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Dps with new vamp is

iaminc
iaminc
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Just seen dps tests for 121k on a sorc , 108k magDK , 104k magplar , magblade 122k and magwarden 137k.

Could you please try and break the game a little more ZoS?

Absolutely ridiculous you can have this even on pts cycle week 1 , where is this mythical balance you guys pretend to be bringing us?

[snip]

Nerf tank and heal monster sets a little more too please while your at it.

Cheers guys , Good job!

Ps , thanks for the outfit station in Davons watch , just what je community has always wanted , GG.

[edited for bashing]
Edited by ZOS_Lunar on April 22, 2020 1:14PM
  • John_Falstaff
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    Share the parses? I'm curious; people seem to be sceptical because of the cost increase vampire line brings. Seems like the situation is opposite if people parse so high with vamp.
  • idk
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    ^^^^

    Yes, please share the parses. Ranting about something without actually backing it up seems rather empty.
    Edited by idk on April 21, 2020 11:25PM
  • Lughlongarm
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    Warden came first, WTF?
  • The_Old_Goat
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    What exactly do you think PTS is even for?
  • ShadowHvo
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    If this is with blood frenzy, I highly doubt the DPS will maintain that in actual combat.
    Nighren - The Shadow Striker
    Leader of Bloodlines
    -- EU --


    Want to roleplay in elder scrolls online? Check out eso-rp.com
  • idk
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    ShadowHvo wrote: »
    If this is with blood frenzy, I highly doubt the DPS will maintain that in actual combat.

    Which is why we are asking for SS of the parses. What OP provided so far is meaningless and useless.
  • Kinnahz
    Kinnahz
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    Where'd you see these Parses?
    Xbox & PC Gamertag: KINNAHZ
    vHRC HM, vAA HM, vSO HM, vMoL HM, TTT, IR, vCR+3, GS, DB, Oax HM, Lyl & Tur HM, Yaseyla & Twelvane HM, Ryelaz/Zilyesset & Orphic HM, vDSA, Unchained, Flawless, Spirit Slayer
  • LeHarrt91
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    idk wrote: »
    ShadowHvo wrote: »
    If this is with blood frenzy, I highly doubt the DPS will maintain that in actual combat.

    Which is why we are asking for SS of the parses. What OP provided so far is meaningless and useless.

    I might be from that new Mythic Item Malacath's Band of Brutality which increases damage by 25% but you cannot crit.
    PS NA
    Have played all classes.
    Warden Main
  • Lughlongarm
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    LeHarrt91 wrote: »
    idk wrote: »
    ShadowHvo wrote: »
    If this is with blood frenzy, I highly doubt the DPS will maintain that in actual combat.

    Which is why we are asking for SS of the parses. What OP provided so far is meaningless and useless.

    I might be from that new Mythic Item Malacath's Band of Brutality which increases damage by 25% but you cannot crit.

    The hands that give 3k spell power probably better. Could be also the reason for the high numbers and not the vamp skills.
  • John_Falstaff
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    Wouldn't say it's altogether useless. More like situational. In 3DD runs you already rely a lot on self-healing and killing stuff before it kills the group. I can imagine three vamp DDs ending up a popular comp for dungeons in the future if this goes live. Hey, who cares about healers feeling unnecessary, right? ^^
  • John_Falstaff
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    LeHarrt91 wrote: »
    idk wrote: »
    ShadowHvo wrote: »
    If this is with blood frenzy, I highly doubt the DPS will maintain that in actual combat.

    Which is why we are asking for SS of the parses. What OP provided so far is meaningless and useless.

    I might be from that new Mythic Item Malacath's Band of Brutality which increases damage by 25% but you cannot crit.

    The hands that give 3k spell power probably better. Could be also the reason for the high numbers and not the vamp skills.

    Does the bonus remain out of combat? Would've explain that, probably, kill twenty small dummies, then parse.
  • Vevvev
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    Does the bonus remain out of combat? Would've explain that, probably, kill twenty small dummies, then parse.

    As long as you don't remove Thrassian Stranglers, crouch, or go invisible it sticks.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • CleymenZero
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    LeHarrt91 wrote: »
    idk wrote: »
    ShadowHvo wrote: »
    If this is with blood frenzy, I highly doubt the DPS will maintain that in actual combat.

    Which is why we are asking for SS of the parses. What OP provided so far is meaningless and useless.

    I might be from that new Mythic Item Malacath's Band of Brutality which increases damage by 25% but you cannot crit.

    70%+ of your damage comes4from crit so it is not that.
  • LeHarrt91
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    LeHarrt91 wrote: »
    idk wrote: »
    ShadowHvo wrote: »
    If this is with blood frenzy, I highly doubt the DPS will maintain that in actual combat.

    Which is why we are asking for SS of the parses. What OP provided so far is meaningless and useless.

    I might be from that new Mythic Item Malacath's Band of Brutality which increases damage by 25% but you cannot crit.

    70%+ of your damage comes4from crit so it is not that.

    Yeah i realize that now, its likely the other Mythic Hands set. But just wasnt sure how it works on a dummy unless it was Combat logs.
    PS NA
    Have played all classes.
    Warden Main
  • Red_Feather
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    I don't like topics pretending like training dummy parses are enough.
    Edited by Red_Feather on April 22, 2020 12:39AM
  • Nyteshade
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    Real combat is not standing there running DPS on a test dummy. Reality is, is full on stage 4 vampire even viable in PvP or end game trials? Are the trade off's too great as far as sustain and survivability?

    There are many more factors than test dummy numbers. I think you're being just a tad dramatic OP. It's not like someone kicked your dog.
  • John_Falstaff
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    Nyteshade wrote: »
    Real combat is not standing there running DPS on a test dummy. Reality is, is full on stage 4 vampire even viable in PvP or end game trials? Are the trade off's too great as far as sustain and survivability?

    There are many more factors than test dummy numbers. I think you're being just a tad dramatic OP. It's not like someone kicked your dog.

    I would say you're being a tad defensive, on the opposite end. DPS tests are indication of certain things too, sustain included. Incoming damage is a different thing, but there are many places where incoming damage is negligible or can be avoided (including the avoidance with damage just high enough to skip phases of higher damage). I'd still be curious to see the parses.
  • iaminc
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    jenfh01epdrd.jpeg
  • John_Falstaff
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    Hm, that spell damage, it is probably both new mythic gloves -and- vamp skill switched on. Also, where 53k max magicka came from? o.O

    P.S. Also, single-stat max magicka food, no regen. That sustain is awesome. :)
    Edited by John_Falstaff on April 22, 2020 1:03AM
  • LeHarrt91
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    Hm, that spell damage, it is probably both new mythic gloves -and- vamp skill switched on. Also, where 53k max magicka came from? o.O

    When you transform you gain 10K to all stats, im pretty sure
    Edited by LeHarrt91 on April 22, 2020 1:03AM
    PS NA
    Have played all classes.
    Warden Main
  • John_Falstaff
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    Generally, I'm not sure I'm happy with such huge benefits even at the cost of significant tradeoffs. Yes, only self-healing and 40% more damage taken is significant, but I'm pretty sure that ZOS didn't account for all situations where it can be downright broken. Some content will be trivialized by it for sure if they didn't think through how to avoid it, and we know ZOS, they don't think things through.
  • kalunte
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    i dont see many situations where you can allow yourself to take 40% more dmg from anything while maintaining enough weaving/dmg to selfsustain your healthpool, even with restoring health synergies (purify, altar, minor lifesteal).

    the risk is huge, so is the benefit regarding the gloves, as for the blood frenzy + blood for blood (which also cost health not magicka) even with a reduced cost, it is still a tough thing to handle.


    i only wonder if the thrassian's stacks lasts through death for suicide bombers in pvp.. but that's all.
    Edited by kalunte on April 22, 2020 1:20AM
  • John_Falstaff
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    kalunte wrote: »
    i dont see many situations where you can allow yourself to take 40% more dmg from anything while maintaining enough weaving/dmg to selfsustain your healthpool, even with restoring health synergies (purify, altar, minor lifesteal).

    the risk is huge, so is the benefit regarding the gloves, as for the blood frenzy + blood for blood (which also cost health not magicka) even with a reduced cost, it is still a tough thing to handle.


    i only wonder if the thrassian's stacks lasts through death for suicide bombers in pvp.. but that's all.

    Well, the bonus from gloves alone is equivalent to 31.5k max stat (without bonuses), you can invest some of that hefty bonus into health to compensate for increased damage taken - as long as you're out of one-shot zone, healing will take care of the rest. Vampire, probably harder to predict, depends on what self-healing a given class offers, but it's precisely that 'harder to predict' that is worrying.

    One thing I know for sure, if any PvE guild will start requiring being a vamp for burn strats... I'm so-o out of this game. :)
  • kalunte
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    well, those gloves arent vampire only gloves. and unless you manage a build with 100%uptime of major prot... it should be ok-ish
    Edited by kalunte on April 22, 2020 1:32AM
  • kalunte
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    actually the 100% uptime of major prot could be achieved with a veil of blade rotation like it was done in the first trial groups 5years ago...

    combine such a rotation with swallow soul, siphoning attacks, a source of minor lifesteal and this could be the golden age for magblades xD
  • Runefang
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    kalunte wrote: »
    actually the 100% uptime of major prot could be achieved with a veil of blade rotation like it was done in the first trial groups 5years ago...

    combine such a rotation with swallow soul, siphoning attacks, a source of minor lifesteal and this could be the golden age for magblades xD

    Magdens too I think, they'll self heal pretty well and have Northern Storm for major protection for the group. We might even see Inventor's Guard stacks for Major Aegis. In stacks of 3 with rotating major protection ultis you can easy have 45% damage reduction to completely cancel out a 40% damage increase. A worthwhile cost for 3k spell damage per person.

    Needless to say I think these new items / skills will get nerfed into oblivion.

    And this would be a second golden age for Magblades by the way, probably the first class to go from top to near bottom and back to top in PvE.
    Edited by Runefang on April 22, 2020 4:19AM
  • Mayrael
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    iaminc wrote: »
    jenfh01epdrd.jpeg

    That would be all when it goes to "cost increase is to big on vampires" :D
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • idk
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    iaminc wrote: »
    jenfh01epdrd.jpeg

    @iaminc

    Good SS, that is a start. From it we can see that we are not talking about the new vampire line but a whole host of new items combined. Without seeing all the buffs we can only surmise but several have pointed out some solid possibilities.

    Of course, this SS also points out why the extremely limited information in the OP is not helpful for anyone, especially Zos. It shows why feedback needs to paint an accurate picture.
  • Runefang
    Runefang
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    iaminc wrote: »
    jenfh01epdrd.jpeg

    How does the Vampire Ulti work with the bear summoned? And how do you stay in the Ulti form the entire time?

    Guessing something is broken at the moment.
  • navystylz_ESO
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    Runefang wrote: »
    iaminc wrote: »
    jenfh01epdrd.jpeg

    How does the Vampire Ulti work with the bear summoned? And how do you stay in the Ulti form the entire time?

    Guessing something is broken at the moment.

    Doing the dummy in Bastion Sanguinaris. You stay in Blood Scion form permanently in that player house.
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