simpel awnser NO.I wanna add even all proc sets to the list, caluurion, zaan and company which provide free damage for doing literally nothing.thorvukun is a strong set but u need compare - u could also use like trollking or bloodspawn which would give u very defense stats or something like zaan which is like dmg of doom but no some players choose thorvukon and sacrfice this things for ,,just" 15% less dmg(and this debuff is applied by other things to) and 15%heal reduce so i think thorvukun is pretty balancedJust had a game in which 3 people on THE SAME team were running Thurvokun, and I just realized how *insert bad word here* is that set.
Blessed meridia is the one set that isn’t only OP - it’s broken.
There are some stupidly powerful defensive sets like thurvokin and chokethorn..
But it’s meridia that has to go more than anything else.
universal_wrath wrote: »Blessed meridia is the one set that isn’t only OP - it’s broken.
There are some stupidly powerful defensive sets like thurvokin and chokethorn..
But it’s meridia that has to go more than anything else.
It only work on 1 target, it is fine at it is. Complaning about a set that only works on 1 target in a group match is....
If you talking about 1v1, it is op, but that is about it. If you fight more than 1 target, the set randomly select 1 target and make them blind. Everyone beside that person can kill you.
simpel awnser NO.I wanna add even all proc sets to the list, caluurion, zaan and company which provide free damage for doing literally nothing.thorvukun is a strong set but u need compare - u could also use like trollking or bloodspawn which would give u very defense stats or something like zaan which is like dmg of doom but no some players choose thorvukon and sacrfice this things for ,,just" 15% less dmg(and this debuff is applied by other things to) and 15%heal reduce so i think thorvukun is pretty balancedJust had a game in which 3 people on THE SAME team were running Thurvokun, and I just realized how *insert bad word here* is that set.
Fight in a battleground with at least 4 people running it (which seems the meta nowadays) and then i wanna see if you are still of the same opinion, especially if you don't have a plar or cleanse in your team/class.
precambria wrote: »New moon acolyte is breaking the game right now but lets just not mention that to much because we all know it will be nerfed soon and don't want to be blamed for it.
universal_wrath wrote: »Blessed meridia is the one set that isn’t only OP - it’s broken.
There are some stupidly powerful defensive sets like thurvokin and chokethorn..
But it’s meridia that has to go more than anything else.
It only work on 1 target, it is fine at it is. Complaning about a set that only works on 1 target in a group match is....
If you talking about 1v1, it is op, but that is about it. If you fight more than 1 target, the set randomly select 1 target and make them blind. Everyone beside that person can kill you.
One five piece set to take someone out of combat for five seconds with only a five second cooldown?
On what planet is that not stupidly broken?
Sure if you’re a magplar you can purge. But otherwise you’re SOL.
No other set comes close in utility. So what if it’s only one target. There’s only one person casting it and it procs off of block of all things.
Izanagi.Xiiib16_ESO wrote: »I'd love to see rotating campaigns where different set and skill rules were allowed.
For example, no proc sets one campaign (only raw stat increases to your own char).
The rewards could be themed to the week and the schedule published in advance so players could gather gear and theorycraft setups.
lets say the last week of every month for example could be like this
Izanagi.Xiiib16_ESO wrote: »I'd love to see rotating campaigns where different set and skill rules were allowed.
For example, no proc sets one campaign (only raw stat increases to your own char).
The rewards could be themed to the week and the schedule published in advance so players could gather gear and theorycraft setups.
lets say the last week of every month for example could be like this
not a bad idea but i think not many would play it
Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »I'd love to see rotating campaigns where different set and skill rules were allowed.
For example, no proc sets one campaign (only raw stat increases to your own char).
The rewards could be themed to the week and the schedule published in advance so players could gather gear and theorycraft setups.
lets say the last week of every month for example could be like this
not a bad idea but i think not many would play it
It would be the only campaign running and have better than normal rewards etc..
Izanagi.Xiiib16_ESO wrote: »I'd love to see rotating campaigns where different set and skill rules were allowed.
For example, no proc sets one campaign (only raw stat increases to your own char).
The rewards could be themed to the week and the schedule published in advance so players could gather gear and theorycraft setups.
lets say the last week of every month for example could be like this
not a bad idea but i think not many would play it