Of course there will always be those people that complain if you don't completely copy-paste the meta, even if your build works just as well.
newtinmpls wrote: »Of course there will always be those people that complain if you don't completely copy-paste the meta, even if your build works just as well.
Here is the thing; there are plenty of people (me included) that at one time or another have been in group play, and thought "things are going well" and totally not realized they were being carried.
IF your build does what your part of "pulling your weight" in the group/trial or whatever NEEDs, well then you are fine.
If you get complaints, it's worth considering them. Doesn't mean they are always right - but when multiple someones are testy because you aren't pulling your weight, it's worth a look.
newtinmpls wrote: »Of course there will always be those people that complain if you don't completely copy-paste the meta, even if your build works just as well.
Here is the thing; there are plenty of people (me included) that at one time or another have been in group play, and thought "things are going well" and totally not realized they were being carried.
IF your build does what your part of "pulling your weight" in the group/trial or whatever NEEDs, well then you are fine.
If you get complaints, it's worth considering them. Doesn't mean they are always right - but when multiple someones are testy because you aren't pulling your weight, it's worth a look.
I'm not trying to say that you shouldn't consider any complaints, so I hope that's not how I came off. I'm talking about how some people in MMOs seem to get so focused on the meta that they'll complain if you use anything else. When it's a legitimate complaint like "you aren't doing enough damage/healing" or "you suck at holding aggro", I'll usually listen.
It is fine to do rp-builds on overland, otherwise it is way too easy and gets boring.
On group play it is completely different story unless it is specifically made group for rp.
Forcing others to have inconvinience because of your preferences is in general just a *** move.
In my opinion everyone should do effort to not be burden on group, I actually like if it is bit competive where everyone tries to be better than other.
Pausing on lore-parts and waiting/watching rp-skits is fine for first time but group content is not meant to be single-time events where problems rise. Unless you have brain of goldfish it becomes very dull and boring to just wait without any stimulus and for most they don't want more of dull moments since games are their escape from boring reality.
In short doing not optimizes builds and inefficient style of playing in group content is just extremely rude and selfish since at that point you are only caring about your own enjoyment. Which is not something that should be acceptable behavior even if current media and society has promoted such style of life.
Premade groups is absolutely the answer but form of group play was not discussed and most often default is random assorted group via tool.robertthebard wrote: »text
YandereGirlfriend wrote: »There's somewhat of a broad range of latitude to be found between the mathematically proven best-in-slot and the off-meta-but-still-viable builds.
You just need to go in with your eyes open and realize that some things are simply never going to work, such as a Heavy Armor stamDPS character using Destruction Staves. But outside of just prima facie incompatible gear and skill combinations, you actually have a broad palette with which to work.
Such combinations include: very effective Bow/Bow, 2H/2H, DW/2H, stamHealer builds, and, if you lower your expectations a smidge: DW Sword/Destro magDPS and 2H Sword/Destro magDPS. And that is leaving aside sub-specializations such as Ice Mage or Bleed builds.
There really are many ways to play effectively that aren't the boring meta DW/Bow or Inferno/Inferno setups. I would suggest planning them out before using a tool such as the UESP Build Editor.
Nothing wrong with roleplay, but do it on your own time. Either by yourself or with people who also specifically want to roleplay.
Otherwise for group content spec for an appropriate level of efficiency.
starlizard70ub17_ESO wrote: »Nothing wrong with roleplay, but do it on your own time. Either by yourself or with people who also specifically want to roleplay.
Otherwise for group content spec for an appropriate level of efficiency.
I agree with the idea of building for group content and leave roleplaying builds for roleplaying. And from what I've seen, most roleplayers are in a roleplaying guild and do their roleplaying within the guild. While I don't RP myself, I've seen other groups do their RP "plays" and they're pretty entertaining.
VocalThought wrote: »YandereGirlfriend wrote: »There's somewhat of a broad range of latitude to be found between the mathematically proven best-in-slot and the off-meta-but-still-viable builds.
You just need to go in with your eyes open and realize that some things are simply never going to work, such as a Heavy Armor stamDPS character using Destruction Staves. But outside of just prima facie incompatible gear and skill combinations, you actually have a broad palette with which to work.
Such combinations include: very effective Bow/Bow, 2H/2H, DW/2H, stamHealer builds, and, if you lower your expectations a smidge: DW Sword/Destro magDPS and 2H Sword/Destro magDPS. And that is leaving aside sub-specializations such as Ice Mage or Bleed builds.
There really are many ways to play effectively that aren't the boring meta DW/Bow or Inferno/Inferno setups. I would suggest planning them out before using a tool such as the UESP Build Editor.
Do you feel that there are some combinations of skill loadout that should not be? I personally like to play with a particular set of skills, maybe then someone could tell me what role I should play, what gear I should focus on getting, as and what CP I should place from there. I'm not going out my way to put together something that's not meant to work. I'm trying create a character with particular abilities and would like feedback what would work best for them, not how to change them to someone else. For example, I have a Bosmer Wardan. Front Bar: Focused Aim, Draining Shot, Frozen Retreat, Shuffle, Camouflage Hunter, and Wild Guardian.Back Bar: Deep Slash, Invasion, Arctic Blast, Green Lotus, Deceptive Predator, and Healing Thicket. With these skills staying the same, what role would you say this is?
VocalThought wrote: »YandereGirlfriend wrote: »There's somewhat of a broad range of latitude to be found between the mathematically proven best-in-slot and the off-meta-but-still-viable builds.
You just need to go in with your eyes open and realize that some things are simply never going to work, such as a Heavy Armor stamDPS character using Destruction Staves. But outside of just prima facie incompatible gear and skill combinations, you actually have a broad palette with which to work.
Such combinations include: very effective Bow/Bow, 2H/2H, DW/2H, stamHealer builds, and, if you lower your expectations a smidge: DW Sword/Destro magDPS and 2H Sword/Destro magDPS. And that is leaving aside sub-specializations such as Ice Mage or Bleed builds.
There really are many ways to play effectively that aren't the boring meta DW/Bow or Inferno/Inferno setups. I would suggest planning them out before using a tool such as the UESP Build Editor.
Do you feel that there are some combinations of skill loadout that should not be? I personally like to play with a particular set of skills, maybe then someone could tell me what role I should play, what gear I should focus on getting, as and what CP I should place from there. I'm not going out my way to put together something that's not meant to work. I'm trying create a character with particular abilities and would like feedback what would work best for them, not how to change them to someone else. For example, I have a Bosmer Wardan. Front Bar: Focused Aim, Draining Shot, Frozen Retreat, Shuffle, Camouflage Hunter, and Wild Guardian.Back Bar: Deep Slash, Invasion, Arctic Blast, Green Lotus, Deceptive Predator, and Healing Thicket. With these skills staying the same, what role would you say this is?
Premade groups is absolutely the answer but form of group play was not discussed and most often default is random assorted group via tool.robertthebard wrote: »text
Story/rp groups are completely fine and I endorse them as long it does not involve automated tools to searching for others.
What is definition of fun and enjoyment is hard to set in stone and just and general view. ESO has tons of stuff that are not necessary fun (dailies, writs, pledges) but doing them enables you to do more fun content.
It is impossible on any activity to have 100% fun always, it is just how things are.
For example I like driving but I sure as hell don't like driving on cities, traffic or monotonous boring highways.
It is same in games. I love doom but I can not say 100% of every part is absolutely most enjoyable.
Doing what you want on group/pug would be equilvalent of back when you were play arcade, you went around and kicked ass of someone who was already playing so you could play. Ignoring proper social conduct to only care and maximize your own enjoyment.
VocalThought wrote: »YandereGirlfriend wrote: »There's somewhat of a broad range of latitude to be found between the mathematically proven best-in-slot and the off-meta-but-still-viable builds.
You just need to go in with your eyes open and realize that some things are simply never going to work, such as a Heavy Armor stamDPS character using Destruction Staves. But outside of just prima facie incompatible gear and skill combinations, you actually have a broad palette with which to work.
Such combinations include: very effective Bow/Bow, 2H/2H, DW/2H, stamHealer builds, and, if you lower your expectations a smidge: DW Sword/Destro magDPS and 2H Sword/Destro magDPS. And that is leaving aside sub-specializations such as Ice Mage or Bleed builds.
There really are many ways to play effectively that aren't the boring meta DW/Bow or Inferno/Inferno setups. I would suggest planning them out before using a tool such as the UESP Build Editor.
Do you feel that there are some combinations of skill loadout that should not be? I personally like to play with a particular set of skills, maybe then someone could tell me what role I should play, what gear I should focus on getting, as and what CP I should place from there. I'm not going out my way to put together something that's not meant to work. I'm trying create a character with particular abilities and would like feedback what would work best for them, not how to change them to someone else. For example, I have a Bosmer Wardan. Front Bar: Focused Aim, Draining Shot, Frozen Retreat, Shuffle, Camouflage Hunter, and Wild Guardian.Back Bar: Deep Slash, Invasion, Arctic Blast, Green Lotus, Deceptive Predator, and Healing Thicket. With these skills staying the same, what role would you say this is?
VaranisArano wrote: »VocalThought wrote: »YandereGirlfriend wrote: »There's somewhat of a broad range of latitude to be found between the mathematically proven best-in-slot and the off-meta-but-still-viable builds.
You just need to go in with your eyes open and realize that some things are simply never going to work, such as a Heavy Armor stamDPS character using Destruction Staves. But outside of just prima facie incompatible gear and skill combinations, you actually have a broad palette with which to work.
Such combinations include: very effective Bow/Bow, 2H/2H, DW/2H, stamHealer builds, and, if you lower your expectations a smidge: DW Sword/Destro magDPS and 2H Sword/Destro magDPS. And that is leaving aside sub-specializations such as Ice Mage or Bleed builds.
There really are many ways to play effectively that aren't the boring meta DW/Bow or Inferno/Inferno setups. I would suggest planning them out before using a tool such as the UESP Build Editor.
Do you feel that there are some combinations of skill loadout that should not be? I personally like to play with a particular set of skills, maybe then someone could tell me what role I should play, what gear I should focus on getting, as and what CP I should place from there. I'm not going out my way to put together something that's not meant to work. I'm trying create a character with particular abilities and would like feedback what would work best for them, not how to change them to someone else. For example, I have a Bosmer Wardan. Front Bar: Focused Aim, Draining Shot, Frozen Retreat, Shuffle, Camouflage Hunter, and Wild Guardian.Back Bar: Deep Slash, Invasion, Arctic Blast, Green Lotus, Deceptive Predator, and Healing Thicket. With these skills staying the same, what role would you say this is?
You've got Bow/1H and Shield going there, with skills set up for a Stam Warden. That looks like an interesting build for solo play.
When it comes to roles in group content.
If you added Puncture to the 1H&S bar, you'd have the taunt you need in order to play a tank. Stam Wardens can make excellent tanks because they've got the resistances and off-healing to be great at group support and very resilient.
Without Puncture or another taunt, you'll probably be looking at damage dealer. Your skills aren't very efficient for damage, so I'd recommend practicing at a training dummy to see how much DPS you do.
If you wanted to do a healer, Warden is one of the few who can actually make Stam Healer work. You'll want to pick up Vigor from PVP and some more skills from your Green Balance skill line to make it work.
VocalThought wrote: »YandereGirlfriend wrote: »There's somewhat of a broad range of latitude to be found between the mathematically proven best-in-slot and the off-meta-but-still-viable builds.
You just need to go in with your eyes open and realize that some things are simply never going to work, such as a Heavy Armor stamDPS character using Destruction Staves. But outside of just prima facie incompatible gear and skill combinations, you actually have a broad palette with which to work.
Such combinations include: very effective Bow/Bow, 2H/2H, DW/2H, stamHealer builds, and, if you lower your expectations a smidge: DW Sword/Destro magDPS and 2H Sword/Destro magDPS. And that is leaving aside sub-specializations such as Ice Mage or Bleed builds.
There really are many ways to play effectively that aren't the boring meta DW/Bow or Inferno/Inferno setups. I would suggest planning them out before using a tool such as the UESP Build Editor.
Do you feel that there are some combinations of skill loadout that should not be? I personally like to play with a particular set of skills, maybe then someone could tell me what role I should play, what gear I should focus on getting, as and what CP I should place from there. I'm not going out my way to put together something that's not meant to work. I'm trying create a character with particular abilities and would like feedback what would work best for them, not how to change them to someone else. For example, I have a Bosmer Wardan. Front Bar: Focused Aim, Draining Shot, Frozen Retreat, Shuffle, Camouflage Hunter, and Wild Guardian.Back Bar: Deep Slash, Invasion, Arctic Blast, Green Lotus, Deceptive Predator, and Healing Thicket. With these skills staying the same, what role would you say this is?
That is....interesting?
That is a whole bunch of healing. Has it been necessary to have that many heals? You seem to have few attacks in your skill set. Is it just the animations you wanted to be able to do?
In short, that set up seems to be exactly what the min maxers point to when they say " building however you want will make the group carry you." You arent a damage dealer. You can self heal.....alot. You can't tank with no taunt. The closest to a role that build would be is "explorer."
VocalThought wrote: »YandereGirlfriend wrote: »There's somewhat of a broad range of latitude to be found between the mathematically proven best-in-slot and the off-meta-but-still-viable builds.
You just need to go in with your eyes open and realize that some things are simply never going to work, such as a Heavy Armor stamDPS character using Destruction Staves. But outside of just prima facie incompatible gear and skill combinations, you actually have a broad palette with which to work.
Such combinations include: very effective Bow/Bow, 2H/2H, DW/2H, stamHealer builds, and, if you lower your expectations a smidge: DW Sword/Destro magDPS and 2H Sword/Destro magDPS. And that is leaving aside sub-specializations such as Ice Mage or Bleed builds.
There really are many ways to play effectively that aren't the boring meta DW/Bow or Inferno/Inferno setups. I would suggest planning them out before using a tool such as the UESP Build Editor.
Do you feel that there are some combinations of skill loadout that should not be? I personally like to play with a particular set of skills, maybe then someone could tell me what role I should play, what gear I should focus on getting, as and what CP I should place from there. I'm not going out my way to put together something that's not meant to work. I'm trying create a character with particular abilities and would like feedback what would work best for them, not how to change them to someone else. For example, I have a Bosmer Wardan. Front Bar: Focused Aim, Draining Shot, Frozen Retreat, Shuffle, Camouflage Hunter, and Wild Guardian.Back Bar: Deep Slash, Invasion, Arctic Blast, Green Lotus, Deceptive Predator, and Healing Thicket. With these skills staying the same, what role would you say this is?
That is....interesting?
That is a whole bunch of healing. Has it been necessary to have that many heals? You seem to have few attacks in your skill set. Is it just the animations you wanted to be able to do?
In short, that set up seems to be exactly what the min maxers point to when they say " building however you want will make the group carry you." You arent a damage dealer. You can self heal.....alot. You can't tank with no taunt. The closest to a role that build would be is "explorer."
But let me ask a final question: Can you explain the rationale behind claiming one is playing for their own enjoyment, while complaining that doing so wrecks your own enjoyment?