Rave the Histborn wrote: »Yes, Bloodstained is so good at I can't see changing it out for any other set on my mDK.
Also weird for years people have been asking to end the tank pop meta and now that it's ending people are losing their minds over it
BaiterOfZergs wrote: »Rave the Histborn wrote: »Yes, Bloodstained is so good at I can't see changing it out for any other set on my mDK.
Also weird for years people have been asking to end the tank pop meta and now that it's ending people are losing their minds over it
Lol this will not come close to ending it. It’ll only encourage people to build tankier like usual, it’s the same nerf pattern since 2016. People just adapt to the nerfs.
BaiterOfZergs wrote: »Rave the Histborn wrote: »Yes, Bloodstained is so good at I can't see changing it out for any other set on my mDK.
Also weird for years people have been asking to end the tank pop meta and now that it's ending people are losing their minds over it
Lol this will not come close to ending it. It’ll only encourage people to build tankier like usual, it’s the same nerf pattern since 2016. People just adapt to the nerfs.
Cant wait to exploit the hell out of the new hist sap ngl...
Lets settle things once and for all.
MurderMostFoul wrote: »I used them both, but they clearly out shined other options by far.
Instead of nerfing those sets ZOS could have addressed the OP tanking meta in PVP by making the following change to Battle Spirit:
Increase Health by 5000
Reduce damage taken by 50%
Reduce healing received by 60%
Reduce damage shield strength by 50%
Increase the cost of blocking by 20%
Increase range of abilities with greater than 28m range by 8m in Cyrodiil.
*The increased cost for blocking would have affected tanks the most.
BaiterOfZergs wrote: »MurderMostFoul wrote: »I used them both, but they clearly out shined other options by far.
Lol at “options”
Overall yes, I do agree with the Nerfs of defensive Monstersets, the defensive Meta stayed long enough. Those changes will speed up PvP a lot. But in some cases especially looking at Bloodspawn it just wasn't needed. The defensive Bonus of Bloodspawn is nothing compared to Trollkings insane Health reg or Earthgores Heal, Bloodspawn really never was an issue I think its propably the only monsterset that was perfect from the start and didn't need major changes at all.
MartiniDaniels wrote: »Like many I tried probably all monster sets one way or another. Nothing beats Bloodspawn, it is just another level of difficulty when you use one. Of course there is Zaan, there is Balrogh, but they are situational, sometimes great sometimes useless. Bloodspawn is good always.
Of course it will be better if ZOS buffed other sets to bloodspawn level... but we know this will never happen.
Troll king just obviously broken if built properly.
MartiniDaniels wrote: »Like many I tried probably all monster sets one way or another. Nothing beats Bloodspawn, it is just another level of difficulty when you use one. Of course there is Zaan, there is Balrogh, but they are situational, sometimes great sometimes useless. Bloodspawn is good always.
Of course it will be better if ZOS buffed other sets to bloodspawn level... but we know this will never happen.
Troll king just obviously broken if built properly.
Bloodspawn is a danger to the antiquities and sales of the new chapter on top of that so i bet Mr.Wheeler
decided to hit 2 birds with one stone so to say.