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New dungeon dufficulty concept - MAD GOD`s challenge

Masty_Spy
Masty_Spy
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Why we need new difficulty:

Base game dungeons were disigned long time ago without knowledge of future gear sets and ChampPoints power. Many of expirenced cp810 players can beat base vet dungeions solo with one eye shut. ZOS can bring life to pledge routine and reward Hardcore players at the same time. Most of us really bored to kill 1.6-2mil HP bosses in 20 sec and make groups only with 4 DD or 1 tank + 3 DD

Which dungeons require new difficulty?
Only base game, because DLC dungeons already have challenging achievements and long, interesting fights.

CONCEPT: MAD GOD`S CHALLENGE

LFG interface should have checkbox: "Looking for MAD GOD`s challenge" that unlocks at CP600. Its not separate lfg pool - just priority for groupmaker.
At the entrance of every base game VETERAN dungeon you can read SHEOGORATH SCROLL.
Every player must CONFIRM activation (yes/no dialog)
What happens?
  1. HP and damage of all TRASH MOBS will be buffed x3
  2. HP and damage of all BOSSES will be buffed x2
  3. Last boss fight will be HM only (HM scroll dissapears)
  4. New MAD GOD mechanic applies. This new mechanic can be SEASONED (and rotated). 1 season = 2 weeks.
  5. Beating MAD GOD dungeon gives you 1 extra pledge key (if its a current pledge). So you can get 8 keys total in 1 day (2 dlc HM + 3 base MD (left npc) + 3 base MD (right npc))
Examples of MAD GOD modifiers:
season 1 "Tankmare": 25% of random trash mobs have 100% TAUNT resistance
season 2 "Afterlife": After killing trash mobs - 15% of them will be instantly resurrected as ghosts and zombies.
season 3 "Run fools!" All players suffer from bleeding that stops when you moving.
etc

Ofc we need new achievements and good rewards from them, such as skins, pets, unique motiffs and titles.
Chat example of LFG:
LF tank for vCoA-MG enabled

This is good LORE way to introduce new difficulty and challenge to life of cp810+ players.
If you liked my concept - please suggest new MAD GOD MODIFIERS for future seasons :)
Edited by Masty_Spy on April 19, 2020 10:44PM
need more dps
  • D0PAMINE
    D0PAMINE
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    Myself and my group have resorted to making our own challenges. We had a dps run guard on the tank while I kept the dps alive during a trio run.

    Although I wouldn't do this in a vDLC HM unless we were extremely bored but still farming things and mastered the mechanics.
  • zvavi
    zvavi
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    Tbh, as much as I would like each dungeon being revamped, it is a relatively good idea, and enjoying those dungeons will certainly feel nostalgic. But hey, I don't believe it will happen because:

    1. Not enough crowd for it.
    2. Performance is crap as it is.
  • Taleof2Cities
    Taleof2Cities
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    Masty_Spy wrote: »
    Which dungeons require new difficulty?
    Only base game, because DLC dungeons already have challenging achievements and long, interesting fights.

    Agreed, @Masty_Spy ... but your idea will take more players away from Vet DLC dungeon queue which is already sparse.

    We all know the next step in character progression for group dungeons is participating Vet DLC content.

    Rehashing regular group dungeons by adding HP to mobs and bosses doesn't help players challenge themselves to new mechanics.

    Edited by Taleof2Cities on April 19, 2020 11:45PM
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