tsaescishoeshiner wrote: »No, Pelinal's makes your Weapon Damage and Spell Damage equal to the highest of the two — it has nothing to do with Max Stamina or Max Magicka. Just Weapon Damage and Spell Damage. Skills scale based on all four of these traits, but Pelinal's only affects your Weapon & Spell Damage
So you can have as much Magicka and Stamina as you want, but a Pelinal's build only needs to pick Weapon Damage or Spell Damage.
I think Weapon Damage is easier to stack because of the 15% bonus from Medium Armor, but some classes have Weapon Damage bonuses, as well. Side note, Dual Wielding or Two-Handed offer higher Weapon + Spell Damage than staves, bows, or shields
The short of it is that Pelinal's builds don't work. Show me a YouTuber who made it their main build and didn't merely play it for a few days to produce another piece of content. I've tried many times. The closest you can probably come is on a DK, because they have Major and Minor Brutality as well as Flames of Oblivion, which gives you both types of crit. The problems with Pelinal's hybrids are numerous.
Translating weapon damage to spell damage tends to be preferred, because weapon damage gets a 15% multiplier from medium armor. Also a DK gets a 30% multiplier from Major and Minor Brutality. However, you're competing with light armor for your magicka skills and the extra pen and crit passives from that armor type are very good. Result: Your magicka skills may have good tooltips on paper, but don't hit hard in reality, due to missing crit and pen. Crit and pen are two of the main stumbling blocks. There are some sets which give both, but you always end up with less than on a pure magicka or stamina build. You have to spread your CP and that's not good.
Next are the resource pools, as you've noted. A true hybrid will have around 20K of each, which is low, and tends to perhaps work best with a dual regen drink. One of the benefits is that, if your skills are balanced right, you may be able to pull from either pool in any given situation, but that is actually not that easy to play. Both pools are low and can end up under pressure. Both pools being low also means your damage will be low and it's really hard to come up with a build that stacks enough weapon and spell damage to adequately compensate for that. Doing so typically shoehorns you into a particular way of building with just OK sustain, infused jewelry and anything and everything that gives you weapon damage. No room for Swift. No room for the high magicka / shields a light armor build would use and no tankiness from heavy armor. You will most likely end up with a squishy, movement-focused medium armor build, which is not the easiest thing to play.
The most devastating argument against hybrids is that there is no good reason to make one. You only have 10 skill slots and there are so many skill lines in the game now, you're not really missing anything in either flavour. Want to use Vigor and Rapid Regen? No you don't. You don't have room for two similar skills. In PvP getting one of the magicka-based ranged executes (Radiant, Impale, Mage's Fury) could be nice on a stam build - because ranged executes are just nice - but the problem is always that hybrids don't quite have the power to make that worthwhile.
Now if you're talking about a build with hybrid aspects, that's something else. I play a PvP magblade with relatively high stamina regen, resulting in a more stamina-like playstyle that includes some dodge rolls. I've also seen a mag DK build with Pelinal's once, but wearing light armor and speccing for max magicka. I've just never been able to make a true hybrid that really worked. The damage was always lacklustre.
The short of it is that Pelinal's builds don't work. Show me a YouTuber who made it their main build and didn't merely play it for a few days to produce another piece of content. I've tried many times. The closest you can probably come is on a DK, because they have Major and Minor Brutality as well as Flames of Oblivion, which gives you both types of crit. The problems with Pelinal's hybrids are numerous.
Translating weapon damage to spell damage tends to be preferred, because weapon damage gets a 15% multiplier from medium armor. Also a DK gets a 30% multiplier from Major and Minor Brutality. However, you're competing with light armor for your magicka skills and the extra pen and crit passives from that armor type are very good. Result: Your magicka skills may have good tooltips on paper, but don't hit hard in reality, due to missing crit and pen. Crit and pen are two of the main stumbling blocks. There are some sets which give both, but you always end up with less than on a pure magicka or stamina build. You have to spread your CP and that's not good.
Next are the resource pools, as you've noted. A true hybrid will have around 20K of each, which is low, and tends to perhaps work best with a dual regen drink. One of the benefits is that, if your skills are balanced right, you may be able to pull from either pool in any given situation, but that is actually not that easy to play. Both pools are low and can end up under pressure. Both pools being low also means your damage will be low and it's really hard to come up with a build that stacks enough weapon and spell damage to adequately compensate for that. Doing so typically shoehorns you into a particular way of building with just OK sustain, infused jewelry and anything and everything that gives you weapon damage. No room for Swift. No room for the high magicka / shields a light armor build would use and no tankiness from heavy armor. You will most likely end up with a squishy, movement-focused medium armor build, which is not the easiest thing to play.
The most devastating argument against hybrids is that there is no good reason to make one. You only have 10 skill slots and there are so many skill lines in the game now, you're not really missing anything in either flavour. Want to use Vigor and Rapid Regen? No you don't. You don't have room for two similar skills. In PvP getting one of the magicka-based ranged executes (Radiant, Impale, Mage's Fury) could be nice on a stam build - because ranged executes are just nice - but the problem is always that hybrids don't quite have the power to make that worthwhile.
Now if you're talking about a build with hybrid aspects, that's something else. I play a PvP magblade with relatively high stamina regen, resulting in a more stamina-like playstyle that includes some dodge rolls. I've also seen a mag DK build with Pelinal's once, but wearing light armor and speccing for max magicka. I've just never been able to make a true hybrid that really worked. The damage was always lacklustre.