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People shy away from vet content because of players

  • tmbrinks
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    tmbrinks wrote: »
    Sanguinor2 wrote: »
    Ah yes, the "toxic Elitist" debate is Always interesting.
    From personal experience pointing out that someone should Train some more before entering vet Dungeons again is Always a sure way to get them to be Angry at you no matter how Right one is. Thing is, if you Queue as tank but you do 25% Group dps something is very wrong and it makes for a very miserable experience to spend one hour in a dungeon that should be cleared in 15 minutes. Its Always nice to get called a toxic Elitist for saying that 20k Group dps is not appropiate for vet Content.
    Bailing is one thing. Bailing after making some snidey comment is another.
    Some people should just get over themselves.
    99% of us all have the capacity to copy a YouTube build and the rotations if we want to. It's just some of us just want to play the game and not let the game play us.

    Then kindly do so in overland or in normal Dungeons but do not expect People in vet to pick up the slack because you want to roleplay archerkitty nr. 742 and only bow light attack.

    Funny guy...

    Thanks for further proving my point...

    I still don't even know what point you're making?

    Sounds like you want use an RP-type build, purposefully gimp your DPS, and then waste other people's time by queuing into things. It's the exact same "toxic" behavior that the OP is referring to, just in the opposite direction.

    Find a group of like-minded individuals and do your stuff with them. They'll both appreciate it, and you'll probably have more fun. It's the same reason that you don't see those PUG veteran trials. Players who want to run veteran trials, want to run with other like-minded players. Players who want to improve, they want to do more DPS, they want to be better healers, be better tanks. So they form their own groups of players like them and in many cases, don't bother with the others who don't have the same mindset.

    Don't make assumptions on my playstyle and motivations and I then I won't have to make the assumption you're an arrogant condescending forum troll.

    I don't do any of the things you've just listed but since there's no minimum DPS threshold in place for veteran dungeons I'd be quite within my rights to do so If I so wished.

    The OP was about toxic behavior in pug veteran dungeons to which I replied, giving some of my recent negative experiences when participating in them.

    Just for the record, I'm not there just for the achievements, and I don't expect anyone to carry me through them. It's the best way to learn the mechanics of them. Unless you're telling me I have to research them first on YouTube to reach your ever so exacting standards..

    Unless a minimum DPS level for participation in them is introduced then I don't see why anyone should be ridiculed by other group members for failing to live up to a DPS level they deem "acceptable" in their own minds.

    I never once said "end game" players were responsible or that everyone acts like that, but there are certainly a few who need a reality check.

    That's a whole lot of mental gymnastics to get to those statements. And... I still have no clue what point you're trying to make...

    Forum troll? "ever so exacting standards" did you even read my first response in this thread... I did a vet dungeon on my tank with two DPS that COMBINED to less than 20k DPS (a level you can reach solo on a full healer specced build)... if I had those "ever so exacting standards" do you think I would have stuck around?

    Sounds like you want to just fight what others say just to fight, that's what I'm getting from your responses. I'm sorry I engaged you, as it's clear it's not going to accomplish anything. You do you, that's your right, just make sure that you don't infringe on the rights of others while doing so. Have a good day.
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  • Blynjubitr
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    xaraan wrote: »
    My friend and I ran a dungeon with some lower level folks once, we never mind helping out new players. I was tanking and they were healing. So both the DPS were the new guys, which if they aren't doing well, no amount of tanking or healing can make up for really bad damage. I tried explaining once to one of them that using sap essence as a spammable for a single target attack wasn't the best option damage and resource wise, but was ignored. We got to boss and all mechanics were being ignored, so after a couple of attempts I went over the mechanics of the fight and was told to stop being elitist and just do the fight.

    At that point I was done with the run. And it's not the only time I've run into people like that. (Although that particular player I found out later was actually known to several others for always trying to get people to just carry them through content and was known for being more toxic than some that just ignore you).

    I have zero issues running content with new players, underleveled players, etc. But players that are not willing to learn mechanics or builds I am no interested in.

    If you want to 'play how you want' and do nothing but spam bow light attacks, go for it. But playing how I want consists of not slamming my head against the wall trying to do content with that player.

    OP is right, end game players should not be toxic, but let's not paint it as one sided. There is just as much toxicity from low level players as well. It's not something that infects you as you get to high level, the same players that are toxic at CP 1000 were toxic as they leveled up too.

    You are correct, it is a double edge, both parties shouldn't be toxic at each other.
  • Blynjubitr
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    D0PAMINE wrote: »
    End game players want more people to learn. It's such a small community now and trial groups are in short supply of players to run the Vet HM trials.

    That is exactly my point, if everyone tries to help out each other we will have more players at the end game, that is why i actually wanted to point out the subject because it is hard to find people for endgame content and it gets harder every day, belive me i have ton of people in my friend list who are above 810cp but haven't done single HM trial yet.
  • JanTanhide
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    I don't shy away from Vet dungeons. Not at all. I cherish running them and running them with new players and yes, low CP players. Haven't really run into Elitist players myself and not quite sure what that really is anymore. If someone can complete hard core Vet dungeons are we now Elitists? Or are you talking about the people who only want those with super high DPS players in their groups?

    We have players with CP 1200 plus that have yet to run a Vet dungeon. They don't want to run them because they are casual players. All they want to do is have fun with friends so we take them through non Vet dungeons to get all the achievements possible.

    We also have players that just got into the game and love the challenge. How about two manning Vet Tempest Island with one of the players CP 27? LOL! Fun times! https://www.youtube.com/watch?v=J2CqzCoTTlw&t=5s
  • BisDasBlutGefriert
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    D0PAMINE wrote: »
    End game players want more people to learn. It's such a small community now and trial groups are in short supply of players to run the Vet HM trials.

    Oh man, That's not good!! What happened to the community? Did they move on to other areas instead, or just stop playing?
    ~There’s a positive in every negative. Sometimes the positive is harder to find than other times, but there is ALWAYS one there~
  • Smitch_59
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    I'm at 1128 CP and I've never set foot in a vet dungeon. Just not my thing. I'm a casual solo player so toxic players are not a problem for me.
    By Azura, by Azura, by Azura!
  • Tigerseye
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    Yeah, I can't be bothered with it, here.

    Think someone paid for a boost for me, in some trial, without telling me, when I was still low CP.

    It was boring, as they were all too good for it and the leader, apparently, thought he was some kind of sergeant major and was demanding all the noobs line up behind him, on a bridge, or he wouldn't go in. :lol:

    I was the only one obediently doing it, but it always makes me laugh when I see that kind of thing.

    Also, I crashed during it, which is always annoying and I have the ongoing perpetual annoyance of not liking the way you are forced to move yourself and your camera, separately, here.

    I can do it (even with no mouse!), like I can do weaving, but I continue to find it unnatural and annoying, especially in certain settings where you have a lot of things to look out for and no real room to manoeuvre.

    I then went home and deconned everything, as I had no idea what was worth keeping (if anything) and couldn't be bothered to find out.

    An altogether underwhelming experience and I say this as someone who did some "real raiding", to HC level (which was the top level, then) in WoW.
    Edited by Tigerseye on April 17, 2020 12:55AM
  • Sanguinor2
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    Don't make assumptions on my playstyle and motivations and I then I won't have to make the assumption you're an arrogant condescending forum troll.

    I don't do any of the things you've just listed but since there's no minimum DPS threshold in place for veteran dungeons I'd be quite within my rights to do so If I so wished.

    The OP was about toxic behavior in pug veteran dungeons to which I replied, giving some of my recent negative experiences when participating in them.

    Just for the record, I'm not there just for the achievements, and I don't expect anyone to carry me through them. It's the best way to learn the mechanics of them. Unless you're telling me I have to research them first on YouTube to reach your ever so exacting standards..

    Unless a minimum DPS level for participation in them is introduced then I don't see why anyone should be ridiculed by other group members for failing to live up to a DPS level they deem "acceptable" in their own minds.

    I never once said "end game" players were responsible or that everyone acts like that, but there are certainly a few who need a reality check.

    You know, this attitude of "there is no Minimum requirement so I can do whatever I want no matter how my Group mates feel About it" reminds me of a Group Project I did back in Univesity.
    We were a Group of 4 and had to do a presentation, a paper aswell as lead a discussion About a certain Topic. Naturally we agreed to meet up multiple times and plan out how to proceed. Well one Person in our Group could never make it to our Meetings and Always provided some sort of excuse. He didnt do anything from home either. When confronted he told us that he was terribly sorry and that he would start searching literature online from home because he was too busy to actually meet us. He then proceeded to send us a list of literature About our Topic, since I was getting suspicious About that guy I did a quick check on Wikipedia. Now take a guess as to where his list of literature was copied from verbatim?
    And that was all he did for our Project on which I and the other 2 spent About a month on.
    He was perfectly fine with doing absolutely Nothing and hope that we would pick up the slack and not say anything About it.

    Well end of Story time: once we told our lecturer About what that Person was doing or rather wasnt doing he was not amused and promptly gave him a failing grade.


    And that is how some People act when they Queue into vet Dungeons as dd knowing they have absolutely no Business in there because they are not prepared and unwilling to put in a modicum of effort hoping that 3 People will silently carry them through. I dont mind the majority of People pugging. Low Cp Players can still do decently enough, People might not know mechanics and thats fine as Long as they are willing to listen when talked to.
    But the People that Queue in with the sole expectation of getting carried and not contributing anything, those People have no Business in any Kind of Group Content let alone the Veteran Queue.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • zyk
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    What a ridiculous concept. The end game is 100% instanced. The non-elitist fans of Vet gameplay are free to form groups, guilds and communities according to their values. Let other people participate in their groups, guilds and communities in ways they enjoy. Both groups can coexist peacefully because there is no contested content.

    live and let live.
    Edited by zyk on April 17, 2020 1:03AM
  • Bradyfjord
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    I form my own group. I dungeon tank (dk) and I bring my brother to pocket heal (temp). It's easy to get a couple of dps to get through some content.

    Never had any toxicity.

    The hardest thing is to protect low cp during a frantic encounter (brp for ex.). But that does make it more lively. And it feels good to help someone who is under geared get something nice.

    The takeaway for me is don't pug. Take the few minutes it takes to find/form your own group. Even if you are a dps player.
  • Tigerseye
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    Oh and was doing a random vet dungeon, yesterday, with (quite literally) the worst tank in the world.

    You know what it's like when the tank has died and mobs swarm all over you?

    Well, it was like that ALL the time, whether he was alive, or dead.

    He seemed to know some of the tacts, but he knew nothing at all about his own role.

    On top of that, he was swearing and blaming everyone else for not knowing tacts, even though we were being patient with his complete lack of tanking ability.

    Most people haven't got time for that kind of attitude and I, for one, will not sit there and just put up with it.

    I'm pretty patient with people who are lower level/CP, as long as they are polite, but I will not put up with complete incompetence coupled with blaming everyone else, before they can blame you.
  • Bradyfjord
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    @Tigerseye
    Did he taunt? Did he use some cc?
    That's what it takes.
  • CE_Nex
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    D0PAMINE wrote: »
    End game players want more people to learn. It's such a small community now and trial groups are in short supply of players to run the Vet HM trials.

    Oh man, That's not good!! What happened to the community? Did they move on to other areas instead, or just stop playing?

    The 'audit' of the combat system in 2019 with Scalebreaker and Dragonhold patches were wild swings and major overhauls that no one asked for and ultimately achieved very little. Having to remake entire builds and adjust entire strategies every three months just soured the game for many people. On top of that, because the swings were so wild, it was only the highest level of endgame players who managed to adapt to the changes quickly. Mid tier and lower tier endgame players struggled a bit longer to get used to them.

    People who weren't endgamers but were looking to make the transition or just putting their foot through the threshold of vet trials were suddenly thrown around by the wild combat changes and were left unsure in what to do next. Whatever builds or rotations they invested in learning, practicing or getting comfortable with were quickly becoming obsolete, rendering the effort they learned into playing them absolutely futile. It was a very, very frustrating time, both in PvE and PvP. Trial guilds that I was in, that were running ten or twelve trials a week, went dead within days due to players leaving the game in vexation.

    As of right now, combat is (relatively) stable, but the Harrowstorm patch has been such an absolute horror on performance that the bosses and enemies in trials aren't responsible for player deaths: server lag is. Blocking is not being executed in time, leaving players dead. Single target abilities are staying grayed out on the skill bar and are rendered useless for several seconds, sometimes minutes. Even when they're not grayed out, sometimes it takes 2-3 times to press a key in order to get the cast to work, causing a massive loss in dps.

    Adds that are taunted won't run run to tanks, instead running back and forth, looking like they're too confused and can't decide on who taunted them. Amusing to see at first, but when it comes to properly stacking adds for the sake of effectively killing them, this issue renders that almost impossible. Score pushing and doing time runs has become exceptionally more difficult because of this. The big cats in Sunspire that jump? They'll sometimes stay stuck in the air for several seconds, no idea when or where they'll land. Saint Olms in Asylum Sanctorium goes full on Superman at times and just glides in the air during his jump mechanic. That jump mechanic is also broken in that some times the count isn't right. He's supposed to jump 4 times, sometimes it's 3, sometimes it's 5.

    Honestly I can go on and on about all the trials, but I think you get the point. And, while I don't PvP save to get my tier 1 rewards, I've been told by several people who do PvP regularly that Cyrodiil has been an utter nightmare of performance. More so than usual.
    Edited by CE_Nex on April 17, 2020 1:21AM
  • idk
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    tmbrinks wrote: »
    Sanguinor2 wrote: »
    Ah yes, the "toxic Elitist" debate is Always interesting.
    From personal experience pointing out that someone should Train some more before entering vet Dungeons again is Always a sure way to get them to be Angry at you no matter how Right one is. Thing is, if you Queue as tank but you do 25% Group dps something is very wrong and it makes for a very miserable experience to spend one hour in a dungeon that should be cleared in 15 minutes. Its Always nice to get called a toxic Elitist for saying that 20k Group dps is not appropiate for vet Content.
    Bailing is one thing. Bailing after making some snidey comment is another.
    Some people should just get over themselves.
    99% of us all have the capacity to copy a YouTube build and the rotations if we want to. It's just some of us just want to play the game and not let the game play us.

    Then kindly do so in overland or in normal Dungeons but do not expect People in vet to pick up the slack because you want to roleplay archerkitty nr. 742 and only bow light attack.

    Funny guy...

    Thanks for further proving my point...

    I still don't even know what point you're making?

    Sounds like you want use an RP-type build, purposefully gimp your DPS, and then waste other people's time by queuing into things. It's the exact same "toxic" behavior that the OP is referring to, just in the opposite direction.

    Find a group of like-minded individuals and do your stuff with them. They'll both appreciate it, and you'll probably have more fun. It's the same reason that you don't see those PUG veteran trials. Players who want to run veteran trials, want to run with other like-minded players. Players who want to improve, they want to do more DPS, they want to be better healers, be better tanks. So they form their own groups of players like them and in many cases, don't bother with the others who don't have the same mindset.

    I don't do any of the things you've just listed but since there's no minimum DPS threshold in place for veteran dungeons I'd be quite within my rights to do so If I so wished.

    The post this comment came from was all over the place. This comment really stuck out.

    Honestly, this kind of attitude that I can do whatever I want to DPS wise and I am within my rights if I wished to be is just as toxic as someone talking down to a player bashing them for how they are playing.

    Honestly, it is the reason I no longer queue solo as a tank to help the GF. had been paired with my fair share of groups that lacked the DPS to get past bosses. I did not say anything but in reality, they wasted everyone's time. Too many players do not care about their DPS or how it affects the groups they are with.

    For those interested in learning there are guilds, players, and guides to help them. Running with guildmates is the best way to learn and improve one's skill in playing this game. Having an attitude that there is no minimum DPS threshold so I am within my right to do what I want is a poor attitude to have if you are going to group with players.
  • Celephantsylvius_Bornasfinmo
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    It's like any game, it's experience based..well that's like life too really.
    Imagine this : You are in a very busy office and you are new on work experience, what generally happens? You go get the coffee and fumble through old archives for the next audit...well that my was life experience at a younger age.

    I believe ESO does need to get the newer players into shape, I think it's quite obvious and I've felt this impact recently too being unable to complete a roster for some harder content. There may have been a bit too much emphasis on the more casual aspects (not a derogatory term) of the game for quite some time.

    There will always be nicer and meaner people out there (in game and out), I've just clung to the nicer ones and there are nice 'good' players, believe me.

  • LadyNalcarya
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    There's one thing I don't understand. If people don't like "elitist" guilds so much, then wouldn't they form their own groups and guilds? It is possible to clear any dungeon with a new group, not like you need a personal mentor for everything - there are even online guides for any class, role and dungeon. Playing ESO is not rocket science, pretty much anyone can learn how to play it at a decent level if they're willing to put some effort in it.
    Also, a lot of endgame players don't mind teaching, endgame community is actually pretty small and it always needs fresh blood... But that means that new players must listen and improve. If you're friendly and willing to learn, it's not hard to find a group.

    P.S. If a random pug is rude to you, it doesn't mean that he's a super leet raider... Even if he has trial titles, because there's a lot of carry/account buyers these days.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • D0PAMINE
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    idk wrote: »
    tmbrinks wrote: »
    Sanguinor2 wrote: »
    Ah yes, the "toxic Elitist" debate is Always interesting.
    From personal experience pointing out that someone should Train some more before entering vet Dungeons again is Always a sure way to get them to be Angry at you no matter how Right one is. Thing is, if you Queue as tank but you do 25% Group dps something is very wrong and it makes for a very miserable experience to spend one hour in a dungeon that should be cleared in 15 minutes. Its Always nice to get called a toxic Elitist for saying that 20k Group dps is not appropiate for vet Content.
    Bailing is one thing. Bailing after making some snidey comment is another.
    Some people should just get over themselves.
    99% of us all have the capacity to copy a YouTube build and the rotations if we want to. It's just some of us just want to play the game and not let the game play us.

    Then kindly do so in overland or in normal Dungeons but do not expect People in vet to pick up the slack because you want to roleplay archerkitty nr. 742 and only bow light attack.

    Funny guy...

    Thanks for further proving my point...

    I still don't even know what point you're making?

    Sounds like you want use an RP-type build, purposefully gimp your DPS, and then waste other people's time by queuing into things. It's the exact same "toxic" behavior that the OP is referring to, just in the opposite direction.

    Find a group of like-minded individuals and do your stuff with them. They'll both appreciate it, and you'll probably have more fun. It's the same reason that you don't see those PUG veteran trials. Players who want to run veteran trials, want to run with other like-minded players. Players who want to improve, they want to do more DPS, they want to be better healers, be better tanks. So they form their own groups of players like them and in many cases, don't bother with the others who don't have the same mindset.

    I don't do any of the things you've just listed but since there's no minimum DPS threshold in place for veteran dungeons I'd be quite within my rights to do so If I so wished.

    The post this comment came from was all over the place. This comment really stuck out.

    Honestly, this kind of attitude that I can do whatever I want to DPS wise and I am within my rights if I wished to be is just as toxic as someone talking down to a player bashing them for how they are playing.

    Honestly, it is the reason I no longer queue solo as a tank to help the GF. had been paired with my fair share of groups that lacked the DPS to get past bosses. I did not say anything but in reality, they wasted everyone's time. Too many players do not care about their DPS or how it affects the groups they are with.

    For those interested in learning there are guilds, players, and guides to help them. Running with guildmates is the best way to learn and improve one's skill in playing this game. Having an attitude that there is no minimum DPS threshold so I am within my right to do what I want is a poor attitude to have if you are going to group with players.

    Well said.
  • zantarizb14_ESO
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    For me I just don't feel the need to do vet content. You can do it on normal and still experience the story and environment without the extra boss mechanics, which is enough to satisfy me.

    With other games you actually miss out on important story line content if you are unable to perform at the highest level, which is why I don't play those games anymore. You spend two years experiencing a story line and then you don't get to see the conclusion... it's like getting to the end of a book to find the last 30 pages ripped out or watching a movie to have the disc glitch out 10 minutes before the end of the movie. It's a horrible experience.

    I also don't do vet content for spite. It bothers me that the game lends itself to playing your character any way you want to play it, which lends itself to great variety, but then if you want to play the highest level content, you need to put your points in the magical sequence (see external third party website who have number crunching experts to tell you exactly how you should play your character) in order to succeed at that content. On the other hand... maybe that's okay since you can just chose to do the content on normal mode and leave the challenge to players who don't mind having to play cookie cutter builds.
  • Sylvermynx
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    D0PAMINE wrote: »
    End game players want more people to learn. It's such a small community now and trial groups are in short supply of players to run the Vet HM trials.

    Eh.... I'm not interested in "endgame". I've been there done that in other games. I'm retired. I have ZERO interest in a job - in a game I play to get away from RL.
  • zantarizb14_ESO
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    Sylvermynx wrote: »
    D0PAMINE wrote: »
    End game players want more people to learn. It's such a small community now and trial groups are in short supply of players to run the Vet HM trials.

    Eh.... I'm not interested in "endgame". I've been there done that in other games. I'm retired. I have ZERO interest in a job - in a game I play to get away from RL.


    P.S. Why haven't we learned this lesson from other games? Did we expect elite end game content to be an experience that was any different in other games where 1% of the players are doing the content? Again, I'm fine with that especially if it represents a minor effort on development to increase some numbers and add a couple extra mechanics to existing content that is available to the masses on normal mode. This is unlike other game models where massive amounts of development time is devoted to content designed for the 1%.
  • tmbrinks
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    For me I just don't feel the need to do vet content. You can do it on normal and still experience the story and environment without the extra boss mechanics, which is enough to satisfy me.

    With other games you actually miss out on important story line content if you are unable to perform at the highest level, which is why I don't play those games anymore. You spend two years experiencing a story line and then you don't get to see the conclusion... it's like getting to the end of a book to find the last 30 pages ripped out or watching a movie to have the disc glitch out 10 minutes before the end of the movie. It's a horrible experience.

    I also don't do vet content for spite. It bothers me that the game lends itself to playing your character any way you want to play it, which lends itself to great variety, but then if you want to play the highest level content, you need to put your points in the magical sequence (see external third party website who have number crunching experts to tell you exactly how you should play your character) in order to succeed at that content. On the other hand... maybe that's okay since you can just chose to do the content on normal mode and leave the challenge to players who don't mind having to play cookie cutter builds.
    Sylvermynx wrote: »
    D0PAMINE wrote: »
    End game players want more people to learn. It's such a small community now and trial groups are in short supply of players to run the Vet HM trials.

    Eh.... I'm not interested in "endgame". I've been there done that in other games. I'm retired. I have ZERO interest in a job - in a game I play to get away from RL.

    Both of these are fine! No need to do the vet content if you don't want to. There's no difference in story in ESO.

    This is more about people who are trying to do the vet content, but don't want to put in the time or effort, to make those experiences be good for all involved.

    EDIT: As an addendum... most "end-game" builds aren't as "cookie cutter" as you think.. .there's a ton of variety that is used in groups. The only exception might be the groups doing score pushing/Godslayer progression in vSS HM... the DPS levels required there have narrower acceptable ranges... but for everything else, there are hundreds of viable builds.
    Edited by tmbrinks on April 17, 2020 2:31AM
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Xalvakka's Scourge - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - The Brilliant - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    71,345 achievement points
  • tmbrinks
    tmbrinks
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    Sylvermynx wrote: »
    D0PAMINE wrote: »
    End game players want more people to learn. It's such a small community now and trial groups are in short supply of players to run the Vet HM trials.

    Eh.... I'm not interested in "endgame". I've been there done that in other games. I'm retired. I have ZERO interest in a job - in a game I play to get away from RL.


    P.S. Why haven't we learned this lesson from other games? Did we expect elite end game content to be an experience that was any different in other games where 1% of the players are doing the content? Again, I'm fine with that especially if it represents a minor effort on development to increase some numbers and add a couple extra mechanics to existing content that is available to the masses on normal mode. This is unlike other game models where massive amounts of development time is devoted to content designed for the 1%.

    Did you mean "for" instead of "from"

    Because I'd already say that the amount of "elite" 1% material in ESO does not take a massive amount of development. Elder Scrolls games have always been more about the story and lore, and there's a lot of that in ESO. I think they take a lot more time developing story and content accessible to all than a lot of other game.

    The Unshattered - Tenacious Dreamer - Hurricane Herald - Xalvakka's Scourge - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - The Brilliant - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    71,345 achievement points
  • zantarizb14_ESO
    zantarizb14_ESO
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    tmbrinks wrote: »
    Sylvermynx wrote: »
    D0PAMINE wrote: »
    End game players want more people to learn. It's such a small community now and trial groups are in short supply of players to run the Vet HM trials.

    Eh.... I'm not interested in "endgame". I've been there done that in other games. I'm retired. I have ZERO interest in a job - in a game I play to get away from RL.


    P.S. Why haven't we learned this lesson from other games? Did we expect elite end game content to be an experience that was any different in other games where 1% of the players are doing the content? Again, I'm fine with that especially if it represents a minor effort on development to increase some numbers and add a couple extra mechanics to existing content that is available to the masses on normal mode. This is unlike other game models where massive amounts of development time is devoted to content designed for the 1%.

    Did you mean "for" instead of "from"

    Because I'd already say that the amount of "elite" 1% material in ESO does not take a massive amount of development. Elder Scrolls games have always been more about the story and lore, and there's a lot of that in ESO. I think they take a lot more time developing story and content accessible to all than a lot of other game.


    Sorry for the confusion. It is correct as stated. The end game content is for the few. However, I was saying that I suspect ESO doesn't devote a massive amount of development time for the 1%.
  • tmbrinks
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    tmbrinks wrote: »
    Sylvermynx wrote: »
    D0PAMINE wrote: »
    End game players want more people to learn. It's such a small community now and trial groups are in short supply of players to run the Vet HM trials.

    Eh.... I'm not interested in "endgame". I've been there done that in other games. I'm retired. I have ZERO interest in a job - in a game I play to get away from RL.


    P.S. Why haven't we learned this lesson from other games? Did we expect elite end game content to be an experience that was any different in other games where 1% of the players are doing the content? Again, I'm fine with that especially if it represents a minor effort on development to increase some numbers and add a couple extra mechanics to existing content that is available to the masses on normal mode. This is unlike other game models where massive amounts of development time is devoted to content designed for the 1%.

    Did you mean "for" instead of "from"

    Because I'd already say that the amount of "elite" 1% material in ESO does not take a massive amount of development. Elder Scrolls games have always been more about the story and lore, and there's a lot of that in ESO. I think they take a lot more time developing story and content accessible to all than a lot of other game.


    Sorry for the confusion. It is correct as stated. The end game content is for the few. However, I was saying that I suspect ESO doesn't devote a massive amount of development time for the 1%.

    ah, so the same intent. I agree. It's certainly less than a lot of other games.
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Xalvakka's Scourge - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - The Brilliant - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    71,345 achievement points
  • zyk
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    I feel casual players in ESO and -- and over the past 10 years, gaming in general -- feel they are entitled to an experience tailored to them and their comfort zone. The attitude seems to be that all content and rewards should be available to them, regardless of the amount of effort they're willing to apply.

    We've seen this for years in the forums. Remember outrage when vMA was actually somewhat challenging for about a year? ZOS defended the value of 'aspirational content' in ESO for a long time before giving in and allowing it to become easy.

    When it comes to groups, there's a kind of relaxed casual player who has no interest in ever trying hard in a game. That's just not their thing. Yet they still want to experience the content made for gamers who enjoy having to try hard to overcome challenges and to be the best they can be.

    I was always frustrated leading groups in ESO because so few players were willing to follow instructions. Many were genuinely offended at the presentation of any level of authority. But that's actually the most basic requirement for meaningful group play.

    As hardcore gamers have had to adapt to content for a broader gaming audience, I think more casual gamers need to recognize that not everything was made to suit them and be more willing to adapt to new things they might want to try.
  • zantarizb14_ESO
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    zyk wrote: »
    I feel casual players in ESO and -- and over the past 10 years, gaming in general -- feel they are entitled to an experience tailored to them and their comfort zone. The attitude seems to be that all content and rewards should be available to them, regardless of the amount of effort they're willing to apply.

    We've seen this for years in the forums. Remember outrage when vMA was actually somewhat challenging for about a year? ZOS defended the value of 'aspirational content' in ESO for a long time before giving in and allowing it to become easy.

    When it comes to groups, there's a kind of relaxed casual player who has no interest in ever trying hard in a game. That's just not their thing. Yet they still want to experience the content made for gamers who enjoy having to try hard to overcome challenges and to be the best they can be.

    I was always frustrated leading groups in ESO because so few players were willing to follow instructions. Many were genuinely offended at the presentation of any level of authority. But that's actually the most basic requirement for meaningful group play.

    As hardcore gamers have had to adapt to content for a broader gaming audience, I think more casual gamers need to recognize that not everything was made to suit them and be more willing to adapt to new things they might want to try.



    Sorry to disagree with you, but I think ESO does have content designed to be challenging for those who want to face it. That content may change over time and I think it's reasonable to make things more accessible to the average player after some amount of time.

    Also, I specifically disagree with this point...

    "The attitude seems to be that all content and rewards should be available to them, regardless of the amount of effort they're willing to apply."

    While I think it is a reasonable expectation of every player to be able to play through ALL of the content (space, mobs, story, etc.), I don't think every player expects to receive the highest reward for the least work. I certainly don't care about having an extra 100 HP on a piece of gear. I don't care about having a pretty medallion for killing a boss on vet in under a minute. All I care about is being able to see the content at a doable difficulty...
  • Red_Feather
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    I don't do it because I did it a few times and realized 'oh it's exactly the same every time'. That's not a game at all.
  • Mr_Walker
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    Dracane wrote: »
    Some time ago we always kicked low CP players.

    That's just silly. As silly as the guy I saw in zone for a vet trial demanding only 810cp players. I've seen 2-300cp players absolutely cream dungeons, and I've seen 810cp players trying to snipe spam bosses from stealth.
  • Nerouyn
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    Tigerseye wrote: »
    Yeah, I can't be bothered with it, here.

    Think someone paid for a boost for me, in some trial, without telling me, when I was still low CP.

    It was boring, as they were all too good for it and the leader, apparently, thought he was some kind of sergeant major and was demanding all the noobs line up behind him, on a bridge, or he wouldn't go in. :lol:

    I was the only one obediently doing it, but it always makes me laugh when I see that kind of thing.

    Also, I crashed during it, which is always annoying and I have the ongoing perpetual annoyance of not liking the way you are forced to move yourself and your camera, separately, here.

    I can do it (even with no mouse!), like I can do weaving, but I continue to find it unnatural and annoying, especially in certain settings where you have a lot of things to look out for and no real room to manoeuvre.

    I then went home and deconned everything, as I had no idea what was worth keeping (if anything) and couldn't be bothered to find out.

    An altogether underwhelming experience and I say this as someone who did some "real raiding", to HC level (which was the top level, then) in WoW.

    Yeah. Super boring.

    Dodging out of red circles really isn't the most stimulating, challenging or fun thing to do in the world. It just isn't.

    Even if you kill players who make a single mis-step.

    Nor is defeating a supposedly infinitely superior enemy who just happens to be vulnerable to some inane "mechanic".

    I've been MMO'ing long enough that I remember a time when that crazy crap was only in raids. Which only the teensiest, tiniest minority of players actually enjoy or play.

    Dungeons used to actually be fun. Without needing to research crazy arsed "mechanics" online first or be "taught" the dungeon.

    You rock up. Play your character / class / role / whatever well. Have fun with everyone. Defeat some baddies. Maybe get some nice loot.

    Not that all mechanics are terrible. The Polaris dungeon in the first zone in The Secret World is actually quite good, cos its mechanics are immersive and make sense. Like not standing in water when a boss makes an electrical attack. Or the GIGANTIC end boss not being able to hurt you if you take shelter behind the pillars. But only that dungeon. The rest that I saw are the usual lazy, arbitrary garbage.

    I've not seen anything praiseworthy in ESO.

    Seriously, even watching that last ESO Live nearly put me to sleep. That? That was the vaunted and much praised grappling hook mechanic? Just the warden's useless vines ability.
  • grannas211
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    No people shy away because they are unwilling to get better at the game. That’s partly Zos’ fault with the whole “play how you want to.” Which is simply not true to do actual endgame content. There is normal modes for a reason. No one is forced to learn how to play the game properly; however, I find it more toxic for players that simply want to be carried in hard content.
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