bogus given the amount of storage that is available today.

    This is a case of "we don't want to do it and will make any excuse" not the number of items or any other balderdash.
    PC
    PS4/PS5
  • Destai
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    Great idea! Love the idea of it being an ESO+ incentive too. That and treasure map storage would save me so much space in my bank.
  • kargen27
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    Lysette wrote: »
    kargen27 wrote: »
    Lysette wrote: »
    kargen27 wrote: »
    Lysette wrote: »
    kargen27 wrote: »
    Saucy_Jack wrote: »
    Even if we couldn't have a one-for-everything bag because the size would be too big, I would settle for multiple furniture bags, one for each type of furniture (blueprints, praxes, etc.)

    If THOSE would be too big, I would be quite content with forty bags, all subcategories, because forty furniture bags would still take up waaaaaaaay less space han all the furniture I currently have in my bank and on alts.

    Forty bags holding 100 each would be the same as 1 bag holding 4,000 things. All those items still have to be stored, inventoried and tracked by the server. I have a couple of houses that I call hoarding houses filled with crap I haven't used yet so I understand the want for a place to store furniture other than houses. I also understand why we do not have a place to store furniture.
    The problem with getting more space is we will quickly fill that space then want more. It is never ending. I've learned to accept I will probably always have a house or two that looks like this.
    Roxz0ee.jpg

    The silly thing with this is, they have to store even more information, if we just drop the furniture into unused houses like in this picture. it is just a very lazy excuse to say it would be too big and cost too much memory in a furniture bag.

    The house can only hold a limited amount of furnishings. If the furnishing bag had the same limit players would complain that it is to small. Goes back to the problem of no matter how much space we get we soon fill it and need more.

    I don't know if there is a difference in how the server treats furnishings in homes and furnishings otherwise stored. If there is a difference that could be where the problem lies.

    Storing 2 chairs or 200 of them takes the same amount of storage - it is just an id what item type it is and the amount. ZOS is just not doing it to fill up our inventory and sell upgrade tokens to newer players. Memory issue is just a lazy excuse, not because they would be too lazy to do it, but because they intentionally want you to struggle with your inventory. And this is not acceptable with premium accounts paying a subscription.

    That may be true if all those chairs are the same but when you are asking for a furniture bag you need to compare the number of different furnishings in the game to the number of crafting writs. We can choose from more than 60 unique chairs. There is over 150 different banners in the game. The problem for most isn't that we want to store 200 of the same item but we want to store 200 different items. The furnishing bag would have to be limited and that means we would fill it then want more.

    All no argument - if stored efficiently the bags of a few million users would just take a few tens of GB - something what would fit on an USB stick even - and this is said to be too much storage requirement - give me a break.

    It isn't just about storage. It is also about access and interaction.
    and then the parrot said, "must be the water mines green too."
  • idk
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    FierceSam wrote: »
    I guess the issue becomes one of database size (ie number of distinct furniture items) where the database can only comfortably deal with a certain number....

    Way easier to create a number of separate database tables (ie houses) with a defined item limit...

    Maybe the solution is cheap, rubbish warehouse houses... available for gold and designed to store furniture in


    Otherwise it’s an obvious and very marketable ESO+ benefit that would encourage housing use and potential furniture sales

    The database itself can handle a large number of items. That is not the issue at all and making separate database tables is not going to help.

    It is the sheer size of the query due to the number of unique items involved. In other words, it would be not so bright for Zos to add the furnishing bag until the servers are much more stable than they are now.
  • idk
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    SWTOR has a virtual storage for its housing items. You can have up to 999 of any item. ESO is built upon the same engine, albeit more advanced even, so idk wtf. It seems they went the Rift route instead.

    Yes, SWTOR has great storage for furnishings. However, SWTOR also has very small servers in comparison and a much more simplistic system for pretty much everything, especially combat, so the server load is not there. The devil is in the details and ESO has much more detail than SWTOR has.
  • alenae1b14_ESO
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    Katahdin wrote: »
    How do you find something when you dump it into a house?

    The house shown is much neater than my attempt to do this.

    spreadsheet? :D

    You can check out a home's inventory by looking in the retrieve tab.
  • idk
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    Lysette wrote: »
    Seriously - how do you guys think does an MMO like second life work, with hundreds of millions of items which have all their own long UUID - I have over 165,000 items in my inventory in second life and I'm not even one of the heavy users of inventory space, there are others with half a million or even a million items in their inventory, and any item of those has it's own UUID - each item is unique in it's ID - and it can nevertheless be stored for millions of users - it can be done, ZOS just doesn't want to. How comes that other MMOs can store tens or hundreds of thousands of items in player inventories and ZOS struggles with a few hundred or a handful of thousands?

    @Lysette

    The Second Life example is extremely irrelevant. Every aspect of SL is so simplistic compared to ESO. Heck, games like SWTOR offer much more storage per character and have a huge capacity for storage of furnishings for their housing. However, from the core, the game's design is very simplistic as well and has a small server compared to what we have here.

    So to answer your question how come other MMOs can, it is because their game is more like a child's play vs ESO. Smaller servers and the more simple world and combat design/computations. Basically, the reasons we play ESO and not SL or SWTOR.

    Granted, Zos bit off more than they can chew by going with this mega server design and making so much of very complex. It is why this game has had so many issues and why Zos is struggling with trying to increase performance. So adding a large inventory of a very large number of unique items that would add a significant server load would not be very smart right now. It is really a fundamental of database queries.

    It is one of the few things Zos has said this past year I agree with.
  • Lysette
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    idk wrote: »
    Lysette wrote: »
    Seriously - how do you guys think does an MMO like second life work, with hundreds of millions of items which have all their own long UUID - I have over 165,000 items in my inventory in second life and I'm not even one of the heavy users of inventory space, there are others with half a million or even a million items in their inventory, and any item of those has it's own UUID - each item is unique in it's ID - and it can nevertheless be stored for millions of users - it can be done, ZOS just doesn't want to. How comes that other MMOs can store tens or hundreds of thousands of items in player inventories and ZOS struggles with a few hundred or a handful of thousands?

    @Lysette

    The Second Life example is extremely irrelevant. Every aspect of SL is so simplistic compared to ESO. Heck, games like SWTOR offer much more storage per character and have a huge capacity for storage of furnishings for their housing. However, from the core, the game's design is very simplistic as well and has a small server compared to what we have here.

    So to answer your question how come other MMOs can, it is because their game is more like a child's play vs ESO. Smaller servers and the more simple world and combat design/computations. Basically, the reasons we play ESO and not SL or SWTOR.

    Granted, Zos bit off more than they can chew by going with this mega server design and making so much of very complex. It is why this game has had so many issues and why Zos is struggling with trying to increase performance. So adding a large inventory of a very large number of unique items that would add a significant server load would not be very smart right now. It is really a fundamental of database queries.

    It is one of the few things Zos has said this past year I agree with.

    i guess, you have never really looked really deep into Second Life otherwise you wouldn't say this - ESO is simple compared to what is possible in Second Life. Nearly all the content is resident made for example and can be scripted even with the use of external web-services and servers. ESO does not come close to the complexity of an MMO like Second Life. SL is not a game, so it is hard to compare it anyway, but as far as storage capacity goes, it is well comparable. And it is by far harder to store content which is user made than to store content which is solely under control of the designing company.

    I well believe that ZOS has problems to do it - but that is not because it couldn't be done, it just means ZOS is unable to.

    Btw: I'm not convinced that a furniture bag would be a good idea - I just find the excuse that it couldn't be done due to many different items is a lazy and ridiculously simple excuse made for those, who easily believe it. it is just not true and I gave examples why.
    Edited by Lysette on April 24, 2020 7:33AM
  • TheShadowScout
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    Lysette wrote: »
    I well believe that ZOS has problems to do it - but that is not because it couldn't be done, it just means ZOS is unable to.
    Personally I think its more they don't consider it worth the effort. Because thats what it usually is in cases such as this, after all, it could definitely be done, one way or another.

    After all, its just a very long list of two numbers (furniture designation mumber, and number pf pieces in storage) - and they -could- make it a "bag" that is not accessed continually, but only ever when you enter a homestead or open a bank dialouge... that would be enough, and cut down on much of the loading time...

    Me, as I mentioned, I would love to see a "limited" crafting bag that just allows us to take furniture from one house to use in cluttering up the new bigger house we finally managed to save up for without having to worry about character inventory or making it three dozend trips for each batch of stuff...
  • Turelus
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    I want this so badly as well. I currently have a house and character which are just dumping grounds for all the furniture I have and not yet used.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • FlopsyPrince
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    idk wrote: »
    FierceSam wrote: »
    I guess the issue becomes one of database size (ie number of distinct furniture items) where the database can only comfortably deal with a certain number....

    Way easier to create a number of separate database tables (ie houses) with a defined item limit...

    Maybe the solution is cheap, rubbish warehouse houses... available for gold and designed to store furniture in


    Otherwise it’s an obvious and very marketable ESO+ benefit that would encourage housing use and potential furniture sales

    The database itself can handle a large number of items. That is not the issue at all and making separate database tables is not going to help.

    It is the sheer size of the query due to the number of unique items involved. In other words, it would be not so bright for Zos to add the furnishing bag until the servers are much more stable than they are now.

    And you know this how? Modern DB access is much easier than you think. We are not anywhere close to data warehousing here.
    PC
    PS4/PS5
  • FlopsyPrince
    FlopsyPrince
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    They already have database access. Adding a couple more calls is not hard.

    Their system needs drastic work if a single call is that much overhead.

    That is something they should do if they want to sell this to customers.
    PC
    PS4/PS5
  • barney2525
    barney2525
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    While we are at it, how about the siege weapons they give for free when you level up?

    I'll take a bag or just let them stack. either way

    But I don't want to get rid of them in case I ever decide to try that stuff

    :#
  • Tigerseye
    Tigerseye
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    Lysette wrote: »
    if you want just a limited amount of additional space - make a guild during the free ESO trial weekend and invite as many newbies as you can - after the weekend most of them will not be there anymore - but you have now a guild bank of your own.

    I feel like doing that is misleading and using people.

    Established players shouldn't have to use new players, just to get some more storage space.

    That's sending out a bad message.
  • Tigerseye
    Tigerseye
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    Sarannah wrote: »
    Doing daily crafting writs is already like that, no need to stack more things upon that pile of chores.
    Well, whoever dictates you have to do them? ;)
    I mean, okay for an event I might put up with it, out of sheer greed for the event goodies... but any other time...

    There really IS a difference between "unlimited options without consequences" and "your own choice of options, with possible ramfications like running out of inventory space"
    Of course, that only brings you to the next choice... keep your stuff and deal with it somehow, or not and get rid of it somehow.

    Choices! They are there if you look! :)
    Sarannah wrote: »
    And you call it "your choice"... but how is it my choice when the game decides to randomly waste my time with a survey or master writ?
    It is your choice if you keep that survey and writ to do, or if you just get rid of it. You know how to designate it "junk" and clear your junk from inventory, right? Or how to type "DESTROY"? Or how to join some guild and just plop them into the guild store? (Not sure about surveys, but master writs I recall being sell-able... someone more into crafting then you might snatch them up with a thought of thanks!)

    Even if you want to see them as "time wasted" or as "extra reward", really... that too is your choice.
    Sarannah wrote: »
    This is a game, it should be fun.
    That we can agree on!
    And its one of the reasons I really dislike any "too grindy" stuff in the game... I may suffer through some of those for an event, but then I wanna do something else, darnit!
    (Hmmm... maybe if they made an "make new outfit" event... :p )
    Sarannah wrote: »
    What is with the current mindset of having to do what the game tells you to do and when to do it?.... That is not a game anymore, that makes it a chore/job.
    Also agreed. But... it is STILL Your Choice if you go the path the game tells you, or if you do something... completely different. And that is all I am really saying. Get a survey? Your choice if you go there and get the mats, or just dump the survey into electronic oblivion. Get a writ? Your choice if you wanna do it on your crafter, or if you sell it to someone who might. Fighters guild dolmen hunt daily? Your choice if you feel like going for dolmens today, or not. Cyrodil dailies? Your choice if you wanna get ganked today, or not. Sturga? Your choice if you wanna go to Orsinium now, or some other time. Et cetera. ;)

    Yeah, you're absolutely right.

    Everyone should just log on, buy something from the Crown Store (that doesn't take up any inv space - so, forget half of it) and then log off again.

    Problem solved.
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