If they gave a stamina morph to the vampire spammable hell yeah I be all for it I know what you are saying as a nb I am already seeing mark being op to the vampire build zero cost but as many have stated there’s no vampire burst heal very important in pvp and I imagine pve to many are going to suffer and no other class has access to a free cost major fracture/breachNemesis7884 wrote: »look we can talk about adjustments of values, i have no problems with that and this is part of the fine tuning of this pts circle
But i think there should definitely be a cost for being a vampire that strongly encourages you to either commit to being a vampire and using vampire skills or not to.
Having 90% of people being vampires just to get some passive benefits but never really using vampire skills or playing as a vampire is not only immersion breaking it is also not worth ZOS time and not worth ours...
And if people think there should be another mechanic or tool that encourages players for that commitment (without making vampires simply op in the process) than we can talk about that... if your opinion is that it should simply be a bunch of passive bonuses and skills you can freely choose from and have not drawbacks than sorry but i strongly disagree and think this would be awful.
https://www.youtube.com/watch?v=zRZD4Jm5SJUNemesis7884 wrote: »But i think there should definitely be a cost for being a vampire that strongly encourages you to either commit to being a vampire and using vampire skills or not to.
Why though? Indirect Dawnbreaker nerf? No more pressure to get skins?Less vamps around is good.
Sure, vampirism currently is mainly a roll-playing thing where, you min/max the cost and benefits. That's out of the window the moment you get no passive benefit but still increased fire damage, getting also increased weapon cost is overkill.
For role-playing, the main disadvantage of vampirism was/is the Sith face, and not only will that not be changed, it will be much harder to get back to the stage 1 look after actually using your vampire abilities.
Massive mechanical disadvantages to vampire chars make them mainly an option for solo play, and in that corner ESO has to compete with dedicated vampire RPGs and adventures, like Bloodlines 2, Vampyr and Coteries of New York.
Paradisius wrote: »Well, if youre a vampire it makes sense to have to look like one unless you throw a skin on. And Im not sure if you tested the PTS yourself but using vampire skills no longer shortens your vampire timer, so the fear of increasing your stage just by using abilities is out the window.
Drinking blood, especially with that new animation is the defining activity of a vampire, so that's what roleplayers want to do when they choose to play a vampire. But while those are the people that spend hours in character generation, they will likely have an issue with having to stand in a corner for several hours after feeding to get back to a fairly decent look.
The majority of vampires in fiction are pale, yet handsome seducers, except in the moment when they feed on their victim or when they are starved. I dare say the number of players who want to play a dessicated werebat is pretty low. And even when ESO/TES wants to feed the "Our ... are different" trope, not everything that looks reasonable on paper works in practice.
Paradisius wrote: »I don't quite understand, to me your saying that time is an issue, yet as I stated that vampire abilities do not advance your stage. If you want the pale red eyed vampire stage 1, all you need to do is simply not feed.
My point is that there is no point in roleplaying a vampire when you can't drink blood.
With no point in roleplaying a vampire, and no point in using vampirism for mechanic advantages, vampirism becomes a niche option for a small group of people, willing to gimp their characters for MMO content in order to be able to play an ugly monster. Every minute of work that went into ruining vampirism for the majority of vampire players is time that could have been better invested elsewhere.
Canned_Apples wrote: »They should never base anything off of RP. The RP community is far smaller than the min-max/pvp/casual community.
Maybe 0.01% of people actually play with “RP” skills.
The vampire skill line/rework- like all the other reworks/changes- are a bust.
Feedback is often ignored so.... yeah.
Nemesis7884 wrote: »(to normal skills on stage 4) it forces people to either dedicate themselves to being a vampire or not - same as with werewolves... no just slapping on some passive benefits without truly being living as a vampire and also dedicating a character / rping to it and that is GOOD
less non lore friendly shallow min maxing and more dedication to a theme that comes with benefits and drawbacks
Dedicate to being a vampire?... that means if one chooses to become one, that would be all they could realistically do in the game on that character. And still be hindered by the drawbacks, and maintaining the form. It is a game for crying out loud!Nemesis7884 wrote: »(to normal skills on stage 4) it forces people to either dedicate themselves to being a vampire or not - same as with werewolves... no just slapping on some passive benefits without truly being living as a vampire and also dedicating a character / rping to it and that is GOOD
less non lore friendly shallow min maxing and more dedication to a theme that comes with benefits and drawbacks