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Which sets should be banned from PvP?

  • GRXRG
    GRXRG
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    Xologamer wrote: »
    GRXRG wrote: »
    I wanna add even all proc sets to the list, caluurion, zaan and company which provide free damage for doing literally nothing.
    simpel awnser NO.
    GRXRG wrote: »
    Just had a game in which 3 people on THE SAME team were running Thurvokun, and I just realized how *insert bad word here* is that set.
    thorvukun is a strong set but u need compare - u could also use like trollking or bloodspawn which would give u very defense stats or something like zaan which is like dmg of doom but no some players choose thorvukon and sacrfice this things for ,,just" 15% less dmg(and this debuff is applied by other things to) and 15%heal reduce so i think thorvukun is pretty balanced :)

    Fight in a battleground with at least 4 people running it (which seems the meta nowadays) and then i wanna see if you are still of the same opinion, especially if you don't have a plar or cleanse in your team/class.
  • universal_wrath
    universal_wrath
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    Thogard wrote: »
    Blessed meridia is the one set that isn’t only OP - it’s broken.

    There are some stupidly powerful defensive sets like thurvokin and chokethorn..

    But it’s meridia that has to go more than anything else.

    It only work on 1 target, it is fine at it is. Complaning about a set that only works on 1 target in a group match is....

    If you talking about 1v1, it is op, but that is about it. If you fight more than 1 target, the set randomly select 1 target and make them blind. Everyone beside that person can kill you.
  • precambria
    precambria
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    New moon acolyte is breaking the game right now but lets just not mention that to much because we all know it will be nerfed soon and don't want to be blamed for it.
  • Thogard
    Thogard
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    Thogard wrote: »
    Blessed meridia is the one set that isn’t only OP - it’s broken.

    There are some stupidly powerful defensive sets like thurvokin and chokethorn..

    But it’s meridia that has to go more than anything else.

    It only work on 1 target, it is fine at it is. Complaning about a set that only works on 1 target in a group match is....

    If you talking about 1v1, it is op, but that is about it. If you fight more than 1 target, the set randomly select 1 target and make them blind. Everyone beside that person can kill you.

    One five piece set to take someone out of combat for five seconds with only a five second cooldown?

    On what planet is that not stupidly broken?

    Sure if you’re a magplar you can purge. But otherwise you’re SOL.

    No other set comes close in utility. So what if it’s only one target. There’s only one person casting it and it procs off of block of all things.
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • Xologamer
    Xologamer
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    GRXRG wrote: »
    Xologamer wrote: »
    GRXRG wrote: »
    I wanna add even all proc sets to the list, caluurion, zaan and company which provide free damage for doing literally nothing.
    simpel awnser NO.
    GRXRG wrote: »
    Just had a game in which 3 people on THE SAME team were running Thurvokun, and I just realized how *insert bad word here* is that set.
    thorvukun is a strong set but u need compare - u could also use like trollking or bloodspawn which would give u very defense stats or something like zaan which is like dmg of doom but no some players choose thorvukon and sacrfice this things for ,,just" 15% less dmg(and this debuff is applied by other things to) and 15%heal reduce so i think thorvukun is pretty balanced :)

    Fight in a battleground with at least 4 people running it (which seems the meta nowadays) and then i wanna see if you are still of the same opinion, especially if you don't have a plar or cleanse in your team/class.

    you know that even if 500 player use it the 15% dotn stack so always want stay 15%
  • Xologamer
    Xologamer
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    precambria wrote: »
    New moon acolyte is breaking the game right now but lets just not mention that to much because we all know it will be nerfed soon and don't want to be blamed for it.

    new moon is a blanced set so dont see ur problem gives u not way more than other sets and a 5% cost increase
  • Xologamer
    Xologamer
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    Thogard wrote: »
    Thogard wrote: »
    Blessed meridia is the one set that isn’t only OP - it’s broken.

    There are some stupidly powerful defensive sets like thurvokin and chokethorn..

    But it’s meridia that has to go more than anything else.

    It only work on 1 target, it is fine at it is. Complaning about a set that only works on 1 target in a group match is....

    If you talking about 1v1, it is op, but that is about it. If you fight more than 1 target, the set randomly select 1 target and make them blind. Everyone beside that person can kill you.

    One five piece set to take someone out of combat for five seconds with only a five second cooldown?

    On what planet is that not stupidly broken?

    Sure if you’re a magplar you can purge. But otherwise you’re SOL.

    No other set comes close in utility. So what if it’s only one target. There’s only one person casting it and it procs off of block of all things.

    if it would be so op every one would use it but it is used by no one without maybe 2troll tanks in alikr but u will never see this set in cyro or bgs
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    I'd love to see rotating campaigns where different set and skill rules were allowed.

    For example, no proc sets one campaign (only raw stat increases to your own char).

    The rewards could be themed to the week and the schedule published in advance so players could gather gear and theorycraft setups.


    lets say the last week of every month for example could be like this

    e.g. Campaign 1st-23rd - normal rules
    Campaign 23rd-30th - No proc sets
    Campaign 1st-23rd - normal rules
    Campaign 23rd-30th - No AOE healing & skill use, but all gear allowed
    Campaign 1st-23rd - normal

    etc..
    Edited by Izanagi.Xiiib16_ESO on April 17, 2020 2:51PM
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Roleplay Circle (AOE Rats/ Zerg Squad / Banana Squad)
  • Xologamer
    Xologamer
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    I'd love to see rotating campaigns where different set and skill rules were allowed.

    For example, no proc sets one campaign (only raw stat increases to your own char).

    The rewards could be themed to the week and the schedule published in advance so players could gather gear and theorycraft setups.


    lets say the last week of every month for example could be like this

    not a bad idea but i think not many would play it
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    Xologamer wrote: »
    I'd love to see rotating campaigns where different set and skill rules were allowed.

    For example, no proc sets one campaign (only raw stat increases to your own char).

    The rewards could be themed to the week and the schedule published in advance so players could gather gear and theorycraft setups.


    lets say the last week of every month for example could be like this

    not a bad idea but i think not many would play it

    It would be the only campaign running and have better than normal rewards etc..
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Roleplay Circle (AOE Rats/ Zerg Squad / Banana Squad)
  • Xologamer
    Xologamer
    ✭✭✭✭
    Xologamer wrote: »
    I'd love to see rotating campaigns where different set and skill rules were allowed.

    For example, no proc sets one campaign (only raw stat increases to your own char).

    The rewards could be themed to the week and the schedule published in advance so players could gather gear and theorycraft setups.


    lets say the last week of every month for example could be like this

    not a bad idea but i think not many would play it

    It would be the only campaign running and have better than normal rewards etc..

    nah than the flame is real if u force player to play it
  • Chelo
    Chelo
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    Xologamer wrote: »
    I'd love to see rotating campaigns where different set and skill rules were allowed.

    For example, no proc sets one campaign (only raw stat increases to your own char).

    The rewards could be themed to the week and the schedule published in advance so players could gather gear and theorycraft setups.


    lets say the last week of every month for example could be like this

    not a bad idea but i think not many would play it

    It's actually a terrible idea...
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