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After seeing the patch notes are you excited or let down?

  • Mayrael
    Mayrael
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    Im enthusiastic. This chapter is mostly positive
    One set that I use got nerfed by a lot meaning I won't slot it anymore probably but there is a lot of new options, I already have 3 new builds in that place :)
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • SirLeeMinion
    SirLeeMinion
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    Im dissapointed. This chapter mostly affects me negatively.
    I'm mixed, frankly. Overall, I'm happy I didn't pre-order and probably won't bother buying it even on the first 30% off sale. In fact, I'm so unenthused I likely won't bother testing... maybe a single run through a vet dungeon as a werewolf to see if it's less terrible.

    Pros:
    They nerfed some things a little bit instead of burning them to the ground. It shows that it is actually possible.
    The vMA perfected weapon buffs are so pointless that nobody will need to re-run vMA.
    They didn't nerf the whole game like they usually do... But then, I think they've just learned to do it one patch AFTER the expensive patch.
    The old vamp feed animation is gone.
    Looks like there are some good housing features

    Cons:
    Once again, another year has passed and my toons will be weaker than they used to be. The nerfs to tanking monster sets are just one more slap in the face, especially for those who like to solo group content.
    There's no equipment I'm really looking forward to, and some old friends got taken to the woodshed.
    I'm not into the whole "being dark and evil is cool" vibe, reusing old NPCs that should be dead forever is pathetic , and so the story and atmosphere don't resonate.

  • Suna_Ye_Sunnabe
    Suna_Ye_Sunnabe
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    Im dissapointed. This chapter mostly affects me negatively.
    I'm just so grateful to see that there was no enormous nerf hammer to class abilities, despite the rest of the trashy changes.
    Angua Anyammis Ae Sunna
  • Paganini
    Paganini
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    I'll just wait. The reduction of armor (normal sets and monster-sets) is a good step away from tank-meta. But some other changes are just....
    And, well: all this doesn't matter, if the performance-improvements fail again
  • 5cript
    5cript
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    Im dissapointed. This chapter mostly affects me negatively.
    The performance improvement section is too small for me :/.

    I am more mildy dissapointed than anything.

    I like a lot about it and some things I didn't like.
    But since combat will likely still feel mushy, sirupy, broken, I don't care much either way. positive or negative.
  • YandereGirlfriend
    YandereGirlfriend
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    Im dissapointed. This chapter mostly affects me negatively.
    Reducing armor and healing really isn't going to change the 'tank meta' very much.

    The main problem is the numerous, easily available, stacking sources of %-based mitigation and then the ease of cross-healing and purge-spamming in ball groups.

    ZOS needs to figure out how to make healing and purges NOT scale better with the size of the group that you are in. Until that happens, all of these changes are useless or even harmful to soloists and small-scalers.
  • Banana
    Banana
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    Im indifferent.This chapter does not affect me at all.
    I think I'm used to being kicked in the nuts by now. Will the performance improvements do anything this time?
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    I hate everything about how they are handling arena weapons across the board. I would rather they do nothing.
  • Paradisius
    Paradisius
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    Im enthusiastic. This chapter is mostly positive
    I love the new vampires, feels more like an optional thing you can now build around with abilities to make such a thing possible, rather than a all use case passive dump. The harrow storms are really exciting and the
  • DreadDaedroth
    DreadDaedroth
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    Im dissapointed. This chapter mostly affects me negatively.
    Every patch makes things slower for my PvE tank. Thanks Zos.
  • Kingslayer513
    Kingslayer513
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    Im enthusiastic. This chapter is mostly positive
    Sure is outrage culture in this thread. I'm actually happy there's only relatively minor changes and not the sweeping sledgehammer nerfs we've come to expect. Just remember, we could have gotten those light attack changes.

    Both vamp and werewolf updates look pretty cool. Monster set changes are a meh. The arena weapon updates I love. Don't like that I've gotta regrind them all over again but it's whatever it's an mmo.
  • Mortiis13
    Mortiis13
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    Im indifferent.This chapter does not affect me at all.
    Vampire lord Form is to bulky for me, wish it would be more slender
  • Blynjubitr
    Blynjubitr
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    Im indifferent.This chapter does not affect me at all.
    OWLTHEMAD wrote: »
    Pretty much what it says. I want there to be something quantifiable for zos to measure dissapointment against enthusiasm. Additionally, id like those who are enthused to really elaborate why so that those of us who are let down might change our minds.

    If your excited say why. If your let down say why.

    This chapter brings nothing to the table. Game will be exactly same as one patch before, maybe less block cancels and less MagDKs but still anything else will be SAME. Same lag, same gamebreaking issues. I disabled my ESO+ and i will not pay until they decide to fix lag and bugs, because i am not willing to pay for a game that doesn't even work anymore.
  • Faulgor
    Faulgor
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    Im indifferent.This chapter does not affect me at all.
    "Doesn't affect me at all" is probably the worst option.

    Noteworthy changes, good or bad, would at least keep me engaged to change my builds somehow.

    But I don't see anything outside of the new quests that could keep me around. Especially disappointed by the Antiquities system. 6 mythic items, 3 reskinned motifs, that's it? For something so convoluted?

    Maybe if testing shows werewolves are good again, but otherwise, meh.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • colossalvoids
    colossalvoids
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    Im dissapointed. This chapter mostly affects me negatively.
    Regrinding old arena for 18 chars that had like 2-3 weapons on them each with different enchantmenta and traits. With such performance and my current play time it's months and months to come.
    Deconstruction of said items plus ones banked as it's now "imperfect" which empties one 60 slot coffer from vma daggers/axes etc.
    Deconstruction of vas perfect inferno staves as they made completely useless.
    Decon of monster helmets also.
    Zero change for nightblade that was destroyed but never adressed despite empty promises.
    Non existent performance changes.

    Heavily outweighs any positives for me.

    Yay.
  • Olupajmibanan
    Olupajmibanan
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    Im dissapointed. This chapter mostly affects me negatively.
    Again PvE has to suffer from PvP nerfs.
  • YandereGirlfriend
    YandereGirlfriend
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    Im dissapointed. This chapter mostly affects me negatively.
    Sure is outrage culture in this thread. I'm actually happy there's only relatively minor changes and not the sweeping sledgehammer nerfs we've come to expect.

    You must not have been a user of the Asylum Destruction Staff, Bloodspawn, Grundwulf, Engine Guardian, Thurvokun, etc. as those sets have been thoroughly dumpstered by the combat team.

    More essentially though, nerfs are the bankruptcy of creativity, an admission of guilt by the combat team that they are simply out of ideas and unable to provide players with options that can successfully compete with established sets.
  • OlumoGarbag
    OlumoGarbag
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    Im dissapointed. This chapter mostly affects me negatively.
    All magicka classes are trash now in pvp(except pet sorc), vamp is not that rewarding and forces you to run even fewer damage than stam bc of cost increase. You still get away with running 6k weapon damage but try to sustain above 3k spelldamage now
    class representative for the working class, non-cp, bwb and Trolling
  • Yiko
    Yiko
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    Im dissapointed. This chapter mostly affects me negatively.
    I have never been more disappointed with patch notes. I went into these notes expecting the typical degradation of small scale, lowering of the skill ceiling, and raising of the skill floor.. but these patch notes took that to a profound, new level. Absolutely appalling.
  • Eifleber
    Eifleber
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    Just slightly disappointed that there are no simple long due adjustments like:
    • new tab in inventory: mark stuff as reserved (reverse of trash) so it gets in a seperate tab/bag
    • radio buttons "inventory"and "bank" when you want to deconstruct
    • able to sort gear in inventory by light - medium - heavy
    • option "random" added to dungeons queue so you can queue for both random and specific
    • extra hairstyles that already exist in the game
    • stacking transmutation stone geodes
    • option for doors in your house

    .. and so on. Small but very very useful stuff that saves a lot of time and frustration.

    Playing since dec 2019 | PC EU
  • wheem_ESO
    wheem_ESO
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    Im dissapointed. This chapter mostly affects me negatively.
    OWLTHEMAD wrote: »
    wheem_ESO wrote: »
    GetAgrippa wrote: »
    The wholesale nerf of defensive options while leaving blighted blastbones untouched will be extremely unhealthy for small scale no-cp PVP.
    Crixus8000 wrote: »
    20 % heal nerf while also nerfing defensive monster sets then buffing ganking will make pvp very boring in no cp.
    Indeed. It looks like basically all magicka builds will become glass cannons, even if they actively try to build for defense. Stamina builds may be in a little better shape due to greater ability to spam dodge rolls, but I think there's still going to be a whole lot of insta-deaths going around. And if I wanted that style of PvP I'd go play a first person shooter, not an MMO.

    Devils advocate here, but at least its a blow to the horrible tank meta. I think thats what alot of the gear changes are addressing. But again, they are buffing ganking playstyle indirectly, while not increasing the nightblades viability in literally anyother playstyle.
    There really isn't a "tank meta" in no-CP BGs. Certain builds - mostly Stamina ones - are probably able to get a bit too much survivability without giving up meaningful damage and/or mobility, but it's not like what I always hear complained about in CP-enabled Cyrodiil.

    If Stuhn's Favor goes live as-is, Dizzying Swing - which is already an incredibly powerful spammable - will result in nearly 15k penetration for 7 seconds, from just that one (single barred) set. Dizzy spam already hits stupidly high numbers in BGs on live, and it's likely to get really ridiculous when it completely guts your damage resistance for no extra effort.

    With 3x Protective Jewelry (outdated, I know), heavy helm and shoulders, 5 light armor in the other slots, and Major Resolve/Ward up, my Magicka Necromancer is around 19k physical resist. Stuhn's Favor will leave me at ~4k total resists after the first Dizzying Swing lands, and there's simply no realistic way for me to survive for 7 seconds against any halfway mediocre stamina player. Especially with healing nerfs + the potential to be major (and minor) defiled. And if I keep Vampirism...cause, you know, having an instant stun is kind of important in PvP, I'll still be eating +20% damage from Dawnbreaker, which will now be landing against bottomed-out resistances.

    I'm not a big fan of playing glass cannon specs in general, especially on classes with bad mobility, but that's probably going to be the only way to be remotely viable on Magicka builds next patch. Stack up 3 damage sets and pretend it's Elder-First-Person-Shooter-Online.
  • Elusiin
    Elusiin
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    Im enthusiastic. This chapter is mostly positive
    I'm really excited for the vampire changes, the stats and machanics all look great to me and like some interesting builds could be created.
  • Elusiin
    Elusiin
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    Im enthusiastic. This chapter is mostly positive
    Crixus8000 wrote: »
    20 % heal nerf while also nerfing defensive monster sets then buffing ganking will make pvp very boring in no cp.

    Did they buff ganking? I didn't see that, but I did see everyone is getting baseline crit resistance, kinda counter to ganking if you ask me.
  • Derra
    Derra
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    Some good some bad.

    The healing changes do make more sense with the set changes aswell.
    I´m interested to see the base impen value - as it stands it looks like impen will still be the go to trait.
    Edited by Derra on April 21, 2020 10:58AM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • AgaTheGreat
    AgaTheGreat
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    Im dissapointed. This chapter mostly affects me negatively.
    As a tank main I'm disappointed with monster set changes and also in all stamina composition I won't be able to use any monster sets that fits my playstyle, but the one that gives physical penetration. We're already forced to use certain sets, which I have zero problem with, but the choice of a monster set was always mine to do. Now that choice is removed in all stamina compositions. (hardcore end game perspective).

    I'm also disappointed with the poor change to veteran arena weapons vs normal variants. Veteran players that take time, effort and skill to achieve certain things should have better rewards.

    I can clearn normal maelstrom arena at lvl 10 in all training gear, that's how easy it is.

    Some of these changes are not fair to people who put so much work into their game.
    PS4 EU Aga_The_Grey - retired | PC EU AgaTheGreat
  • wheem_ESO
    wheem_ESO
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    Im dissapointed. This chapter mostly affects me negatively.
    Elusiin wrote: »
    Crixus8000 wrote: »
    20 % heal nerf while also nerfing defensive monster sets then buffing ganking will make pvp very boring in no cp.

    Did they buff ganking? I didn't see that, but I did see everyone is getting baseline crit resistance, kinda counter to ganking if you ask me.
    I guess I missed the bit about baseline crit resistance in the patch notes?

    ZOS is also nerfing the Impenetrable trait, multiple different defensive sets, and providing very easy access to massive amounts of armor penetration. And if you survive the opening second(s) of the gank attempt, you'll be trying to recover with healing that has been reduced from what it currently is on live.
  • Galarthor
    Galarthor
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    I am disappointed.

    1) Stamina supramacy in PvP continues into the next year.

    2) Baseline Crit Resist and the resulting move away from pure impen builds further buffs stamina builds as there are only alternative armor traits benefitting stamina builds (Well-fitted, Sturdy) but nothing comparable for magicka builds. Percentage based Cost Reduction on main defensive tools (that do not even require a bar slot) beats out any of the other traits - even a divines with a sustain mundus can't compete with that since it is barely better than the un-used Invigorating trait. And Reinforced benefits the Heavy Armor meta more than anything else.

    3) Magicka sustain issue was not addressed at all.
  • Suligost
    Suligost
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    Im indifferent.This chapter does not affect me at all.
    Okay, after a night I rethought everything and I must say I'm somewhere in the middle:
    Pros:
    • Nerf healing,
    • Nerf bash dmg,
    • Werewolf rework (never use it and its not because of his lack of that or that... just not fond of disappering skills and playstyle but now it gonna be ult of doom),
    • Nice art/styles,
    Cons:
    • Vampire has maybe only utility worth for stam, thats it but combined it with cost etc... I dont know people Im not saying its not needed but there is just not much for stam a the end,
    • Nerf of most monster sets while the only that needed it was Zaan and bloodspawn (but blood might be treated too harshly - smack turned into nokaut),
    • No changes/buffs to stamblade and stamsorc,
    • Foricng you to run vDSA once more...

    ZoS must understand that most of mitigation comes now from %dmg mitigation, not rly from stacking armor. Besides biggest issue to unkillable "tanks" are absurd heals and endless resources that allow them to keep block and heal too full. Im myself tought type but it just suits my playstyle, I like warriors that stand and fight (ofcorse die eventually, im off-tank style) and everything in this new patch/dlc support glass-cannons and further overheal (Healing is problem not taking a bit less dmg).

    Im not saying anything about Mythic sets or antique system, new sets as not everything must appeal to me. Overall Im not saying Im gonna drop the game but wont buy Greymoor at start for shure (or pre-order). There is nothing that support classes I play, style I favor etc etc etc. Trying to be honest :smile:

    PS: Or lower the price.
    Edited by Suligost on April 21, 2020 10:12AM
  • Vildebill
    Vildebill
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    Im indifferent.This chapter does not affect me at all.
    I'm pretty indifferent to the new update but hope the questing is fun at least.

    I've stopped being surprised about combat and set changes, things just flip back and forward all the time without any seemingly good reason. The things that disappoint me the most is bloodspawn and asylum staff nerfs, those are really bad.
    Edited by Vildebill on April 21, 2020 9:38AM
    EU PC
  • Teeba_Shei
    Teeba_Shei
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    Im dissapointed. This chapter mostly affects me negatively.
    Blood spawn nerfed
    Earthgore buffed wtf?
    No bombard or negate nerfs. So sick of bombard spam in pvp.
    I have to refarm arena weapons.
    No harmony nerfs.
    Healing nerfs in pvp when they should have just nerfed resolving vigor being op and radiating regen stacking so much.
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