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Templar Class Identity/Balance

MindOfTheSwarm
MindOfTheSwarm
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After my Nightblade identity post I decided to take a look at Templars. Now I must say that for the most part Templars feel pretty good in terms of their class identity. However, I do feel that a few teaks on a couple of skills here and there would help them stand out more as Templars.


Aedric Spear Skills:

Radial Sweep and Morphs: No change. Great ultimate without being too OP. Leave as is.

Puncturing Strikes and Morphs: The staple of Templar DPS and yet it feels too much like a crutch. It is a heavily overloaded ability. I would remove the snare completely and also make it so that Templars require a target to activate the ability. No AOE skill should be doing as much damage as a single target spammable while also snaring and requiring no target. Major Savagery and Heal on morphs are fine and should be left in. Just remove snare and have target be required.

Piercing Javelin and Morphs: Great ability leave as is. (Yes, I know its annoying to get knocked off cliffs but at the end of the day its your fault.)

Focused Charge and Morphs: This one need a rework. Having a situational stun is pointless when Piercing Javelin does it better. Instead, I would take the snare removed from Jabs and give it to this skill instead increasing the snare to 1 seconds. This would mean Templars still have access to a potent snare and give them a reason to use this skill more. I would buff the AOE damage on Explosive Charge and Toppling Charge would instead increase the snare to 2 seconds and keep its off balance component.

Spear Shards and Morphs: Leave as is.

Sun Shield and Morphs: For the most part this could be left as is although I do feel it is a tanking skill and should not really be on the Aedric Skill line. Maybe swap it with Backlash and Morphs.


Dawn's Wrath Skills:

Nova and Morphs: Leave as is. Great utility Ult.

Sun Fire: This is a rarely picked skill as there are simply better alternatives. I think having Vampire's Bane actually deal more damage to Undead and Daedra would help it stand out and give it a unique perk and utility in both PVE and PVP. Reflective Light just isn't that great for AOE and I would maybe have it ignite enemies that then burns nearby enemies. Basically turning an affected target into a hazard for their allies.

Solar Flare and Morphs: No Change needed here in my opinion. Both Morphs are great and have their uses.

Backlash and Morphs: No Change. Just maybe swap it with Sun Shield and have it in Aedric Spear line.

Eclipse and Morphs: Another overloaded ability. Needs a rework, I really can't think of what to do with this skill. Maybe have it fulfil a more of a tank role. The base ability could instead reduce the damage the affected target deals. Such as reduce their Weapon/Spell damage. With unstable core exploding for damage once the duration is over. Living Dark on the other hand could keep its self cast component but instead give the Templar Minor Protection and have their attacks heal them while it is up.

Radiant Destruction and Morphs: Great skill. Leave as is.


Restoring Light Skills:

Rite of Passage and Morphs: A great ultimate the does not need changing all that much. But a small increase in ultimate cost would help balance it a bit.

Rushed Ceremony and Morphs: I think the base ability and Honor the Dead are fine. Breath of Life however is great in PVE, but in PVP it is abusable to the extreme. Instead, I would modify it so that it deals less burst heal but applies a heal over time after. I would also remove the affecting a second target component.

Healing Ritual and Morphs: Leave as is. Great skill. although combination of snare is too strong.

Restoring Aura and Morphs: Leave as is. No change needed.

Cleansing Ritual and Morphs: A controversial skill as purge is incredibly strong. I would reduce it to remove 1 harmful effect at base with Extended Ritual removing 3 instead of 5.

Rune Focus and Morphs: Leave as is. Useful skill.

* Sacred Ground Passive: Remove the snare. It is broken when paired with Heals in PVP. A 30% snare that covers such a range is far too oppressive.


So that's it for my Templar Identity post. As you can see it is not as in depth as my previous NB post as I do not think Templars need all that much. Please leave comments below and offer alternatives.

Check out my other Class Identity posts below:

https://forums.elderscrollsonline.com/en/discussion/522934/nightblade-class-identity/p1?new=1
Edited by MindOfTheSwarm on April 22, 2020 1:46PM
  • Firstmep
    Firstmep
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    First things first:

    Neither this nor your nightblade thread has anything to do with class identity, you can go right ahead and edit those titles.
    You are just spouting out ideas you think would make these classes more balanced.

    On jabs: This skill and its morphs only deal full damage to the nearest target and even than it has to be aimed, meaning it can be avoided by for example moving through the templar. Also its affected by major evasion, which makes the damage even on the primary target a lot more timid.
    I play all classes in pvp, and i dont think ive ever been killed by a templar purely through jab spamming, plenty of ways to counter this skill.
    I really wish people stopped crying for a nerf to the skill just beacuse they dont understand movement and counters in pvp.

    Focused charge: Toppling charge is a gap closer and a stun in 1 skill, and when you run it you often run the risk of getting caught out of position. Just try to charge in 2-3 magsorcs in a busy bg and see how it goes. Go ahead.

    Eclipse: this skill has already been nerfed multiple times since its last rework, the heal on total dark is fairly small now, it doesnt root anymore etc.

    To summarise, please stop asking for nerfs for templars thanks.

    Also healing ritual a great skill lol, that alone tells me you have never even looked at a templar XD
  • Sanguinor2
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    A Question first: You dont Play much magplar do you?

    If sweeps/Jabs become locked to a target will it still be possible to walk out of them? Because that will make them completely worthless. If sweeps/Jabs become locked to one target will they loose the AoE function/still be affected by Major Evasion? Also if you can still walk out of them and they dont have a snare anymore you will never land them against fast Targets.

    Javelin is completely trash on magplar since you knock your target out of your sweeps+ult range and toppling is the real cc any magplar uses because its a gapcloser, stuns and does offbalance.

    Sun Shield is an absolute trash ability outside of tanking and a templar tank is absolute trash in endgame pve because they dont have a % Health heal.

    Templar already gets minor protection from Aedric spear abilities so placing it on Living dark would be next to 100% useless.

    The secondary breath of life heal is so small in PvP, I hardly know any templar that runs that one instead of htd. Might be a no cp Thing tho since you Need the Sustain from htd more in there.

    Having cleansing ritual remove only 1 debuff would make it completely useless. Warden netch cleanses 1 debuff for free every 5 seconds in comparison. Extended Ritual only removing 3 debuffs will make it very weak for its cost, placing it on par with the AvA purge only that that one purges 3 debuffs for 6 People and not only yourself.

    Sacred Ground doesnt snare anymore btw. It now increases block Mitigation by 10%. Restoring Auro also never snared in the first place. Cleansing ritual and rune Focus did.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • Qbiken
    Qbiken
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    Makes a thread with a title saying class identity, wants to nerf the abilites that makes up for that identity. Good job....
  • Sanguinor2
    Sanguinor2
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    Qbiken wrote: »
    Makes a thread with a title saying class identity, wants to nerf the abilites that makes up for that identity. Good job....

    I find it more troubling that he doesnt even know the class. He wants to remove the snare from restoring aura, how an ability that only provides minor mag steal in AoE and some passive buffs snares is anyones guess…..
    Edited by Sanguinor2 on April 22, 2020 1:09PM
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • Lole
    Lole
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    Firstmep wrote: »
    First things first:

    Neither this nor your nightblade thread has anything to do with class identity, you can go right ahead and edit those titles.
    You are just spouting out ideas you think would make these classes more balanced.

    On jabs: This skill and its morphs only deal full damage to the nearest target and even than it has to be aimed, meaning it can be avoided by for example moving through the templar. Also its affected by major evasion, which makes the damage even on the primary target a lot more timid.
    I play all classes in pvp, and i dont think ive ever been killed by a templar purely through jab spamming, plenty of ways to counter this skill.
    I really wish people stopped crying for a nerf to the skill just beacuse they dont understand movement and counters in pvp.

    Focused charge: Toppling charge is a gap closer and a stun in 1 skill, and when you run it you often run the risk of getting caught out of position. Just try to charge in 2-3 magsorcs in a busy bg and see how it goes. Go ahead.

    Eclipse: this skill has already been nerfed multiple times since its last rework, the heal on total dark is fairly small now, it doesnt root anymore etc.

    To summarise, please stop asking for nerfs for templars thanks.

    Also healing ritual a great skill lol, that alone tells me you have never even looked at a templar XD

    i 100% agree on jabs, people tend to try to outrun jabs or facetank them and counterspam into the plar, saw it so many times and people keep trying it... while they could just run through the plar back and forth to f. Him up...

    But I cannot agree on the charge part, it is still unbelievable that they did not take off the cc part...
    Sorry but a cc on a gapcloser? That’s crazy overloaded and makes absolutely 0 sense. In games like wow people even cried about charge of warrior having a snare on it.
    Besides that it also makes sure that the first set of jabs lands completely

    What makes a lot of people rage about Templar is their strong opener...
  • Qbiken
    Qbiken
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    What makes a lot of people rage about Templar is their strong opener...

    There´s absolutely 0 reasons to complain about templar after ZOS tuned them down after Scalebreaker. Absolutely 0.
  • MindOfTheSwarm
    MindOfTheSwarm
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    Firstmep wrote: »
    First things first:

    Neither this nor your nightblade thread has anything to do with class identity, you can go right ahead and edit those titles.
    You are just spouting out ideas you think would make these classes more balanced.

    On jabs: This skill and its morphs only deal full damage to the nearest target and even than it has to be aimed, meaning it can be avoided by for example moving through the templar. Also its affected by major evasion, which makes the damage even on the primary target a lot more timid.
    I play all classes in pvp, and i dont think ive ever been killed by a templar purely through jab spamming, plenty of ways to counter this skill.
    I really wish people stopped crying for a nerf to the skill just beacuse they dont understand movement and counters in pvp.

    Focused charge: Toppling charge is a gap closer and a stun in 1 skill, and when you run it you often run the risk of getting caught out of position. Just try to charge in 2-3 magsorcs in a busy bg and see how it goes. Go ahead.

    Eclipse: this skill has already been nerfed multiple times since its last rework, the heal on total dark is fairly small now, it doesnt root anymore etc.

    To summarise, please stop asking for nerfs for templars thanks.

    Also healing ritual a great skill lol, that alone tells me you have never even looked at a templar XD

    My suggestions were not really nerfs. The greater point is that Templars have access to a powerful snare, that is way more powerful than snares Warden's have access to outside of Permafrost. At the end of the day a 30% Snare on heals is too oppressive. Jabs can definitely be worked round but its more of the combination of everything together that makes them too oppressive. (Note I never said OP).. I would dare say it's better than Permafrost as it can be used more frequently. It's essentially a 'you can come in but can't leave' ability that is up permanently. I play Templar too and its pretty much easy mode in PvP and PvE.

    My change to Eclipse was not an attempt at an outright nerf, but aiming to offer more class based tanking options for Templars. I think Eclipse could have potential as a kind of 'thorns' style ability while offering strong self defences or damage nerfs to targets. Maybe it could instead of reducing Weapon and Spell damage just flat out reduce damage dealt by the affected target. This would be great for tough bosses.

    I hear what you say about charge though and yes I have out positioned myself with the skill many times, but I really don't see the point in it when Javelin stuns at a safer range. Plus giving it a snare instead is a buff not a nerf, you could stun with Javelin then follow up with charge for a 2 second 40% snare giving the combo strong lockdown potential.

    Healing Ritual is a great skill, not amazingly superb but great for emergencies, its a burst heal. ESO are reducing heals in PvP by nerfing Battle Spirit. But this will harm other classes that already struggle with sustained healing. Instead of addressing the elephant in the room that is BoL.

    Although, my post does take a look at balance side of things I have also addressed class identity, more so in NB post but I did state in this post that Templars are pretty much fine in terms of identity so there was not much to say in this regard. I do stick by my Vampires Bane suggestion though, as I do feel like Templars have a great opportunity to be the 'anti undead' class. What with their whole 'Divine Light' thing going. Perhaps a few other skills could deal bonus damage to undead too. I appreciate all feedback btw it is beneficial to all.
    Edited by MindOfTheSwarm on April 22, 2020 1:46PM
  • Sanguinor2
    Sanguinor2
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    My suggestions were not really nerfs. The greater point is that Templars have access to a powerful snare, that is way more powerful than snares Warden's have access to outside of Permafrost. At the end of the day a 30% Snare that has 28 meter range is too much and forces team based games into a snail paced drag. Jabs can definitely be worked round but its more of the combination of everything together that makes them too oppressive. (Note I never said OP). Hell even keep the snares if needs be but 30% snare on 28m makes games slow paced with very little chance of escape unless your play a Sorc. This combination of range and 30% snare makes this particular morph more effective cc than any stun in the game. I would dare say it's better than Permafrost as it can be used more frequently. It's essentially a 'you can come in but can't leave' ability that is up permanently. I play Templar too and its pretty much easy mode in PvP and PvE.

    Dude, that snare you constantly talk About doesnt exist anymore. Do your Research or read what I wrote. You would know this if you played templar.

    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • Firstmep
    Firstmep
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    Lole wrote: »
    Firstmep wrote: »
    First things first:

    Neither this nor your nightblade thread has anything to do with class identity, you can go right ahead and edit those titles.
    You are just spouting out ideas you think would make these classes more balanced.

    On jabs: This skill and its morphs only deal full damage to the nearest target and even than it has to be aimed, meaning it can be avoided by for example moving through the templar. Also its affected by major evasion, which makes the damage even on the primary target a lot more timid.
    I play all classes in pvp, and i dont think ive ever been killed by a templar purely through jab spamming, plenty of ways to counter this skill.
    I really wish people stopped crying for a nerf to the skill just beacuse they dont understand movement and counters in pvp.

    Focused charge: Toppling charge is a gap closer and a stun in 1 skill, and when you run it you often run the risk of getting caught out of position. Just try to charge in 2-3 magsorcs in a busy bg and see how it goes. Go ahead.

    Eclipse: this skill has already been nerfed multiple times since its last rework, the heal on total dark is fairly small now, it doesnt root anymore etc.

    To summarise, please stop asking for nerfs for templars thanks.

    Also healing ritual a great skill lol, that alone tells me you have never even looked at a templar XD

    i 100% agree on jabs, people tend to try to outrun jabs or facetank them and counterspam into the plar, saw it so many times and people keep trying it... while they could just run through the plar back and forth to f. Him up...

    But I cannot agree on the charge part, it is still unbelievable that they did not take off the cc part...
    Sorry but a cc on a gapcloser? That’s crazy overloaded and makes absolutely 0 sense. In games like wow people even cried about charge of warrior having a snare on it.
    Besides that it also makes sure that the first set of jabs lands completely

    What makes a lot of people rage about Templar is their strong opener...

    Invasion also has a CC and its a gap closer.

    Look toppling charge is great, its what enables a strong burst combo(alongside with Cresent Sweep), that magplars hasnt had access to for a very long time.
    But there are plenty of overloaded skills in pretty much every classes toolkit, let us have this one :P
  • MindOfTheSwarm
    MindOfTheSwarm
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    Firstmep wrote: »
    Lole wrote: »
    Firstmep wrote: »
    First things first:

    Neither this nor your nightblade thread has anything to do with class identity, you can go right ahead and edit those titles.
    You are just spouting out ideas you think would make these classes more balanced.

    On jabs: This skill and its morphs only deal full damage to the nearest target and even than it has to be aimed, meaning it can be avoided by for example moving through the templar. Also its affected by major evasion, which makes the damage even on the primary target a lot more timid.
    I play all classes in pvp, and i dont think ive ever been killed by a templar purely through jab spamming, plenty of ways to counter this skill.
    I really wish people stopped crying for a nerf to the skill just beacuse they dont understand movement and counters in pvp.

    Focused charge: Toppling charge is a gap closer and a stun in 1 skill, and when you run it you often run the risk of getting caught out of position. Just try to charge in 2-3 magsorcs in a busy bg and see how it goes. Go ahead.

    Eclipse: this skill has already been nerfed multiple times since its last rework, the heal on total dark is fairly small now, it doesnt root anymore etc.

    To summarise, please stop asking for nerfs for templars thanks.

    Also healing ritual a great skill lol, that alone tells me you have never even looked at a templar XD

    i 100% agree on jabs, people tend to try to outrun jabs or facetank them and counterspam into the plar, saw it so many times and people keep trying it... while they could just run through the plar back and forth to f. Him up...

    But I cannot agree on the charge part, it is still unbelievable that they did not take off the cc part...
    Sorry but a cc on a gapcloser? That’s crazy overloaded and makes absolutely 0 sense. In games like wow people even cried about charge of warrior having a snare on it.
    Besides that it also makes sure that the first set of jabs lands completely

    What makes a lot of people rage about Templar is their strong opener...

    Invasion also has a CC and its a gap closer.

    Look toppling charge is great, its what enables a strong burst combo(alongside with Cresent Sweep), that magplars hasnt had access to for a very long time.
    But there are plenty of overloaded skills in pretty much every classes toolkit, let us have this one :P

    Ah yes Invasion. Very nice skill.
  • Stx
    Stx
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    An absolute riot
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