After my Nightblade identity post I decided to take a look at Templars. Now I must say that for the most part Templars feel pretty good in terms of their class identity. However, I do feel that a few teaks on a couple of skills here and there would help them stand out more as Templars.
Aedric Spear Skills:
Radial Sweep and Morphs: No change. Great ultimate without being too OP. Leave as is.
Puncturing Strikes and Morphs: The staple of Templar DPS and yet it feels too much like a crutch. It is a heavily overloaded ability. I would remove the snare completely and also make it so that Templars require a target to activate the ability. No AOE skill should be doing as much damage as a single target spammable while also snaring and requiring no target. Major Savagery and Heal on morphs are fine and should be left in. Just remove snare and have target be required.
Piercing Javelin and Morphs: Great ability leave as is. (Yes, I know its annoying to get knocked off cliffs but at the end of the day its your fault.)
Focused Charge and Morphs: This one need a rework. Having a situational stun is pointless when Piercing Javelin does it better. Instead, I would take the snare removed from Jabs and give it to this skill instead increasing the snare to 1 seconds. This would mean Templars still have access to a potent snare and give them a reason to use this skill more. I would buff the AOE damage on Explosive Charge and Toppling Charge would instead increase the snare to 2 seconds and keep its off balance component.
Spear Shards and Morphs: Leave as is.
Sun Shield and Morphs: For the most part this could be left as is although I do feel it is a tanking skill and should not really be on the Aedric Skill line. Maybe swap it with Backlash and Morphs.
Dawn's Wrath Skills:
Nova and Morphs: Leave as is. Great utility Ult.
Sun Fire: This is a rarely picked skill as there are simply better alternatives. I think having Vampire's Bane actually deal more damage to Undead and Daedra would help it stand out and give it a unique perk and utility in both PVE and PVP. Reflective Light just isn't that great for AOE and I would maybe have it ignite enemies that then burns nearby enemies. Basically turning an affected target into a hazard for their allies.
Solar Flare and Morphs: No Change needed here in my opinion. Both Morphs are great and have their uses.
Backlash and Morphs: No Change. Just maybe swap it with Sun Shield and have it in Aedric Spear line.
Eclipse and Morphs: Another overloaded ability. Needs a rework, I really can't think of what to do with this skill. Maybe have it fulfil a more of a tank role. The base ability could instead reduce the damage the affected target deals. Such as reduce their Weapon/Spell damage. With unstable core exploding for damage once the duration is over. Living Dark on the other hand could keep its self cast component but instead give the Templar Minor Protection and have their attacks heal them while it is up.
Radiant Destruction and Morphs: Great skill. Leave as is.
Restoring Light Skills:
Rite of Passage and Morphs: A great ultimate the does not need changing all that much. But a small increase in ultimate cost would help balance it a bit.
Rushed Ceremony and Morphs: I think the base ability and Honor the Dead are fine. Breath of Life however is great in PVE, but in PVP it is abusable to the extreme. Instead, I would modify it so that it deals less burst heal but applies a heal over time after. I would also remove the affecting a second target component.
Healing Ritual and Morphs: Leave as is. Great skill. although combination of snare is too strong.
Restoring Aura and Morphs: Leave as is. No change needed.
Cleansing Ritual and Morphs: A controversial skill as purge is incredibly strong. I would reduce it to remove 1 harmful effect at base with Extended Ritual removing 3 instead of 5.
Rune Focus and Morphs: Leave as is. Useful skill.
* Sacred Ground Passive: Remove the snare. It is broken when paired with Heals in PVP. A 30% snare that covers such a range is far too oppressive.
So that's it for my Templar Identity post. As you can see it is not as in depth as my previous NB post as I do not think Templars need all that much. Please leave comments below and offer alternatives.
Check out my other Class Identity posts below:
https://forums.elderscrollsonline.com/en/discussion/522934/nightblade-class-identity/p1?new=1