SupremeRissole wrote: »Take New Moon Acolyte, we gained one new set, and deconned Julianos and Hundings.
justaquickword wrote: »You can't blame the developers for a large percentage of the playerbase following builds like sheep.
justaquickword wrote: »You can't blame the developers for a large percentage of the playerbase following builds like sheep.
starkerealm wrote: »Counterpoint: There are a lot of extremely potent sets in the game, that most players don't understand how to use.
Example:SupremeRissole wrote: »Take New Moon Acolyte, we gained one new set, and deconned Julianos and Hundings.
NMA does not replace Juli and Hundings. It's distinct, and those sets still offer better sustain. Additionally, you can stack Juli or Hundings with NMA if you're so inclined.
The community is far too happy to declare something BiS, and everything else trash.
I can think of several dozen, "irrelevant," sets that would become brokenly powerful if they were even slightly buffed.
Yes, far too many sets are just absolute bottom-of-the-dumpster trash tier, and those sets should be made useful (or at least, more viable) instead of nerfing the decent sets.
Same deal with the monster sets:
Since, apparently, the majority of players only use a small handful of monster sets - which is not surprising, considering how bad the other monster sets are - then maybe it would be better to bring the bad ones closer to the level of the good ones, instead of dragging the good ones down to trash tier level.
SupremeRissole wrote: »There are so many sets in this game and from a PvP or endgame PvE perspective, 90% of them are pretty much useless. When ZOS adds new sets, we don't get more options like you would expect, in some cases we get less.
Take for example stuhns fury.
ZOS added one set, and at a bare minimum, have removed two sets from viability, Spriggans and Spinners. Why on earth would I use those sets when I now can just craft Stuhns.
Take New Moon Acolyte, we gained one new set, and deconned Julianos and Hundings.
And while I understand they have to sell chapters and DLCs by manipulating the meta (e.g morrowind - war machine/master architect meta, summerset - rele/siroria meta, elswyer - necro, lokke/false gods meta), the whole "play how you want" lie just gets worse every year.
There will always be a meta, people don't want to gimp themseves by wearing non-optimal gear, that won't change.
But instead of nerfing the only good sets into oblivion (I agree on tank meta needing a change, I agree BS needed a nerf but not as bad as it did recieve) and then adding new OP sets for us to flock to, can you please for once buff sets we never use so that we have some sort of diversity. ZOS have proven its possible, look at the buff to elfbane combined with the vAS staff. All of a sudden we have a unique build using old gear and it's fun, well at least for one patch I guess.
"Making other sets more viable" by nerfing the good sets to be on a comparable level as the bad sets is never a good direction, not by any stretch of the imagination.SupremeRissole wrote: »There are so many sets in this game and from a PvP or endgame PvE perspective, 90% of them are pretty much useless. When ZOS adds new sets, we don't get more options like you would expect, in some cases we get less.
Take for example stuhns fury.
ZOS added one set, and at a bare minimum, have removed two sets from viability, Spriggans and Spinners. Why on earth would I use those sets when I now can just craft Stuhns.
Take New Moon Acolyte, we gained one new set, and deconned Julianos and Hundings.
And while I understand they have to sell chapters and DLCs by manipulating the meta (e.g morrowind - war machine/master architect meta, summerset - rele/siroria meta, elswyer - necro, lokke/false gods meta), the whole "play how you want" lie just gets worse every year.
There will always be a meta, people don't want to gimp themseves by wearing non-optimal gear, that won't change.
But instead of nerfing the only good sets into oblivion (I agree on tank meta needing a change, I agree BS needed a nerf but not as bad as it did recieve) and then adding new OP sets for us to flock to, can you please for once buff sets we never use so that we have some sort of diversity. ZOS have proven its possible, look at the buff to elfbane combined with the vAS staff. All of a sudden we have a unique build using old gear and it's fun, well at least for one patch I guess.
I like the direction they're taking, to kill metas and make other sets more viable. Especially liked the baseline crit resistance. This game needs more build diversity, especially in PvP.
SupremeRissole wrote: »There are so many sets in this game and from a PvP or endgame PvE perspective, 90% of them are pretty much useless. When ZOS adds new sets, we don't get more options like you would expect, in some cases we get less.
Take for example stuhns fury.
ZOS added one set, and at a bare minimum, have removed two sets from viability, Spriggans and Spinners. Why on earth would I use those sets when I now can just craft Stuhns.
Take New Moon Acolyte, we gained one new set, and deconned Julianos and Hundings.
And while I understand they have to sell chapters and DLCs by manipulating the meta (e.g morrowind - war machine/master architect meta, summerset - rele/siroria meta, elswyer - necro, lokke/false gods meta), the whole "play how you want" lie just gets worse every year.
There will always be a meta, people don't want to gimp themseves by wearing non-optimal gear, that won't change.
But instead of nerfing the only good sets into oblivion (I agree on tank meta needing a change, I agree BS needed a nerf but not as bad as it did recieve) and then adding new OP sets for us to flock to, can you please for once buff sets we never use so that we have some sort of diversity. ZOS have proven its possible, look at the buff to elfbane combined with the vAS staff. All of a sudden we have a unique build using old gear and it's fun, well at least for one patch I guess.
I like the direction they're taking, to kill metas and make other sets more viable. Especially liked the baseline crit resistance. This game needs more build diversity, especially in PvP.
SupremeRissole wrote: »There are so many sets in this game and from a PvP or endgame PvE perspective, 90% of them are pretty much useless. When ZOS adds new sets, we don't get more options like you would expect, in some cases we get less.
Take for example stuhns fury.
ZOS added one set, and at a bare minimum, have removed two sets from viability, Spriggans and Spinners. Why on earth would I use those sets when I now can just craft Stuhns.
Take New Moon Acolyte, we gained one new set, and deconned Julianos and Hundings.
And while I understand they have to sell chapters and DLCs by manipulating the meta (e.g morrowind - war machine/master architect meta, summerset - rele/siroria meta, elswyer - necro, lokke/false gods meta), the whole "play how you want" lie just gets worse every year.
There will always be a meta, people don't want to gimp themseves by wearing non-optimal gear, that won't change.
But instead of nerfing the only good sets into oblivion (I agree on tank meta needing a change, I agree BS needed a nerf but not as bad as it did recieve) and then adding new OP sets for us to flock to, can you please for once buff sets we never use so that we have some sort of diversity. ZOS have proven its possible, look at the buff to elfbane combined with the vAS staff. All of a sudden we have a unique build using old gear and it's fun, well at least for one patch I guess.
I like the direction they're taking, to kill metas and make other sets more viable. Especially liked the baseline crit resistance. This game needs more build diversity, especially in PvP.
if you buff under-performing stuff that'll make the game too easy!! /s
YandereGirlfriend wrote: »starkerealm wrote: »Counterpoint: There are a lot of extremely potent sets in the game, that most players don't understand how to use.
Example:SupremeRissole wrote: »Take New Moon Acolyte, we gained one new set, and deconned Julianos and Hundings.
NMA does not replace Juli and Hundings. It's distinct, and those sets still offer better sustain. Additionally, you can stack Juli or Hundings with NMA if you're so inclined.
The community is far too happy to declare something BiS, and everything else trash.
I can think of several dozen, "irrelevant," sets that would become brokenly powerful if they were even slightly buffed.
"Several dozen?" I would LOVE to see that list.
YandereGirlfriend wrote: »Take Wise Mage and Infallible Aether...
YandereGirlfriend wrote: »Why does Wise Mage even exist?
YandereGirlfriend wrote: »What possible "power budget" scheme could they be using to have decided that Wise Mage and AA are of equivalent 5-piece utility (answer: there isn't one)?
YandereGirlfriend wrote: »I think that nearly everyone can agree with the essence of the OP's point (even if you disagree about the precise number of sets that fall into this category): that ZOS should first busy themselves with buffing into usefulness the game's many useless sets and then and only then resume the Bloodroot Forge sacrificing of sets to the cruel Reachmen nerf god.
Except that it does the opposite, precisely because it makes many more options actually viable.starkerealm wrote: »YandereGirlfriend wrote: »I think that nearly everyone can agree with the essence of the OP's point (even if you disagree about the precise number of sets that fall into this category): that ZOS should first busy themselves with buffing into usefulness the game's many useless sets and then and only then resume the Bloodroot Forge sacrificing of sets to the cruel Reachmen nerf god.
This part is incorrect. Power creep trivializes content, and creates real problems in PvP. For a developer who doesn't address the power creep at its source, their only option is to continue dialing the content up to the point where players are dependent on the broken builds to progress. This creates a situation where you really do have fewer build options. Buffing other sets into line with broken sets doesn't fix the problem, it only further expands it.
Again the exact opposite - if the bad sets were buffed to not be so bad, the barrier to entry would become lower, not higher, because it would be much easier to come up with decent builds using only commonly available sets (ie. crafted/overland).starkerealm wrote: »Except, while this arms race is going on, you're locking newer players out of being able to get the gear they need to get started. So, you slam the door on new players, while existing players run out of control.
Lolstarkerealm wrote: »In PvP this becomes even worse, because you're now handing newbies to veteran players on a silver platter, and they have no defense.
...the real problem is that over half of the sets in the game are so bad that they aren't even worth looking at, unless you are a RPer maybe.
Lol
In PvP, player skill >>> character gear.
You could take a bad player, give them all golded out BiS meta gear...
SupremeRissole wrote: »There are so many sets in this game and from a PvP or endgame PvE perspective, 90% of them are pretty much useless. When ZOS adds new sets, we don't get more options like you would expect, in some cases we get less.
Take for example stuhns fury.
ZOS added one set, and at a bare minimum, have removed two sets from viability, Spriggans and Spinners. Why on earth would I use those sets when I now can just craft Stuhns.
Take New Moon Acolyte, we gained one new set, and deconned Julianos and Hundings.
And while I understand they have to sell chapters and DLCs by manipulating the meta (e.g morrowind - war machine/master architect meta, summerset - rele/siroria meta, elswyer - necro, lokke/false gods meta), the whole "play how you want" lie just gets worse every year.
There will always be a meta, people don't want to gimp themseves by wearing non-optimal gear, that won't change.
But instead of nerfing the only good sets into oblivion (I agree on tank meta needing a change, I agree BS needed a nerf but not as bad as it did recieve) and then adding new OP sets for us to flock to, can you please for once buff sets we never use so that we have some sort of diversity. ZOS have proven its possible, look at the buff to elfbane combined with the vAS staff. All of a sudden we have a unique build using old gear and it's fun, well at least for one patch I guess.
I like the direction they're taking, to kill metas and make other sets more viable. Especially liked the baseline crit resistance. This game needs more build diversity, especially in PvP.
TheInfernalRage wrote: »The reason why people are obsessed with BiS is that most of the efficient gameplay in endgame is designed to be one-dimensional: stack and burn...