Maintenance for the week of May 4:
• PC/Mac: No maintenance – May 4

Update 26 can we expect a real performance increase?

  • gepe87
    gepe87
    ✭✭✭✭✭
    I stop believing that performance will be improved. Every single update they talk about server performance but i dont see any difference. I give up.

    I will stay till some better game comes out.
    Gepe, Dunmer MagSorc Pact Grand Overlord | Gaepe, Bosmer MagSorc Dominion General

    If you see edits on my replies: typos. English isn't my main language
  • Ri_Khan
    Ri_Khan
    ✭✭✭✭✭
    Performance increase with update 26?!? :D

    No chance whatsoever.

    The more appropriate question to ask is if the game will even be playable after update 26.
  • KappaKid83
    KappaKid83
    ✭✭✭✭✭
    NeoXanthus wrote: »
    KappaKid83 wrote: »
    NeoXanthus wrote: »
    KappaKid83 wrote: »
    I think at this point, and I have been saying this for a few months, we should be expecting the worst and be surprised(I guess pleasantly?) if the performance does have a sustained improvement after the patch hits. It sucks we are at this point but the track record of "fixes" and "improvements" has been anything but those things, so here is to hoping for the best.

    I believe you are right; however, I would hope that ZoS does more, they did promise use a performance upgrade.

    They did promise it to us, they have tried to deliver on it(pre-pandemic as well) and have fallen short on all accounts. I also do hope they do more and get everything working correctly. Unfortunately I think the hard truth is that the coding groundwork has been pretty much overwritten and interwoven with bad code and other code that all effects each other even though it shouldn't. And at this point the code is probably at a point where it would need to be completely re-written, which we all know is completely unfeasible, but unfortunately a hard truth we have to come to grips with.

    KappaKid, I agree with you on the promises of ZoS and falling short. On the fix though redesigning code is expensive, time consuming, and in most cases has a lower return on investment compared to throwing hardware and improved transport at it.

    For example if we design code from assembler or machine language we could have totally awesome performing code that takes very little CPU cycles to operate the downside is to make something like that viable it take an army of developers, project managers, program managers, quality assurance people, and the list goes on and on. However, you throw networking and compute at the problem it still take people implement the change but on an order of magnitude much less. And the code is still not optimized but the more advance hardware and transport does that not optimized task so much faster. Short of really bad code like “coding loops” this increasing hardware @ transport methodology will most likely win both on cost, time to market, and positive customer experience.

    My last sentence addressed that it was completely unfeasible to re-code the entire game, I am definitely aware of the undertaking and the lack of ROI that follows something like that.
  • FierceSam
    FierceSam
    ✭✭✭✭✭
    ✭✭✭✭
    jadarock wrote: »
    Ability desync, npcs rubberbanding ,unkillable guards being placed back where I was 10secs prior aoes hitting people outside the red....

    I completely disagree its anecdotal. There are days when I log in and out within 10 mins because its unplayable and my friends have the same experience.

    Except that this is the perfect example of anecdotal evidence.

    Let’s hope that today’s maintenance helps address some of the issues.
  • ZOS_FalcoYamaoka
    Greetings,
    We had to remove some posts due to profanity and not adding anything of substance to the discussion. Please keep your posts constructive and civil. If you have any questions about the actions being taken, please take a moment to review our community rules here.
    Staff Post
  • Gilvoth
    Gilvoth
    ✭✭✭✭✭
    ✭✭✭✭✭
    this was posted a few hours ago ...

    ZOS_GinaBruno
    Community Manager
    Hi everyone,

    Tomorrow, April 23 beginning at 6:00am EDT, we will be bringing the PC EU megaserver offline for maintenance. Due to the high population of players currently active on the megaserver, we are making preparations to support increased server capacity and ensure ongoing stability. We anticipate maintenance being complete by 9:00am EDT. Thanks for your understanding.

    Source:
    https://forums.elderscrollsonline.com/en/discussion/523175/

    if they increased server capacity on EU why cant that happen here on US server???
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    Gilvoth wrote: »
    this was posted a few hours ago ...

    ZOS_GinaBruno
    Community Manager
    Hi everyone,

    Tomorrow, April 23 beginning at 6:00am EDT, we will be bringing the PC EU megaserver offline for maintenance. Due to the high population of players currently active on the megaserver, we are making preparations to support increased server capacity and ensure ongoing stability. We anticipate maintenance being complete by 9:00am EDT. Thanks for your understanding.

    Source:
    https://forums.elderscrollsonline.com/en/discussion/523175/

    if they increased server capacity on EU why cant that happen here on US server???

    They apparently have been upgrading the NA server capacity. However, EU is ground zero, and with the Russian language addition coming, EU is likely to stay on the front lines.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Chili_Pepper
    Chili_Pepper
    ✭✭✭
    mentioned inproved fps stability in intensive battle scenes,almost 60 all the time. Tested it in fire spellscar zone. I was alone,maybe because of that,maybe in PTS different hardware and software powers, but i felt impore for sure
  • Chili_Pepper
    Chili_Pepper
    ✭✭✭
    Performance Improvements

    Server Optimization & Stability

    Non-combat pets and their behaviors have been rewritten to put less strain on the server so it now works better and more efficiently, and takes up less resources. This reduces the likelihood of server issues such as slow responses and players being kicked.
    The rewritten behavior is intended to match how non-combat pets previously worked, but there may be some very slight differences. This could include pets being more responsive to player movement and following more closely, or small changes to animations.
    The player character loading process is now multi-threaded on the server to improve performance. These changes will allow the server to more efficiently prepare and load character data so as to not adversely affect over server operations.

    Client Optimization & Stability

    The fixture creation process on the client is now multi-threaded. This allows the client to utilize multiple cores when constructing and drawing art assets on screen, improving overall performance.
    Optimized how characters are drawn on the client, spreading work out over multiple cores to improve overall performance.
    Further improved performance in situations with lots of effects (particles, projectile effects, weather, etc.) happening simultaneously.
    Made numerous small optimizations to reduce memory usage by the client, use more performant functions, and remove unnecessary function calls.


    from patch notes
  • Chili_Pepper
    Chili_Pepper
    ✭✭✭
    Elsonso wrote: »
    Gilvoth wrote: »
    this was posted a few hours ago ...

    ZOS_GinaBruno
    Community Manager
    Hi everyone,

    Tomorrow, April 23 beginning at 6:00am EDT, we will be bringing the PC EU megaserver offline for maintenance. Due to the high population of players currently active on the megaserver, we are making preparations to support increased server capacity and ensure ongoing stability. We anticipate maintenance being complete by 9:00am EDT. Thanks for your understanding.

    Source:
    https://forums.elderscrollsonline.com/en/discussion/523175/

    if they increased server capacity on EU why cant that happen here on US server???

    They apparently have been upgrading the NA server capacity. However, EU is ground zero, and with the Russian language addition coming, EU is likely to stay on the front lines.

    Guilds & Guild Functionality
    Added Russian as a language option to the Guild Finder. - thats all i found about russian language. only in Guild Finder
  • KappaKid83
    KappaKid83
    ✭✭✭✭✭
    Performance Improvements

    Server Optimization & Stability

    Non-combat pets and their behaviors have been rewritten to put less strain on the server so it now works better and more efficiently, and takes up less resources. This reduces the likelihood of server issues such as slow responses and players being kicked.
    The rewritten behavior is intended to match how non-combat pets previously worked, but there may be some very slight differences. This could include pets being more responsive to player movement and following more closely, or small changes to animations.
    The player character loading process is now multi-threaded on the server to improve performance. These changes will allow the server to more efficiently prepare and load character data so as to not adversely affect over server operations.

    Client Optimization & Stability

    The fixture creation process on the client is now multi-threaded. This allows the client to utilize multiple cores when constructing and drawing art assets on screen, improving overall performance.
    Optimized how characters are drawn on the client, spreading work out over multiple cores to improve overall performance.
    Further improved performance in situations with lots of effects (particles, projectile effects, weather, etc.) happening simultaneously.
    Made numerous small optimizations to reduce memory usage by the client, use more performant functions, and remove unnecessary function calls.


    from patch notes

    Hey Chili, wanted to throw my two cents in here. The tone of this thread has really shown where the overall mindset is for a lot of players, that is "we will believe it when we see it". Every patch has come with promises of big performance fixes that have fallen short of the mark across all metrics and in some cases have made the game feel worse from a gameplay standpoint. I do love the positivity as I would love to have that mindset again but after so long it just wears thin and you realize that unfortunately things just may not improve. As a note, I have about 3000 hours in game, which isn't a lot compared to some people but I think a good sample size to see where the game has come from and where it is now.
  • TineaCruris
    TineaCruris
    ✭✭✭✭✭
    If you ask the (possibly self proclaimed) old regulars is cyrodiil if the performance fixes are going to work you just get laughed at.
  • Jakx
    Jakx
    ✭✭✭✭✭
    Ri_Khan wrote: »
    Performance increase with update 26?!? :D

    No chance whatsoever.

    The more appropriate question to ask is if the game will even be playable after update 26.

    The trend has been with every performance increase update that the performance actually gets worse. So this quote is far more realistic than it sadly should be. Attitude toward the problem as a customer is irrelevant. Leave the attitude rants for the developers whose job is to find solutions to these issues, the developers can bring the positive feels.

    As a consumer, its black and white. Did you or did you not fix performance. My money will speak for itself once decided. Trend analysis says probability that Ill be taking my money elsewhere. At least they have a game that has so much untapped potential still that I comeback and check, then get frustratingly disappointed until I leave due to garbage performance.
    Joined September 2013
  • Ydrisselle
    Ydrisselle
    ✭✭✭✭✭
    Lysette wrote: »
    Ydrisselle wrote: »
    Elsonso wrote: »

    I will never understand why @ZOS_GinaBruno is using EDT when announcing something about PC EU. I know it's convenient for them in ZOS offices, but most of the European players won't be able to convert that to CEST without searching for the time difference... (I know it's 6 hours, but I'm sure I'm minority)

    The time is as well given in universal time - UTC - so where is the problem.

    Not in the forum thread. Plus UTC is still not the official European timezone, it's CET/CEST for most of Europe (not for Eastern Europe - Romania, Ukraine, Russia etc. and Portugal, Great Britain).
  • TineaCruris
    TineaCruris
    ✭✭✭✭✭
    When is update 26 scheduled to happen then? With Greymore release?
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    When is update 26 scheduled to happen then? With Greymore release?

    Yes. One week after the posted dates. (Edit: due to the one week slip in schedule)
    Edited by Elsonso on April 24, 2020 4:52PM
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • forthwinds
    forthwinds
    ✭✭✭
    The fact that there hasn't been any clear communication from the devs about this problem is what is very worrisome for most people. The truth is, the game is completely UNPLAYABLE with the "desync" that seems to be going on. Last night we reset our vSunspire instance 12 times and only got one "okay" instance where adds weren't doing 360s and blastbones would fire...

    There are people quitting in droves, and many people on my trial progression groups have refunded or don't plan on buying Greymoor because of this performance. People were even joking last night that they'd rather have to raid with only 10-20 fps again then have to deal with these bad instances.

    These instances seem to get no better on the PTS. In fact, the performance seemed even worse which is very disheartening. I know that you have stated you are working on it, but to what extent? We as players, are very frustrated about the games state of performance. Getting this issue fixed should be the NUMBER 1 PRIORITY.

    What I ask, and think we deserve, is for communication at the very least. Give us a weekly update on the status of the issue, something to let us know that you are putting every resource available to get this issue corrected. The game would be in such a great state if just this one bug could get fixed.

    PLEASE SAVE US ZOS
    Dawnbringer ✦ Godslayer ✦ Tick Tock Tormentor x3 ✦ Immortal Redeemer x2 ✦ Gryphon Heart x5 ✦ The Unchained x2 ✦ Emperor x6 ✦ Grand Overlord
  • Paske
    Paske
    ✭✭✭✭
    Played on and off since Beta.

    ESO was allways a dumpster fire performance wise.

    Especially druing events / leading up to an expansion.

    Bottom line - servers simply can not cope with such high player numbers.

    Also stuff seems to break often when implementing new stuff.

    But seems like ESO is suffering from poor CTO.
    Person is hell bent on minimal server performance to save money. Im guessing its an experienced gentleman that is used to high cost of CPU / RAM power and it is something engraved in his persona. Hard to change a person like that.

    Shame really. Especially considering todays server service prices.
  • Khrogo
    Khrogo
    ✭✭✭
    From what I understand, Xbox and PS4 are experiencing a sevenfold increase in use at the moment. We can probably assume the same applies to PC. That corresponds to a helluva lot of extra server calls. Inefficient, buggy code together with an underprovisioned megaserver handling a huge surge in traffic was always gonna spell trouble. In a sense, this a perfect storm.

    As others have already pointed out, internet routing is a crapshoot right now. ISP issues and a seemingly endless string of events and free trials will only make the problem seem worse. I’m not denying that there is a code-level problem with the game - there clearly is - but I can understand how we got here.
  • markulrich1966
    markulrich1966
    ✭✭✭✭✭
    Khrogo wrote: »
    From what I understand, Xbox and PS4 are experiencing a sevenfold increase in use at the moment. We can probably assume the same applies to PC. That corresponds to a helluva lot of extra server calls. Inefficient, buggy code together with an underprovisioned megaserver handling a huge surge in traffic was always gonna spell trouble. In a sense, this a perfect storm.

    As others have already pointed out, internet routing is a crapshoot right now. ISP issues and a seemingly endless string of events and free trials will only make the problem seem worse. I’m not denying that there is a code-level problem with the game - there clearly is - but I can understand how we got here.

    on xbox you still encounter hours where the regions are deserted, especially on EU. Nevertheless you have desyncs.

    It is a bug introduced with the update 3 weeks ago.
    You suddenly cannot use spells and heavy staff attacks any longer. Even simple delve mobs could kill you, if not at least the light staff attacks were still functioning.

    A fix for some minutes is "/reloadui".

    So stress by high amount of players is one issue, massive combat bugs a seperated different one.

    There are other oddities, e.g. on xbox NA the worldboss Caanerin in summerset is completely broken since 4 days.
    You see a 100% healthbar, but no indrik. Cannot be fixed by "/reloadui", happens to all players, regardless at what time of the day.

    I encountered similar massive bugs just once within the 2 years I play (short before elsweyr was released), and those were fixed at last.
    It is extremely disappointing.
    Edited by markulrich1966 on May 5, 2020 10:27AM
Sign In or Register to comment.