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PTS Update 26 - Feedback Thread for Item Sets & Mythic Items

  • Zalathorm
    Zalathorm
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    Please make the vAS inferno usable. You have nerfed it into oblivon. How does this help build diversity? Here is why it should proc every two casts and be adjusted a different way:

    1. vAS 2 is the HARDEST content to obtain a unique item set like this (compared to vMA, vDSA, vBRP)
    2. Asylum inferno is a FRONT BAR item, which means it has a high opportunity cost. You cant run two 5 piece sets and a monster helm. Your item power equations should take this into account and I highly doubt it does.
    3. MagDK was rare before this last patch. Allow them to continue to exist by keeping this staff around. Otherwise, it is literally a dead flavor of the month class.
    4. Build diversity is ENHANCED by keep this staff usable.
  • WrathOfInnos
    WrathOfInnos
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    Zaan It seems to have an exponential damage growth
    1s 2000
    2s 4000
    3s 8000
    4s 16000
    5s 32000
    6s 64000
    It seems to much than before around 18000
    What do you think about?
    What if critical damage 😱

    @ilprecursore That is not at all how Zaan’s damage scaling works. It’s additive with itself and other % damage done modifiers, commonly receiving 34% from CP’s, 8% from Minor Berserk, 8% from Ancient Knowledge for a total of 50%. This could stack higher with things like Warden passive or Minor and Major Slayer in PVE, but these numbers are simple and clean, and represent a common minimum boost so I’ll assume just the 50%.

    So with the old/live version, the first tick was 3440 x 150%, the 2nd tick was 3440 x 200% and this continued increasing by 50% (additive not multiplicative). This means that the entire damage done over the 6 ticks was:

    3440 x (1.5 + 2 + 2.5 + 3 + 3.5 + 4.0) = 56760 damage over 5s, every 18s

    Now the new change on PTS adjusted Zaan’s ticks to start at 2010 and scale up by 100% (additive) each tick, with one extra tick at the end.

    2010 x (1.5 + 2.5 + 3.5 + 4.5 + 5.5 + 6.5 + 7.5) = 63315 damage over 6s, every 18s

    So it looks like Zaan (without Elf Bane) has slightly higher damage potential than before, but it starts lower and ramps up higher, so it is more important to keep the beam connected the full duration now.

    Of course all those numbers are also affected by resistances and penetration, as well as % mitigation and vulnerabilities, but all of these things are multiplicative with the scaling, so they are not needed to compare old Zaan to new Zaan. This set also cannot crit (just like other damage proc sets).
    Edited by WrathOfInnos on April 22, 2020 4:21PM
  • RedReign
    RedReign
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    Item Sets
    Were there any sets you felt were under powered compared to current offerings in the live game?


    +) Not in my opinion, though I am definitely not a fan of all the constant nerfs.

    Would you qualify any sets from this patch as "game breaking"? If so, why?


    +) No
    Are you considering pairing any of the sets from this patch with existing sets? If so, which ones?

    +) I have no current plans beyond experimentation with different sets on live to see what ends up fitting best with my playstyle.


    Mythic Items
    What is your highest level/CP character on Live?


    +) CP 518 I think.

    What roles do you typically play on Live?
    Magicka Damage Dealer
    Stamina Damage Dealer
    Hybrid Damage Dealer
    Healer
    Tank


    +) All of the above.

    Which activities do you most enjoy in ESO?
    Battlegrounds
    Cyrodiil
    Player Duels
    Trials/Arenas/Dungeons
    World Bosses/Dolmens
    Story Content
    Material Farming/Trading/Selling
    Socializing/Guilds/Housing


    +) Battlegrounds, Cyrodiil, Housing, Guilds (I am a founder of the largest RP guild in PC-NA and am an avid PvPer)

    Which of the Mythic Items did you use, what was your build/playstyle, and what content did you run?

    +) I gave each of them a shot on Magicka or Stamina damage dealers running Delves and Public Dungeons as well as dueling.

    What was your favorite Mythic Item you used and why?

    +) THRASSIAN STRANGLERS Holy cow is this set amazing. I first used it on a Stamina Necromancer using all Stamina gear, all Stamina based CPs, and only Magicka Morphs and was able to crit for about 18K on Magicka Skills using a Stamina toon. I later went back and did the same but actually built into magicka and was able to solo everything I encountered by shear damage alone.

    What was your least favorite Mythic Item you used and why?

    +) RIng of the Wild Hunt. Which isn't really negative since I loved it too, paired it with my Vampire and was able to sprint at near mount speed while invisible acorss most of Skyrim.

    Do you have any other general feedback?


    +) I am very excited to see how the Mythic items evolve going forward.
  • xaraan
    xaraan
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    cheifsoap wrote: »
    Vrol’s Command – Tanking
    2 – Adds 1096 Maximum Stamina
    3 – Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
    4 – Adds 1206 Maximum Health
    5 (Perfected) – Adds 4% Healing Taken
    5 – After dealing damage with a Fully-Charged Heavy Attack, apply Major Aegis to you and up to 5 nearby group members for 10 seconds, reducing damage taken from Dungeon, Trial, and Arena enemies by 15%. This effect can occur once every 28 seconds.

    I feel that sets that you get in 12 man content should always apply to at least 12 people. Other examples include Master Architect and War Machine. I understand that some of these buffs are very strong but they are also very under-utilized.

    As for the set, I don't see this ever being used over Alkosh or maybe even the newly buffed Galenwe. Perhaps maybe on a healer? But its also very unlikely. This set feels very lackluster.

    Good feedback. I shouldn't have skipped over feedback for this set on my post.

    Aegis is already established as not a great buff since reduction applies AFTER all your other mitigation, so the 15% might end up more as 5% by the time you actually get the mitigation from it.

    So I can see why it would be more useful for a tank to proc it to help the DPS more than they would need it personally. But only allowing it to go to 5 people out of 11 teammates for only 10 seconds with a 28 second cooldown. This set just won't be useful at all.

    Any tanking set put in the game has to be a worthwhile option vs. Ebon/Yoln/Alkosh or it won't be used, especially an end-game drop from a Trial. Perhaps they think with a main/off tank set up, proccing it on 5 others will cover the whole group if both tanks run it - but it would concern me if they think someone would drop one of the core sets I just mentioned on two tanks to put this on both tanks.

    That's on top of the fact that even if it was able to be activated on cooldown and covered the whole group a lot of groups would still not run it b/c it's defensive.

    My suggestion would be to make the buff apply to the entire team AND make the cool down smaller. I'd go with having the buff last 10 seconds and cooldown of 15, but at least 20. Even then it will stay in my bag 90% of the time.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • blur
    blur
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    This is the official feedback thread for the new item sets and Mythic Items. Specific feedback that the team is looking for includes the following:
      [*] Item Sets
        Perfect Asylum Destruction Staff is now pointless. The difference between Perfected and Imperfect was the extra cast of Force Shock. Now you nerfed the Perfect and made them both 3 casts. This is pretty terrible and not worth using especially in a PvP perspective. It was essentially the only reason to run the Force Pulse morph on a PvP build. Moreover you lowered the buff from 10s to 5s, which makes it so you must spam Force Pulse 3 times to get the effect. You need to revert this back to 2 casts, not keep it at 3. You also nerfed Blood Spawn. The reason it was a "go to" set wasn't because it was overpowered, it was because the majority of your other sets are worthless garbage. You did not listen to players for the past 4 years and now have a trash heap list of monster sets that either sit in banks, chests, or get deconned for mats or vendored. Some of the revamps are not terrible, but nerfed Blood Spawn was unnecessary. Engine Guardian is now pretty useless. It was OK the way it was, but now? Why would I use this over other sets I am afraid to mention?
      [*] Were there any sets you felt were under powered compared to current offerings in the live game?
      The Perfected Asylum Destruction Staff and Blood Spawn/Engine Guardian for starters. There are others but right now these are the ones I am most irritated about.

      [*] Would you qualify any sets from this patch as "game breaking"? If so, why?
      When you say "game breaking" what do you mean? Do you mean breaking in the sense of breaking my builds to the point of making them under-perform or useless? Most of the impacting changes you made to core items (don't insult us and make us call them out, you know exactly what sets they are) will require me/us to go back to the drawing board and make adjustments.


      [*] What is your highest level/CP character on Live?
      Stopped caring after you softcapped it. 1200+

      [*] What roles do you typically play on Live?
      • Magicka Damage Dealer
      • Stamina Damage Dealer
      • Hybrid Damage Dealer

      [*] Which activities do you most enjoy in ESO?
      Battlegrounds
      Cyrodiil

      [*] Do you have any other general feedback?



      [snip]. You think you need to nerf something because of "meta" but all it does is create a different meta. Players will always try and min/max. Stop nerfing things that are good and just buff things that are trash. There is a reason why upwards of 80% of all your gear is deconned or vendored. It's trash. Not even worth the inventory slot. Sets like Blood Spawn weren't the "go to" sets because they were overperforming. They were simply better than a lot of the other options. You had like 10 monster sets that just flat out [snip].

      You try and promote the "play the way you want" nonsense constantly but continually do everything in your power to force people into a meta due to [snip] design/changes. It makes no damn sense whatsoever. Or maybe you should just admit you only care about casual players. Because at least with casual pve you can run whatever abomination of a build/set you want and still blow through all the non trial content. I mean hell, I can clear most of the game (non trial/vet dungeons) naked with just a weapon.

      [Edit for bashing.]
      Edited by ZOS_GregoryV on April 22, 2020 6:46PM
    • VaxtinTheWolf
      VaxtinTheWolf
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      Lotus Fan does not transform into an AOE taunt when using the Tormentor set, and only the targeted enemy is taunted. I don't know if anyone else tried it already since I haven't read other comments.
      || AD - Rah'Jiin Lv50 Khajiit Nightblade (Damage) || EP - Generic Argonian Lv50 Argonian Nightblade (Tank) || DC - Zinkotsu Lv50 Breton Nightblade (Healer) ||
      || DC - Ja'Kiro Feral-Heart Lv50 Khajiit Dragonknight (Damage) || EP - VaxtinTheWolf Lv50 Redguard Templar (Tank) || AD - Velik Iranis Lv50 Dark Elf Sorcerer (Tank ) ||
      || EP - Einvarg The Frozen Lv50 Nord Warden (Tank/Healer) || EP - Keem-Ja Lv4 Argonian Necromancer (Healer/Tank) ||
      PC - North American Server (Champion 1300+)
    • Davadin
      Davadin
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      Totally understand why Bloodspawn needed adjusting, but any chance we could increase the proc chance?
      maybe to 10 - 15%?
      You won't be as tanky, but will get better up time and the ulti return has already been reduced, I think that would still put it somewhere in the region of other monster sets.

      this. I'm 50-50 between this and Balorgh in PvP CP on my StamDK. Now I'll be 100% on Balorgh.

      BS needs a little bit more buff in PTS.
      August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
      Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
      Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
      March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
    • xAlucardx92
      xAlucardx92
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      Would you qualify any sets from this patch as "game breaking"? If so, why?

      Stuhn’s Favor...... did we learn nothing from "New Moon Acolyte" (increase the cost from 5% to 10%). So back to topic, Set's like Spinner's gives you 3450 pen, so with a easy proc condition Stuhn’s Favor should given around 6500.

      Or did I miss the Line, that other Set's like Burning Spellweave gives now 1k Spell Damage.

      Pls Stop with this game breaking Set in each patch, Thank You! <3
    • Cinbri
      Cinbri
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      Changes of Maelstrom Restoration Staff did nothing to fix its original problem of becoming inviable for affiliated skill after skill overhaul but instead made it only worse:
      1. Original 800 mana on crit per 4s cooldown was ignoring that after overhaul Rapid Regen and Mutagen durations were decreased. As result this weapon was still viable for morph of Radiating Regeneration with its 10sec potentially having 3 procs on 0.0s/4.0s/8.0s=2400 restore. but for other morph it became much worse as it could proc only twice during its cut 5sec duration - 0.0s/4.0=1600 restore. This combined with problem that mechanic of procing based on only crit was ignoring noCP type of PvP where crit rating is much lower. As result on noCP or even on CP by Rapid Regen users this set stopped to be used.
      2. After change into 500 restore on crit with zero cooldown it didn't solved problems. Instead on CP Radiating Regen that was already benefit more than other morph got huge boost to amount of mana restoring - potentially 11 ticks during its 10sec duration = 5500 mana restore, making morph not just free cast to spam but even return resources. However for Rapid Regen with its single heal instead of triple/6x of Radiating it didn't became any better as rng change to get crit during 5sec is lower. And biggest problem of set ignoring noCP PvP wasn't solved either as it still based on rng crit that is much lower on noCP. as result it might becoming just bit better for Radiating Regen but for Rapid Regen it wont become any better for its low duration and low crit chance.
      Remove this rng-based based proc condition to equalize strength of this staff for both types of PvP. I suggest to turn it back to original 800mana with 4sec cooldown but with possibility to proc by any heal, not just crit. For Rapid it will guarantee proc 2 times - 1600 mana return no matter CP or noCP pvp it is, which is enough given its cost. For Radiating it will guarantee proc 3 times - 2400 restore that wont be able to be abused by getting more heal by spamming morph to stack heal on several targets.
    • RedReign
      RedReign
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      Would you qualify any sets from this patch as "game breaking"? If so, why?

      Stuhn’s Favor...... did we learn nothing from "New Moon Acolyte" (increase the cost from 5% to 10%). So back to topic, Set's like Spinner's gives you 3450 pen, so with a easy proc condition Stuhn’s Favor should given around 6500.

      Or did I miss the Line, that other Set's like Burning Spellweave gives now 1k Spell Damage.

      Pls Stop with this game breaking Set in each patch, Thank You! <3

      Personally i welcome out new overlord of Stuhns Favor + New Moon + Thrassian Stranglers + Balorgh
    • ssewallb14_ESO
      ssewallb14_ESO
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      lul
      5se74qu1yg88.png
      97rzxf6zc6v5.png
      elk1mbr5q3sj.png

      Edited by ssewallb14_ESO on April 23, 2020 2:22AM
    • RedReign
      RedReign
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      lul
      97rzxf6zc6v5.png
      elk1mbr5q3sj.png

      At that point it should just say "You *** wrecked Target Skeleton, Robust Humanoid'
    • TheHsN
      TheHsN
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      Master Destro needs toning down, 100 damage, then 600 damage when you use clench/reach, before buffs.

      Return of the MagSorcs[/quote

      why every Mag class can use it... WHY SORC......
      Plays:
      Magicka SORC - PvE/PvP
      Stamina NB - PvE/PvP
      Magicka NB - PvE/PvP
      Magicka Templar - PvE
      Stamina Templar - PvP
      Magicka DK - PvE
      Stamina DK - PvE
    • nCats
      nCats
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      Having given more thought to the Bloodspawn change, I think it was a bit overdone:

      -in general, touching two parameters but not one is not good as it may create impression of false correlation (same applies to other sets)
      -it seems that the point was to limit the defensive potential of the sets. I think the armour debuff might alone be enough. If the ult change is still to go through, I suggest it to be raised to 10 ult/5 sec. Right now it is a very significant reduction (2.3 a second to 1.6 a second). Keeping the ultgen while reducing the armour goes in line with the "aggression focus" of the patch.
      -it is a vampire-themed ult, why nerf it? :)

      Thanks
    • BohnT2
      BohnT2
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      Item Sets
      Were there any sets you felt were under powered compared to current offerings in the live game?

      perfected Asylum staff with the changes is entirely useless in both PvE and PvP

      master destro, on live it gives both Magden and Magnecro a viable spammable which both desperately need, it also deals great AoE damage or give you the option to run a good spammable with a CC

      Maelstrom 1h+s was never good and now it gets an unnecessary and meaningless nerf



      Would you qualify any sets from this patch as "game breaking"? If so, why?

      The updated version of Master dual wield is completely overperforming and outshines any other spammable people have access to, it's less expensive than others and deals significantly more damage.

      Pirate skeleton once again provides a really good uptime on major protection which as proven to be an issue in the past on various occasions.

      Malacaths Band is too powerful as it has no drawbacks for most specs except for sorcs who can't use crit surge anymore, in pvp the average damage bonus of crits is around 23% so there is no reason not to run a set that removes all RNG from your damage and gives you even more damage.
      There has to be a huge drawback for such an incredibly powerful buff that can even be stacked with major beserk.



      considering pairing any of the sets from this patch with existing sets? If so, which ones?

      The updated version of Queen's elegance which seems okayish and can be mixed with a plethora of sets as it offers both sustain and damage.


      Mythic Items
      What is your highest level/CP character on Live?
      CP 1490
      What roles do you typically play on Live?
      Magicka Damage Dealer
      Stamina Damage Dealer

      Which activities do you most enjoy in ESO?
      Cyrodiil (CP, smallscale)
      Player Duels
      Trials/Arenas/Dungeons (vet Hm only)
      Housing
      Which of the Mythic Items did you use, what was your build/playstyle, and what content did you run?
      I used malacaths band in duels as that's the only available form of pvp and it's flat out broken and has to be reworked
      What was your favorite Mythic Item you used and why?
      None of them was particularly exiting except for the boots which remove snares and root entirely however it can't be tested as there's no way of testing it in an Open world PvP environment
      What was your least favorite Mythic Item you used and why?
      Malacaths Band as it's overperforming

      General feedback:
      Sets either have to be exceptionally good in a single department (healing, survivability, damage) or it has to satisfy more than one of those.
      Sets like Bloodspawn are so commonly used because they help you with more than one part of your build.

    • This_0ne
      This_0ne
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      I am disappointed by the lack of skills or sets with the summon of the gargoyle. Really looking forward to something like this, I hope for a future appearance.
      Edited by This_0ne on April 23, 2020 2:20AM
    • Extinct_Solo_Player
      Extinct_Solo_Player
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      If you "buff" some monster sets can you actually buff them properly instead of adding like 45 damage per tick to a set like kragh?? Also unnecessary nerfs to monster sets that weren't used a lot either e.g. engine guardian, scourge harvester etc if anything they should've been buffed in certain ways but not by negligible amounts ....
    • Alucu
      Alucu
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      • What is your highest level/CP character on Live? 1650 CP
      • What roles do you typically play on Live All of them, and also PvP
      • Magicka Damage Dealer All 6 classes, prefered Necromancer
      • Stamina Damage Dealer All 6 classes, prefered Templar
      • Hybrid Damage Dealer None
      • Healer Templar, Warden and Necromancer
      • Tank Dragonknight and Necromancer
      Which activities do you most enjoy in ESO?
      • Battlegrounds (Several times a week)
      • Cyrodiil (Twice a week)
      • Player Duels (Several times a week)
      • Trials/Arenas/Dungeons (Thrice a week or more)
      • World Bosses/Dolmens (Ocasionally)
      • Story Content (When I have time)
      • Material Farming/Trading/Selling (No)
      • Socializing/Guilds/Housing (As a product of the previous activities)

      Item Sets

      The changes on perfected ability-altering weapons missed the point on most cases, we can categorize into backbar-frontbar options
      • Backbar Options

        Both versions of Bow/Destruction Staff of the Maelstrom Arena have very weak bonuses considering they are Backbar options that wont benefit the player in actual combat situations, they need to be swapped for max 877 magicka/max stamina or 103 spell/weapon damage to sinergize better with their common uses. Because as they are right now they are simply not worth getting at all. Or rather alter the ability-alteration tooltips depending on if it's the perfected version or not. That would be more consistent. The difference in my parses was basically minimal. Also, penetration on 12 player content is basically reaching the cap. And is quite harmful on necromancers regarding the dismember passive.

        This also applies to The Master's Bow, but currently there's no perfected version available on pts to test it

        Spectral Cloak bonuses are just applying if the ticks of blade cloak land on an enemy while on the bar that has the blackrose daggers equipped, is this intended? If afirmative, care to explain why?

      • Frontbar Options

        After testing on duels and parses I have to say that the change on Perfected Asylum Destruction Staff is devastating, having to cast force pulse a third time makes a dreadful impact on the cleave damage this weapon used to provide. The sacrifice you make sloting an ability-altering weapon should be rewarding and not standarized close to elemental weapon standards. Some other uses this weapon had was giving magicka dragonknights a viable option to build into a ranged spec and also one of the best option magicka necromancer had on pvp in order to be able to apply constant pressure on targets reliably, which was and still is one of its main problems. The "two force pulse cast" dynamic should be retained for both versions of the weapon plus adittional stats on the perfected version, or rather alter the ability-alteration tooltips depending on if it's the perfected version or not. That would be more consistent.

        This also applies to The Master's Destruction Staff, but currently there's no perfected version available on pts to test it
      • Were there any sets you felt were under powered compared to current offerings in the live game?

        The changes on Tremorscale, Shadowrend, Valkyn Skoria, Ilambris, Zaan and Nerieneth are quite on point, well done. Nerieneth provides a great tool for magicka wardens on PvE

        The toning down for bloodspawn and resistance monster sets was necessary, I guess the mitigation values were placed on par with 3 protective jewels. However, due to this, the lady/lover mundus needs re-scaling in order to standarize its potential applications in line with these values. Specially, and depending on how the critical resistance ends up scaling, we have to consider possible divines specs for pvp who are looking to add resistance into their builds.

      • Would you qualify any sets from this patch as "game breaking"? If so, why?

        Pairing Roaring oportunist with jorvuld guidance provides absurd uptimes of Major Slayer for 12 players and with a fairly easy method to apply it too. Should be adjusted accordingly. Because a set designed for magicka dps wil be transformed into a support set by the playerbase.

        Band of Malacath Fury 25% modifier shouldnt apply to proc sets, even if they are on a cooldown metric right now, allowing this otherwise would prove lethal for the health of the already poor state of the no-cp PvP playrbase since new building options would arise with little to 0 allowed counterplay, specially having into account 60% battle spirit modifier.

      • Are you considering pairing any of the sets from this patch with existing sets? If so, which ones?

        Im considering using the new maelstrom 2 hander with Dragons appettite, but im not 100% sure how it will work out in the end
      Mythic Items
      • Which of the Mythic Items did you use, what was your build/playstyle, and what content did you run?

        I tried Thrassian Stranglers on AOE PVE DPS for magicka necromancer, didnt work out as expected, they are not worth it over a monster set and two full fledged dps 5 pieces sets

        I tried Snow Threaders on a PvP Stamina templar in duels and they worked as they should in my opinion, they pair well with elude. Although I thought they were medium armor and they display as heavy armor for me

      • What was your favorite Mythic Item you used and why?

        Definitely Snow Threaders, the char is so fast is hard to control even, also you save a lot of ressources by not having to cleanse snares

      • What was your least favorite Mythic Item you used and why?

        Thrassian Stranglers, they require a lot of building of stacks, and I like more dynamic options, but im fine with that, because the potential power they could grant should come at a cost
      • Do you have any other general feedback?

        We need more sets revolving around sinergies in PvP and out of the trial context in which they almost exclusively reside right now.

      Edited by Alucu on April 23, 2020 3:37AM
    • bharathitman
      bharathitman
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      Vrol’s Command – Tanking
      2 – Adds 1096 Maximum Stamina
      3 – Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
      4 – Adds 1206 Maximum Health
      5 (Perfected) – Adds 4% Healing Taken
      5 – After dealing damage with a Fully-Charged Heavy Attack, apply Major Aegis to you and up to 5 nearby group members for 10 seconds, reducing damage taken from Dungeon, Trial, and Arena enemies by 15%. This effect can occur once every 28 seconds.

      As the set stands currently it will not find any usage in trials at all. For some reason ZoS seems to be extremely stingy with Major Aegis and at the same time they buff ultimates such as Barrier (this ultimate is much more stronger than this set, with a full shield + a strong HoT).
      If the intended use of this set is to reduce the damage taken during high damage situations in trials then it should affect 11 other group members including you, and then I can see this being effective during certain trash pulls and high damage scenarios such as Rakkhat's meteor etc. A set which only protects some group members while ignoring 6 other is not going to be effective.

      On the other hand if this set is aimed to make veteran dungeons easier then the cooldown needs to be reduced to 20 seconds. In any case this set needs to be re-worked



    • xAlucardx92
      xAlucardx92
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      Item Sets
      Were there any sets you felt were under powered compared to current offerings in the live game?

      Bloodspawn yes not new.... So overall I like the nerv to all defence set, but this is a bit too much.


      Change the ult to 10, increas the proc chance to 8-10%. And set's 1 piece bonus should grants both 129 Stamina and Magicka Recovery.

      What is your highest level/CP character on Live?
      CP 895

      What roles do you typically play on Live?
      Magicka Damage Dealer

      Which activities do you most enjoy in ESO?
      Battlegrounds
      Cyrodiil
    • bharathitman
      bharathitman
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      Roaring Opportunist – Magicka DPS
      2 – Adds 1487 Spell Penetration
      3 – Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
      4 – Adds 129 Spell Damage
      5 (Perfected) – Adds 1096 Max Magicka
      5 – Dealing damage with a Fully-Charged Heavy Attack to an enemy that’s been set Off-Balance grants you and up to 11 group members Major Slayer, increasing your damage done to Dungeon, Trial, and Arena Monsters by 15% for 10 seconds. Roaring Opportunist can only affect a target every 22 seconds.

      Even though designed as a magicka dps set this won't be used by DDs in all honesty. This is definitely a strong set once groups figure out how to use this set efficiently along with offbalance windows (on the main boss + ads). This will most likely be worn by the Olorime Healer (if the group wants to keep Zen/MK) or by an Off Tank depending on the trial. I see this set as Alkosh Part 2, with groups trying various strats to maximize up times and this may free up the Lokkestiiz slot on stam compositions if groups are able to get a 50%+ uptime on this

      In dungeons Master Architect on a magblade is better, you can control when you want the Major Slayer buff (if you need it at all) and you don't have to worry about off balance windows
      Edited by bharathitman on April 23, 2020 8:58AM
    • Vahrokh
      Vahrokh
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      Item Sets

      Were there any sets you felt were under powered compared to current offerings in the live game?
      • Maelstrom Arena Destruction Staff: the spell penetration bonus should carry over the front bar like for the other effect. Left as is, the spell penetration buff is completely useless. vMA staff is backbar, but we do most damage on front bar. If the bonus does not carry over, we'll still have to spend as many spell penetration points as before. We end up with a dysfunctional setup: either we do fine at backbar and under-penetrate on front bar or we over-penetrate at backbar ( = bad) and do OK on front bar.
      • Perfected Asylum perfected staff: I don't PvP, so I don't know the implications in there. But for PvE, the nerf to the perfected staff makes it totally useless. Staff users have tiny choice at staves as is, you just removed one.

      What is your highest level/CP character on Live?
      Vaerah, around 1170 CP

      What roles do you typically play on Live?
      Magicka Damage Dealer (Sorceress)

      Which activities do you most enjoy in ESO?
      • Trials/Arenas/Dungeons
      • World Bosses/Dolmens
      • Story Content
      • Material Farming/Trading/Selling
      Edited by Vahrokh on April 23, 2020 9:14AM
    • seerevaloc
      seerevaloc
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      Were there any sets you felt were underpowered compared to current offerings in the live game?

      > Perfected Asylum Inferno Staff ... It's a complete kill. More than, it's disrespectful to peoples' efforts.
      You've to stop thinking every guild, the majority of players are part of super-nuke groups.

      > Perfected Maelstrom Inferno Staff ... Please consider changing Spell Penetration with Spell Damage or Critical. Or reduce cost or increase DoT timers whatsoever. If it'll be difficult to acquire, it should worth that effort. Since this weapon is the base part of many builds.
      Edited by seerevaloc on April 23, 2020 9:53AM
    • BennyButton
      BennyButton
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      Since you guys took a sledgehammer to every single healer monster set, healers need mythic items to compensate. I know, I know, you guys are seemingly on a crusade to make healers obsolete, but might be a good idea!
    • YandereGirlfriend
      YandereGirlfriend
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      Wholeheartedly agree with @Runefang about the fundamental unfairness (and growing annoyance) with magDPS having to split their sets with healers while stamDPS continues to accumulate new sets every patch.

      This occurred again with the Winter's Respite Overland set, which is basically a dupe of the (now buffed) Draugr's Rest. Why would this set not have been set aside for magDPS (specifically a FROST magDPS set, we're in Skyrim after all...) instead of providing a redundant healing set?

      Each tranche of new content, I get excited thinking "Will this finally be the patch that breaks up the stagnant magDPS FG + MS meta?" And, sadly, each patch the answer to that question is "No soup for you!"

      Even if it's just a Magicka clone of Advancing Yokeda, a new option would be most welcome. It is especially odious (IMO) to be able to simply buy end-game BiS gear on the guild traders like you can with MS. Such gear (again, IMO) should be earned in dungeons or in trials.

      But bracketing that for a time, I actually also have a question for the testers: does the Roaring Opportunist cooldown apply to the boss that you use it on or to the players who are buffed? Most bosses are alone but if the cooldown is per boss rather than per teammate, could you not get 100% uptime in something like vAS+2 by rotating its use on the minis and the guardians? If so, having two targets would give you ~91% uptime while having three would provide the full 100%.
    • Runefang
      Runefang
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      Wholeheartedly agree with @Runefang about the fundamental unfairness (and growing annoyance) with magDPS having to split their sets with healers while stamDPS continues to accumulate new sets every patch.

      This occurred again with the Winter's Respite Overland set, which is basically a dupe of the (now buffed) Draugr's Rest. Why would this set not have been set aside for magDPS (specifically a FROST magDPS set, we're in Skyrim after all...) instead of providing a redundant healing set?

      Each tranche of new content, I get excited thinking "Will this finally be the patch that breaks up the stagnant magDPS FG + MS meta?" And, sadly, each patch the answer to that question is "No soup for you!"

      Even if it's just a Magicka clone of Advancing Yokeda, a new option would be most welcome. It is especially odious (IMO) to be able to simply buy end-game BiS gear on the guild traders like you can with MS. Such gear (again, IMO) should be earned in dungeons or in trials.

      But bracketing that for a time, I actually also have a question for the testers: does the Roaring Opportunist cooldown apply to the boss that you use it on or to the players who are buffed? Most bosses are alone but if the cooldown is per boss rather than per teammate, could you not get 100% uptime in something like vAS+2 by rotating its use on the minis and the guardians? If so, having two targets would give you ~91% uptime while having three would provide the full 100%.

      @YandereGirlfriend Roaring Opportunist gets affected by Jorvuld's btw so a single person running it with Jorv's will achieve ~60% uptime with a single target. So even if the fight is pure single target a healer can get good up times.

      It's going to be a massive buff group dps . Sadly for mag it doesn't mean a change in meta sets.

      Not sure if the cooldown is player specific or target specific. Jorvuld's won't be useful if its target specific.
    • Yuke
      Yuke
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      This is the official feedback thread for the new item sets and Mythic Items. Specific feedback that the team is looking for includes the following:


      item Sets

      I dont understand why Sets like Selene get buffed, that have zero pre-requirements and Sets like Maarselok get nerfed that are more difficult to use effectively. Makes zero sense to me.

      Would you qualify any sets from this patch as "game breaking"? If so, why?

      Stuhn's Favor. Full penetration against non-tanks.

      Not game breaking but Malacath's Band of Brutality + buffed Selene/Zaan is overperforming like crazy.

      Mythic Items

      Malacath’s Band of Brutality. Basically best in slot for everyone but a few high crit/crit dmg class/race combinations. Overperforming.

      [*] What is your highest level/CP character on Live?

      1240

      What roles do you typically play on Live?

      Magicka Damage Dealer
      Stamina Damage Dealer
      Hybrid Damage Dealer


      Which activities do you most enjoy in ESO?

      Cyrodiil
      Arenas/Dungeons




      Save Us, Microsoft.

      Noricum & Kitesquad™
      YT-Channel
    • Sahidom
      Sahidom
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      The Stuhn's Favor set should not be released. You would ASSUME the Combat Team learned a historical BUT valuable lesson on using item sets to counter broken mechanics. This will be next Sloads set except it's on steroids-game breaking when Off-Balance is common place in PVP gameplay. The 5pc set bonus needs to be toned down. You combine this set with any other penetration or mace passive 20% ignore target's physical resistance -- and you're effectively negating a character's physical resistances for the duration of Off-Balance. Seriously, any magic builds that rely on damage shield for defense, well kiss your shield goodbye.

      Edited: That said, I fully plan to exploit the *** out of this set in PVP. Watch your forums blow up with complaints, as other Players will jump on this broken set too. For example, Wardens could combo skills with this set easily: Cliff Diver --> Critical Charge and timed with a Sub. Assualt...
      Edited by Sahidom on April 24, 2020 7:07PM
    • Skullstachio
      Skullstachio
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      If we are being honest here, here is my opinion on Malacath’s Band of Brutality:
      Malacath’s Band of Brutality: Increases your damage done by 25%. You cannot deal critical damage.
      There are some problems here that I will put into context. One is that There are currently a few live builds that can overshadow this “Mythic Item” without batting an eye and as such, while it may be popular in a PvP environment (No cp PVP especially.)with a build focused on penetration and no critical whatsoever as well as a few other key elements. In PvE however, that is not always the case.

      Critical damage is something that can help one contribute to group content where critical damage can become meaningful and for one thing, removing critical damage at the expense of buffing baseline damage by 25% is kinda underwhelming, even with CP’s and a good build.

      If you really want it to stand out, try it like this.

      Malacath’s Band of Brutality:
      1 — Increases your damage done by 25% but reduces your critical damage done by 50%.

      Have the mythic item remove the “baseline 50% Critical Damage multiplier” that all characters old and new start with while still allowing some small measurement of critical damage from sources like buffs and racial passives that boost critical damage so that in turn, Critical damage can still be used, just not as hard hitting.

      Edit for Typographical error.
      Edited by Skullstachio on April 25, 2020 9:31AM
      If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...

      If a game does not respect your time, best thing to do is move on from it and find something else.
    • Hooded_1
      Hooded_1
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      the only thing that is worth farming vMA for now is the perf. cruel flurry. the perfect bow on the back bar makes literally no difference, I actually parsed lower with the perf. bow compared to the non-perf bow due to RNG. Here are the parse pictures between perfect cruel flurry and non perfect flurry for your entertainment. The non-perfect is on top.

      z8fiw9u7kbxb.png
      hpmgnxabhhuz.png
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