Chilly-McFreeze wrote: »
Because it's true. Nerf sorc is a meme.
And all the nerfs people cry for, what do they achieve. Look how the long list of ward changes work out lol. From glass cannons to just a bit tankier with wards down thus reducing the window.
Sorcs are easy to take down, if you adapt. Same with any class really. Find their weakness.
But nerf sorc requests have been endless on this forum thus are hard to take seriously.
please try to kill a good sorcerer 1v1 on a full melee build hes just going to create gaps that you will waste
resources on closing and spamming you from range, i know nerfs are bad but they are necessary this time
Summary of OP: Please nerf all sorcs again because of (debatable) imbalances in PvP.
Response to OP: I only PvE, if you want nerfs in PvP then make them apply to PvP only. If you want nerfs to my character based on pressures that don't even exist in the part of the game I play... then no. Just. No.
How much of the mentioned toolkit you use in pve exactly? Please explain in deatail im curious now
That isn't the question your OP is posing.
What you are asking is which bits of that toolkit are you intending for other people to give up?
Especially since you don't seem to be aware of which parts are actually used. Which seems odd, as you are literally asking for changes to the play style of other people.
Im preparing a thread with nerf suggestions (defile affecting shield size, matriarch scaling from spell dmg only and hitting 1 target, streak cost increase etc...) maybe you have some helpful ideas.
I‘m sure you consider the Effect of your nerf Proposals on stamsorcs and non-pet builds, right?
Because it's true. Nerf sorc is a meme.
And all the nerfs people cry for, what do they achieve. Look how the long list of ward changes work out lol. From glass cannons to just a bit tankier with wards down thus reducing the window.
Sorcs are easy to take down, if you adapt. Same with any class really. Find their weakness.
But nerf sorc requests have been endless on this forum thus are hard to take seriously.
please try to kill a good sorcerer 1v1 on a full melee build hes just going to create gaps that you will waste
resources on closing and spamming you from range, i know nerfs are bad but they are necessary this time
Summary of OP: Please nerf all sorcs again because of (debatable) imbalances in PvP.
Response to OP: I only PvE, if you want nerfs in PvP then make them apply to PvP only. If you want nerfs to my character based on pressures that don't even exist in the part of the game I play... then no. Just. No.
How much of the mentioned toolkit you use in pve exactly? Please explain in deatail im curious now
That isn't the question your OP is posing.
What you are asking is which bits of that toolkit are you intending for other people to give up?
Especially since you don't seem to be aware of which parts are actually used. Which seems odd, as you are literally asking for changes to the play style of other people.
I'm a mag sorc player myself with a rank 50 sorc at that, and to precede accusations that are gonna happen in next half an hour it was not achieved by zerging and took almost 3 years to getI think sorceres have it too good compared to what other classes including ones i play
at the moment will be like soon. Still waiting for you to answer my question though...
Im preparing a thread with nerf suggestions (defile affecting shield size, matriarch scaling from spell dmg only and hitting 1 target, streak cost increase etc...) maybe you have some helpful ideas.
Is that so? Then why would Warden and Necromancer be meta? Tanking everyone and still insta bursting everyone? The only good thing and the only thing that sorcerer has better than other classes, is bolt escape. And only because the nerfs it received have finally been lifted a bit.
Sorcerer has nothing good or extraordinary left. Everything is okay and fits the class well, but it is not better or even greatly competitive with what other classes have.
Generally I feel that no class can really come close to the pay to win classes when it comes to how well thought out and rounded they are.
StormeReigns wrote: »Yawn, same thread as yesterday. Only difference is, trying to hide the knee jerk mentality and foaming at the mouth hate towards sorc players.
Because it's true. Nerf sorc is a meme.
And all the nerfs people cry for, what do they achieve. Look how the long list of ward changes work out lol. From glass cannons to just a bit tankier with wards down thus reducing the window.
Sorcs are easy to take down, if you adapt. Same with any class really. Find their weakness.
But nerf sorc requests have been endless on this forum thus are hard to take seriously.
please try to kill a good sorcerer 1v1 on a full melee build hes just going to create gaps that you will waste
resources on closing and spamming you from range, i know nerfs are bad but they are necessary this time
Summary of OP: Please nerf all sorcs again because of (debatable) imbalances in PvP.
Response to OP: I only PvE, if you want nerfs in PvP then make them apply to PvP only. If you want nerfs to my character based on pressures that don't even exist in the part of the game I play... then no. Just. No.
How much of the mentioned toolkit you use in pve exactly? Please explain in deatail im curious now
That isn't the question your OP is posing.
What you are asking is which bits of that toolkit are you intending for other people to give up?
Especially since you don't seem to be aware of which parts are actually used. Which seems odd, as you are literally asking for changes to the play style of other people.
I'm a mag sorc player myself with a rank 50 sorc at that, and to precede accusations that are gonna happen in next half an hour it was not achieved by zerging and took almost 3 years to getI think sorceres have it too good compared to what other classes including ones i play
at the moment will be like soon. Still waiting for you to answer my question though...
Im preparing a thread with nerf suggestions (defile affecting shield size, matriarch scaling from spell dmg only and hitting 1 target, streak cost increase etc...) maybe you have some helpful ideas.
Is that so? Then why would Warden and Necromancer be meta? Tanking everyone and still insta bursting everyone? The only good thing and the only thing that sorcerer has better than other classes, is bolt escape. And only because the nerfs it received have finally been lifted a bit.
Sorcerer has nothing good or extraordinary left. Everything is okay and fits the class well, but it is not better or even greatly competitive with what other classes have.
Generally I feel that no class can really come close to the pay to win classes when it comes to how well thought out and rounded they are.
You left the rest of the sentence saying that it will become not is at the moment not bolded out, just to prove your point,
this is very low level of discussion on your part
StormeReigns wrote: »Yawn, same thread as yesterday. Only difference is, trying to hide the knee jerk mentality and foaming at the mouth hate towards sorc players.
I'm literally a sorc player myself, but i think when everyone will become a sorc player is not going to be good for game health
i understand you want to crutch to how op sorc will be compared to anything else when patch hits live server, but its for greater good
StormeReigns wrote: »StormeReigns wrote: »Yawn, same thread as yesterday. Only difference is, trying to hide the knee jerk mentality and foaming at the mouth hate towards sorc players.
I'm literally a sorc player myself, but i think when everyone will become a sorc player is not going to be good for game health
i understand you want to crutch to how op sorc will be compared to anything else when patch hits live server, but its for greater good
So. You go from, maining MAGDk zerg buster who cant handle a few people built as snipers (especially NBs) to godking Sorc player trying to nerf sorcs cause you can't handle them PvP cause of speculation....
https://forums.elderscrollsonline.com/en/discussion/515829/about-nightblades/p1
ZOS_FelipeF wrote: »Greetings,
We closed this thread due to violating our rules around baiting and bashing. Please keep your posts constructive and civil. If you have any questions about the actions being taken, please take a moment to review our community rules here.
Have we come full circle? Is it sorcerers turn again for Nerf calls again? I honestly wish this game had a different server for pvp. Forget king of the hill mentality. We've all been knocked so low it's a limbo game of how low can we get each class. (and yes, my main is a sorcerer. Stamina though, can't stand the flappy)
* Streak - this is the most OP skill in the entire game, Gap Creator/Closer with huge AOE Stun attached to it
I propose the following change - for every 1 enemy stunned by streak your cost of the next streak is increasing by additional 15% ( 4 enemies + 60% to the initial 33%)
* Ball of lighting - Gap creator / close should not have snare immunity attached, it is too strong
My proposal is to exchange the snare immunity with:
Reduce the potency and duration of snares by 50% for 4 seconds
* Shieldstacking - Increase the scaling potency of the Light armor shield and the Sorcerer class shield by 20% but make them not stackable (to replace each other) this way magicka classes will have bigger shields in PvP and will not have to shieldstack in order to survive bursts.
The only nerfs Sorcs require:
1. Blockable Streak
2. Matriarch - reduce the health of the pet and make it unable to cast the heal if the Matriarch is stunned.
ZOS_FelipeF wrote: »Greetings,
We closed this thread due to violating our rules around baiting and bashing. Please keep your posts constructive and civil. If you have any questions about the actions being taken, please take a moment to review our community rules here.
As mentioned this discussion is "closed".
So I suggest to respect it and not comment here anymore
Today I'd like to point out in detail why magicka sorcerer will be to go class for most FOTM players out there
soon after the new patch with the healing changes will hit live servers. Why is that a bad thing you may ask?
Im here to convince you sorc needs to be nerfed because it's in it current state way too strong compared to what
all the other specs with small exception of dedicated tank builds will become.
Let's get started:
1-Shield stacking
*a fully offensive build magicka sorcerer can now achieve easily 24k shields that inherit all his mitigation including CP and all that on top of already at aleat 20-24k health
providing the given sorcerer with a healthpool worth of a dk tank in PVE. Light armor hields still provide user with substantial amount of magicka return, but lets be honest
with the updated bonus and casttime reduction of Dark Conversion sustaining a sorcerer is not a problem, streak cost reduction improved sustain even more but ill talk about
this issue later. Effectively you can face tank and spam shields with occastional streak against 4-5 players it gets easier if they are of melee variety.
2-Full ranged capability
*the only class right now (except maybe magicka templar with force pulse, but thats a stretch with how good jabs are at the moment...) that is capable of taking down targets
from relative safety distance is sorcerer this favours the class even more now that fighting in melee range is going to become much more dramatic and unforgiving. Sorcs can just
safely utilise their burst and group healing with the best healing skill in a game twilight matriarch healing two targers for whooping 8-10k (crits almost up to 18k if you really stack a
ton of magicka, and that is on two targets remember, even magplar heals cant compete and sorc will be the to go healer in pvp should changes go live)
3-A smal zoo
*Sorcerer can easily become 5 targets instead of one without sacrificing ANYTHING and here is how:
-sorcerer himself
-matriarch
-atronach
-ball of lightning
-engine guardian
a steup like this is not somethingtoo odd to run at all and makes it almost impossible to hit the sorcerer, because hes going to BOL around and kite around his small zoo
really annoying and going to be exploited to the maximum just wait and see
4-Streak/ball of lightning, mobility
One of the strongest point of sorcerer compared to healing based classes/builds streak offers uncomparable levels of mobility at a way too low cost, sustaining this skill
has become too easy, we will see tens if not hundreds of sorcs spamming BoL creating a target absorbing projectiles (ALL projectiles not just magicka projectiles as it
used to be in the past) and granting themselves snare immunity for 2 seconds. Hello? less overloaded skills have been nerfed into oblivion in the past). The recent cost
decrease on this skill made sustaining it with the enormous gap distances you can create to spam Dark Conversion nothing, but simply a joke. This is going to become the
biggest crutch in the game really quickly and honestly vision of pvp where everyone is constantly on the run in scary. Worth mentioning is that sorc armor buff offers solid
4 seconds of major expedition should you want to kite around a rock to relive memories of the past
5-Best healing in the game
Twilight Matriarch a skill qually loved as hated by others, currently it pulls the best numbers of all burst heal skills based on offensive stats (only max magicka in this case same
as the size of the shields i think the heal should scale of spell damage so you cant have both), it also heals two targets at the same time and gets a a copy of your hardened ward
making it a lot harder to kill when not fighting a ton of people than the sorc brigade would like us all to believe... Has a DOT hitting every 2 seconds for substanital amount of damage
thankfully this was nerfed to bearable levels already and most importantly you can kite around it, when fighting 1/2 other players this is really strong, set up the rest of the aforementioned
zoo with that and you can tank a horde of zergers and if you still cant kill them just streak away who needs to die anyway.
I'm not going to get into their offensive capabilities as this is not why people will make the switch, but constant irritation because of getting nuked with gimped heals,
mixed with envy at the soon to be immortal compared to anything else will make FOTM players make the switch and it's not like this hasn't happened before in the past.
Summerset patch comes to mind, and everyone abusing rune cage to the point where it got nerfed into uselessness for a year, followed by the cast time on shields fiasco
that was a result of everyone playing sorc, then everyone complaining on forums that everyone is playing sorc, its going to happen again unless the developers act quickly now.
I'd like to invite everyone to discuss on the topic, please refrain from personal attacks and baiting in my thread.
Something weird happened with the formatting, sorry about that.
* Streak - this is the most OP skill in the entire game, Gap Creator/Closer with huge AOE Stun attached to it
I propose the following change - for every 1 enemy stunned by streak your cost of the next streak is increasing by additional 15% ( 4 enemies + 60% to the initial 33%)
* Ball of lighting - Gap creator / close should not have snare immunity attached, it is too strong
My proposal is to exchange the snare immunity with:
Reduce the potency and duration of snares by 50% for 4 seconds
* Shieldstacking - Increase the scaling potency of the Light armor shield and the Sorcerer class shield by 20% but make them not stackable (to replace each other) this way magicka classes will have bigger shields in PvP and will not have to shieldstack in order to survive bursts.
It's truly shocking, that the class with one of the best mobility toolkits in the game excels at hit-and-run type ranged combat, heavily based around kiting and optimal positioning.2-Full ranged capability
*the only class right now (except maybe magicka templar with force pulse, but thats a stretch with how good jabs are at the moment...) that is capable of taking down targets
from relative safety distance is sorcerer (...)
Right, without sacrificing anything except the following:3-A smal zoo
*Sorcerer can easily become 5 targets instead of one without sacrificing ANYTHING and here is how:
-sorcerer himself
-matriarch
-atronach
-ball of lightning
-engine guardian
A highly skilled 1vX player who's built to troll and kite around being "unkillable", yet still having just enough burst to reliably dispose of Xv1'ers - that is not something that the average player can hope to counter in any case.a steup like this is not somethingtoo odd to run at all and makes it almost impossible to hit the sorcerer, because hes going to BOL around and kite around his small zoo
really annoying and going to be exploited to the maximum just wait and see
Again, it's absolutely unacceptable that the (by design) most mobile class in the game has class access to the best mobility buff.Worth mentioning is that sorc armor buff offers solid
4 seconds of major expedition should you want to kite around a rock to relive memories of the past
It's better than Templar BoL (heals 2nd target for 100%, instead if 33%) - which is fair enough for a heal that is only available when the matriarch is alive and which takes up 2 bar slots.5-Best healing in the game
Twilight Matriarch a skill qually loved as hated by others, currently it pulls the best numbers of all burst heal skills based on offensive stats (...)
Let's focus on nerf ideas that will not affect pve so much then, im open for suggestions my next thread will come
tommorow and i will have some concrete suggestions there, this one is for discussion and sharing ideas, saying that im biased and i want sorceres nerfed is not contributing to the slightest.
VaranisArano wrote: »How much would your suggested change to Twilight Matriarch impact the effectiveness of its healing? I'm curious, given that its a staple skill for sorc healers in PVE.
Yes.It would be helpful if ZOS could find a way to make PvP and PvE skills and effects more separate (...)
This way, they could adjust/fix problems like shield stacking and the Matriarch heals for PvP situations while not impacting the class's performance in overland, dungeons and trials.
Their "nerf" dial goes up to 11If we could get zos to learn that the 1-10 dial doesn't have to one 1 or 10 and can be on any number in between, we wouldn't be so afraid of what they do when they balance.