justaquickword wrote: »justaquickword wrote: »Sanguinor2 wrote: »Ah yes, the "toxic Elitist" debate is Always interesting.
From personal experience pointing out that someone should Train some more before entering vet Dungeons again is Always a sure way to get them to be Angry at you no matter how Right one is. Thing is, if you Queue as tank but you do 25% Group dps something is very wrong and it makes for a very miserable experience to spend one hour in a dungeon that should be cleared in 15 minutes. Its Always nice to get called a toxic Elitist for saying that 20k Group dps is not appropiate for vet Content.justaquickword wrote: »Bailing is one thing. Bailing after making some snidey comment is another.
Some people should just get over themselves.
99% of us all have the capacity to copy a YouTube build and the rotations if we want to. It's just some of us just want to play the game and not let the game play us.
Then kindly do so in overland or in normal Dungeons but do not expect People in vet to pick up the slack because you want to roleplay archerkitty nr. 742 and only bow light attack.
Funny guy...
Thanks for further proving my point...
I still don't even know what point you're making?
Sounds like you want use an RP-type build, purposefully gimp your DPS, and then waste other people's time by queuing into things. It's the exact same "toxic" behavior that the OP is referring to, just in the opposite direction.
Find a group of like-minded individuals and do your stuff with them. They'll both appreciate it, and you'll probably have more fun. It's the same reason that you don't see those PUG veteran trials. Players who want to run veteran trials, want to run with other like-minded players. Players who want to improve, they want to do more DPS, they want to be better healers, be better tanks. So they form their own groups of players like them and in many cases, don't bother with the others who don't have the same mindset.
Don't make assumptions on my playstyle and motivations and I then I won't have to make the assumption you're an arrogant condescending forum troll.
I don't do any of the things you've just listed but since there's no minimum DPS threshold in place for veteran dungeons I'd be quite within my rights to do so If I so wished.
The OP was about toxic behavior in pug veteran dungeons to which I replied, giving some of my recent negative experiences when participating in them.
Just for the record, I'm not there just for the achievements, and I don't expect anyone to carry me through them. It's the best way to learn the mechanics of them. Unless you're telling me I have to research them first on YouTube to reach your ever so exacting standards..
Unless a minimum DPS level for participation in them is introduced then I don't see why anyone should be ridiculed by other group members for failing to live up to a DPS level they deem "acceptable" in their own minds.
I never once said "end game" players were responsible or that everyone acts like that, but there are certainly a few who need a reality check.
My friend and I ran a dungeon with some lower level folks once, we never mind helping out new players. I was tanking and they were healing. So both the DPS were the new guys, which if they aren't doing well, no amount of tanking or healing can make up for really bad damage. I tried explaining once to one of them that using sap essence as a spammable for a single target attack wasn't the best option damage and resource wise, but was ignored. We got to boss and all mechanics were being ignored, so after a couple of attempts I went over the mechanics of the fight and was told to stop being elitist and just do the fight.
At that point I was done with the run. And it's not the only time I've run into people like that. (Although that particular player I found out later was actually known to several others for always trying to get people to just carry them through content and was known for being more toxic than some that just ignore you).
I have zero issues running content with new players, underleveled players, etc. But players that are not willing to learn mechanics or builds I am no interested in.
If you want to 'play how you want' and do nothing but spam bow light attacks, go for it. But playing how I want consists of not slamming my head against the wall trying to do content with that player.
OP is right, end game players should not be toxic, but let's not paint it as one sided. There is just as much toxicity from low level players as well. It's not something that infects you as you get to high level, the same players that are toxic at CP 1000 were toxic as they leveled up too.
End game players want more people to learn. It's such a small community now and trial groups are in short supply of players to run the Vet HM trials.
https://www.youtube.com/watch?v=J2CqzCoTTlw&t=5s End game players want more people to learn. It's such a small community now and trial groups are in short supply of players to run the Vet HM trials.
justaquickword wrote: »
Don't make assumptions on my playstyle and motivations and I then I won't have to make the assumption you're an arrogant condescending forum troll.
I don't do any of the things you've just listed but since there's no minimum DPS threshold in place for veteran dungeons I'd be quite within my rights to do so If I so wished.
The OP was about toxic behavior in pug veteran dungeons to which I replied, giving some of my recent negative experiences when participating in them.
Just for the record, I'm not there just for the achievements, and I don't expect anyone to carry me through them. It's the best way to learn the mechanics of them. Unless you're telling me I have to research them first on YouTube to reach your ever so exacting standards..
Unless a minimum DPS level for participation in them is introduced then I don't see why anyone should be ridiculed by other group members for failing to live up to a DPS level they deem "acceptable" in their own minds.
I never once said "end game" players were responsible or that everyone acts like that, but there are certainly a few who need a reality check.
BisDasBlutGefriert wrote: »
justaquickword wrote: »justaquickword wrote: »Sanguinor2 wrote: »Ah yes, the "toxic Elitist" debate is Always interesting.
From personal experience pointing out that someone should Train some more before entering vet Dungeons again is Always a sure way to get them to be Angry at you no matter how Right one is. Thing is, if you Queue as tank but you do 25% Group dps something is very wrong and it makes for a very miserable experience to spend one hour in a dungeon that should be cleared in 15 minutes. Its Always nice to get called a toxic Elitist for saying that 20k Group dps is not appropiate for vet Content.justaquickword wrote: »Bailing is one thing. Bailing after making some snidey comment is another.
Some people should just get over themselves.
99% of us all have the capacity to copy a YouTube build and the rotations if we want to. It's just some of us just want to play the game and not let the game play us.
Then kindly do so in overland or in normal Dungeons but do not expect People in vet to pick up the slack because you want to roleplay archerkitty nr. 742 and only bow light attack.
Funny guy...
Thanks for further proving my point...
I still don't even know what point you're making?
Sounds like you want use an RP-type build, purposefully gimp your DPS, and then waste other people's time by queuing into things. It's the exact same "toxic" behavior that the OP is referring to, just in the opposite direction.
Find a group of like-minded individuals and do your stuff with them. They'll both appreciate it, and you'll probably have more fun. It's the same reason that you don't see those PUG veteran trials. Players who want to run veteran trials, want to run with other like-minded players. Players who want to improve, they want to do more DPS, they want to be better healers, be better tanks. So they form their own groups of players like them and in many cases, don't bother with the others who don't have the same mindset.
I don't do any of the things you've just listed but since there's no minimum DPS threshold in place for veteran dungeons I'd be quite within my rights to do so If I so wished.
justaquickword wrote: »justaquickword wrote: »Sanguinor2 wrote: »Ah yes, the "toxic Elitist" debate is Always interesting.
From personal experience pointing out that someone should Train some more before entering vet Dungeons again is Always a sure way to get them to be Angry at you no matter how Right one is. Thing is, if you Queue as tank but you do 25% Group dps something is very wrong and it makes for a very miserable experience to spend one hour in a dungeon that should be cleared in 15 minutes. Its Always nice to get called a toxic Elitist for saying that 20k Group dps is not appropiate for vet Content.justaquickword wrote: »Bailing is one thing. Bailing after making some snidey comment is another.
Some people should just get over themselves.
99% of us all have the capacity to copy a YouTube build and the rotations if we want to. It's just some of us just want to play the game and not let the game play us.
Then kindly do so in overland or in normal Dungeons but do not expect People in vet to pick up the slack because you want to roleplay archerkitty nr. 742 and only bow light attack.
Funny guy...
Thanks for further proving my point...
I still don't even know what point you're making?
Sounds like you want use an RP-type build, purposefully gimp your DPS, and then waste other people's time by queuing into things. It's the exact same "toxic" behavior that the OP is referring to, just in the opposite direction.
Find a group of like-minded individuals and do your stuff with them. They'll both appreciate it, and you'll probably have more fun. It's the same reason that you don't see those PUG veteran trials. Players who want to run veteran trials, want to run with other like-minded players. Players who want to improve, they want to do more DPS, they want to be better healers, be better tanks. So they form their own groups of players like them and in many cases, don't bother with the others who don't have the same mindset.
I don't do any of the things you've just listed but since there's no minimum DPS threshold in place for veteran dungeons I'd be quite within my rights to do so If I so wished.
The post this comment came from was all over the place. This comment really stuck out.
Honestly, this kind of attitude that I can do whatever I want to DPS wise and I am within my rights if I wished to be is just as toxic as someone talking down to a player bashing them for how they are playing.
Honestly, it is the reason I no longer queue solo as a tank to help the GF. had been paired with my fair share of groups that lacked the DPS to get past bosses. I did not say anything but in reality, they wasted everyone's time. Too many players do not care about their DPS or how it affects the groups they are with.
For those interested in learning there are guilds, players, and guides to help them. Running with guildmates is the best way to learn and improve one's skill in playing this game. Having an attitude that there is no minimum DPS threshold so I am within my right to do what I want is a poor attitude to have if you are going to group with players.
End game players want more people to learn. It's such a small community now and trial groups are in short supply of players to run the Vet HM trials.
Sylvermynx wrote: »End game players want more people to learn. It's such a small community now and trial groups are in short supply of players to run the Vet HM trials.
Eh.... I'm not interested in "endgame". I've been there done that in other games. I'm retired. I have ZERO interest in a job - in a game I play to get away from RL.
zantarizb14_ESO wrote: »For me I just don't feel the need to do vet content. You can do it on normal and still experience the story and environment without the extra boss mechanics, which is enough to satisfy me.
With other games you actually miss out on important story line content if you are unable to perform at the highest level, which is why I don't play those games anymore. You spend two years experiencing a story line and then you don't get to see the conclusion... it's like getting to the end of a book to find the last 30 pages ripped out or watching a movie to have the disc glitch out 10 minutes before the end of the movie. It's a horrible experience.
I also don't do vet content for spite. It bothers me that the game lends itself to playing your character any way you want to play it, which lends itself to great variety, but then if you want to play the highest level content, you need to put your points in the magical sequence (see external third party website who have number crunching experts to tell you exactly how you should play your character) in order to succeed at that content. On the other hand... maybe that's okay since you can just chose to do the content on normal mode and leave the challenge to players who don't mind having to play cookie cutter builds.
Sylvermynx wrote: »End game players want more people to learn. It's such a small community now and trial groups are in short supply of players to run the Vet HM trials.
Eh.... I'm not interested in "endgame". I've been there done that in other games. I'm retired. I have ZERO interest in a job - in a game I play to get away from RL.
zantarizb14_ESO wrote: »Sylvermynx wrote: »End game players want more people to learn. It's such a small community now and trial groups are in short supply of players to run the Vet HM trials.
Eh.... I'm not interested in "endgame". I've been there done that in other games. I'm retired. I have ZERO interest in a job - in a game I play to get away from RL.
P.S. Why haven't we learned this lesson from other games? Did we expect elite end game content to be an experience that was any different in other games where 1% of the players are doing the content? Again, I'm fine with that especially if it represents a minor effort on development to increase some numbers and add a couple extra mechanics to existing content that is available to the masses on normal mode. This is unlike other game models where massive amounts of development time is devoted to content designed for the 1%.
zantarizb14_ESO wrote: »Sylvermynx wrote: »End game players want more people to learn. It's such a small community now and trial groups are in short supply of players to run the Vet HM trials.
Eh.... I'm not interested in "endgame". I've been there done that in other games. I'm retired. I have ZERO interest in a job - in a game I play to get away from RL.
P.S. Why haven't we learned this lesson from other games? Did we expect elite end game content to be an experience that was any different in other games where 1% of the players are doing the content? Again, I'm fine with that especially if it represents a minor effort on development to increase some numbers and add a couple extra mechanics to existing content that is available to the masses on normal mode. This is unlike other game models where massive amounts of development time is devoted to content designed for the 1%.
Did you mean "for" instead of "from"
Because I'd already say that the amount of "elite" 1% material in ESO does not take a massive amount of development. Elder Scrolls games have always been more about the story and lore, and there's a lot of that in ESO. I think they take a lot more time developing story and content accessible to all than a lot of other game.
zantarizb14_ESO wrote: »zantarizb14_ESO wrote: »Sylvermynx wrote: »End game players want more people to learn. It's such a small community now and trial groups are in short supply of players to run the Vet HM trials.
Eh.... I'm not interested in "endgame". I've been there done that in other games. I'm retired. I have ZERO interest in a job - in a game I play to get away from RL.
P.S. Why haven't we learned this lesson from other games? Did we expect elite end game content to be an experience that was any different in other games where 1% of the players are doing the content? Again, I'm fine with that especially if it represents a minor effort on development to increase some numbers and add a couple extra mechanics to existing content that is available to the masses on normal mode. This is unlike other game models where massive amounts of development time is devoted to content designed for the 1%.
Did you mean "for" instead of "from"
Because I'd already say that the amount of "elite" 1% material in ESO does not take a massive amount of development. Elder Scrolls games have always been more about the story and lore, and there's a lot of that in ESO. I think they take a lot more time developing story and content accessible to all than a lot of other game.
Sorry for the confusion. It is correct as stated. The end game content is for the few. However, I was saying that I suspect ESO doesn't devote a massive amount of development time for the 1%.
I feel casual players in ESO and -- and over the past 10 years, gaming in general -- feel they are entitled to an experience tailored to them and their comfort zone. The attitude seems to be that all content and rewards should be available to them, regardless of the amount of effort they're willing to apply.
We've seen this for years in the forums. Remember outrage when vMA was actually somewhat challenging for about a year? ZOS defended the value of 'aspirational content' in ESO for a long time before giving in and allowing it to become easy.
When it comes to groups, there's a kind of relaxed casual player who has no interest in ever trying hard in a game. That's just not their thing. Yet they still want to experience the content made for gamers who enjoy having to try hard to overcome challenges and to be the best they can be.
I was always frustrated leading groups in ESO because so few players were willing to follow instructions. Many were genuinely offended at the presentation of any level of authority. But that's actually the most basic requirement for meaningful group play.
As hardcore gamers have had to adapt to content for a broader gaming audience, I think more casual gamers need to recognize that not everything was made to suit them and be more willing to adapt to new things they might want to try.
Yeah, I can't be bothered with it, here.
Think someone paid for a boost for me, in some trial, without telling me, when I was still low CP.
It was boring, as they were all too good for it and the leader, apparently, thought he was some kind of sergeant major and was demanding all the noobs line up behind him, on a bridge, or he wouldn't go in.
I was the only one obediently doing it, but it always makes me laugh when I see that kind of thing.
Also, I crashed during it, which is always annoying and I have the ongoing perpetual annoyance of not liking the way you are forced to move yourself and your camera, separately, here.
I can do it (even with no mouse!), like I can do weaving, but I continue to find it unnatural and annoying, especially in certain settings where you have a lot of things to look out for and no real room to manoeuvre.
I then went home and deconned everything, as I had no idea what was worth keeping (if anything) and couldn't be bothered to find out.
An altogether underwhelming experience and I say this as someone who did some "real raiding", to HC level (which was the top level, then) in WoW.