ilprecursore wrote: »Zaan It seems to have an exponential damage growth
1s 2000
2s 4000
3s 8000
4s 16000
5s 32000
6s 64000
It seems to much than before around 18000
What do you think about?
What if critical damage 😱
Vrol’s Command – Tanking
2 – Adds 1096 Maximum Stamina
3 – Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
4 – Adds 1206 Maximum Health
5 (Perfected) – Adds 4% Healing Taken
5 – After dealing damage with a Fully-Charged Heavy Attack, apply Major Aegis to you and up to 5 nearby group members for 10 seconds, reducing damage taken from Dungeon, Trial, and Arena enemies by 15%. This effect can occur once every 28 seconds.
I feel that sets that you get in 12 man content should always apply to at least 12 people. Other examples include Master Architect and War Machine. I understand that some of these buffs are very strong but they are also very under-utilized.
As for the set, I don't see this ever being used over Alkosh or maybe even the newly buffed Galenwe. Perhaps maybe on a healer? But its also very unlikely. This set feels very lackluster.
ZOS_GinaBruno wrote: »This is the official feedback thread for the new item sets and Mythic Items. Specific feedback that the team is looking for includes the following:
relentless_turnip wrote: »Totally understand why Bloodspawn needed adjusting, but any chance we could increase the proc chance?
maybe to 10 - 15%?
You won't be as tanky, but will get better up time and the ulti return has already been reduced, I think that would still put it somewhere in the region of other monster sets.
xAlucardx92 wrote: »Would you qualify any sets from this patch as "game breaking"? If so, why?
Stuhn’s Favor...... did we learn nothing from "New Moon Acolyte" (increase the cost from 5% to 10%). So back to topic, Set's like Spinner's gives you 3450 pen, so with a easy proc condition Stuhn’s Favor should given around 6500.
Or did I miss the Line, that other Set's like Burning Spellweave gives now 1k Spell Damage.
Pls Stop with this game breaking Set in each patch, Thank You!
ssewallb14_ESO wrote: »lul
psychotic13 wrote: »Master Destro needs toning down, 100 damage, then 600 damage when you use clench/reach, before buffs.
Return of the MagSorcs[/quote
why every Mag class can use it... WHY SORC......
Vrol’s Command – Tanking
2 – Adds 1096 Maximum Stamina
3 – Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
4 – Adds 1206 Maximum Health
5 (Perfected) – Adds 4% Healing Taken
5 – After dealing damage with a Fully-Charged Heavy Attack, apply Major Aegis to you and up to 5 nearby group members for 10 seconds, reducing damage taken from Dungeon, Trial, and Arena enemies by 15%. This effect can occur once every 28 seconds.
Roaring Opportunist – Magicka DPS
2 – Adds 1487 Spell Penetration
3 – Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
4 – Adds 129 Spell Damage
5 (Perfected) – Adds 1096 Max Magicka
5 – Dealing damage with a Fully-Charged Heavy Attack to an enemy that’s been set Off-Balance grants you and up to 11 group members Major Slayer, increasing your damage done to Dungeon, Trial, and Arena Monsters by 15% for 10 seconds. Roaring Opportunist can only affect a target every 22 seconds.
YandereGirlfriend wrote: »Wholeheartedly agree with @Runefang about the fundamental unfairness (and growing annoyance) with magDPS having to split their sets with healers while stamDPS continues to accumulate new sets every patch.
This occurred again with the Winter's Respite Overland set, which is basically a dupe of the (now buffed) Draugr's Rest. Why would this set not have been set aside for magDPS (specifically a FROST magDPS set, we're in Skyrim after all...) instead of providing a redundant healing set?
Each tranche of new content, I get excited thinking "Will this finally be the patch that breaks up the stagnant magDPS FG + MS meta?" And, sadly, each patch the answer to that question is "No soup for you!"
Even if it's just a Magicka clone of Advancing Yokeda, a new option would be most welcome. It is especially odious (IMO) to be able to simply buy end-game BiS gear on the guild traders like you can with MS. Such gear (again, IMO) should be earned in dungeons or in trials.
But bracketing that for a time, I actually also have a question for the testers: does the Roaring Opportunist cooldown apply to the boss that you use it on or to the players who are buffed? Most bosses are alone but if the cooldown is per boss rather than per teammate, could you not get 100% uptime in something like vAS+2 by rotating its use on the minis and the guardians? If so, having two targets would give you ~91% uptime while having three would provide the full 100%.
ZOS_GinaBruno wrote: »This is the official feedback thread for the new item sets and Mythic Items. Specific feedback that the team is looking for includes the following:
There are some problems here that I will put into context. One is that There are currently a few live builds that can overshadow this “Mythic Item” without batting an eye and as such, while it may be popular in a PvP environment (No cp PVP especially.)with a build focused on penetration and no critical whatsoever as well as a few other key elements. In PvE however, that is not always the case.Malacath’s Band of Brutality: Increases your damage done by 25%. You cannot deal critical damage.

