Nerf to Bloodspawn and Engine Guardian

  • heaven13
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    Seems like they nerfed nearly every tanking monster set in some way, and a good portion of healing ones too.
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  • TheValar85
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    Blood was nerfed to harsly as well it needs to be reversed.
    GM Of The Lusty Argonian ERP
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  • katorga
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    Xvorg wrote: »
    proc dmg sets FTW... it's 2016 again, so prepare yourself to be carried by your sets

    Bingo. That brutality mythic....can't crit, but neither can procs. You trade 150% or more crit some of the time for 125% damage for all sources all of the time. Add in the 15/45% movement speed mythic and you have a nice little monster set replacement. Combine the proc meta, the swift meta, and the damage meta all into two armor pieces.

    It will definitely shake up the theorycrafting calculus.


  • rnklippel
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    WoppaBoem wrote: »
    Nerf to all good PVP monster sets, BS, EG, Troll King all increases resistances sets to make room for this :

    Malacath’s Band of Brutality – Ring
    1 – Increases your damage done by 25%. You cannot deal critical damage.
    Torc of Tonal Constancy – Necklace
    1 – While your Stamina is less than 50%, increases your Magicka Recovery by 450. While your Magicka is less than 50%, increases your Stamina Recovery by 450.

    Will be very meta and will suit my current main a lot, will have to do antiqueties, oh dear I have to role play :neutral:

    katorga wrote: »
    Bingo. That brutality mythic....can't crit, but neither can procs. You trade 150% or more crit some of the time for 125% damage for all sources all of the time. Add in the 15/45% movement speed mythic and you have a nice little monster set replacement. Combine the proc meta, the swift meta, and the damage meta all into two armor pieces.

    It will definitely shake up the theorycrafting calculus.

    Haven't they said you can only wear one piece of the mythic items at a time?

  • universal_wrath
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    Bashev wrote: »
    Dont forget the critical resistance nerf. The damage will be really high next patch.

    It won’t be so bad in cp pvp but no cp is going to be full of people getting instantly nuked because of lower mitigation and lower heals. Not sure how that’s going to play out.

    I don't mind the dmg incrase and low mitigation imo. I run glass canon anyway and I hate it when full tanks can do more dmg than I do, hopefuly this will fix it.
  • universal_wrath
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    [/quote]

    For wierd changes, increased the damage on Selenes? Overall it looks like the magicka monster sets nerfed, stamina monster sets buffed. [/quote]

    Not really, skoria got a buff and a slight nerf at same time, nierthen defineitly got bugged, and illambris is sitting there in between, by looking at the numbers it seems like a nerf. Most nerfs were targeted toward utility/support and defensive sets, any dmg set was buff, for more part.
  • katorga
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    rnklippel wrote: »
    WoppaBoem wrote: »
    Nerf to all good PVP monster sets, BS, EG, Troll King all increases resistances sets to make room for this :

    Malacath’s Band of Brutality – Ring
    1 – Increases your damage done by 25%. You cannot deal critical damage.
    Torc of Tonal Constancy – Necklace
    1 – While your Stamina is less than 50%, increases your Magicka Recovery by 450. While your Magicka is less than 50%, increases your Stamina Recovery by 450.

    Will be very meta and will suit my current main a lot, will have to do antiqueties, oh dear I have to role play :neutral:

    katorga wrote: »
    Bingo. That brutality mythic....can't crit, but neither can procs. You trade 150% or more crit some of the time for 125% damage for all sources all of the time. Add in the 15/45% movement speed mythic and you have a nice little monster set replacement. Combine the proc meta, the swift meta, and the damage meta all into two armor pieces.

    It will definitely shake up the theorycrafting calculus.

    Haven't they said you can only wear one piece of the mythic items at a time?

    Yikes. Did not know that. Then the speed one is the only one worth looking at.
  • universal_wrath
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    MaxJrFTW wrote: »
    Faulgor wrote: »
    RIP Symphony. It was nice to have a useful monster set for healers for once.

    Is that a joke? You know most of the recovery from Symphony of blades was going to waste anyways right? The new version is 100% better.

    New symphony works on everyone now, right? Does it work on self cast as well or just others. It will be lit if it does. Overall change is much better than previous version.
  • Urzigurumash
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    rnklippel wrote: »
    Haven't they said you can only wear one piece of the mythic items at a time?

    That makes much more sense. I was planning on wearing all of them, certainly the boots and all 3 jewels.
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • OtarTheMad
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    It looks like, simply put, that they nerfed healing and defensive sets and buffed offensive sets. A lot of people were asking for this tho cause of the tanky and OP healing meta in PvP.

    Bloodspawn still looks good. I'll still wear it on some characters but some other monster set do look more appealing too.

    Also I do agree that some that were nerfed were hit a tad too hard.
  • Urzigurumash
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    Stonekeeper was nerfed way too hard.

    So was Lord Warden in my opinion. At least Stonekeeper will be more functional in PvP, I guess, with the 2.5 second discharge vs the 6 second.
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • BalticBlues
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    ZOS wrote:
    Engine Guardian:
    This set now restores 550 Magicka or Stamina per tick, rather than 1204.
    Increased the healing to 1955 per tick, up from 1204.

    Stonekeeper:
    Reduced the Health, Magicka, and Stamina restored from this set to 2480, down from 5350.
    ZOS, PVE TANKS NEED the Magicka and Stamina regen in DLC dungeons and trials.
    You want to KILL PVE TANKING now just to cater a few PVP folks?
    Why don't you just cut all monster sets to 50% in PvP instead of making PVE TANKING SUCK?

    Edited by BalticBlues on April 21, 2020 4:46AM
  • Alucardo
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    katorga wrote: »
    Bloodspawn I can see simply because it is all anyone ran. EG was more niche. So who cares?
    Of course it was, because it was a really nice set. If they stopped nerfing everything else, and introduced more nicely designed sets like BS then people would use those.
  • BaiterOfZergs
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    Bashev wrote: »
    Dont forget the critical resistance nerf. The damage will be really high next patch.

    It won’t be so bad in cp pvp but no cp is going to be full of people getting instantly nuked because of lower mitigation and lower heals. Not sure how that’s going to play out.

    I don't mind the dmg incrase and low mitigation imo. I run glass canon anyway and I hate it when full tanks can do more dmg than I do, hopefuly this will fix it.

    Damage is already too high in no cp, the only thing that keeps it in check is high off healing but that’s mostly in high mmr matches and that’s if you get an off healer. The low mmr is going to be a mess.
    Zerg of House Smallscale, First of his name, wielder of Volendrung, battleground hero, Cyrodiil butcher, the swifft footed, OG of the Templars and first pvpers, defender of scrolls and baiter of zergs.
  • BaiterOfZergs
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    OtarTheMad wrote: »
    It looks like, simply put, that they nerfed healing and defensive sets and buffed offensive sets. A lot of people were asking for this tho cause of the tanky and OP healing meta in PvP.

    Bloodspawn still looks good. I'll still wear it on some characters but some other monster set do look more appealing too.

    Also I do agree that some that were nerfed were hit a tad too hard.

    The issue is this isn’t the first time they tried something like this. It’s one of those scenarios where it swings from one side of the spectrum to the next. The closest thing recently to mirror this change was scalebreaker, however it’ll be more like 1.6, as “good” as that patch was it was actually bad when you look back without all the nostalgia.

    People need defensive options, as much as I don’t like the hold block until others show up playstyle I still think certain options should be available. Also, the more they’ve tried to nerf defense the more tankier people have gotten, it’s been like that since 2016. An increase in damage also makes people build tanky as well.

    Bloodspawn now is just okay, the lack of sets is the only thing that still makes it look a little appealing.
    Zerg of House Smallscale, First of his name, wielder of Volendrung, battleground hero, Cyrodiil butcher, the swifft footed, OG of the Templars and first pvpers, defender of scrolls and baiter of zergs.
  • BaiterOfZergs
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    ZOS wrote:
    Engine Guardian:
    This set now restores 550 Magicka or Stamina per tick, rather than 1204.
    Increased the healing to 1955 per tick, up from 1204.

    Stonekeeper:
    Reduced the Health, Magicka, and Stamina restored from this set to 2480, down from 5350.
    ZOS, PVE TANKS NEED the Magicka and Stamina regen in DLC dungeons and trials.
    You want to KILL PVE TANKING now just to cater a few PVP folks?
    Why don't you just cut all monster sets to 50% in PvP instead of making PVE TANKING SUCK?

    I don’t even know why engine guardian took a nerf, no one complained about it outside of the targeting issue which will still exist.
    Zerg of House Smallscale, First of his name, wielder of Volendrung, battleground hero, Cyrodiil butcher, the swifft footed, OG of the Templars and first pvpers, defender of scrolls and baiter of zergs.
  • BaiterOfZergs
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    ecru wrote: »
    Bashev wrote: »
    Dont forget the critical resistance nerf. The damage will be really high next patch.

    It won’t be so bad in cp pvp but no cp is going to be full of people getting instantly nuked because of lower mitigation and lower heals. Not sure how that’s going to play out.

    I agree, bgs are going to be a mess with reduced healing and resists/mitigation. I run new moon and tzogvins on my stamdk now and I'm already instagibbing people in nocp.

    Exactly, I mostly play no cp. People already die quick in there, it might turn a few people away.
    Zerg of House Smallscale, First of his name, wielder of Volendrung, battleground hero, Cyrodiil butcher, the swifft footed, OG of the Templars and first pvpers, defender of scrolls and baiter of zergs.
  • technohic
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    I find it very funny that they are talking about low vs high APM turning people off yet going to a more instagib meta where no amount of free crit resist will save you. Not to mention adding a billion new sets constantly while nerfing and reworking a billion sets already there. Not to mention vampire and werewolf reworks and other balance changes. Kind of cool to have but I think it's getting a bit much when tooltips on vamp passives have to be 3 paragraphs.

    Yeah; if they can't figure out to have used the impen trait and what light attack weaving is, I don't think they are going to figure out this quarterly upheaval.
  • Mumbles_the_Tank
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    ZOS, PVE TANKS NEED the Magicka and Stamina regen in DLC dungeons and trials.
    You want to KILL PVE TANKING now just to cater a few PVP folks?
    Why don't you just cut all monster sets to 50% in PvP instead of making PVE TANKING SUCK?

    No - PvE tanking will not really notice these nerfs to the selfish sets. EG and Stonekeeper were a little too generous and if you crutched on them regularly you were not learning to sustain the fight properly. These nerfs are certainly heavy handed but will not make or break anything besides tanks who just turtle and hold block. Which is a bad habit to have anyway.

    BS is irrelevant in PvE - most overrated helm in the inventory. It’s RNG and unreliable in most PvE situations outside of a very few scenarios. Only became the target of PvP ire because 90% of helms are just plain bad - there’s never been any real problem with it, it just didn’t suck.

    The real problem for PvE tanking here - is that ZOS are, once again, removing choice, and replacing it with almost nothing. @ZOS_BrianWheeler

    There are 2 aspects of a serious tank build that allow choice currently - your jewelry traits and your monster helms. Now it will be Tremorscale or Symphony - that’s it. The other defensive sets have been downtuned into oblivion - their relative worth is slim enough on live already. Tremor is now mandatory for stam comps.

    Our 5pc sets are predetermined by others already. Head and shoulders was one of the places you had a choice to suit your playstyle and group needs as you saw fit. That is now over with the current state of Greymoor. And for what? To make room for meme Antiquities that are just lacklustre, selfish sustain options that we didn’t really need on PvE tanks anyway?

    The specific numbers are almost irrelevant compared to this sad fact - once again - less choices - no worthy new ones.
  • BaiterOfZergs
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    technohic wrote: »
    I find it very funny that they are talking about low vs high APM turning people off yet going to a more instagib meta where no amount of free crit resist will save you. Not to mention adding a billion new sets constantly while nerfing and reworking a billion sets already there. Not to mention vampire and werewolf reworks and other balance changes. Kind of cool to have but I think it's getting a bit much when tooltips on vamp passives have to be 3 paragraphs.

    Yeah; if they can't figure out to have used the impen trait and what light attack weaving is, I don't think they are going to figure out this quarterly upheaval.

    Like I was saying it’ll just be scalebreaker all over again , except with burst damage which in my opinion will be worst for players than op dots because they won’t be able to react. Good players will adjust and take advantage of it but average or bad players will have a bad day.

    Plus those players most likely will find the best tanky options and stack more like usual.
    Zerg of House Smallscale, First of his name, wielder of Volendrung, battleground hero, Cyrodiil butcher, the swifft footed, OG of the Templars and first pvpers, defender of scrolls and baiter of zergs.
  • Teeba_Shei
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    Yeah, I play no CP and you die SUPER fast in there. It still feels rather balanced this patch, but after these changes no cp might be a big RIP. It is pretty sad too considering most people are introduced to PvP in this game now through BGs. This will likely hurt player retention.
  • Soris
    Soris
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    New Patch's Resolution:
    Oh great now i can kill that one tanky player (who wiped my team) by equipping this shinny new gloves giving me 25% more damage to my pew pew build. Plus with this new boots i can run faster to catch him. Yay!

    Reality:
    That tanky player stacks more defence and equips those named items and instagibs everyone in tower farm.


    People will adapt. Nothing will be changed. Clueless players will always be farmed hard everyday. Zos' idea of catering new players by nerfing stuff and buffing other stuff and changing direction in every patch is just flat out annoying.
    Welkynd [Templar/AD/EU]
  • mav1234
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    WoppaBoem wrote: »
    Nerf to all good PVP monster sets, BS, EG, Troll King all increases resistances sets to make room for this :

    Malacath’s Band of Brutality – Ring
    1 – Increases your damage done by 25%. You cannot deal critical damage.
    Torc of Tonal Constancy – Necklace
    1 – While your Stamina is less than 50%, increases your Magicka Recovery by 450. While your Magicka is less than 50%, increases your Stamina Recovery by 450.

    Will be very meta and will suit my current main a lot, will have to do antiqueties, oh dear I have to role play :neutral:

    you can only wear one mythic.

    but Malacath's Band does look interesting for proc meta :open_mouth:
  • technohic
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    So far in build editor, I have given up 500 effective weapon damage to remain just as tanky depending on what crit resist looks like, and situationally more tanky. But then when I go all werewolf...

    It pretty much will be the same as always. People who adapt will adapt quickly. Other people will follow their lead. The ones who cry about what it is now, will be crying again. Just shifted from the Bloodspawn meta, to the Jacob vs Edward meta.
  • mav1234
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    The nerf to Bloodspawn isn't surprising. It is the strongest general monster set in pvp right now and no doubt is contributing to some aspects of how tanky individual players are (but IMO the bigger problem is tankyness of some healing species. If they reduce Bloodspawn's CD to 4s, AND combined that with an increased chance to proc, I actually think it may be a wash on the ult gen, so just a loss in armor, which I think fits their desire to reduce tankyness of some players.
  • BalticBlues
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    The real problem for PvE tanking here - is that ZOS are, once again, removing choice, and replacing it with almost nothing. @ZOS_BrianWheeler
    I just noticed that Chudan will also be nerfed -50%. This makes no sense at all, and this was'n even a tanking set. Chudan was able to free one slot - as other "free one slot" sets do. In this case to free a slot from a class resistance spell. Now when Chudans resistance will be nerfed -50% compared to a class resistance spell, THE SET WILL BECOME JUNK. [Snip]

    [Edited for bashing]
    Edited by ZOS_Volpe on April 30, 2020 3:02PM
  • JSTCH
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    Typical zos nerfing all the good things in the game. Can’t just leave stuff the way it is. Slowly killing the game instead of fixing the main problems. (PvP laaag) sickens me the way they break everything good. I’ll be canceling my subscription very soon I think. All my friends have left and I’m soon to follow I think
  • notvenousdrake
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    #revertbloodspawnnerf
  • JSTCH
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    Soris wrote: »
    New Patch's Resolution:
    Oh great now i can kill that one tanky player (who wiped my team) by equipping this shinny new gloves giving me 25% more damage to my pew pew build. Plus with this new boots i can run faster to catch him. Yay!

    Reality:
    That tanky player stacks more defence and equips those named items and instagibs everyone in tower farm.


    People will adapt. Nothing will be changed. Clueless players will always be farmed hard everyday. Zos' idea of catering new players by nerfing stuff and buffing other stuff and changing direction in every patch is just flat out annoying.
    Soris wrote: »
    New Patch's Resolution:
    Oh great now i can kill that one tanky player (who wiped my team) by equipping this shinny new gloves giving me 25% more damage to my pew pew build. Plus with this new boots i can run faster to catch him. Yay!

    Reality:
    That tanky player stacks more defence and equips those named items and instagibs everyone in tower farm.


    People will adapt. Nothing will be changed. Clueless players will always be farmed hard everyday. Zos' idea of catering new players by nerfing stuff and buffing other stuff and changing direction in every patch is just flat out annoying.

    I agree. The people who keep asking for nerfs are the bad players. Let the bad stay bad and reward the players willing to learn the game by leaving things alone. Sick of them f$&@ing with the good things in the game to suit the newer crowd and slowly killing the game for the guy who’s been around for 5 years
  • JSTCH
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    Leave bloodspawn alone. Use it as an example of how monster sets should be
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