Instead of nerfing those sets ZOS could have addressed the OP tanking meta in PVP by making the following change to Battle Spirit:
Increase Health by 5000
Reduce damage taken by 50%
Reduce healing received by 60%
Reduce damage shield strength by 50%
Increase the cost of blocking by 20%
Increase range of abilities with greater than 28m range by 8m in Cyrodiil.
*The increased cost for blocking would have affected tanks the most.
Instead of nerfing those sets ZOS could have addressed the OP tanking meta in PVP by making the following change to Battle Spirit:
Increase Health by 5000
Reduce damage taken by 50%
Reduce healing received by 60%
Reduce damage shield strength by 50%
Increase the cost of blocking by 20%
Increase range of abilities with greater than 28m range by 8m in Cyrodiil.
*The increased cost for blocking would have affected tanks the most.
No, the increase cost of blocking would just kill mag, when mag is already behind stam. Stop joking.
The set is the problem, the set set should get nerfed. It's about time they started targeting sets instead of targeting class skills and core mechanics.
SidraWillowsky wrote: »Yes in PvP, no in PvE.
What options do stam specs have for vMA at this point? Prior to the last patch, Iceheart was strong enough that it was worth wearing even with the rather useless one-piece bonus. I'm looking through the list of monster sets, and everything that seems like it could be viable has been nerfed in the PTS.
Dusk_Coven wrote: »It's another band-aid fix for PvP when they should be looking at the core reason -- too many possible combinations of skill and sets. PvP will always be broken and unbalanced because of this.
What they should do instead:
- Disable battle spirit.
- Disable ALL SETS
- Disable ALL Skill Lines except for Class and Weapon
From there, look at how things work. Is Battle Spirit required again and in what way?
After that, SLOWLY re-introduce skill lines and sets in a LIMITED way.
Basically, reboot PvP and balance it as they go.
Leave specific skill lines and sets turned off if they unbalance things -- instead of tweaking their stats and ruining PvE.
--OR--
Don't deal with balancing at all because it's a mess. Just introduce proper leagues that separate people into their own leagues and don't let them fight anyone outside their league. Can't get a match? Too bad. Maybe no one wants to play with you when you're playing in certain way?
Yes, Cyrodiil and IC as well need leagues.
oxygen_thief wrote: »Instead of nerfing those sets ZOS could have addressed the OP tanking meta in PVP by making the following change to Battle Spirit:
Increase Health by 5000
Reduce damage taken by 50%
Reduce healing received by 60%
Reduce damage shield strength by 50%
Increase the cost of blocking by 20%
Increase range of abilities with greater than 28m range by 8m in Cyrodiil.
*The increased cost for blocking would have affected tanks the most.
sure like bleeds did. it will affect regular magicka builds
John_Falstaff wrote: »No. Those are also PvE tanking sets, and I'd rather not be a collateral from satisfying demands of ever-unhappy PvP crowd. Do something else. Make Battle Spirit more elaborate. Change sets in different ways (reduce defense for BS and keep ultigen, PvE tanks run it for ultigen above all), but please quit making PvE the victim of your misguided and feeble balancing attempts.
Pretty sure they won't remove defile from their cash cow's blastbones, that's too much balancing to bear. But nerfing tanks? Always a good idea, always.
Instead of nerfing those sets ZOS could have addressed the OP tanking meta in PVP by making the following change to Battle Spirit:
Increase Health by 5000
Reduce damage taken by 50%
Reduce healing received by 60%
Reduce damage shield strength by 50%
Increase the cost of blocking by 20%
Increase range of abilities with greater than 28m range by 8m in Cyrodiil.
*The increased cost for blocking would have affected tanks the most.
No, the increase cost of blocking would just kill mag, when mag is already behind stam. Stop joking.
The set is the problem, the set set should get nerfed. It's about time they started targeting sets instead of targeting class skills and core mechanics.
they will get hit like a truck 20% reduced heal and nerf from tanky sets will almost kill very much small scale playMoonsorrow wrote: »Good Solo & Small Scale players will adapt to the changes. Got already builds planned, i actually am excited to be honest.
Bloodspawn has been the PvP meta for years, personally looking forward to some diversity for a change.
The fundamental issue is that a few very good players are very hard to kill. And this is a player ability gap rather than a sets or skills gap.
Removing the tanker elements from monster sets just reduces tank capabilities in PvE massively, while barely addressing the issue in PvP.
There are already way too many one-shot mechanics in PvE which not even tanks can deal with. Removing more defences from them won’t make content any easier and will restrict PvE tank development.
This won’t have the intended result.
@laksikusSneaky-Snurr wrote: »
Pvp tank was oberall buffed heavily.
The monster set change wont matter at all, the other buff is to big
https://youtu.be/QkW5xIPNXOc