ESO is like a large buffet with plenty of foodstuffs to choose from, but you are just allowed to pick a few of those. And that is very different to other MMOs, you have quite a few skill lines, but just a few slots to actually make use of them. ESO is kind of pseudo-choice - looks like a lot, but doesn't let you use all what you've learnt - and a lot isn't even logical, just to mention poison on staves as an example. The game is nevertheless fun, if you don't take it too serious and can live with illogical stuff.
But let me ask a final question: Can you explain the rationale behind claiming one is playing for their own enjoyment, while complaining that doing so wrecks your own enjoyment?
It is about reasonable expectations.
If FG1 is one of the daily pledges for the day and you use the group finder tool to pug FG1 you have an absolute expectation that the people you end up grouped with are there to actually complete FG1.
If however you random queue into FG1 and start explaining to your pug group that you are a mycologist who is there to peacefully study the fungi and could you all please not antagonize the goblins so you may go about your studies your expectation should be that you are going to get a wedgie, followed by a swirly, followed by being kicked from the group.
thrashtilldeath666cub18_ESO wrote: »Yeah that example sounds like a bit of a hyperbole to me. Being a roleplayer myself, I'd never do a random dungeon to RP since that's just.. weird and ineffective? Doing a dungeon 'in character' is totally something that people do, but they do it with 4 friends and a storyline, not in randoms.
So, how many times has this actually happened to you? I know it's never happened to me, and I'd be willing to bet that there are a lot of others that would say the same thing, "Never seen it".
Can you explain the rationale behind claiming one is playing for their own enjoyment, while complaining that doing so wrecks your own enjoyment?
VocalThought wrote: »VaranisArano wrote: »VocalThought wrote: »YandereGirlfriend wrote: »There's somewhat of a broad range of latitude to be found between the mathematically proven best-in-slot and the off-meta-but-still-viable builds.
You just need to go in with your eyes open and realize that some things are simply never going to work, such as a Heavy Armor stamDPS character using Destruction Staves. But outside of just prima facie incompatible gear and skill combinations, you actually have a broad palette with which to work.
Such combinations include: very effective Bow/Bow, 2H/2H, DW/2H, stamHealer builds, and, if you lower your expectations a smidge: DW Sword/Destro magDPS and 2H Sword/Destro magDPS. And that is leaving aside sub-specializations such as Ice Mage or Bleed builds.
There really are many ways to play effectively that aren't the boring meta DW/Bow or Inferno/Inferno setups. I would suggest planning them out before using a tool such as the UESP Build Editor.
Do you feel that there are some combinations of skill loadout that should not be? I personally like to play with a particular set of skills, maybe then someone could tell me what role I should play, what gear I should focus on getting, as and what CP I should place from there. I'm not going out my way to put together something that's not meant to work. I'm trying create a character with particular abilities and would like feedback what would work best for them, not how to change them to someone else. For example, I have a Bosmer Wardan. Front Bar: Focused Aim, Draining Shot, Frozen Retreat, Shuffle, Camouflage Hunter, and Wild Guardian.Back Bar: Deep Slash, Invasion, Arctic Blast, Green Lotus, Deceptive Predator, and Healing Thicket. With these skills staying the same, what role would you say this is?
You've got Bow/1H and Shield going there, with skills set up for a Stam Warden. That looks like an interesting build for solo play.
When it comes to roles in group content.
If you added Puncture to the 1H&S bar, you'd have the taunt you need in order to play a tank. Stam Wardens can make excellent tanks because they've got the resistances and off-healing to be great at group support and very resilient.
Without Puncture or another taunt, you'll probably be looking at damage dealer. Your skills aren't very efficient for damage, so I'd recommend practicing at a training dummy to see how much DPS you do.
If you wanted to do a healer, Warden is one of the few who can actually make Stam Healer work. You'll want to pick up Vigor from PVP and some more skills from your Green Balance skill line to make it work.VocalThought wrote: »YandereGirlfriend wrote: »There's somewhat of a broad range of latitude to be found between the mathematically proven best-in-slot and the off-meta-but-still-viable builds.
You just need to go in with your eyes open and realize that some things are simply never going to work, such as a Heavy Armor stamDPS character using Destruction Staves. But outside of just prima facie incompatible gear and skill combinations, you actually have a broad palette with which to work.
Such combinations include: very effective Bow/Bow, 2H/2H, DW/2H, stamHealer builds, and, if you lower your expectations a smidge: DW Sword/Destro magDPS and 2H Sword/Destro magDPS. And that is leaving aside sub-specializations such as Ice Mage or Bleed builds.
There really are many ways to play effectively that aren't the boring meta DW/Bow or Inferno/Inferno setups. I would suggest planning them out before using a tool such as the UESP Build Editor.
Do you feel that there are some combinations of skill loadout that should not be? I personally like to play with a particular set of skills, maybe then someone could tell me what role I should play, what gear I should focus on getting, as and what CP I should place from there. I'm not going out my way to put together something that's not meant to work. I'm trying create a character with particular abilities and would like feedback what would work best for them, not how to change them to someone else. For example, I have a Bosmer Wardan. Front Bar: Focused Aim, Draining Shot, Frozen Retreat, Shuffle, Camouflage Hunter, and Wild Guardian.Back Bar: Deep Slash, Invasion, Arctic Blast, Green Lotus, Deceptive Predator, and Healing Thicket. With these skills staying the same, what role would you say this is?
That is....interesting?
That is a whole bunch of healing. Has it been necessary to have that many heals? You seem to have few attacks in your skill set. Is it just the animations you wanted to be able to do?
In short, that set up seems to be exactly what the min maxers point to when they say " building however you want will make the group carry you." You arent a damage dealer. You can self heal.....alot. You can't tank with no taunt. The closest to a role that build would be is "explorer."
So, it seems that based on the skills I have, I'm best suited to have a Tank, but I would need to add Puncture to my Back Bar, either replacing Deep Slash or Arctic Winds, then I'll be viable in group content, and more likely make my back bar my front bar, since I'm tanking.
So, how many times has this actually happened to you? I know it's never happened to me, and I'd be willing to bet that there are a lot of others that would say the same thing, "Never seen it".
Yes, it was an intentionally hyperbolic and somewhat ludicrous example meant to address a question with an obvious answer.Can you explain the rationale behind claiming one is playing for their own enjoyment, while complaining that doing so wrecks your own enjoyment?
When does someone's play choice detract from someone else's? When they aren't making a good faith effort to be reasonably competent at an in game activity they've shown up for.
And this is something we've all encountered.
Here's a position that may be somewhat shocking, but perhaps they're just bad at the game, and they are making a good faith effort, but just not doing the "right" things?
bellatrixed wrote: »thrashtilldeath666cub18_ESO wrote: »Yeah that example sounds like a bit of a hyperbole to me. Being a roleplayer myself, I'd never do a random dungeon to RP since that's just.. weird and ineffective? Doing a dungeon 'in character' is totally something that people do, but they do it with 4 friends and a storyline, not in randoms.
Right? Like I've been roleplaying online since the 90s, playing MMOs since 2007, and I have literally never seen "roleplaying" referred to as "people who are bad at the game" until the last couple months in ESO. Where is this even coming from???
RPers don't go off and force non-RPers to RP and they are perfectly capable of playing the game competitively while not RPing. Sort of like how you can PVP seriously and also have a master crafter or run vet trials while also enjoying housing.
Nothing wrong with roleplay, but do it on your own time. Either by yourself or with people who also specifically want to roleplay.
Otherwise for group content spec for an appropriate level of efficiency.
VocalThought wrote: »YandereGirlfriend wrote: »There's somewhat of a broad range of latitude to be found between the mathematically proven best-in-slot and the off-meta-but-still-viable builds.
You just need to go in with your eyes open and realize that some things are simply never going to work, such as a Heavy Armor stamDPS character using Destruction Staves. But outside of just prima facie incompatible gear and skill combinations, you actually have a broad palette with which to work.
Such combinations include: very effective Bow/Bow, 2H/2H, DW/2H, stamHealer builds, and, if you lower your expectations a smidge: DW Sword/Destro magDPS and 2H Sword/Destro magDPS. And that is leaving aside sub-specializations such as Ice Mage or Bleed builds.
There really are many ways to play effectively that aren't the boring meta DW/Bow or Inferno/Inferno setups. I would suggest planning them out before using a tool such as the UESP Build Editor.
Do you feel that there are some combinations of skill loadout that should not be? I personally like to play with a particular set of skills, maybe then someone could tell me what role I should play, what gear I should focus on getting, as and what CP I should place from there. I'm not going out my way to put together something that's not meant to work. I'm trying create a character with particular abilities and would like feedback what would work best for them, not how to change them to someone else. For example, I have a Bosmer Wardan. Front Bar: Focused Aim, Draining Shot, Frozen Retreat, Shuffle, Camouflage Hunter, and Wild Guardian.Back Bar: Deep Slash, Invasion, Arctic Blast, Green Lotus, Deceptive Predator, and Healing Thicket. With these skills staying the same, what role would you say this is?
VocalThought wrote: »With as many skills in this game, do you feel like it's good enough that you could use any array of skills it be enjoyable or is there very few combinations of skills with some skills simply not seeing the light of day?
You're basically saying if you want to play group content, you need to study builds online.
But there's also timed competitive PvE content and PvP and that's a different matter. Every little bit helps and your being a non-optimal race really could mean the difference between victory or defeat.
As for "you suck at holding aggro", nine times out of ten it's because the person complaining is using an ice staff with tri-focus or something equally stupid. Aggro in this game is not that complicated. Especially in four-man dungeons.
I'm not trying to say that you shouldn't consider any complaints, so I hope that's not how I came off. I'm talking about how some people in MMOs seem to get so focused on the meta that they'll complain if you use anything else. When it's a legitimate complaint like "you aren't doing enough damage/healing" or "you suck at holding aggro", I'll usually listen.
I think when people refer to RP for builds they actually mean personal character rp.bellatrixed wrote: »Roleplaying has literally nothing to do with using an ineffective build and I don't understand why that word is being used to refer to "bad builds" lately.
newtinmpls wrote: »As for "you suck at holding aggro", nine times out of ten it's because the person complaining is using an ice staff with tri-focus or something equally stupid. Aggro in this game is not that complicated. Especially in four-man dungeons.
I game regularly with a group of four. We have all taken turns at being all of the roles, and every single one of us has had multiple moments when, as tank, we were doing "all the right things" and wham - the boss went rogue.
Stuff happens.
newtinmpls wrote: »As for "you suck at holding aggro", nine times out of ten it's because the person complaining is using an ice staff with tri-focus or something equally stupid. Aggro in this game is not that complicated. Especially in four-man dungeons.
I game regularly with a group of four. We have all taken turns at being all of the roles, and every single one of us has had multiple moments when, as tank, we were doing "all the right things" and wham - the boss went rogue.
Stuff happens.
.