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Too Expensive, not enough Function, More secret areas?

WraithShadow13
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I know i can't be the only one here who thinks that.

Given how little functionality there is to the housing system, WHY are they so expensive? Don't get me wrong, some look absolutely amazing, even if the insides don't seem to line up right with the outsides, but still... That's a lot of money for a lot of dead space.

I think there would be a lot more usage for these places with a little bit of work. Letting the store bought merchant and banker be used as decorations is nice, but it would sure be a lot cooler if they let you repair and use the guild bank, when set as decorations. Having harvestable nodes would be nice, for a daily character or account freebie like the hirelings. Allowing guild mates to place their items down would be nice, removing those decorations if said member is removed from the guild. Sleeping or eating animations on certain areas could easily be used to give temporary boosts like potions and meals. Getting a fast travel point INSIDE would be nice, though those haven't been too far from the outside of the homes, luckily.

Any more guild functionality would be nice, but aside from minor additions, i have no clue what would be great to add on to that part.


As a personal note, i would love to have more thematic space in said houses. Hidden passages and storage areas, being able to get to clear unused areas due to invisible walls, house specific animations and interactions. There are a lot of additional things that could easily be added to this system to make them more worth while (though they're still WAAAY to expensive). I would even love to see something like Swotor has, where you can place NPC's to help fill out the empty space, making it feel more like a thriving area.

The Psijic skull and new Caldwell portal are great steps in that direction.
  • kind_hero
    kind_hero
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    I would like to place NPCs, like smiths, peasants, mages/figthers guild members, merchants, priests, you name it. They don't have to have functionalities, like vendors, just for decorative purposes.

    One of the things I really want for a long time is to place teleports.

    Not sure about the harvesting nodes, this would impact the economy, but dummy nodes would be nice.
    [PC/EU] Tamriel Hero, Stormproof, Grand Master Crafter
  • Cameron991
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    I really like your idea of daily nodes to harvest! That’s kinda like the dragonguard chest that’s next to the shrine. Great idea
  • Caelc
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    Zos has given up on updating housing, When was the last real update? 1 to 2 years ago?
  • tsaescishoeshiner
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    Harvestable crafting nodes would probably be exploited, unless it was like a once-a-day-per-account box with random little goodies in it

    What about crafting writs? Just need a certification board and a turn-in point. It would be nice to have another reason to see guildies in guild halls, but it might draw population outside of towns
    PC-NA
    in-game: @tsaescishoeshiner
  • Alinhbo_Tyaka
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    Harvesting nodes in housing reminds me too much of WoW garrisons which was one of the numerous straws that led me to quit that game after WoD. I do wish we had the ability to teleport out and a selection of NPC's we could place to make the dwelling feel more alive.
  • WraithShadow13
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    Caelc wrote: »
    Zos has given up on updating housing, When was the last real update? 1 to 2 years ago?

    I DO wonder if this is because of pricing. Yeah, they look great but for the asking price, they're just not worth the real world money. I honestly think they outpriced themselves with the housing, so financials said they were a bomb while a lot of players would probably own multiple if they were half the price. (much like most of the store)


    Crafting nodes that were in-house could always be less of a reward, so it's not broken? it's not a perfect fix but it would be a compromise.
  • Nerouyn
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    WHY are they so expensive?

    ESO is a whale farm. The cost of just about everything is ridiculous unless purchased both with discounted crowns and specific crown store items also on sale.

    Housing is the ultimate expression of that.

    IMO ignore crown store only homes. Some of the best in the game are available for gold.
  • bluebird
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    Some of the issues you list are due to the fact that housing is and always has been an afterthought. Housing was added quite late in the life of the game, so some of the features you list are incorporated elsewhere. Instead of daily harvesting nodes (like GW2 or SWTOR for example), ESO has daily hirelings as part of the crafting passives, because these predate housing.

    Whenever newbies in my guilds ask 'what the point of housing is', I always reply with: 'Storage, Dummies, Crafting, Decoration'. 1) Storage is a unique bonus of housing and with all Storage Chests unlocked players can get a 'secondary bank' of 360 slots. That's not a negligible number. :smile: 2) Training dummies are also only available in housing so they're a great and useful addition to homes and the game in general! 3) Crafting stations While you can find set stations in the world, many of these are DLC locked so using an ESO+ trial to unlock all DLC stations and the CWC-locked Transmutation station for your house, or just using a guild hall that has these unlocked, is a useful QoL perk for people without ESO+ or all DLCs. 4) Decoration can be a fun end in itself, with the monkey fan, music boxes, and talking statues like Abnur or the Augur being unique and fun extras.

    Of course, I would be happy too if we could get more functionality in our homes. We've been asking for weapon and armour displays, didn't get them so far; asked for instruments or bard NPCs, got music boxes and only gongs. People have also suggested adding wayshrines and NPCs (like guards, chefs, mages, priests, bards) in dozens of threads, with no result so far. They have tried adding some interaction to houses to be fair (with the Aeonstone furnishing that lights up the other stones in Potato's Retreat, and the baseline Blacksmithing station in Forgemaster Falls) but overall housing gets very little love relatively to its price and other aspects of the game. :confused:

    But what really bothers me in housing is that it's considered an afterthought that requires other forms of gameplay, but itself has no effect on the game outside of the house. Decorations (existing only to make houses pretty) are locked behind vet HM trials, master writ farms, daily achievement grinds. But once you grind your house complete, it has no effect on anything. In SWTOR fully unlocked houses provide an X% Conquest point bonus for example. Nothing in ESO.

    Meanwhile ZOS is perfectly happy to lock powerful Mythic items behind the new mobile game system of scrying and excavating. Can you imagine the outrage if they locked even a single PvE item behind housing? :lol: But why not, I ask? Housing requires way more time, money and effort than Greymoor's new 'Antiquities system' minigames, and yet we'll see powerful item rewards for those and none for housing. Even worse, they'll even lock some new decorations behind those minigame grinds so housing fans will once again have to do unrelated grinds in order to get the items that they actually like.

    tl;dr: read only the bold stuff; I know my post is long :cold_sweat:, sorry!
  • xWarbrain
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    Not being able to use ground based attacks on floors that I build sucks. I have the Private Arena and built a whole system of ramps and bridges that we can't even fight on. Massive lake of lava I built over that can't be used for duels or test dummies.
    XB1 NA
    Your nerf suggestion is dumb. Learn to counter other players instead of having the game rebuilt to your ability level.
  • SirMewser
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    I know i can't be the only one here who thinks that.

    Given how little functionality there is to the housing system, WHY are they so expensive? Don't get me wrong, some look absolutely amazing, even if the insides don't seem to line up right with the outsides, but still... That's a lot of money for a lot of dead space.

    I think there would be a lot more usage for these places with a little bit of work. Letting the store bought merchant and banker be used as decorations is nice, but it would sure be a lot cooler if they let you repair and use the guild bank, when set as decorations. Having harvestable nodes would be nice, for a daily character or account freebie like the hirelings. Allowing guild mates to place their items down would be nice, removing those decorations if said member is removed from the guild. Sleeping or eating animations on certain areas could easily be used to give temporary boosts like potions and meals. Getting a fast travel point INSIDE would be nice, though those haven't been too far from the outside of the homes, luckily.

    Any more guild functionality would be nice, but aside from minor additions, i have no clue what would be great to add on to that part.


    As a personal note, i would love to have more thematic space in said houses. Hidden passages and storage areas, being able to get to clear unused areas due to invisible walls, house specific animations and interactions. There are a lot of additional things that could easily be added to this system to make them more worth while (though they're still WAAAY to expensive). I would even love to see something like Swotor has, where you can place NPC's to help fill out the empty space, making it feel more like a thriving area.

    The Psijic skull and new Caldwell portal are great steps in that direction.

    Beds with canopies or bunks need a sleep animation. It's a shame that they are barriered off with invisible collision.
    Harvestable nodes would be nice, especially without a hireling for that crafting skill line. Planting for houses has been asked before.
    Same with merchant not selling general items or repair option, and the banker not have access to guild bank/trade like the regular NPCs.
    I too love finding hidden spaces in homes that are usable.
  • Ravensilver
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    Caelc wrote: »
    Zos has given up on updating housing, When was the last real update? 1 to 2 years ago?

    https://forums.elderscrollsonline.com/en/discussion/512076/february-2020-furnishing-limit-status-update#latest

    That's the latest on housing...
  • Tigerseye
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    I've already posted on this subject, so I won't bore people with my ideas, in great detail, again.

    However, I think what we, ideally, need is a specific housing DLC people can buy, if they are really into housing, or think they would be into it if it had more functionality.

    I think this DLC should revolve around making houses into functional little businesses (shops, bar/restaurants, guest houses, art galleries, schools, museums etc.) and allow you to add more NPCs for your houses, like receptionists, chefs, waiters, teachers, cleaners and so on.

    It could add the things you suggest and also, weekly quests related to keeping the business(es) you made running.

    These quests could deliver you a weekly wage, from your business(es), to help you grab back some of the gold you have poured into housing and furnishing.

    I know housing is probably supposed to be gold sink, but there is (as far as I know) no other part of the game that doesn't deliver you back your initial investment, and normally more than that, via daily quest rewards etc..

    Which means people have to be extremely devoted to housing/furnishing to do it, at all, as it is (pretty much uniquely) a pure financial loss.
    Edited by Tigerseye on April 10, 2020 3:45PM
  • ZOS_Volpe
    ZOS_Volpe
    admin
    Greetings,

    We have recently removed some baiting commentary. We would like everyone to keep posts on the subject at hand, civil, and constructive.

    Thank you for your understanding.
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
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    Staff Post
  • Mix
    Mix
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    Current Functionality:

    1. Target Dummies
    2. Storage Containers
    3. Attuned Crafting Stations (more convenient than travelling to each station in Tamriel)

    For adding more functionality to housing:

    1. Port for Free FROM your house to any wayshrine (or add a furniture piece that functions like a wayshrine). The extra loading screen to access the wayshrine not far from the front door does annoy players.
    2. Daily Writ Boards and Turn-in Location inside your house! (some of us dislike the lag of a city hub and placing all my characters in a house to do their writs would be very nice!)
    3. Vendors/Assistants with more features: as suggested above, when used as furniture the Merchant would Repair, the banker would allow Guild feature access. It would also be great if the Fence would launder and fence without any additional fees - you are letting her stay in your house after all.
    4. Shadowy Supplier for your house: Once unlocked on the DB skill tree you should get her as a "furniture" item to place in your house to visit her daily for her offerings. I just adore Remains-Silent and she has a bed reserved for her in my main's house already!
    5. Copy of Dragonguard Supply Chest for your house? It would be nice to not have to go to Southern Elsweyr everyday just for this, as more dlcs are added it can become more time consuming to port for these sorts of things. Then again I would also love a Crow npc for my CWC daily in my house....put everything in one place for more efficient morning routine (writs, dragonguard, crow, shadowy supplier)
    6. I love the idea of harvestable nodes of some sort for our homes, or farmable plots for prov ingredients even. I also see people requesting a personal fishing hole for their house.
    7. More storage and/or varied storage: for example a very large closet but you can only put bound gear items in it. (or for us furniture hoarders, a large storage container that you can only put furniture items in)
    8. A buff for logging out in your house for a certain amount of time would be nice (experience, crafting experience, loot double for nodes, faster run speed, find more gold...something customizable so that characters at any stage of the game could use it)
    9. Hair-colour changer/Skin colour changer. We have the equippable hair styles/body markings/scars/etc but so far the only way to change hair or skin colour (I think) is to buy a character appearance change token thing. Which is kind of a rip-off if the only thing you want to do is change your hair from red to black. (this could also be implemented similar to other collectibles and you just "equip" your hair colour of choice - but hey, it could be a housing feature I suppose!

    That's all I can think of for purely functional features, I find housing a great outlet for creativity so I don't really NEED it to have a lot of function, but I understand how those less inclined to decorating would view housing as very expensive for minimal functionality (and you have to purchase the functionality separately from the house with crowns, gold, writ voucher and whatnot)


  • darthgummibear_ESO
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    Given how they seem to screw up everything they touch now I'd rather they leave housing alone. It's the only thing in the game that still works how it's supposed to.
  • WraithShadow13
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    xWarbrain wrote: »
    Not being able to use ground based attacks on floors that I build sucks. I have the Private Arena and built a whole system of ramps and bridges that we can't even fight on. Massive lake of lava I built over that can't be used for duels or test dummies.

    If this is a thing, that is a horrendous shame. It sounds like you put a lot of work into improving the arena only to hit the proverbial "invisible wall". I wonder why they would make that a thing...

    Tigerseye wrote: »
    I think this DLC should revolve around making houses into functional little businesses (shops, bar/restaurants, guest houses, art galleries, schools, museums etc.) and allow you to add more NPCs for your houses, like receptionists, chefs, waiters, teachers, cleaners and so on.

    It could add the things you suggest and also, weekly quests related to keeping the business(es) you made running.

    These quests could deliver you a weekly wage, from your business(es), to help you grab back some of the gold you have poured into housing and furnishing.

    I know housing is probably supposed to be gold sink, but there is (as far as I know) no other part of the game that doesn't deliver you back your initial investment, and normally more than that, via daily quest rewards etc..

    Which means people have to be extremely devoted to housing/furnishing to do it, at all, as it is (pretty much uniquely) a pure financial loss.

    I would absolutely love this. Granted, it might require a "preview/visitor" system like SWTOR has (letting ANYONE view your base) it would be amazing to allow your own businesses to run there. Currently, i hate the store system as it's cool but completely locks out average players from selling items unless they are in merchant guild. I think Nazhimeh and other stores would sell better if they let you sell items, as well, specifically when placed in a homestead.




    Armor sets and displays, as suggested, would be amazing as well.
  • idk
    idk
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    Given how little functionality there is to the housing system, WHY are they so expensive?

    Because people are paying the price. That is the main reason.
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