AgaTheGreat wrote: »The myth of the toxic elitist lives on. SMH.
Casual / low skill / beginner player can be ten times worse.
So called elitists play only in their own circle but ask them for help and they'll write you an essay and help you as much as they could. The problem is that most people don't know how to accept advice or when someone disagrees with their incorrect thinking.
AgaTheGreat wrote: »The myth of the toxic elitist lives on. SMH.
Casual / low skill / beginner player can be ten times worse.
So called elitists play only in their own circle but ask them for help and they'll write you an essay and help you as much as they could. The problem is that most people don't know how to accept advice or when someone disagrees with their incorrect thinking.
LadyNalcarya wrote: »AgaTheGreat wrote: »The myth of the toxic elitist lives on. SMH.
Casual / low skill / beginner player can be ten times worse.
So called elitists play only in their own circle but ask them for help and they'll write you an essay and help you as much as they could. The problem is that most people don't know how to accept advice or when someone disagrees with their incorrect thinking.
True. There is this problem with "anti-elitists", they meet someone rude in group finder and automatically assume that every good player is like this (not knowing that the rude guy from group finder might've just been really bad and angry about not getting carried).
But honestly it's not surprising that people who spew nonsense about "elitists" and hate on raid guilds have problems finding groups. It's like with those guys who form their identity around spreading misogynistic bs and then complain about not having a girlfriend... Surprise surprise, people don't like being treated like trash.
robertthebard wrote: »LadyNalcarya wrote: »AgaTheGreat wrote: »The myth of the toxic elitist lives on. SMH.
Casual / low skill / beginner player can be ten times worse.
So called elitists play only in their own circle but ask them for help and they'll write you an essay and help you as much as they could. The problem is that most people don't know how to accept advice or when someone disagrees with their incorrect thinking.
True. There is this problem with "anti-elitists", they meet someone rude in group finder and automatically assume that every good player is like this (not knowing that the rude guy from group finder might've just been really bad and angry about not getting carried).
But honestly it's not surprising that people who spew nonsense about "elitists" and hate on raid guilds have problems finding groups. It's like with those guys who form their identity around spreading misogynistic bs and then complain about not having a girlfriend... Surprise surprise, people don't like being treated like trash.
Here's my issue:
We can pretend that the endgame crowd is full of saints, that will never fly off the handle, or troll players that they feel are underperforming, or may well be underperforming in their groups, but the problem is, I've read this topic, from the first post to here. We've got one poster that's extremely proud of themselves for booting a DPS and making them hit the timer for re-entry, as I read the post, it's after said DPS killed a boss solo, so the only reason was what, rage that they could do it? Maybe they were hoping to avoid future embarrassment, or maybe they were just being an ass?
I've been playing these games for 15 years and change. I can tell you, with no uncertainty at all, that toxic players exist on all ends of the spectrum, I've seen them at work. Healers in DDO that cry about someone not having enough HP to run a quest, and then being the first one to die, despite having the "right" HP for it. I guess they should have been more focused on the mechanics, eh? Same type of thing in swtor, where a dps was crying for 20 minutes about the healer's gear, only to die in the raid bosses only big attack, that gives you at least 30 seconds to get out of the way. How? They didn't get out of the way. Story Mode operation group leaders requiring Nightmare rated gear, when the gear drops in the raid they're fixing to run.
So chalk it up to whatever you like, come here and tell your friends whatever you like, but let's not pretend this toxicity is some kind of fiction, because I'm sure we both know better.
robertthebard wrote: »LadyNalcarya wrote: »AgaTheGreat wrote: »The myth of the toxic elitist lives on. SMH.
Casual / low skill / beginner player can be ten times worse.
So called elitists play only in their own circle but ask them for help and they'll write you an essay and help you as much as they could. The problem is that most people don't know how to accept advice or when someone disagrees with their incorrect thinking.
True. There is this problem with "anti-elitists", they meet someone rude in group finder and automatically assume that every good player is like this (not knowing that the rude guy from group finder might've just been really bad and angry about not getting carried).
But honestly it's not surprising that people who spew nonsense about "elitists" and hate on raid guilds have problems finding groups. It's like with those guys who form their identity around spreading misogynistic bs and then complain about not having a girlfriend... Surprise surprise, people don't like being treated like trash.
Here's my issue:
We can pretend that the endgame crowd is full of saints, that will never fly off the handle, or troll players that they feel are underperforming, or may well be underperforming in their groups, but the problem is, I've read this topic, from the first post to here. We've got one poster that's extremely proud of themselves for booting a DPS and making them hit the timer for re-entry, as I read the post, it's after said DPS killed a boss solo, so the only reason was what, rage that they could do it? Maybe they were hoping to avoid future embarrassment, or maybe they were just being an ass?
I've been playing these games for 15 years and change. I can tell you, with no uncertainty at all, that toxic players exist on all ends of the spectrum, I've seen them at work. Healers in DDO that cry about someone not having enough HP to run a quest, and then being the first one to die, despite having the "right" HP for it. I guess they should have been more focused on the mechanics, eh? Same type of thing in swtor, where a dps was crying for 20 minutes about the healer's gear, only to die in the raid bosses only big attack, that gives you at least 30 seconds to get out of the way. How? They didn't get out of the way. Story Mode operation group leaders requiring Nightmare rated gear, when the gear drops in the raid they're fixing to run.
So chalk it up to whatever you like, come here and tell your friends whatever you like, but let's not pretend this toxicity is some kind of fiction, because I'm sure we both know better.
I don't think anybody is saying the end-game crowd has no toxic players, they definitely exist. I've seen it plenty of times, they're just often toxic towards other end-gamers who they think aren't performing to their standards.
Nobody pulling 90k dps on a dummy cares for 2 seconds what the other players in a pug are doing unless it'll wipe the group. They definitely don't care what the other dps pulls.
I mean...I'm always open to anyone in game and will be wiling to help in any way I can, be it theorycrafting, organizing trial groups for people who are just starting to try normal/vet non-hm trials, crafting starting gear or even farming advanced gear.
Even explaining LA weaving, bash weaving, animation cancelling and such. And it's ok to fail several times.
But how the *** do you expect me to react to people who can't even read passives? Like these *** *** that aggro *** in random dungeons with their *** ice staff and then proceed to aggro on people for not tanking/healing, considering it's their fault they gave a boss *** taunt immunity. Or this *** bowtards with their *** 1 000 dps that spam light attacks and sometimes press Acid Spray and they get angry that another damage dealer can't *** carry that ignorant *** through the veteran MoonHunter Keep?
When people are new, but are open to the feedback it's cool. But when they are dense *** that don't even want to improve, what the *** the rest are supposed to do? Suffer the consequences of these ignorant ***?
robertthebard wrote: »LadyNalcarya wrote: »AgaTheGreat wrote: »The myth of the toxic elitist lives on. SMH.
Casual / low skill / beginner player can be ten times worse.
So called elitists play only in their own circle but ask them for help and they'll write you an essay and help you as much as they could. The problem is that most people don't know how to accept advice or when someone disagrees with their incorrect thinking.
True. There is this problem with "anti-elitists", they meet someone rude in group finder and automatically assume that every good player is like this (not knowing that the rude guy from group finder might've just been really bad and angry about not getting carried).
But honestly it's not surprising that people who spew nonsense about "elitists" and hate on raid guilds have problems finding groups. It's like with those guys who form their identity around spreading misogynistic bs and then complain about not having a girlfriend... Surprise surprise, people don't like being treated like trash.
Here's my issue:
We can pretend that the endgame crowd is full of saints, that will never fly off the handle, or troll players that they feel are underperforming, or may well be underperforming in their groups, but the problem is, I've read this topic, from the first post to here. We've got one poster that's extremely proud of themselves for booting a DPS and making them hit the timer for re-entry, as I read the post, it's after said DPS killed a boss solo, so the only reason was what, rage that they could do it? Maybe they were hoping to avoid future embarrassment, or maybe they were just being an ass?
I've been playing these games for 15 years and change. I can tell you, with no uncertainty at all, that toxic players exist on all ends of the spectrum, I've seen them at work. Healers in DDO that cry about someone not having enough HP to run a quest, and then being the first one to die, despite having the "right" HP for it. I guess they should have been more focused on the mechanics, eh? Same type of thing in swtor, where a dps was crying for 20 minutes about the healer's gear, only to die in the raid bosses only big attack, that gives you at least 30 seconds to get out of the way. How? They didn't get out of the way. Story Mode operation group leaders requiring Nightmare rated gear, when the gear drops in the raid they're fixing to run.
So chalk it up to whatever you like, come here and tell your friends whatever you like, but let's not pretend this toxicity is some kind of fiction, because I'm sure we both know better.
robertthebard wrote: »
<snippage>
booting a DPS and making them hit the timer for re-entry, as I read the post, it's after said DPS killed a boss solo, so the only reason was what, rage that they could do it?
And after having some conversation with some people who are over 810 CP and stilll haven't done many vet content, they always point out it is not because they are not interested in the stuff but they are not interested in people who are doing the stuff.
Exactly. I'm getting close to the 700s in my CP, but I don't do trials. Not because I don't want to, I definitely do--there's so many achievements and gear that I want to get. However, I'm not willing to fight with people who expect perfection from the start and aren't patient with those learning. It's one of the same reasons I avoid most PVP groups. The chance of toxicity is way too high. ESO, for the most part, is a great community, but there's definitely places to improve.
kaisernick wrote: »And after having some conversation with some people who are over 810 CP and stilll haven't done many vet content, they always point out it is not because they are not interested in the stuff but they are not interested in people who are doing the stuff.
Exactly. I'm getting close to the 700s in my CP, but I don't do trials. Not because I don't want to, I definitely do--there's so many achievements and gear that I want to get. However, I'm not willing to fight with people who expect perfection from the start and aren't patient with those learning. It's one of the same reasons I avoid most PVP groups. The chance of toxicity is way too high. ESO, for the most part, is a great community, but there's definitely places to improve.
I wouldnt shy away from trials espically normal ones as the amount of players means you can often be ok doing sub par dps espically in guilds the guilds im in run normals for players to get gear often because they already have vet gear and dont need it, so while i cannot comment on pug trials id try for a guild one as that normally the reasoon they run them.
But as for the overall topic i dont think it helps that undaunted gear can only be gotten in vet dungons because how is a new player supposed to get the gear to improve their dps if the dungon (espically the dlc ones) is locked only behind vet.
kaisernick wrote: »And after having some conversation with some people who are over 810 CP and stilll haven't done many vet content, they always point out it is not because they are not interested in the stuff but they are not interested in people who are doing the stuff.
Exactly. I'm getting close to the 700s in my CP, but I don't do trials. Not because I don't want to, I definitely do--there's so many achievements and gear that I want to get. However, I'm not willing to fight with people who expect perfection from the start and aren't patient with those learning. It's one of the same reasons I avoid most PVP groups. The chance of toxicity is way too high. ESO, for the most part, is a great community, but there's definitely places to improve.
I wouldnt shy away from trials espically normal ones as the amount of players means you can often be ok doing sub par dps espically in guilds the guilds im in run normals for players to get gear often because they already have vet gear and dont need it, so while i cannot comment on pug trials id try for a guild one as that normally the reasoon they run them.
But as for the overall topic i dont think it helps that undaunted gear can only be gotten in vet dungons because how is a new player supposed to get the gear to improve their dps if the dungon (espically the dlc ones) is locked only behind vet.
a player shoudlnt have everything from the start
Blynjubitr wrote: »For a long time i was wondering why it is so rare that you actually see a let alone vet trial group in zone chat a vet dungeon group. And after having some conversation with some people who are over 810 CP and stilll haven't done many vet content, they always point out it is not because they are not interested in the stuff but they are not interested in people who are doing the stuff. [snip]
I have 2 dedicated PvE guilds rn and when i have low CP players in my group i always try to help them instead of instantly kicking them, same goes for high CP low dps or low exp. Because even if you cannot clear the contet you can help people see their limits and make them realize they can improve in some areas instead of pushing them away from it.
So please be helpfull not toxic. Otherwise we are doomed to play this game alone.
Edit: I should add this because a lot of people misunderstood my point, i am not saying run vet content with complete low CP group. But having few of them around and making them see for themselves they are not ready for the content doesn't really hurt the progress of the content(because usually they are dead most of the time and at the end of the run they understand if they are ready or not.). For example if i have few low cp players in my group, i always invite some guildies that i trust so we can compansate for them. If dps is so undoable you can politely point out to related parties they should work out o certain areas so they can run the place successfully. But i have seen some ugly conversations against new players that i would rather never see again, because it is disgusting.
[edited for baiting/bashing]
Bradyfjord wrote: »
LadyNalcarya wrote: »No one said that endgame crowd is full of saints. But raiding, like other group activity, attracts team players who are more likely to support others. You can talk to endgame players on numerous ESO discords, and a lot of them are actually willing to help. Not to mention countless guides, videos etc... Even managing a raid group actually takes a surprising amount of effort.
And yes, there is toxicity. The original title of this topic is a shining example of it.
Blynjubitr wrote: »For a long time i was wondering why it is so rare that you actually see a let alone vet trial group in zone chat a vet dungeon group. And after having some conversation with some people who are over 810 CP and stilll haven't done many vet content, they always point out it is not because they are not interested in the stuff but they are not interested in people who are doing the stuff. [snip]
I have 2 dedicated PvE guilds rn and when i have low CP players in my group i always try to help them instead of instantly kicking them, same goes for high CP low dps or low exp. Because even if you cannot clear the contet you can help people see their limits and make them realize they can improve in some areas instead of pushing them away from it.
So please be helpfull not toxic. Otherwise we are doomed to play this game alone.
Edit: I should add this because a lot of people misunderstood my point, i am not saying run vet content with complete low CP group. But having few of them around and making them see for themselves they are not ready for the content doesn't really hurt the progress of the content(because usually they are dead most of the time and at the end of the run they understand if they are ready or not.). For example if i have few low cp players in my group, i always invite some guildies that i trust so we can compansate for them. If dps is so undoable you can politely point out to related parties they should work out o certain areas so they can run the place successfully. But i have seen some ugly conversations against new players that i would rather never see again, because it is disgusting.
[edited for baiting/bashing]
Bobby_V_Rockit wrote: »having played as long as I have, advice generally irritates me now as I know the problem is with MY skill ceiling, so other players telling me stuff I already know but cant do puts me off