And before the end game PVE'ers start raging, this is about PVP only.
It would hurt PvE pretty badly, unless the nerf is done via battlespirit only.Since most people (except ZOS themselves) realize that the problem is not the healing itself but rather the amount of cross healing available in ball groups and also CP, here is an idea.
Make cross heals susceptible to resists (also crit resist) and mitigation. This way more tanky builds will receive less heals from their allies and healers will have an incentive to build in some penetration, thus decreasing the overall power of cross heals. Something has to be thought out about damage shields in this case, but I think it can be figured out.
I am not under any illusion that ZOS will ever consider this, cause they don't even listen to more obviously right and conservative proposals, but I'd like to hear what people think about it.
And before the end game PVE'ers start raging, this is about PVP only.
And before the end game PVE'ers start raging, this is about PVP only.
TBH, I'm also not sure if it would even do much to address the tank meta.
The logical conclusion is that it would drive the tanky group healbot builds to invest more into max HP instead of mitigation - which could possibly make the problem even worse, especially since some abilities scale off of max HP (or are capped to a % of max HP, such as damage shields).
And before the end game PVE'ers start raging, this is about PVP only.
Considering Zos has everything perform in PvP as it does in PvE sans the battle spirit nerf that this comment seems to be ill-informed.
So OP's idea would, in fact, reduce the healing a tank receives in a PvE trial. That makes the idea pretty much DOA.