proc dmg sets FTW... it's 2016 again, so prepare yourself to be carried by your sets
Nerf to all good PVP monster sets, BS, EG, Troll King all increases resistances sets to make room for this :
Malacath’s Band of Brutality – Ring
1 – Increases your damage done by 25%. You cannot deal critical damage.
Torc of Tonal Constancy – Necklace
1 – While your Stamina is less than 50%, increases your Magicka Recovery by 450. While your Magicka is less than 50%, increases your Stamina Recovery by 450.
Will be very meta and will suit my current main a lot, will have to do antiqueties, oh dear I have to role play
Bingo. That brutality mythic....can't crit, but neither can procs. You trade 150% or more crit some of the time for 125% damage for all sources all of the time. Add in the 15/45% movement speed mythic and you have a nice little monster set replacement. Combine the proc meta, the swift meta, and the damage meta all into two armor pieces.
It will definitely shake up the theorycrafting calculus.
BaiterOfZergs wrote: »
Nerf to all good PVP monster sets, BS, EG, Troll King all increases resistances sets to make room for this :
Malacath’s Band of Brutality – Ring
1 – Increases your damage done by 25%. You cannot deal critical damage.
Torc of Tonal Constancy – Necklace
1 – While your Stamina is less than 50%, increases your Magicka Recovery by 450. While your Magicka is less than 50%, increases your Stamina Recovery by 450.
Will be very meta and will suit my current main a lot, will have to do antiqueties, oh dear I have to role playBingo. That brutality mythic....can't crit, but neither can procs. You trade 150% or more crit some of the time for 125% damage for all sources all of the time. Add in the 15/45% movement speed mythic and you have a nice little monster set replacement. Combine the proc meta, the swift meta, and the damage meta all into two armor pieces.
It will definitely shake up the theorycrafting calculus.
Haven't they said you can only wear one piece of the mythic items at a time?
Icy_Waffles wrote: »Stonekeeper was nerfed way too hard.
ZOS, PVE TANKS NEED the Magicka and Stamina regen in DLC dungeons and trials.ZOS wrote:Engine Guardian:
This set now restores 550 Magicka or Stamina per tick, rather than 1204.
Increased the healing to 1955 per tick, up from 1204.
Stonekeeper:
Reduced the Health, Magicka, and Stamina restored from this set to 2480, down from 5350.
universal_wrath wrote: »BaiterOfZergs wrote: »
I don't mind the dmg incrase and low mitigation imo. I run glass canon anyway and I hate it when full tanks can do more dmg than I do, hopefuly this will fix it.
OtarTheMad wrote: »It looks like, simply put, that they nerfed healing and defensive sets and buffed offensive sets. A lot of people were asking for this tho cause of the tanky and OP healing meta in PvP.
Bloodspawn still looks good. I'll still wear it on some characters but some other monster set do look more appealing too.
Also I do agree that some that were nerfed were hit a tad too hard.
BalticBlues wrote: »ZOS, PVE TANKS NEED the Magicka and Stamina regen in DLC dungeons and trials.ZOS wrote:Engine Guardian:
This set now restores 550 Magicka or Stamina per tick, rather than 1204.
Increased the healing to 1955 per tick, up from 1204.
Stonekeeper:
Reduced the Health, Magicka, and Stamina restored from this set to 2480, down from 5350.
You want to KILL PVE TANKING now just to cater a few PVP folks?
Why don't you just cut all monster sets to 50% in PvP instead of making PVE TANKING SUCK?
BaiterOfZergs wrote: »
I agree, bgs are going to be a mess with reduced healing and resists/mitigation. I run new moon and tzogvins on my stamdk now and I'm already instagibbing people in nocp.
BalticBlues wrote: »ZOS, PVE TANKS NEED the Magicka and Stamina regen in DLC dungeons and trials.
You want to KILL PVE TANKING now just to cater a few PVP folks?
Why don't you just cut all monster sets to 50% in PvP instead of making PVE TANKING SUCK?
I find it very funny that they are talking about low vs high APM turning people off yet going to a more instagib meta where no amount of free crit resist will save you. Not to mention adding a billion new sets constantly while nerfing and reworking a billion sets already there. Not to mention vampire and werewolf reworks and other balance changes. Kind of cool to have but I think it's getting a bit much when tooltips on vamp passives have to be 3 paragraphs.
Yeah; if they can't figure out to have used the impen trait and what light attack weaving is, I don't think they are going to figure out this quarterly upheaval.
Nerf to all good PVP monster sets, BS, EG, Troll King all increases resistances sets to make room for this :
Malacath’s Band of Brutality – Ring
1 – Increases your damage done by 25%. You cannot deal critical damage.
Torc of Tonal Constancy – Necklace
1 – While your Stamina is less than 50%, increases your Magicka Recovery by 450. While your Magicka is less than 50%, increases your Stamina Recovery by 450.
Will be very meta and will suit my current main a lot, will have to do antiqueties, oh dear I have to role play
I just noticed that Chudan will also be nerfed -50%. This makes no sense at all, and this was'n even a tanking set. Chudan was able to free one slot - as other "free one slot" sets do. In this case to free a slot from a class resistance spell. Now when Chudans resistance will be nerfed -50% compared to a class resistance spell, THE SET WILL BECOME JUNK. [Snip]Mumbles_the_Tank wrote: »The real problem for PvE tanking here - is that ZOS are, once again, removing choice, and replacing it with almost nothing. @ZOS_BrianWheeler
New Patch's Resolution:
Oh great now i can kill that one tanky player (who wiped my team) by equipping this shinny new gloves giving me 25% more damage to my pew pew build. Plus with this new boots i can run faster to catch him. Yay!
Reality:
That tanky player stacks more defence and equips those named items and instagibs everyone in tower farm.
People will adapt. Nothing will be changed. Clueless players will always be farmed hard everyday. Zos' idea of catering new players by nerfing stuff and buffing other stuff and changing direction in every patch is just flat out annoying.
New Patch's Resolution:
Oh great now i can kill that one tanky player (who wiped my team) by equipping this shinny new gloves giving me 25% more damage to my pew pew build. Plus with this new boots i can run faster to catch him. Yay!
Reality:
That tanky player stacks more defence and equips those named items and instagibs everyone in tower farm.
People will adapt. Nothing will be changed. Clueless players will always be farmed hard everyday. Zos' idea of catering new players by nerfing stuff and buffing other stuff and changing direction in every patch is just flat out annoying.