SacredEarth wrote: »SacredEarth wrote: »I tried a build inspired by this a while ago.
It was very funny to pug-tank dungeons by just standing there, taunting once in a while. I remember a CoA II (normal) run with two DD at low CP and a 'healer' below lvl 30 who got constantly one- or twoshotted. The daedroth boss was a bit messy since one of the DDs got locked out of the room. The pressure got so high I had to actively heal myself while light-attacking everything to death.
PvP (no CP) was a different story. Already two decent players were enough to burst me down since the health recovery ticks are to far apart. That is underwhelming for a build that gives up everything for survivability. It would be a different story in a group with incoming heals and pressure on your opponents.
All in all, it was fun to try it out.
Edit: Weapon glyph of hardening should fit the build quite well in Murkmire.
Have you tried this out much since then?
To be honest, it's probably a L2P moment. No one can burst down this build if followed correctly.
That is entirely possible, since I PvPed only a few hours with this build. With burst; I also didn't mean 100 to 0 in two global cooldowns, it was more in like 15-30 sec by 2+ attackers if I remember correctly. I was not able to heal up again. As I said, it was fun to try out but not really my cup of tea.
Well, I am going to try it out.
You should do that.
Also, as an easy way to get a bit more survivability on your current built (like training wheels, it's not really optimal) you can try 3 x protective on jewellery, and slot Temporal Guard frontbar (constant Minor Protection) and Light's Champion backbar (very strong heal and Major Protection when you need it).
High crit resist is a must in CP PvP. It's not that important but still very helpful in no CP.
HaakkaPaalle wrote: »Would you still suggest Nord as the Race? i know they have added ultimate regen and increased resistances. But how well would an Argonian work with their potion passives or Khajit as the only race to still have Health recovery?
BigPoppaSwan wrote: »Tried this build again on the new patch and cannot stay alive no matter what I do. Only tried in CP situations but it's like it's missing something
BigPoppaSwan wrote: »Tried this build again on the new patch and cannot stay alive no matter what I do. Only tried in CP situations but it's like it's missing something
The build is missing nothing. It's probably the way it's being played is missing something.
Sandnessen wrote: »@TheValkyn Do you still find this setup for the build relevant, after the latest patches?
GoodFella146 wrote: »
adirondack wrote: »I put this together cause I was bored and have to say it’s a lot of fun against a smaller group, like less than 5 opponents.
When I face a Zerg with this the damage output overwhelms the health recovery and I get rolled.
Am I missing something or just bad at playing this setup?
It’s still a really great setup and thank you for sharing.
Seraphayel wrote: »This looks like a lot of fun and I just wanted to start a Sorcerer so... here I come. Thank you!
And it was much easier to deal with before they nerfed defiles and pre elsweyr dots into oblivion. Now it's just stuff like this everywhere, but twenty of them so they do any damage.
Spearpoint wrote: »I used to run this on my first sorc, due to this guide, and it was extremely fun, indeed
Are there many things you would change when using a DK instead?
Thanks for continuing to support this build, btw!
Spearpoint wrote: »Hey again @TheValkyn
Would you care the update this fun build to the current patch (or the next, thats up to you!), if you have the time?