If you are complaining that you keep running into bad tanks when you are playing as a healer - congratulations, you have experienced one of countless many "fake tanks" in ESO.I propose adding mas agro skill for tanks to the shields section.
with two enchantments - one for max HP, the second for stamina / mana, whichever is greater.
+ 5 times increase the number of threats caused by damage under the role of "tank"
Unlike most MMOs, I don’t think ESO has a complex threat generation equation.
you need to try playing for a healer with random ones to see how bad it is
bad is a very soft word in this context.
This is not a "lack of AoE taunt" problem, it's a "I don't want to wait in the huge DPS queue" problem.
No amount of taunt skills, or even AoE taunts, will help with that - because those players never intended to tank anything in the first place.
Usually, but not always, those players also do a very bad job at dealing damage, die very easily, and blame the healer or the DPS. Just kick that trash from the group.
If you mean grabbing the "initial aggro" from enemies, then yes. You can use any damaging AoE ability to do that. For example wall of elements, or caltrops.Your suggestion is so poorly worded that I have a hard time deciphering what it is that you actually want.
But if by "mass aggro" you mean an AoE taunt effect, then this will not happen - ZOS has previously stated that their design intent for tanks runs contrary to the existence of AoE taunts in general, and that this is not a direction they intend to take.
that is, the presence of the role "tank" is normal, and the lack of a mass taunt tank is also normal.
But local tanks still manage to mass aggro through aoe skills
But unless you individually taunt the enemies ASAP, they will quickly switch aggro to the DDs or healer.
This is intended - a tank is meant to use their taunt(s) to prioritize the most dangerous enemies, and not indiscriminately taunt everything in the room.
In any competent group, the DDs and healer can take the aggro from the less dangerous trashmobs without dying. So don't worry about taunting ALL of the trash.
That is normal behaviour: You didn't aggro them, you activated them. You only aggroed the one you hit. No ESO character is ugly enough to taunt enemies just by their looks.Dusk_Coven wrote: »That said, I've aggroed a bunch of adds by just hitting one, and some of them immediately run far away to attack an idle group member nowhere near the adds...
I used the "gap closer" to describe the fastest way a tank can possibly enter the fray. I have 10 skill slots, all I have to do is minor self healing and taunt. pointing at a gap closer and claiming its a learn to play issue is laughable....
My Aoe is an imob. It draws very little attention compared to the storm the DPS is capable of. This game is not a first come first serve agro. The first one to damage the targets is not the only one to be attacked. We wouldnt need a taunt if that was the case.
My stamina tank also is not able to use magic to taunt the enmies. I never could sustain that with the other buffs I must put up. Puncture is the name of that game....inner fire is for the wackos that tank with a staff.
if you guys really want a aoe taunt run tormentor set with a gap closer it will taunt everything nearby(i think) havent used it myself since i never had a issue with stacking everything
if you guys really want a aoe taunt run tormentor set with a gap closer it will taunt everything nearby(i think) havent used it myself since i never had a issue with stacking everything
However, there is a rumour that it does set up an AoE taunt on the Templar explosive charge ability. I will check it today... Unfortunately Templars don't have the major resistance debuffs, so they will still have to use puncture, so not much of an advantage.
There is no such thing as a "stamina tank" or "magicka tank" in ESO:My stamina tank also is not able to use magic to taunt the enmies. I never could sustain that with the other buffs I must put up. Puncture is the name of that game....inner fire is for the wackos that tank with a staff.
Of course there is threat as it part of npc AI to target players but unlike on for example wow there is no increased threat for tanks so it is purely based on damage you do or time of exposure.
ESO has no built-in increase for specific role as most have so it could be interpret as "no threat"
Anyway, how many of these "I want wow clone"-threads are you going to make?
if no threat why mobs are re aggro on dps ?