Why we need new difficulty:Base game dungeons were disigned long time ago without knowledge of future gear sets and ChampPoints power. Many of expirenced cp810 players can beat base vet dungeions solo with one eye shut. ZOS can bring life to pledge routine and reward Hardcore players at the same time. Most of us really bored to kill 1.6-2mil HP bosses in 20 sec and make groups only with 4 DD or 1 tank + 3 DD
Which dungeons require new difficulty?
Only base game, because DLC dungeons already have challenging achievements and long, interesting fights.
CONCEPT: MAD GOD`S CHALLENGE
LFG interface should have checkbox: "Looking for MAD GOD`s challenge" that unlocks at CP600. Its not separate lfg pool - just priority for groupmaker.
At the entrance of every
base game VETERAN dungeon you can read SHEOGORATH SCROLL.
Every player must CONFIRM activation (yes/no dialog)
What happens?
- HP and damage of all TRASH MOBS will be buffed x3
- HP and damage of all BOSSES will be buffed x2
- Last boss fight will be HM only (HM scroll dissapears)
- New MAD GOD mechanic applies. This new mechanic can be SEASONED (and rotated). 1 season = 2 weeks.
- Beating MAD GOD dungeon gives you 1 extra pledge key (if its a current pledge). So you can get 8 keys total in 1 day (2 dlc HM + 3 base MD (left npc) + 3 base MD (right npc))
Examples of MAD GOD modifiers:
season 1 "Tankmare": 25% of random trash mobs have 100% TAUNT resistance
season 2 "Afterlife": After killing trash mobs - 15% of them will be instantly resurrected as ghosts and zombies.
season 3 "Run fools!" All players suffer from bleeding that stops when you moving.
etc
Ofc we need new achievements and good rewards from them, such as skins, pets, unique motiffs and titles.
Chat example of LFG:LF tank for vCoA-MG enabled
This is good LORE way to introduce new difficulty and challenge to life of cp810+ players.
If you liked my concept - please suggest new MAD GOD MODIFIERS for future seasons
Edited by Masty_Spy on April 19, 2020 10:44PM need more dps