There's nothing to reconsider. First of all moongrave fane is a very easy DLC dungeon, one of the easiest in the game. I'd go as far as saying it is under-tuned. The set was giving 400 recovery for your main resource and 200 for the other one. It was too strong.
People that knew about the set were crutching on it, and people that didn't...well rip because you missed out on a very strong set.
llBlack_Heartll wrote: »Who was using this over any other set though? I don’t know anyone, who ran this.
John_Falstaff wrote: »llBlack_Heartll wrote: »Who was using this over any other set though? I don’t know anyone, who ran this.
I did sometimes. First, there are pug runs where you hardly get any resources, there are 3DD runs where it complemented Symphony on tank, there are places where you're far away from healer like vSS portals so if you have troubles sustaining on your own or running the (freshly deceased) Master Architect instead of PFG, you put on Grundwulf, and so on and so forth.
llBlack_Heartll wrote: »John_Falstaff wrote: »llBlack_Heartll wrote: »Who was using this over any other set though? I don’t know anyone, who ran this.
I did sometimes. First, there are pug runs where you hardly get any resources, there are 3DD runs where it complemented Symphony on tank, there are places where you're far away from healer like vSS portals so if you have troubles sustaining on your own or running the (freshly deceased) Master Architect instead of PFG, you put on Grundwulf, and so on and so forth.
So very niche situations....
John_Falstaff wrote: »Niche != useless. Instead of having fewer choices, we best have more choices, even if many sets are situational.
John_Falstaff wrote: »llBlack_Heartll wrote: »John_Falstaff wrote: »llBlack_Heartll wrote: »Who was using this over any other set though? I don’t know anyone, who ran this.
I did sometimes. First, there are pug runs where you hardly get any resources, there are 3DD runs where it complemented Symphony on tank, there are places where you're far away from healer like vSS portals so if you have troubles sustaining on your own or running the (freshly deceased) Master Architect instead of PFG, you put on Grundwulf, and so on and so forth.
So very niche situations....
Niche != useless. Instead of having fewer choices, we best have more choices, even if many sets are situational.
Perfect example of why people say they don’t play their own game. They balance on a spreadsheet and call it a day.
Here’s Grundwulf for a Magicka DPS ( opposite max stats for a Stamina DPS)....
• LIVE: Grundwulf gives 1000 Magicka and 500 Stamina on critical hit. 5 second cooldown.
*Max* Gain: 200 Mag+100 Stam per second
• GREYMOOR: Grundwulf gives 700 Magicka and 350 Stamina on critical hit. 5 second cooldown.
*Max* Gain: 140 Mag+70 Stam per second
Those are pure gains. Not Regen (which is increased by % buffs). Meaning you’ll now gain the same or maybe even more sustain through slotting a 1-piece Mag Regen bonus instead of using Grundwulf.
It was barely a usable set. In PvE, dps use:
• Full damage set like Zaan, Slimecraw, etc
• 2x Spell Crit bonuses
• OR, occasionally, Grundwulf if sustain might hurt, effectively trading 1x Spell Crit for this set bonus.
If I missed something feel free to correct me. Going by all of this though it should become just another trash set due to these nerfs.
At least we can run the one piece on a double crit mag setup.
There's nothing to reconsider. First of all moongrave fane is a very easy DLC dungeon, one of the easiest in the game. I'd go as far as saying it is under-tuned. The set was giving 400 recovery for your main resource and 200 for the other one. It was too strong.
People that knew about the set were crutching on it, and people that didn't...well rip because you missed out on a very strong set.