"Would you qualify any sets from this patch as "game breaking"? If so, why?"
Stuhn’s Favor. It adds more than 15k pen when proc'd. This is over 20% of more damage, and we are talking burst damage. This set has to be toned down significantly or removed completely.
"Would you qualify any sets from this patch as "game breaking"? If so, why?"
Stuhn’s Favor. It adds more than 15k pen when proc'd. This is over 20% of more damage, and we are talking burst damage. This set has to be toned down significantly or removed completely.
"Would you qualify any sets from this patch as "game breaking"? If so, why?"
Stuhn’s Favor. It adds more than 15k pen when proc'd. This is over 20% of more damage, and we are talking burst damage. This set has to be toned down significantly or removed completely.
Combine with Malacath's Band of Brutality (mythic set) for maximum lolz.
Would you qualify any sets from this patch as "game breaking"? If so, why?
Zaan(yes I know it's not Greymoor set):
I posted many times that this set is OP, especially in PVP(also in PVE, but I didn't hear that bosses complain...).
This set will still be extremely powerful, even more than in live.
In spite of countless warnings, you buffed its uptime and increased the beam scaling bonus per each second & proc chance.
This is wrong.
You changed it but it's not a nerf. It's a buff.
This set should be as following:
Zaan:
(1 items) Adds 833 Spell Critical
(2 items) When you damage a nearby enemy with a Light or Heavy Attack, you have a 10% chance to create a beam of fire that will connect you to your enemy. The beam deals 3096 Flame Damage every 1 second to your enemy for 4 seconds. Every second, this damage increases by 30%. The beam is broken if the enemy moves 8 meters away from you. This effect can occur every 23 seconds.
*Or nerf it as you see fit, this is can't go on. It is getting ridiculous...Zaan Zaan Zaan all around LOL.
Elf Bane: This set no longer works with channeled effects or beams.
Elf Bane
2 items) Adds 1096 Maximum Magicka
(3 items) Adds 129 Spell Damage
(4 items) Adds 129 Spell Damage
(5 items) Increases the duration of your Flame Damage over Time abilities by 5 seconds.
Grothdarr
(2 items) When you deal damage, you have a 10% chance to create lava pools that swirl around you, dealing 1800 Flame Damage to all enemies within 8 meters of you every 1 second for 5 seconds. This effect can occur once every 10 seconds.
Malacaths Band of Brutality has an interesting interaction with sorcerer healing.
It means you can no longer heal with critical surge at all.
It doesn´t have this implication on any other classes selfhealing (making it flatout not work) so i hope this is unintended and was simply overlooked?
Couldn´t you consider making it set your critical dmg value 0 instead of disabling all crits to not make it outright break an ability?
Or would you consider finally untying surge from crit (which would also be hugely beneficial for noCP) and give it sth like have a 45% chance when dealing dmg to heal for x amount.
Ring of the Wild Hunt (Ring) (Requires Murkmire) - 1 – Increases your movement speed by 15% while in combat. Increases your movement speed by 45% while out of combat.
According to the lore, Wild hunts are a bosmer thing, what is a bosmer relic doing in Murkmire? If you plan to lock an artifact behind Murkmire, make it argonian themed and not bosmer themed.
Malacaths Band of Brutality has an interesting interaction with sorcerer healing.
It means you can no longer heal with critical surge at all.
It doesn´t have this implication on any other classes selfhealing (making it flatout not work) so i hope this is unintended and was simply overlooked?
Couldn´t you consider making it set your critical dmg value 0 instead of disabling all crits to not make it outright break an ability?
Or would you consider finally untying surge from crit (which would also be hugely beneficial for noCP) and give it sth like have a 45% chance when dealing dmg to heal for x amount.
It is pretty much how it should work, if you wanna pew pew for big damage, you need to slot dedicated healing skill or use the other morph of crit surge
BennyButton wrote: »There are no mythic items for healers.