Vermintide wrote: »All of them.
Naked only. That's balance.
Any set is giving up something else in opportunity cost. There is no free damage.
DreadDaedroth wrote: »I'd ban the sets GRxRG is wearing
First of all this is not a rant set.
Second, I refer mainly to no-CP and battlegrounds.
Just had a game in which 3 people on THE SAME team were running Thurvokun, and I just realized how *insert bad word here* is that set.
I know banning sets from PvP might kill build diversity, but those particular sets are just impossible to fight against, especially in gamemodes with objectives.
I wanna add even all proc sets to the list, caluurion, zaan and company which provide free damage for doing literally nothing.
I would love to see a Battle Spirit set banning especially for battlegrounds.
What do you guys think?
Any set is giving up something else in opportunity cost. There is no free damage.
Hope you go against a team of a stamcro, stamden, magden and magsorc. 3 of them with Thurvokun. I dunno what they did give up because i was getting hit by 7k sub assaults and blastbones.
And i restricted my idea to no-cp, in the specific to bgs. Those sets are impossible to fight against even with 3 templar cleanses.
And every single match i see it always more prevelent, those cheesy sets carrying fights and people.
Group buff sets are the only sets that need to go.
Getting major protection for your entire raid because 1 player sticks their thumb up their butt or wtf ever ruins PvP.
Take for example mighty glacier, wearing that set gives 11 people an extra skill slot or monster helm set. That's a massive advantage, especially when you consider the already massive power creep that has taken over. These kinds of set brutally break pvp by discouraging any players who don't use them or who aren't affected by them from participating.
Just thinking about it from a practical perspective, let's say you get into a fight with just one player and they get a whole extra skill (13 instead of 12). Just mathematically if both players have the same effort level, the player with only 12 should lose.
Group buff sets are the only sets that need to go.
Getting major protection for your entire raid because 1 player sticks their thumb up their butt or wtf ever ruins PvP.
Take for example mighty glacier, wearing that set gives 11 people an extra skill slot or monster helm set. That's a massive advantage, especially when you consider the already massive power creep that has taken over. These kinds of set brutally break pvp by discouraging any players who don't use them or who aren't affected by them from participating.
Just thinking about it from a practical perspective, let's say you get into a fight with just one player and they get a whole extra skill (13 instead of 12). Just mathematically if both players have the same effort level, the player with only 12 should lose.
Group buff sets are the only sets that need to go.
Getting major protection for your entire raid because 1 player sticks their thumb up their butt or wtf ever ruins PvP.
Take for example mighty glacier, wearing that set gives 11 people an extra skill slot or monster helm set. That's a massive advantage, especially when you consider the already massive power creep that has taken over. These kinds of set brutally break pvp by discouraging any players who don't use them or who aren't affected by them from participating.
Just thinking about it from a practical perspective, let's say you get into a fight with just one player and they get a whole extra skill (13 instead of 12). Just mathematically if both players have the same effort level, the player with only 12 should lose.
Why wear that set when wardens have an ability to give people major resolve. It sounds like you want to get rid of all buffs: why not just play a shooter?
Urzigurumash wrote: »Group buff sets are the only sets that need to go.
Getting major protection for your entire raid because 1 player sticks their thumb up their butt or wtf ever ruins PvP.
Take for example mighty glacier, wearing that set gives 11 people an extra skill slot or monster helm set. That's a massive advantage, especially when you consider the already massive power creep that has taken over. These kinds of set brutally break pvp by discouraging any players who don't use them or who aren't affected by them from participating.
Just thinking about it from a practical perspective, let's say you get into a fight with just one player and they get a whole extra skill (13 instead of 12). Just mathematically if both players have the same effort level, the player with only 12 should lose.
To me this reads like another example of why anti-personnel siege should be buffed. Relying on group buffs maximizes efficiency when things are going well, but is a severe liability when things aren't going well.
simpel awnser NO.I wanna add even all proc sets to the list, caluurion, zaan and company which provide free damage for doing literally nothing.
thorvukun is a strong set but u need compare - u could also use like trollking or bloodspawn which would give u very defense stats or something like zaan which is like dmg of doom but no some players choose thorvukon and sacrfice this things for ,,just" 15% less dmg(and this debuff is applied by other things to) and 15%heal reduce so i think thorvukun is pretty balancedJust had a game in which 3 people on THE SAME team were running Thurvokun, and I just realized how *insert bad word here* is that set.