Well put, the game runs awesome in day time PVP in the day, as soon as it get around 16:00 to 18:00 all just goes to ***. I do not play at night anymore its crap. So this is not to do with code so much but a lot with compute power not being able to handle the workload.
XellJarmar wrote: »At the first time I read that they'll deal with the proc sets, I thought that they'll delete most of the proc chances and adjust cooldown / functions to compensate the changes. For example, Bloodspawn, which was nerfed hard in this patch, I thought the set would proc every 10 seconds or so with no string regarding the proc chance. Think about it, every time you get hit by incoming attacks, the server has to calculate the proc chance of the set for every incoming attack. If you are hit by Flurry, then the server should handle at least 5 times of random number calculation within 0.6 seconds. In massive PVP situation, the burden for the calculation would be ridiculously heavy for various attacks are simultaneously incoming. [snip]
NeillMcAttack wrote: »No chance bud!
NeoXanthus wrote: »XellJarmar wrote: »At the first time I read that they'll deal with the proc sets, I thought that they'll delete most of the proc chances and adjust cooldown / functions to compensate the changes. For example, Bloodspawn, which was nerfed hard in this patch, I thought the set would proc every 10 seconds or so with no string regarding the proc chance. Think about it, every time you get hit by incoming attacks, the server has to calculate the proc chance of the set for every incoming attack. If you are hit by Flurry, then the server should handle at least 5 times of random number calculation within 0.6 seconds. In massive PVP situation, the burden for the calculation would be ridiculously heavy for various attacks are simultaneously incoming. If ZOS ever tried to delete all the proc chances from the sets and adjust the proc cooldown and their functions, I would expect quick and visible performance enhancement, however, with their lazyness, I doubt it highly.
XellJarmar to start with the game is just code regardless of what it or we as players are doing. And if you see it like that to improve performance you need ether reduce the amount of operations per second or increase your available compute operations per second. The first takes time and cost is measured as an OpEx cost (high valued developers) the latter can be much less expensive comparatively and can be either CapEx and or OpEX depending on how the servers are purchased.
NeoXanthus wrote: »Looking through the notes on next update I do not see anything on performance regarding upgrading physical capacity or bandwidth. I see notes on “several optimizations” dealing with code by client side and server side, while I agree this could help a little what I was expecting to see we (ZoS) have increased our server compute by 300% and we have doubled our bandwidth with our DDoS service provider or something of that nature.
Not sure how. Looked like most of the changes performance wise were smaller than changes in the past few patches and performance has actually gotten worse. But here's hoping.
NeoXanthus wrote: »Looking through the notes on next update I do not see anything on performance regarding upgrading physical capacity or bandwidth. I see notes on “several optimizations” dealing with code by client side and server side, while I agree this could help a little what I was expecting to see we (ZoS) have increased our server compute by 300% and we have doubled our bandwidth with our DDoS service provider or something of that nature.
Don't expect any statements. This sort of thing is not part of their communication plan.
Besides...
1. This is part of their normal business and not something that is tied to an update. They normally do this without telling us. When Firor said "we will all be watching for any issues caused by an already large population playing ESO getting even larger", this is likely part of what he meant. This would include bandwidth and server capacity.
2. The last time they did tell us that they were adding server capacity to handle more concurrent players, it did not solve everyone's problems (as one might expect), so they were called out for "lying" about it. This was despite the fact that they were able to relax login queues. Not all of the server problems are caused by not enough hardware, and I am pretty sure that the problems that people want fixed count among those.
NeoXanthus wrote: »Not sure how. Looked like most of the changes performance wise were smaller than changes in the past few patches and performance has actually gotten worse. But here's hoping.
Performance is a lot worse Xaraan. On top of that this is really not a hard fix. It just takes spending money to increase capacity. I can’t image ZoS is hurting for money.
NeoXanthus wrote: »Not sure how. Looked like most of the changes performance wise were smaller than changes in the past few patches and performance has actually gotten worse. But here's hoping.
Performance is a lot worse Xaraan. On top of that this is really not a hard fix. It just takes spending money to increase capacity. I can’t image ZoS is hurting for money.
you are absolutely right about that.
increase capacity is the answer to the extreme high constant ping and lagg.
i press the action button for a skill and it simply does not fire off, and all the timing is off.
ofcourse i am specifically speaking about pvp, i don't spend much time enough in pve to give accurate information, but in pvp it is unresponsive to my key presses - no response.
Its not all Zos's fault. More people are staying home right now because they have too thus playing more. Yes the performance at peak times still sucks but then, if you can, play in off peak times. I have heard that streaming services are throttling their bandwidth right now to help deal with the demand for the service. I can only imagine ESO is doing the same because most of their staff is working from home. Hopefully when people return to work the performance will get better. One can only hope!
Its not all Zos's fault. More people are staying home right now because they have too thus playing more. Yes the performance at peak times still sucks but then, if you can, play in off peak times. I have heard that streaming services are throttling their bandwidth right now to help deal with the demand for the service. I can only imagine ESO is doing the same because most of their staff is working from home. Hopefully when people return to work the performance will get better. One can only hope!
redgreensunset wrote: »Its not all Zos's fault. More people are staying home right now because they have too thus playing more. Yes the performance at peak times still sucks but then, if you can, play in off peak times. I have heard that streaming services are throttling their bandwidth right now to help deal with the demand for the service. I can only imagine ESO is doing the same because most of their staff is working from home. Hopefully when people return to work the performance will get better. One can only hope!
Except the current issues predates the covid19 lockdown so we can skip that as an explanation.
KappaKid83 wrote: »I think at this point, and I have been saying this for a few months, we should be expecting the worst and be surprised(I guess pleasantly?) if the performance does have a sustained improvement after the patch hits. It sucks we are at this point but the track record of "fixes" and "improvements" has been anything but those things, so here is to hoping for the best.
Its not all Zos's fault. More people are staying home right now because they have too thus playing more. Yes the performance at peak times still sucks but then, if you can, play in off peak times. I have heard that streaming services are throttling their bandwidth right now to help deal with the demand for the service. I can only imagine ESO is doing the same because most of their staff is working from home. Hopefully when people return to work the performance will get better. One can only hope!
I play on console (ps4). When they released the performance update it did get better for me. But shortly there after it went downhill quickly. I don't know if it was the Harrowstorm update that did it or if it was something esle. But i do know that there were a lot of varying results after the two updates.
Neo you are right. They should have anticipated user numbers to ebb and flow and built their hardware and software to deal with that. Sadly this does not seem to be the case.
NeoXanthus wrote: »KappaKid83 wrote: »I think at this point, and I have been saying this for a few months, we should be expecting the worst and be surprised(I guess pleasantly?) if the performance does have a sustained improvement after the patch hits. It sucks we are at this point but the track record of "fixes" and "improvements" has been anything but those things, so here is to hoping for the best.
I believe you are right; however, I would hope that ZoS does more, they did promise use a performance upgrade.
Its not all Zos's fault. More people are staying home right now because they have too thus playing more. Yes the performance at peak times still sucks but then, if you can, play in off peak times. I have heard that streaming services are throttling their bandwidth right now to help deal with the demand for the service. I can only imagine ESO is doing the same because most of their staff is working from home. Hopefully when people return to work the performance will get better. One can only hope!
KappaKid83 wrote: »NeoXanthus wrote: »KappaKid83 wrote: »I think at this point, and I have been saying this for a few months, we should be expecting the worst and be surprised(I guess pleasantly?) if the performance does have a sustained improvement after the patch hits. It sucks we are at this point but the track record of "fixes" and "improvements" has been anything but those things, so here is to hoping for the best.
I believe you are right; however, I would hope that ZoS does more, they did promise use a performance upgrade.
They did promise it to us, they have tried to deliver on it(pre-pandemic as well) and have fallen short on all accounts. I also do hope they do more and get everything working correctly. Unfortunately I think the hard truth is that the coding groundwork has been pretty much overwritten and interwoven with bad code and other code that all effects each other even though it shouldn't. And at this point the code is probably at a point where it would need to be completely re-written, which we all know is completely unfeasible, but unfortunately a hard truth we have to come to grips with.
Its not all Zos's fault. More people are staying home right now because they have too thus playing more. Yes the performance at peak times still sucks but then, if you can, play in off peak times. I have heard that streaming services are throttling their bandwidth right now to help deal with the demand for the service. I can only imagine ESO is doing the same because most of their staff is working from home. Hopefully when people return to work the performance will get better. One can only hope!
There is definitely a base internet capacity issue right now, and that is going to impact game performance for some people. Potentially anyone from certain geographic areas, or using specific ISPs (directly or indirectly). Often, there is nothing ZOS can do about that, but given their rep for poor performance, they get blamed whether it is their fault or not.