Title is self-explanatory. If the goal with the balorgh change is to make it hit harder against high armor targets, while being weaker against low armor targets, then the penetration should be percent based and not flat. The pts version of the set being weaker on lower armor targets is only true if the target's armor is lower than the amount of pen gained from balorgh. Otherwise, the set is equally effective against both low and high armor targets. Even then, you're not going to be worried about over penetrating. In scenarios where the excess pen is wasted against a low armor target, the rest of the build is generally going to have enough damage built in to kill the target since you will be dealing true damage.
The second part of Balorgh should read something like: ...gain 1% of armor penetration for every 10 ultimate spent. Using these numbers, the break even point compared to the pts version of the set would be 23k armor. So at 500 ultimate, a target with 23k armor would have 11,500 points of their armor ignored. This change would make the set even stronger against high armor targets, while ensuring that it requires extra investment to get true damage against low armor targets.
I also think the same balancing principle should be applied to stuhn's. As it currently stands, Stuhn's is either going to reduce the amount of damage your target can mitigate by 20%, or let you do true damage to the target. I suggest the 5 piece be changed to "your attacks will ignore 40% of the armor of enemies who are set off balance". This is a straight up nerf against anyone who has less than 33k armor. But again, this makes it so that the set will be stronger against high armor targets than it is against low armor targets.
Knee Jerk, L2P, Obtuse, Casual, Entitled, All The Best, unnecessary mention of CoD
Battle leveling for pve content defeats the idea of progression. Remove CP
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