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An idea about cross healing in PVP
Since most people (except ZOS themselves) realize that the problem is not the healing itself but rather the amount of cross healing available in ball groups and also CP, here is an idea.
Make cross heals susceptible to resists (also crit resist) and mitigation. This way more tanky builds will receive less heals from their allies and healers will have an incentive to build in some penetration, thus decreasing the overall power of cross heals. Something has to be thought out about damage shields in this case, but I think it can be figured out.
I am not under any illusion that ZOS will ever consider this, cause they don't even listen to more obviously right and conservative proposals, but I'd like to hear what people think about it.
And before the end game PVE'ers start raging, this is about PVP only.
Edited by MusCanus on April 18, 2020 7:37PM