It’s because the majority of the player base consists of causal questers who don’t do group content like dungeons, trials, BGs, etc. Queuing as a dps will always take longer but the root cause of a lot of ESO’s grouping and community issues is that a lot of the player base are uber-casuals.
No, I don't think that's quite right. Or maybe I should say it's not the whole picture.
But lets just go with that premise for now. If those "uber-csuals" were to all queue for dungeons, what do you think they'd queue up as? Maybe a few healers and maybe a few tanks, but the vast majority would queue as DPS, which would only exacerbate the issue of there not being enough tanks and healers to go around.
Furthermore, lots of casuals would like to do dungeons but are afraid to because the elitists keep telling them they need incredibly high DPS just to get in the front door. Meanwhile the underlying reason those elitists want super high DPS is specifically so that they can skip mechanics, which they often don't know how to deal with themselves because they always expect to skip over them. In truth, most of those casual players do have the ability to complete those dungeons, if someone would take the ten seconds required to explain the more important mechanics before engaging each boss.
It’s because the majority of the player base consists of causal questers who don’t do group content like dungeons, trials, BGs, etc. Queuing as a dps will always take longer but the root cause of a lot of ESO’s grouping and community issues is that a lot of the player base are uber-casuals.
No, I don't think that's quite right. Or maybe I should say it's not the whole picture.
But lets just go with that premise for now. If those "uber-csuals" were to all queue for dungeons, what do you think they'd queue up as? Maybe a few healers and maybe a few tanks, but the vast majority would queue as DPS, which would only exacerbate the issue of there not being enough tanks and healers to go around.
Furthermore, lots of casuals would like to do dungeons but are afraid to because the elitists keep telling them they need incredibly high DPS just to get in the front door. Meanwhile the underlying reason those elitists want super high DPS is specifically so that they can skip mechanics, which they often don't know how to deal with themselves because they always expect to skip over them. In truth, most of those casual players do have the ability to complete those dungeons, if someone would take the ten seconds required to explain the more important mechanics before engaging each boss.
Uhh what? No one tells them they need incredibly high dps because those players don't even interact with people at those levels. If they're worried about their dps, they can practice on a parse dummy, it's really not hard. 30 minutes of parse practice and watching a couple basic youtube videos is really all you need to get a basic idea about your rotation. They also have the option of actually grouping with people instead of just solo queuing into stuff.
https://www.youtube.com/watch?v=7ivtJD0t9M4
https://www.youtube.com/watch?v=2DxS7eT_ky4&t=63sLois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
this above (though flashpoints are not like public dungeons, they are like regular dungeons, they just have more difficulty settings)
in every mmo EVER that has trinity? there is a shortage of healers/tanks and longer wait times for dps. even in MMO's that try to reduce the issue by having groups allow for 3-4 dps to every tank/healer - dps still wait longer. in ESO its also slightly exacerbated by the fact that i trials, the ration of tanks/healers to dps is 3 dps to each suport doo, while dungeons only call for 2 dps. the only ONLY way NOT to wait longer is either play a tank or healer, OR make friends with a few.
this above (though flashpoints are not like public dungeons, they are like regular dungeons, they just have more difficulty settings)
in every mmo EVER that has trinity? there is a shortage of healers/tanks and longer wait times for dps. even in MMO's that try to reduce the issue by having groups allow for 3-4 dps to every tank/healer - dps still wait longer. in ESO its also slightly exacerbated by the fact that i trials, the ration of tanks/healers to dps is 3 dps to each suport doo, while dungeons only call for 2 dps. the only ONLY way NOT to wait longer is either play a tank or healer, OR make friends with a few.
robertthebard wrote: »this above (though flashpoints are not like public dungeons, they are like regular dungeons, they just have more difficulty settings)
in every mmo EVER that has trinity? there is a shortage of healers/tanks and longer wait times for dps. even in MMO's that try to reduce the issue by having groups allow for 3-4 dps to every tank/healer - dps still wait longer. in ESO its also slightly exacerbated by the fact that i trials, the ration of tanks/healers to dps is 3 dps to each suport doo, while dungeons only call for 2 dps. the only ONLY way NOT to wait longer is either play a tank or healer, OR make friends with a few.
Yeah, that's correct, I forgot that other players can come into Public dungeons, and the FPs are instanced.
this above (though flashpoints are not like public dungeons, they are like regular dungeons, they just have more difficulty settings)
in every mmo EVER that has trinity? there is a shortage of healers/tanks and longer wait times for dps. even in MMO's that try to reduce the issue by having groups allow for 3-4 dps to every tank/healer - dps still wait longer. in ESO its also slightly exacerbated by the fact that i trials, the ration of tanks/healers to dps is 3 dps to each suport doo, while dungeons only call for 2 dps. the only ONLY way NOT to wait longer is either play a tank or healer, OR make friends with a few.robertthebard wrote: »this above (though flashpoints are not like public dungeons, they are like regular dungeons, they just have more difficulty settings)
in every mmo EVER that has trinity? there is a shortage of healers/tanks and longer wait times for dps. even in MMO's that try to reduce the issue by having groups allow for 3-4 dps to every tank/healer - dps still wait longer. in ESO its also slightly exacerbated by the fact that i trials, the ration of tanks/healers to dps is 3 dps to each suport doo, while dungeons only call for 2 dps. the only ONLY way NOT to wait longer is either play a tank or healer, OR make friends with a few.
Yeah, that's correct, I forgot that other players can come into Public dungeons, and the FPs are instanced.
This is what I have been trying to communicate. Outside of dungeons in PvE, tanks (and healers) have it rough. If they made the roles fun to play OUTSIDE of group activity we would see a lot more of them.
Olen_Mikko wrote: »The ratio of dd's and healers / tanks is like 5:1.
If i queue with my healer or tank, i usually don't have to wait at all.
Queues have gotten a lot slower the last few week.
As healer I usually got a team within 5 minutes. Nowadays it's no exception that it goes over 10m, 15 minutes.
Indeed, the tanks must be on strike.
Strange thing is that the queue sometimes doesn't seem to work. If we queue as 4-player t-dd-dd-h team it sometimes happens that you don't get into a dungeon immediately. Weird.
Go on a tank and just try to do some basic quests.
Going through a delve solo is painful.
Doing a daily quest that requires any form of mob killing is painful.
Being a tank with the help of a dps is not an issue, being a tank and doing everything else pve related in the game solo is not enjoyable. How many times have you seen someone with a sword and shield out in “the wild”?
Lmao. All you gotta do is change sets. If you're on pc, its even easier with addons. I put on hundigs and vo and overland mobs melt in 2 sec. No need to change cp or mundus. Just change to blue food and u got 30k stam and weps golded, I can easily do 20k on single target. That's more than enough for guesting or dvelves.
Go on a tank and just try to do some basic quests.
Going through a delve solo is painful.
Doing a daily quest that requires any form of mob killing is painful.
Being a tank with the help of a dps is not an issue, being a tank and doing everything else pve related in the game solo is not enjoyable. How many times have you seen someone with a sword and shield out in “the wild”?
Lmao. All you gotta do is change sets. If you're on pc, its even easier with addons. I put on hundigs and vo and overland mobs melt in 2 sec. No need to change cp or mundus. Just change to blue food and u got 30k stam and weps golded, I can easily do 20k on single target. That's more than enough for guesting or dvelves.
I just got my first character to 50 - a templar tank. It's not hard to solo as a tank at all... and it's also super easy to just spend a few extra skill points and have some DPS skills on the skill bar.
You don't even need sets at this point...
Outside of group content, you can do the game in white and green gear on a bad build just fine...
Sets, champion points, gold gear, etc - only becomes important once you hit group content. And even then on a bad build and bad gear you can do dungeons up to everything that unlocks by level 40. The DLC ones that unlock at 45 - that won't require a vet-dungeon set, but it does start to require "something".
Honestly I am tempted to get a group together and farm delves and normal dungeons in underwear WITHOUT any weapons equipped - just whatever skills we have on our skill bars. Nothing equiped, and see up to what level we get before it gets hard.
- and then try it out in the open world too... (which I suppose I could do solo... with my tank...)