Red_Feather wrote: »I really hope this game doesn't keep selling out to gimmick cash shop skins.
Look at what guild wars 2 just did. It makes playing hard to stomach.https://www.youtube.com/watch?v=5QoCh75C4dI
ImmortalCX wrote: »All this work is being put into Greymoors environment and the immersion, but it will be ruined by players running around in their clown costumes.
Dusk_Coven wrote: »An easy idea would be to implement a very old performance-enhancing trick from the earlier days of MMOs -- a switch to literally turn off seeing other players. They're there, but you can't see them or directly interact with them.
Would also solve a lot of things, like bears squatting on the writ turn-in boxes -- because they'd be turned off too.
It's not simply "hiding" them. You can't even interact with them so there's a lot of performance saved.
Then don't look so much at orc bois in wedding dresses!ImmortalCX wrote: »I dont want to see a male orc in a Technicolor wedding dress when I'm exploring the new Blackreach.
Show me where it says eso isn't canon and I'll join you in whining about it.
Dusk_Coven wrote: »An easy idea would be to implement a very old performance-enhancing trick from the earlier days of MMOs -- a switch to literally turn off seeing other players. They're there, but you can't see them or directly interact with them.
Would also solve a lot of things, like bears squatting on the writ turn-in boxes -- because they'd be turned off too.
It's not simply "hiding" them. You can't even interact with them so there's a lot of performance saved.
GeorgeBlack wrote: »Nope. I am actually talking about what priorities studios have these days.
Dont try to color me as a criminal with your political correct allusion.
GeorgeBlack wrote: »See OP? People want to show off how weird they can dress their characters.
If zos went ahead and said "hey you can buy that wedding dress and put it on your male orc, but players have the option of not seeing it" sales would go down.
But heaven forbid mmorpgs go back to open world pvp.
These same people that want everybody to be forced in seeing a ridiculous looking mmorpg world, dont want to be attacked by other players in an mmorpg world.
Show me where it says eso isn't canon and I'll join you in whining about it.
I said it. Just there.
Which we know you saw cos you replied to it
Classes.
Flashy mounts and skins.
Building sized differences like Telvanni towers.
etc. etc. etc.
We could go on for DAYS and DAYS and DAYS about all the ways in which ESO isn't canon.
Dude... It's zos with Bethesda that define this, not you
Dude... It's zos with Bethesda that define this, not you
ROFL
Hell no.
They own the IP and that prevents anyone else from publishing and charging money for any content related to it, but that's all.
IPs live and breathe in their fans.
Star Trek and Star Wars are both nosediving right now because their current owners disrespected those IPs.
People can simply choose to ignore such films / shows. Treat those IPs as historical. Enjoy the old and both ignore and more importantly not pay for the new.
Elder Scrolls is no different.
ESO is a supreme aberration. When I quit it - which I'm hoping will be soon - I will tie a bow on it, drop it in a box and regard it as "not Elder Scrolls".
Morrowind, Oblivion and Skyrim are my Elder Scrolls.
The events are canon. That doesn’t mean every single visual detail is canon. You know that. You wouldn’t take the world’s scale in ESO as canon, or the “whoops, we forgot to leave a space for Blacklight in Morrowind” as canon, or the presence of loading screens separating zones as canon, would you? Some aspects are clearly for the game, not canon, and selling whales peacock outfits and mounts are part of that.
Darkstorne wrote: »ESO has done a lot to challenge MMO norms and evolve the genre though, and I love them for that. One Tamriel removing level gating for example, when a lot of unimaginative folks would say “it’s an MMO, it has to have level gating.”
Darkstorne wrote: »The events are canon. That doesn’t mean every single visual detail is canon. You know that. You wouldn’t take the world’s scale in ESO as canon, or the “whoops, we forgot to leave a space for Blacklight in Morrowind” as canon, or the presence of loading screens separating zones as canon, would you? Some aspects are clearly for the game, not canon, and selling whales peacock outfits and mounts are part of that.
ESO has done a lot to challenge MMO norms and evolve the genre though, and I love them for that. One Tamriel removing level gating for example, when a lot of unimaginative folks would say “it’s an MMO, it has to have level gating.” I’m convinced that one day we’ll see an MMO learn when it’s a good idea to phase players into solo instances, and when it’s best to phase into multiplayer instances. Delves and questing in the overland or villages and small towns would be much better solo for instance, where the game challenge is designed for solo play, and MMO tropes like respawns would no longer need to be relied on as a crutch. Delve design could be vastly improved as a result, with guaranteed chests at the end of dungeons like single player TES games. World bosses, dolmens, public dungeons, and larger towns and cities could all auto phase in other players. That way immersion is improved while questing or exploring, and players are still around when you actually want them to be. Until then, we’re stuck with peacocks though
Take this beautiful gameplay video for Greymoor for example. Looks gorgeous! But sadly not representative of the game without smart phasing tech, since it’s missing all the peacocked players running and jumping around, sprinting through the delves animation cancelling their way to the boss faster than you can so you just have a corpse-littered walk instead of a fun delve...
https://youtu.be/gJodQfNx-ws
Red_Feather wrote: »I really hope this game doesn't keep selling out to gimmick cash shop skins.
Look at what guild wars 2 just did. It makes playing hard to stomach.https://www.youtube.com/watch?v=5QoCh75C4dI
GeorgeBlack wrote: »See OP? People want to show off how weird they can dress their characters.
If zos went ahead and said "hey you can buy that wedding dress and put it on your male orc, but players have the option of not seeing it" sales would go down.
But heaven forbid mmorpgs go back to open world pvp.
These same people that want everybody to be forced in seeing a ridiculous looking mmorpg world, dont want to be attacked by other players in an mmorpg world.
Which further goes to say that gameplay doesnt matter anymore as long as cash shop makes money for people to do ez mode story questlines.
Again, no. Unless you are literally saying that loading screens are canon, and in Tamriel you have to go through loading screens every time you enter a building or cross from Northern to Southern Elsweyr, there are obviously aspects of games that exist for game design rather than lore building. And no one at ZOS is going to say that the male Orc xXxSparkyPantsxXx was genuinely Emperor of Cyrodiil and wore a bright pink dress and rode a sparkly mushroom pony, canonically.Darkstorne wrote: »The events are canon. That doesn’t mean every single visual detail is canon. You know that. You wouldn’t take the world’s scale in ESO as canon, or the “whoops, we forgot to leave a space for Blacklight in Morrowind” as canon, or the presence of loading screens separating zones as canon, would you? Some aspects are clearly for the game, not canon, and selling whales peacock outfits and mounts are part of that.
ESO has done a lot to challenge MMO norms and evolve the genre though, and I love them for that. One Tamriel removing level gating for example, when a lot of unimaginative folks would say “it’s an MMO, it has to have level gating.” I’m convinced that one day we’ll see an MMO learn when it’s a good idea to phase players into solo instances, and when it’s best to phase into multiplayer instances. Delves and questing in the overland or villages and small towns would be much better solo for instance, where the game challenge is designed for solo play, and MMO tropes like respawns would no longer need to be relied on as a crutch. Delve design could be vastly improved as a result, with guaranteed chests at the end of dungeons like single player TES games. World bosses, dolmens, public dungeons, and larger towns and cities could all auto phase in other players. That way immersion is improved while questing or exploring, and players are still around when you actually want them to be. Until then, we’re stuck with peacocks though
Take this beautiful gameplay video for Greymoor for example. Looks gorgeous! But sadly not representative of the game without smart phasing tech, since it’s missing all the peacocked players running and jumping around, sprinting through the delves animation cancelling their way to the boss faster than you can so you just have a corpse-littered walk instead of a fun delve...
https://youtu.be/gJodQfNx-ws
The funny part about this canon stuff, is that every single TES game "broke the lore" somehow but still "became lore". That's the part we disagree. Until tes6, blades or eso2 come out and explain why we had these things and now we dont anymore, or Bethesda comes out saying "yeah, that was dumb", it is what it is.
And I'm not saying it isn't distracting and silly, there's a reason my characters are all proper geared with back stories and lore aligned looks. I'm saying, however, that orc male maid riding a psijiic camel and having a small dragon as a pet, absurd as it may seem, is something we have to accept "actually" happened in the history on tamriel. If the dragonborn and nerevarine and whoever else had their "proper looks", sadly to gatekeepers, the vestige dressed like it's 2020 in New York or LA. If the vestige had a different, more spearheading, taste for looks, that's not enough to make that vestige non canon. That's only enough to make it look like an attention seeker.
Whether an attention seeker would ever be the hero of all tamriel many times over, that's another debate entirely, and one I'm not gonna delve into.