I know this is not a discussion thread, but this is misleading. Maw of the Infernal is more powerful on Live. It's appx 10% weaker in terms of single target DPS on PTS.So I answer this question in reverse. The Maw of the Infernal is less powerful on Live.
Stuhns Favor. This set is completely op, specially if you pair it with dizzy swing spam. Pls...
ZOS_GinaBruno wrote: »This is the official feedback thread for the new item sets and Mythic Items. Specific feedback that the team is looking for includes the following:
- Item Sets
- Were there any sets you felt were under powered compared to current offerings in the live game?
Malacaths Band of Brutality has an interesting interaction with sorcerer healing.
It means you can no longer heal with critical surge at all.
It doesn´t have this implication on any other classes selfhealing (making it flatout not work) so i hope this is unintended and was simply overlooked?
Couldn´t you consider making it set your critical dmg value 0 instead of disabling all crits to not make it outright break an ability?
Or would you consider finally untying surge from crit (which would also be hugely beneficial for noCP) and give it sth like have a 45% chance when dealing dmg to heal for x amount.
We heard speak of a change to how damage and healing would work in future, whereby:
The above change would split roles and responsibilities better in PvP, and eliminate a lot of the OPness of certain builds where one has amazing damage and amazing healing - making them significantly more powerful than others.
- Damage would scale with spell damage and weapon damage
- Damage would not scale at all with max stat (magicka/stamina)
- Healing would scale with max stat
- Healing would not scale at all with spell damage and weapon damage.
I think you went a bit too far with your sledgehammer approach on Asylum Staff. Both should proc with every 2nd cast.
Not a fan of Bloodspawn and Grundwulf changes either.
Really liking Nerien'eth, Skoria and Maw of the Infernal changes though.
ilprecursore wrote: »What about Titanic Cleave:
Increased the stacking damage bonus of this set to 1550, up from 1500.
Increased the target cap to 24, up from 6.
With cleave morph you will be able to get a very huge shield dealing with big group like Barrier ultimate
1550*24*50% = 18k more than the sums of the sorcer and light shield
it seems to be really OP,isn’t it?
ZOS_GinaBruno wrote: »This is the official feedback thread for the new item sets and Mythic Items. Specific feedback that the team is looking for includes the following:
- Do you have any other general feedback?
We heard speak of a change to how damage and healing would work in future, whereby:
The above change would split roles and responsibilities better in PvP, and eliminate a lot of the OPness of certain builds where one has amazing damage and amazing healing - making them significantly more powerful than others.
- Damage would scale with spell damage and weapon damage
- Damage would not scale at all with max stat (magicka/stamina)
- Healing would scale with max stat
- Healing would not scale at all with spell damage and weapon damage.


Do you have any other general feedback?
Vrol’s Command – Tanking
2 – Adds 1096 Maximum Stamina
3 – Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
4 – Adds 1206 Maximum Health
5 (Perfected) – Adds 4% Healing Taken
5 – After dealing damage with a Fully-Charged Heavy Attack, apply Major Aegis to you and up to 5 nearby group members for 10 seconds, reducing damage taken from Dungeon, Trial, and Arena enemies by 15%. This effect can occur once every 28 seconds.