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ESO is two games, one that works (PvE) and one that doesn't (PvP)

TineaCruris
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In reading these forums and playing a lot of ESO while on quaranteen I've noticed a shocking difference between PvP and PvE game play. It literally is like ESO is two different games when you try to PvE vs. PvP. The PvE aspect of things works nearly perfectly as far as I can tell. The PvP side of the game does not work at all for the most part. The lag in cyrodiil makes it unplayable even at off peak times, because, imagine this, in an MMO, sometimes there are more than 5 people in the same location. As soon as there is a group in the same location on the map at the same time, PvP ceases to function correctly.

How can there be such an insane dichotomy in terms of performance in PvE vs. PvP?
  • Nanfoodle
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    No high end PvE is broken as well. Lagging on skills wipes PvE raids as well.
  • TineaCruris
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    Nanfoodle wrote: »
    No high end PvE is broken as well. Lagging on skills wipes PvE raids as well.

    So none of the end game content in ESO works as advertised?
  • xaraan
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    I was going to say: I'd put "*" by PvE working. If you run trials or some new dungeons, lag, broken mechanics, bugs, etc. Almost as bad as PvP.

    But only almost. PvP is just insulting that it exists in this state and they aren't paying us to play it.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • BennyButton
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    PvE and PvP does not work
  • GetAgrippa
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    I have issues with not being able to cast skills unless I roll dodge even in public dungeons.
    Edited by GetAgrippa on April 18, 2020 6:00PM
  • Nanfoodle
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    Nanfoodle wrote: »
    No high end PvE is broken as well. Lagging on skills wipes PvE raids as well.

    So none of the end game content in ESO works as advertised?

    PvP has one advantage, most people are having the same problems. In PvE NPCs suffers no such handy caps.
  • Anhedonie
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    Lol

    Trials work arguably worse than Cyrodiil nowadays. You can spend 2 hours rolling a working instance and 15 mins for a clear. *cough* cloudrest *cough*
    Profanity filter is a crime against the freedom of speech. Also gags.
  • Universe
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    I'm having severe lag spikes & my abilities don't register half the time even when I try to do DPS parses on a target dummy in my house.
    PVE(including my respectful target dummy) doesn't work good enough too.
    Server: PC EU...
    Edited by Universe on April 18, 2020 6:06PM
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • Tandor
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    When people say PvP is broken, don't they mean just Cyrodiil? I don't see as many comments about Imperial City, Battlegrounds or Dueling. Moreover, when they say Cyrodiil, don't they mean the one campaign everyone wants to join? I have seen people mentioning other campaigns not having problems but for some reason people don't spread out between the campaigns and I don't understand why PvP guilds don't organise that. Note that is just the impression I get from reading the forums, as I don't PvP I do stand to be corrected!

    I do also get that endgame PvE also has problems, and I personally find that overland PvE including delves, dolmens and world bosses is fine - including on PC EU.
  • Mancombe_Nosehair
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    In reading these forums and playing a lot of ESO while on quaranteen I've noticed a shocking difference between PvP and PvE game play. It literally is like ESO is two different games when you try to PvE vs. PvP. The PvE aspect of things works nearly perfectly as far as I can tell. The PvP side of the game does not work at all for the most part. The lag in cyrodiil makes it unplayable even at off peak times, because, imagine this, in an MMO, sometimes there are more than 5 people in the same location. As soon as there is a group in the same location on the map at the same time, PvP ceases to function correctly.

    How can there be such an insane dichotomy in terms of performance in PvE vs. PvP?

    I suspect it is to do with things like people in small areas firing off multiple aoe's etc, and the server can't handle it. Certain skills have a lot of visual effects, like the necromancer ultimate.

    Zos doesn't respond because most of the complaints here are of the hyperbole nature, and look ridiculous in the light of day.

    They also most likely either can't or won't fix pvp cyrodil, hence why are quiet over the more sensible complaints. Trials I hope will improve when the number if people logging calms down a bit. I hope.

    I run battlegrounds, random normals, delves and dolmens etc, and have no real problems. Pc eu has struggled for a year now, and there are an awful lot of players logging in right now, which doesn't help. I swapped over to pc n.a. a year ago, and noticed a big difference in performance.

    And no, I don't play house or dress up game's. Unless my wife is out;)
    Edited by Mancombe_Nosehair on April 18, 2020 6:43PM
  • Lysette
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    In reading these forums and playing a lot of ESO while on quaranteen I've noticed a shocking difference between PvP and PvE game play. It literally is like ESO is two different games when you try to PvE vs. PvP. The PvE aspect of things works nearly perfectly as far as I can tell. The PvP side of the game does not work at all for the most part. The lag in cyrodiil makes it unplayable even at off peak times, because, imagine this, in an MMO, sometimes there are more than 5 people in the same location. As soon as there is a group in the same location on the map at the same time, PvP ceases to function correctly.

    How can there be such an insane dichotomy in terms of performance in PvE vs. PvP?

    I suspect it is to do with things like people in small areas firing off multiple aoe's etc, and the server can't handle it. Certain skills have a lot of visual effects, like the necromancer ultimate.

    This is a quite good observation as it is not just problematic with combat, but as well in highly crowded places where people use a lot of particle effects or mass summon apex mounts and such. We will have to see how it will change when ZOS will roll out their parallel programming efforts for effects. it is certainly a bottleneck, but not the only one though.
  • GetAgrippa
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    Tandor wrote: »
    When people say PvP is broken, don't they mean just Cyrodiil? I don't see as many comments about Imperial City, Battlegrounds or Dueling. Moreover, when they say Cyrodiil, don't they mean the one campaign everyone wants to join? I have seen people mentioning other campaigns not having problems but for some reason people don't spread out between the campaigns and I don't understand why PvP guilds don't organise that. Note that is just the impression I get from reading the forums, as I don't PvP I do stand to be corrected!

    I do also get that endgame PvE also has problems, and I personally find that overland PvE including delves, dolmens and world bosses is fine - including on PC EU.

    BGs are broken too. Skills not casting. Stam regen ceasing. Being unable to block when you do have stam. Break free is constantly delayed, not working at all or is not giving you cc immunity. Meteor double cc's constantly, once before it hits, you break free, and you're cc'd and rubber banded back when it hits. Almost all ranged ccs stun you before they hit. Lag spikes to the point where you think you're going to get kicked but then everything fast forwards for a couple seconds. They are a buggy mess too.

    I will say the worst issues I had with skills not casting and stam regen ceasing until I roll dodge all occurred on my Templar. It happened both stam and mag. So I just stopped playing on my Templar.
    Edited by GetAgrippa on April 18, 2020 6:58PM
  • Drdeath20
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    All versions are broken.
  • Dusk_Coven
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    20 players and their pets at a dolmen or dragon and it works fine. DoT AoEs all over the place, especially at an Alik'r Dolmen. I definitely think something is suspicious in PvP.
    Edited by Dusk_Coven on April 18, 2020 7:20PM
  • Tandor
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    Dusk_Coven wrote: »
    20 players and their pets at a dolmen or dragon and it works fine. DoT AoEs all over the place, especially at an Alik'r Dolmen. I definitely think something is suspicious in PvP.

    The one thing that may be different in Cyrodiil is the anti-cheat programming, but sadly that's an inevitable fact of life with competitive play. Whether the same programming is applied in trials and battlegrounds I wouldn't know, but again they involve competitive play. A lot of forum PvPers have said over the years that performance in Cyrodiil took a plunge when ZOS switched a lot of stuff from client-side to server-side because of cheating.
  • SidraWillowsky
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    I'd say that PvP is MORE broken, but then again, last week in my vHRC HM progression group the Warrior ended up bugging out and would only do the shield throw on our main tank, which meant the statues never went down. Good times all around.
  • Solace1981
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    PvE is pretty broken too.
  • ZOS_Lunar
    ZOS_Lunar
    admin
    Greetings! We've removed some posts from this thread due to baiting.

    We understand that everyone has their own opinions and frustrations they want to express, but we also want the forums to be a constructive platform for ESO and its community. Feel free to continue discussions of said topics, just be mindful of the community rules/ToS when doing so, as well as doing so in a constructive manner.
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  • Thogard
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    It’s not so much PvE or PvP as it is any form of end-game content that is broken.

    New to the game? Congrats, no lag. Priority server space for you :)

    Veteran player who’s poured time and money into the game to reach the end? Sorry. Not the target demographic.
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • Waynerx8
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    Greetings! We've removed some posts from this thread due to baiting.

    We understand that everyone has their own opinions and frustrations they want to express, but we also want the forums to be a constructive platform for ESO and its community. Feel free to continue discussions of said topics, just be mindful of the community rules/ToS when doing so, as well as doing so in a constructive manner.

    But these aren't opinions, the things mentioned are actually fact.
  • Jakx
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    Nanfoodle wrote: »
    No high end PvE is broken as well. Lagging on skills wipes PvE raids as well.

    So none of the end game content in ESO works as advertised?

    This game is a solo housing simulator now. All other things do not matter.
    Joined September 2013
  • Matchimus
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    Us & them. Doesn't help either cause.
  • Matchimus
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    Jakx wrote: »
    Nanfoodle wrote: »
    No high end PvE is broken as well. Lagging on skills wipes PvE raids as well.

    So none of the end game content in ESO works as advertised?

    This game is a solo housing simulator now. All other things do not matter.

    Ha...so true. My current goal was to farm vma weapons but since that is pointless atm all I did yesterday was housing.
  • redgreensunset
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    Dusk_Coven wrote: »
    20 players and their pets at a dolmen or dragon and it works fine. DoT AoEs all over the place, especially at an Alik'r Dolmen. I definitely think something is suspicious in PvP.

    No, they don't.
  • Vaoh
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    Not exactly. Combat has become buggy/clunky in multiple ways. Self-immobilizations from skills like Wall of Elements, Block bugging out or Block failing, Sprint bugs, skillsnot firing, animations breaking in all sorts of different ways which slow down your skill casts, etc.

    Any content where you to cast lots of skills will feel broken. It’s especially noticeable in PvP and Endgame (trial) PvE though.
  • MLGProPlayer
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    It's cute that you think PvE works.
  • MLGProPlayer
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    Nanfoodle wrote: »
    No high end PvE is broken as well. Lagging on skills wipes PvE raids as well.

    So none of the end game content in ESO works as advertised?

    Disconnects and lag are just as common in trials as they are in PvP. Try doing a trial during prime time without having multiple (if not all) members drop out on each run.
    Edited by MLGProPlayer on April 18, 2020 10:15PM
  • Mancombe_Nosehair
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    Tandor wrote: »
    The one thing that may be different in Cyrodiil is the anti-cheat programming, but sadly that's an inevitable fact of life with competitive play. Whether the same programming is applied in trials and battlegrounds I wouldn't know, but again they involve competitive play. A lot of forum PvPers have said over the years that performance in Cyrodiil took a plunge when ZOS switched a lot of stuff from client-side to server-side because of cheating.

    Yes, I think that this is a good point.

    One thing that I think hasn't been mentioned is that ESO fell over a lot more this time last year, with a much lower player count, and a login limit was introduced. Apart from falling over once about two weeks ago, the server hasn't done so since, even with approx 50% more players, based on the Steam stats, and comments from Zos.

    This suggests one of two things; either Zos has purhased a new server to help capicity (unlikely), or they have done a similar thing to Netflix and reduced bandwidth per account. I suspect it is the latter. This would result in a more stable server, but more lag for those doing more taxing things like trials. It would certainly explain a lot if true.

    I haven't done battlegrounds in a week or so, but they were perfectly fine then. The only real lag I had was the guild bank and store, but this looks to either been fixed by Monday's patch, or simply there were more players using the bank and store during the event. Probably both, and the bank and store seem much better than in recent weeks and months.

    If my guess above is correct, it would seem that trial performance will return to pre coronavirus levels once the bandwidth has been returned to normal. I would imagine that it might be a month or so after Greymoor is released, as there will likely be a huge increase in my fellow Skyrim fanboys and girls. It might be a bit of a wait.

    I would imagine that Cyrodil pvp will be unlikely to improve, and that a lot of that playerbase will move on. It might be for the best.
  • Vaoh
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    Nanfoodle wrote: »
    No high end PvE is broken as well. Lagging on skills wipes PvE raids as well.

    So none of the end game content in ESO works as advertised?

    Disconnects and lag are just as common in trials as they are in PvP.

    In most of my TTT progression runs and all of my TTT completes, we had people disconnect and then had to wait for them to come back.

    In vSS runs I’ve seen people rubberband on last boss where on their screen they are standing in group but on our screens they are near the back of the arena where DPS teleport to after competing portals.

    Anytime people wonder why the endgame PvE community is a fraction of what it used to be, these are the things I think about. Oh, and extreme amounts of combat clunkiness/skills failing/block failing which never used to happen.
    Edited by Vaoh on April 18, 2020 11:03PM
  • Cirantille
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    I always thought PvE worked too. I was even jealous.

    Until I entered a vTrial.

    It is a Power Point Slide Show, just like PvP.

    If you wanna quest in Auridon, it is fine though.
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