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Sorcerers in urgent need of preemptive nerf because of healing changes.

  • Nord_Raseri
    Nord_Raseri
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    D3N7157 wrote: »
    Iluvrien wrote: »
    D3N7157 wrote: »
    Iluvrien wrote: »
    D3N7157 wrote: »
    Beardimus wrote: »
    D3N7157 wrote: »
    Anhedonie wrote: »
    Damage shields were a mistake.

    But tbh I don't think sorcs need another nerf. This is becoming a meme at this point.

    Please read though all my points again, i don't understand how can you say this with a straight face.

    Because it's true. Nerf sorc is a meme.

    And all the nerfs people cry for, what do they achieve. Look how the long list of ward changes work out lol. From glass cannons to just a bit tankier with wards down thus reducing the window.

    Sorcs are easy to take down, if you adapt. Same with any class really. Find their weakness.

    But nerf sorc requests have been endless on this forum thus are hard to take seriously.

    please try to kill a good sorcerer 1v1 on a full melee build hes just going to create gaps that you will waste
    resources on closing and spamming you from range, i know nerfs are bad but they are necessary this time

    Summary of OP: Please nerf all sorcs again because of (debatable) imbalances in PvP.

    Response to OP: I only PvE, if you want nerfs in PvP then make them apply to PvP only. If you want nerfs to my character based on pressures that don't even exist in the part of the game I play... then no. Just. No.

    How much of the mentioned toolkit you use in pve exactly? Please explain in deatail im curious now

    That isn't the question your OP is posing.

    What you are asking is which bits of that toolkit are you intending for other people to give up?

    Especially since you don't seem to be aware of which parts are actually used. Which seems odd, as you are literally asking for changes to the play style of other people.

    Im preparing a thread with nerf suggestions (defile affecting shield size, matriarch scaling from spell dmg only and hitting 1 target, streak cost increase etc...) maybe you have some helpful ideas.

    I‘m sure you consider the Effect of your nerf Proposals on stamsorcs and non-pet builds, right?

    OP had a "Nerf Sorc" thread yesterday(closed) and when everyone said no, they called us all pet sorcs. I don't really play mag toons. At all anymore. A nerf to shields won't affect me directly. But all nerfs eventually makes things worse for everyone. History repeating itself here. And anyways, *** nerf threads.
    Veit ég aðég hékk vindga meiði á nætr allar níu, geiri undaðr og gefinn Oðni, sjálfr sjálfum mér, á þeim meiði er manngi veit hvers hann af rótum rennr.
  • StormeReigns
    StormeReigns
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    Yawn, same thread as yesterday. Only difference is, trying to hide the knee jerk mentality and foaming at the mouth hate towards sorc players.

    Just need to look at their (closed) post from March 9th about NBs and their responses to who they really are.
    Edited by StormeReigns on April 19, 2020 2:30PM
  • D3N7157
    D3N7157
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    Dracane wrote: »
    D3N7157 wrote: »
    Iluvrien wrote: »
    D3N7157 wrote: »
    Iluvrien wrote: »
    D3N7157 wrote: »
    Beardimus wrote: »
    D3N7157 wrote: »
    Anhedonie wrote: »
    Damage shields were a mistake.

    But tbh I don't think sorcs need another nerf. This is becoming a meme at this point.

    Please read though all my points again, i don't understand how can you say this with a straight face.

    Because it's true. Nerf sorc is a meme.

    And all the nerfs people cry for, what do they achieve. Look how the long list of ward changes work out lol. From glass cannons to just a bit tankier with wards down thus reducing the window.

    Sorcs are easy to take down, if you adapt. Same with any class really. Find their weakness.

    But nerf sorc requests have been endless on this forum thus are hard to take seriously.

    please try to kill a good sorcerer 1v1 on a full melee build hes just going to create gaps that you will waste
    resources on closing and spamming you from range, i know nerfs are bad but they are necessary this time

    Summary of OP: Please nerf all sorcs again because of (debatable) imbalances in PvP.

    Response to OP: I only PvE, if you want nerfs in PvP then make them apply to PvP only. If you want nerfs to my character based on pressures that don't even exist in the part of the game I play... then no. Just. No.

    How much of the mentioned toolkit you use in pve exactly? Please explain in deatail im curious now

    That isn't the question your OP is posing.

    What you are asking is which bits of that toolkit are you intending for other people to give up?

    Especially since you don't seem to be aware of which parts are actually used. Which seems odd, as you are literally asking for changes to the play style of other people.

    I'm a mag sorc player myself with a rank 50 sorc at that, and to precede accusations that are gonna happen in next half an hour it was not achieved by zerging and took almost 3 years to get :)I think sorceres have it too good compared to what other classes including ones i play
    at the moment will be like soon. Still waiting for you to answer my question though...

    Im preparing a thread with nerf suggestions (defile affecting shield size, matriarch scaling from spell dmg only and hitting 1 target, streak cost increase etc...) maybe you have some helpful ideas.

    Is that so? Then why would Warden and Necromancer be meta? Tanking everyone and still insta bursting everyone? The only good thing and the only thing that sorcerer has better than other classes, is bolt escape. And only because the nerfs it received have finally been lifted a bit.

    Sorcerer has nothing good or extraordinary left. Everything is okay and fits the class well, but it is not better or even greatly competitive with what other classes have.

    Generally I feel that no class can really come close to the pay to win classes when it comes to how well thought out and rounded they are.

    You left the rest of the sentence saying that it will become not is at the moment not bolded out, just to prove your point,
    this is very low level of discussion on your part
  • Ruder
    Ruder
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    * Streak - this is the most OP skill in the entire game, Gap Creator/Closer with huge AOE Stun attached to it
    I propose the following change - for every 1 enemy stunned by streak your cost of the next streak is increasing by additional 15% ( 4 enemies + 60% to the initial 33%)

    * Ball of lighting - Gap creator / close should not have snare immunity attached, it is too strong
    My proposal is to exchange the snare immunity with:
    Reduce the potency and duration of snares by 50% for 4 seconds

    * Shieldstacking - Increase the scaling potency of the Light armor shield and the Sorcerer class shield by 20% but make them not stackable (to replace each other) this way magicka classes will have bigger shields in PvP and will not have to shieldstack in order to survive bursts.

    Edited by Ruder on April 19, 2020 2:24PM
  • D3N7157
    D3N7157
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    Yawn, same thread as yesterday. Only difference is, trying to hide the knee jerk mentality and foaming at the mouth hate towards sorc players.

    I'm literally a sorc player myself, but i think when everyone will become a sorc player is not going to be good for game health
    i understand you want to crutch to how op sorc will be compared to anything else when patch hits live server, but its for greater good
    Edited by D3N7157 on April 19, 2020 2:28PM
  • Dracane
    Dracane
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    D3N7157 wrote: »
    Dracane wrote: »
    D3N7157 wrote: »
    Iluvrien wrote: »
    D3N7157 wrote: »
    Iluvrien wrote: »
    D3N7157 wrote: »
    Beardimus wrote: »
    D3N7157 wrote: »
    Anhedonie wrote: »
    Damage shields were a mistake.

    But tbh I don't think sorcs need another nerf. This is becoming a meme at this point.

    Please read though all my points again, i don't understand how can you say this with a straight face.

    Because it's true. Nerf sorc is a meme.

    And all the nerfs people cry for, what do they achieve. Look how the long list of ward changes work out lol. From glass cannons to just a bit tankier with wards down thus reducing the window.

    Sorcs are easy to take down, if you adapt. Same with any class really. Find their weakness.

    But nerf sorc requests have been endless on this forum thus are hard to take seriously.

    please try to kill a good sorcerer 1v1 on a full melee build hes just going to create gaps that you will waste
    resources on closing and spamming you from range, i know nerfs are bad but they are necessary this time

    Summary of OP: Please nerf all sorcs again because of (debatable) imbalances in PvP.

    Response to OP: I only PvE, if you want nerfs in PvP then make them apply to PvP only. If you want nerfs to my character based on pressures that don't even exist in the part of the game I play... then no. Just. No.

    How much of the mentioned toolkit you use in pve exactly? Please explain in deatail im curious now

    That isn't the question your OP is posing.

    What you are asking is which bits of that toolkit are you intending for other people to give up?

    Especially since you don't seem to be aware of which parts are actually used. Which seems odd, as you are literally asking for changes to the play style of other people.

    I'm a mag sorc player myself with a rank 50 sorc at that, and to precede accusations that are gonna happen in next half an hour it was not achieved by zerging and took almost 3 years to get :)I think sorceres have it too good compared to what other classes including ones i play
    at the moment will be like soon. Still waiting for you to answer my question though...

    Im preparing a thread with nerf suggestions (defile affecting shield size, matriarch scaling from spell dmg only and hitting 1 target, streak cost increase etc...) maybe you have some helpful ideas.

    Is that so? Then why would Warden and Necromancer be meta? Tanking everyone and still insta bursting everyone? The only good thing and the only thing that sorcerer has better than other classes, is bolt escape. And only because the nerfs it received have finally been lifted a bit.

    Sorcerer has nothing good or extraordinary left. Everything is okay and fits the class well, but it is not better or even greatly competitive with what other classes have.

    Generally I feel that no class can really come close to the pay to win classes when it comes to how well thought out and rounded they are.

    You left the rest of the sentence saying that it will become not is at the moment not bolded out, just to prove your point,
    this is very low level of discussion on your part

    I only highlight what I want my statement to be based on. I had no intentions to deceive. I want to make clear, by highlighting, to what exactly I want to respond.

    But you avoid answering my statement dear. That is also not a new high. :)
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Lumenn
    Lumenn
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    Have we come full circle? Is it sorcerers turn again for Nerf calls again? I honestly wish this game had a different server for pvp. Forget king of the hill mentality. We've all been knocked so low it's a limbo game of how low can we get each class. (and yes, my main is a sorcerer. Stamina though, can't stand the flappy)
  • D3N7157
    D3N7157
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    Let's focus on nerf ideas that will not affect pve so much then, im open for suggestions my next thread will come
    tommorow and i will have some concrete suggestions there, this one is for discussion and sharing ideas, saying that im biased and i want sorceres nerfed is not contributing to the slightest.
  • ZOS_FalcoYamaoka
    Greetings,
    We closed this thread due to violating our rules around baiting and bashing. Please keep your posts constructive and civil. If you have any questions about the actions being taken, please take a moment to review our community rules here.
    Staff Post
  • StormeReigns
    StormeReigns
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    D3N7157 wrote: »
    Yawn, same thread as yesterday. Only difference is, trying to hide the knee jerk mentality and foaming at the mouth hate towards sorc players.

    I'm literally a sorc player myself, but i think when everyone will become a sorc player is not going to be good for game health
    i understand you want to crutch to how op sorc will be compared to anything else when patch hits live server, but its for greater good

    So. You go from, maining MAGDk zerg buster who cant handle a few people built as snipers (especially NBs) to godking Sorc player trying to nerf sorcs cause you can't handle them PvP cause of speculation....

    https://forums.elderscrollsonline.com/en/discussion/515829/about-nightblades/p1
  • D3N7157
    D3N7157
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    D3N7157 wrote: »
    Yawn, same thread as yesterday. Only difference is, trying to hide the knee jerk mentality and foaming at the mouth hate towards sorc players.

    I'm literally a sorc player myself, but i think when everyone will become a sorc player is not going to be good for game health
    i understand you want to crutch to how op sorc will be compared to anything else when patch hits live server, but its for greater good

    So. You go from, maining MAGDk zerg buster who cant handle a few people built as snipers (especially NBs) to godking Sorc player trying to nerf sorcs cause you can't handle them PvP cause of speculation....

    https://forums.elderscrollsonline.com/en/discussion/515829/about-nightblades/p1

    no idea how is this relevant to the thread of sorcerers please keep this discussion clean
  • Universe
    Universe
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    Greetings,
    We closed this thread due to violating our rules around baiting and bashing. Please keep your posts constructive and civil. If you have any questions about the actions being taken, please take a moment to review our community rules here.

    As mentioned this discussion is "closed".
    So I suggest to respect it and not comment here anymore :)
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • D3N7157
    D3N7157
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    Lumenn wrote: »
    Have we come full circle? Is it sorcerers turn again for Nerf calls again? I honestly wish this game had a different server for pvp. Forget king of the hill mentality. We've all been knocked so low it's a limbo game of how low can we get each class. (and yes, my main is a sorcerer. Stamina though, can't stand the flappy)

    Lets work together on a solution to nerf sorc in pvp while leaving pvp mostly unaffected, matriarch scaling with spell dmg only and defiles affecting shield size or cost is a good start
  • Vogtard
    Vogtard
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    Just be careful not murder stamsorcs by nerfing magsorcs..

    Shield stacking, pets, etc., sure, but don't kill Streak for stamsorcs.
  • D3N7157
    D3N7157
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    My intention isnt to nerf stamsorc they arent a problem and i think they need still need some love from zos.
    Same goes for pve, but streak is a delicate issue that will be difficult to balance out, yet its way too cheap from
    magsorc perspective unfortunately.
  • Solariken
    Solariken
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    The only nerfs Sorcs require:

    1. Blockable Streak

    2. Matriarch - reduce the health of the pet and make it unable to cast the heal if the Matriarch is stunned.
    Edited by Solariken on April 19, 2020 3:31PM
  • Joinovikova
    Joinovikova
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    Ruder wrote: »
    * Streak - this is the most OP skill in the entire game, Gap Creator/Closer with huge AOE Stun attached to it
    I propose the following change - for every 1 enemy stunned by streak your cost of the next streak is increasing by additional 15% ( 4 enemies + 60% to the initial 33%)

    * Ball of lighting - Gap creator / close should not have snare immunity attached, it is too strong
    My proposal is to exchange the snare immunity with:
    Reduce the potency and duration of snares by 50% for 4 seconds

    * Shieldstacking - Increase the scaling potency of the Light armor shield and the Sorcerer class shield by 20% but make them not stackable (to replace each other) this way magicka classes will have bigger shields in PvP and will not have to shieldstack in order to survive bursts.

    Seems i play in cyro ball and i am not happy when some sorc break our one button spaming....
  • Dracane
    Dracane
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    Solariken wrote: »
    The only nerfs Sorcs require:

    1. Blockable Streak

    2. Matriarch - reduce the health of the pet and make it unable to cast the heal if the Matriarch is stunned.

    The only nerf Sorcerer requires:

    1. Not being able to stack Annulment with Conjured Ward.
    2. Matriarch should not heal when stunned or have its healing reduced. Although since they require 2 slots, I think they should be more potent than abilities that only require one.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • D3N7157
    D3N7157
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    Solariken wrote: »
    The only nerfs Sorcs require:

    1. Blockable Streak

    2. Matriarch - reduce the health of the pet and make it unable to cast the heal if the Matriarch is stunned.

    Pet has to become non targetable same with all the proc sets, necro blasbones too but thats a material for another thread
  • Cadbury
    Cadbury
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    Universe wrote: »
    Greetings,
    We closed this thread due to violating our rules around baiting and bashing. Please keep your posts constructive and civil. If you have any questions about the actions being taken, please take a moment to review our community rules here.

    As mentioned this discussion is "closed".
    So I suggest to respect it and not comment here anymore :)

    -walks into topic-

    Hey, what did I miss?
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • TheHsN
    TheHsN
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    D3N7157 wrote: »
    Today I'd like to point out in detail why magicka sorcerer will be to go class for most FOTM players out there
    soon after the new patch with the healing changes will hit live servers. Why is that a bad thing you may ask?
    Im here to convince you sorc needs to be nerfed because it's in it current state way too strong compared to what
    all the other specs with small exception of dedicated tank builds will become.

    Let's get started:

    1-Shield stacking
    *a fully offensive build magicka sorcerer can now achieve easily 24k shields that inherit all his mitigation including CP and all that on top of already at aleat 20-24k health
    providing the given sorcerer with a healthpool worth of a dk tank in PVE. Light armor hields still provide user with substantial amount of magicka return, but lets be honest
    with the updated bonus and casttime reduction of Dark Conversion sustaining a sorcerer is not a problem, streak cost reduction improved sustain even more but ill talk about
    this issue later. Effectively you can face tank and spam shields with occastional streak against 4-5 players it gets easier if they are of melee variety.

    2-Full ranged capability
    *the only class right now (except maybe magicka templar with force pulse, but thats a stretch with how good jabs are at the moment...) that is capable of taking down targets
    from relative safety distance is sorcerer this favours the class even more now that fighting in melee range is going to become much more dramatic and unforgiving. Sorcs can just
    safely utilise their burst and group healing with the best healing skill in a game twilight matriarch healing two targers for whooping 8-10k (crits almost up to 18k if you really stack a
    ton of magicka, and that is on two targets remember, even magplar heals cant compete and sorc will be the to go healer in pvp should changes go live)

    3-A smal zoo
    *Sorcerer can easily become 5 targets instead of one without sacrificing ANYTHING and here is how:
    -sorcerer himself
    -matriarch
    -atronach
    -ball of lightning
    -engine guardian

    a steup like this is not somethingtoo odd to run at all and makes it almost impossible to hit the sorcerer, because hes going to BOL around and kite around his small zoo
    really annoying and going to be exploited to the maximum just wait and see :)

    4-Streak/ball of lightning, mobility
    One of the strongest point of sorcerer compared to healing based classes/builds streak offers uncomparable levels of mobility at a way too low cost, sustaining this skill
    has become too easy, we will see tens if not hundreds of sorcs spamming BoL creating a target absorbing projectiles (ALL projectiles not just magicka projectiles as it
    used to be in the past) and granting themselves snare immunity for 2 seconds. Hello? less overloaded skills have been nerfed into oblivion in the past). The recent cost
    decrease on this skill made sustaining it with the enormous gap distances you can create to spam Dark Conversion nothing, but simply a joke. This is going to become the
    biggest crutch in the game really quickly and honestly vision of pvp where everyone is constantly on the run in scary. Worth mentioning is that sorc armor buff offers solid
    4 seconds of major expedition should you want to kite around a rock to relive memories of the past :)

    5-Best healing in the game
    Twilight Matriarch a skill qually loved as hated by others, currently it pulls the best numbers of all burst heal skills based on offensive stats (only max magicka in this case same
    as the size of the shields i think the heal should scale of spell damage so you cant have both), it also heals two targets at the same time and gets a a copy of your hardened ward
    making it a lot harder to kill when not fighting a ton of people than the sorc brigade would like us all to believe... Has a DOT hitting every 2 seconds for substanital amount of damage
    thankfully this was nerfed to bearable levels already and most importantly you can kite around it, when fighting 1/2 other players this is really strong, set up the rest of the aforementioned
    zoo with that and you can tank a horde of zergers and if you still cant kill them just streak away who needs to die anyway.

    I'm not going to get into their offensive capabilities as this is not why people will make the switch, but constant irritation because of getting nuked with gimped heals,
    mixed with envy at the soon to be immortal compared to anything else will make FOTM players make the switch and it's not like this hasn't happened before in the past.
    Summerset patch comes to mind, and everyone abusing rune cage to the point where it got nerfed into uselessness for a year, followed by the cast time on shields fiasco
    that was a result of everyone playing sorc, then everyone complaining on forums that everyone is playing sorc, its going to happen again unless the developers act quickly now.

    I'd like to invite everyone to discuss on the topic, please refrain from personal attacks and baiting in my thread.


    Something weird happened with the formatting, sorry about that.

    You just waste your time writing these non-sense... I do not get that why people are that scared from sorcs even more that Corona Virus.... i have sorcs i kill and i die. If the players know how to kill a sorcs they kill very easily.
    Plays:
    Magicka SORC - PvE/PvP
    Stamina NB - PvE/PvP
    Magicka NB - PvE/PvP
    Magicka Templar - PvE
    Stamina Templar - PvP
    Magicka DK - PvE
    Stamina DK - PvE
  • Chilly-McFreeze
    Chilly-McFreeze
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    Ruder wrote: »
    * Streak - this is the most OP skill in the entire game, Gap Creator/Closer with huge AOE Stun attached to it
    I propose the following change - for every 1 enemy stunned by streak your cost of the next streak is increasing by additional 15% ( 4 enemies + 60% to the initial 33%)

    * Ball of lighting - Gap creator / close should not have snare immunity attached, it is too strong
    My proposal is to exchange the snare immunity with:
    Reduce the potency and duration of snares by 50% for 4 seconds

    * Shieldstacking - Increase the scaling potency of the Light armor shield and the Sorcerer class shield by 20% but make them not stackable (to replace each other) this way magicka classes will have bigger shields in PvP and will not have to shieldstack in order to survive bursts.

    I disagree. Streak stun forces you into melee range. Which is exactly where your melee build wants them. Cc cooldown is thing. If anything at all it should be „if no opponent is hit, cost inceases by...“ so fleeing has a penalty. But then again, Collateral dmg for stams is far too high.
  • Major_Lag
    Major_Lag
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    D3N7157 wrote: »
    2-Full ranged capability
    *the only class right now (except maybe magicka templar with force pulse, but thats a stretch with how good jabs are at the moment...) that is capable of taking down targets
    from relative safety distance is sorcerer (...)
    It's truly shocking, that the class with one of the best mobility toolkits in the game excels at hit-and-run type ranged combat, heavily based around kiting and optimal positioning.
    Who could have thought?
    D3N7157 wrote: »
    3-A smal zoo
    *Sorcerer can easily become 5 targets instead of one without sacrificing ANYTHING and here is how:
    -sorcerer himself
    -matriarch
    -atronach
    -ball of lightning
    -engine guardian
    Right, without sacrificing anything except the following:
    • wasting their whole ulti pool to cast the atronach, an ultimate which is completely worthless in most 1v1 situations,
    • wasting a bar slot (for the atronach ulti) which could have been instead used for Undo (for the passive) - or for another, more useful ultimate,
    • giving up the superior offensive stun from Streak to run BoL, leaving them with no decent stun to secure their burst (Rune Cage? LOL).
    D3N7157 wrote: »
    a steup like this is not somethingtoo odd to run at all and makes it almost impossible to hit the sorcerer, because hes going to BOL around and kite around his small zoo
    really annoying and going to be exploited to the maximum just wait and see :)
    A highly skilled 1vX player who's built to troll and kite around being "unkillable", yet still having just enough burst to reliably dispose of Xv1'ers - that is not something that the average player can hope to counter in any case.
    This is equally true on any class, not just Sorc - although on other classes this manifests in different ways.
    D3N7157 wrote: »
    Worth mentioning is that sorc armor buff offers solid
    4 seconds of major expedition should you want to kite around a rock to relive memories of the past :)
    Again, it's absolutely unacceptable that the (by design) most mobile class in the game has class access to the best mobility buff. :D
    Which, incidentally, other classes can also easily obtain from RAT - an exceedingly useful must-have ability on most of the magicka classes.
    D3N7157 wrote: »
    5-Best healing in the game
    Twilight Matriarch a skill qually loved as hated by others, currently it pulls the best numbers of all burst heal skills based on offensive stats (...)
    It's better than Templar BoL (heals 2nd target for 100%, instead if 33%) - which is fair enough for a heal that is only available when the matriarch is alive and which takes up 2 bar slots.
    Make it work when single barred, and then we can talk about other adjustments.
  • ku5h
    ku5h
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    D3N7157 wrote: »
    Let's focus on nerf ideas that will not affect pve so much then, im open for suggestions my next thread will come
    tommorow and i will have some concrete suggestions there, this one is for discussion and sharing ideas, saying that im biased and i want sorceres nerfed is not contributing to the slightest.

    Or don't bother since no one agrees with you that sorc need's a nerf.
    How about you look at stam Warden and Necro? No need for nerfing there?!

    Ofc you are biased when your making tread after tread wanting to nerf magicka without touching stam, in stamina dominated meta no less.

    Your tread should be named "Let's delete last viable mag class in open world".

  • VaranisArano
    VaranisArano
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    How much would your suggested change to Twilight Matriarch impact the effectiveness of its healing? I'm curious, given that its a staple skill for sorc healers in PVE.
  • Paralyse
    Paralyse
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    My main is a CP 660 magsorc non-pet build running mystic / ward build and 2x inferno staff bars.

    I don't PvP but I don't want PvE nerfs, we've already been nerfed heavily when Ward strength was cut to 40% health instead of 100%, ostensibly a PvP change that impacted performance in group PvE content by requiring more frequent ward refresh (and therefore more resources) at the cost of maintaining max uptime on DoT's/drains and castable DPS abilities. Even though the duration was increased, the net uptime was effectively lowered because of the need to recast more often.

    It would be helpful if ZOS could find a way to make PvP and PvE skills and effects more separate (in other words, something that provides, say, a 40% bonus to something in PvE is only 10% in PvP, for example.) This way, they could adjust/fix problems like shield stacking and the Matriarch heals for PvP situations while not impacting the class's performance in overland, dungeons and trials.
    Paralyse, Sanguine's Tester - Enjoying ESO since beta. Trial clears: vSS HM, Crag HM's, vRG Oax HM, vMoL DD, vKA HM, vCR+1, vAS IR, vDSR, vSE
  • D3N7157
    D3N7157
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    How much would your suggested change to Twilight Matriarch impact the effectiveness of its healing? I'm curious, given that its a staple skill for sorc healers in PVE.

    scaling can be adjusted its not like healers in pve run 50k magicka
    Edited by D3N7157 on April 19, 2020 5:20PM
  • xaraan
    xaraan
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    I know nerf sorc has become a meme at this point, but IMO the magsorc is the strongest pvp class in the game if you put the time into mastering it. (I think we hear a lot of maplar complaints simply b/c it can be strong without that ton of work to master). I wouldn't want to see them nerfed into the ground, but OP does raise some valid concerns that should be looked at and some small adjustments wouldn't be crazy.

    If we could get zos to learn that the 1-10 dial doesn't have to one 1 or 10 and can be on any number in between, we wouldn't be so afraid of what they do when they balance.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Major_Lag
    Major_Lag
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    Paralyse wrote: »
    It would be helpful if ZOS could find a way to make PvP and PvE skills and effects more separate (...)
    This way, they could adjust/fix problems like shield stacking and the Matriarch heals for PvP situations while not impacting the class's performance in overland, dungeons and trials.
    Yes.
    Unfortunately, some time ago they specifically expressed their desire to have abilities work as much as possible the same way in PvE and PvP, so that looks like a non-starter.
    xaraan wrote: »
    If we could get zos to learn that the 1-10 dial doesn't have to one 1 or 10 and can be on any number in between, we wouldn't be so afraid of what they do when they balance.
    Their "nerf" dial goes up to 11 :D


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