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Sould a build be 10% offense, 90% DEFENSIVE. Be rewarded with 100%burst combo kills?

  • Stx
    Stx
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    Your logic is so flawed. You cant take a single engagement, break down the total time you were the aggressor and then complain when you get counter bursted. Just because it took less overall damage to kill you doesnt mean your death wasnt justified.

    People always have, and always will complain about "tanky" builds. Even after they nerf sword and board, nerf tanky sets, nerf tanky monster sets, people will still complain when they cant kill someone in pvp.

    And yet conveniently no one can ever post one of these mystical tanky builds that can also burst like a glass cannon, because they dont exist. When you build a character in this game, every choice you make comes with a cost. If you choose resistance or health, you are directly giving up damage or stamina/magicka.
  • eso_lags
    eso_lags
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    Let's be honest. The average build is tanking massive damage especially depending on the classes or weapon being used.
    The very definition of tank is the amount of damage absorbed.

    The definition of dps it the amount of damage done per second.

    The definition of healer is the amount of damage heal per second.

    This past patch builds that can tank massive damage and burst 100% of your hp. IS AT A ALL TIME HIGH. in 5 years of playing I have never seen it this bad.

    If you honestly look at the damage done in advantage pvp gameplay. Being aggressive, offense will still get you killed. My advantage ratio is honestly 90%aggressive damage done to 10% damage done to the new meta builds of tanking.
    Not only on advantage is these set ups out tanking executes but they are also bursting for 100%of hp(unreachable DAMAGE).

    Making the same build that is a better tank by definition a better DPS.

    So the question is is not honestly about dps, tanking or healing. It's about gameplay. And rewarding experience.

    Should aggression be rewarded over defense?

    As of gameplay right now the answer is no.

    If being aggressive is to be rewarded I'm going to be honest the number value are completely off. That value of being a max damage build vs a combination of all three role is not balance. IS OFF THE CHARTS MORE effective past player choice to be a combination of all three roles in pvp...

    These gameplay is creating a experience that simply but is bad for gameplay. Bad for pvp..
    I main a pet sorcerer for 5 plus years. And I'm the biggest example as who the gameplay effects. I'm almost always aggressive doing damage. And the damage total against my opponents are high. It a 90% damage done to and 10% damage received ratio. However on average the 10% damage ratio equal 100% hp loss even with defense up.

    I ask who should be rewarded in pvp the aggressive or defensive....With killing other as a damage dealer?



    Do you ever think that maybe people are just playing smart? And I hope you arent insinuating that you, as a pet sorc, are not tanky. Pet sorcs are tanky while dealing damage, for sure, but thats not a bad thing. Its not bad to run a tanky damage dealer. You could also run a glass cannon, or even a very tanky damage build.
  • barney2525
    barney2525
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    Jakx wrote: »
    Why do you play CP? Real pvpers are in No-CP.

    and on the Convenant.


    So there is a caste system in ESO ?

    Where does this 'If you don't do it My way, you are not "Real" ' come from?

    I'm goin back to Player vs Penguin

    :#
  • barney2525
    barney2525
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    I DIED TO A BUILD AFTER DOING A MILLION DAMAGE. The dk did 80k total damage.

    THE GAME IS NOT ENJOYABLE. LIKE THIS, ITS BAD GAMEPLAY. TERRIBLE DESIGN

    This is what all of the changes lead too.



    are you sure you didn't just ... miss ?


    just askin

    :#
  • Alucardo
    Alucardo
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    This is why Werewolf doesn't work. With their poopy and EXPENSIVE heals, you really need to go all out on damage and kill before you get killed. Players see a WW as a mobile target dummy, not a threat. It's a bloody werewolf. Their attacks should be tearing through armor, not bouncing off it. Sorry, I digress.
  • Nord_Raseri
    Nord_Raseri
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    Phoenix, if you're stuck on using comet, a well timed streak through a group just as it telegraphs will help. Not sure how well comet does these days but not too long ago a friend of mine was taking out groups that way. Also, as has been said in many of your threads, swich the flappy pet to the heal morph.
    Veit ég aðég hékk vindga meiði á nætr allar níu, geiri undaðr og gefinn Oðni, sjálfr sjálfum mér, á þeim meiði er manngi veit hvers hann af rótum rennr.
  • leepalmer95
    leepalmer95
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    Imagine been a pet sorc and complaining about anything to do with pvp. As a pet sorc the games basically plays itself for you its so easy.

    Your mistake is trying to treat pvp like pve, players aren't brainless mobs that'll stand there and you stack as much dps as possible before they die, They'll mitigated, heal, counter etc....

    You either kill someone in pvp or you dont and they heal, theres no middle group and the only thing dps actually does it get them to burst range.

    The pvp design is fine its you not understanding them. Sorc have some of the best burst in pvp, learn to use it.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • phoenixkungfu
    phoenixkungfu
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    This is not a pet sorcerer thread this is about the tank meta and the EXTREME DEFENSE AND OFFENSIVE of builds
  • ZOS_FalcoYamaoka
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  • Luckylancer
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    What OP hate is clear. He atacked relentlessly to enemy. Enemy turtled, stayed defensive and build up ult and cooldowns (like alchemist set). Then he set up a burst, poped ult and cooldowns and killed OP in a 1 burst.

    Look at any 1vX build. They LoS, run, stay defensive then burst 1 person fast. Then they go to defence too.

    OP thinks an enemy should not be able to sustain his full on assault and be able to kill him in a few seconds. I can feel why OP thinks this, it is logical thought.

    This reminds me DK play style with leap. But everyone use it these days. With heal nerfs, those who go on defence may not sustain full damage.
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