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Craglorn needs a revamp badly.

  • zyk
    zyk
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    Most of Crag can be done solo, including the main stories of upper and lower Crag. The power creep over the past two years has trivialized most of it.

    If you are experiencing difficulties defeating mobs, know that it is achievable without special gear, builds or hundreds of CPs. Just work at it. You will be a better player after doing so. Problem solving is what gaming is all about.

    There are a few quests that have an artificial barrier of entry because they require more than one player to active multiple switches. Those should be changed to enable solo play. But don't nerf the content.
  • N0TPLAYER2
    N0TPLAYER2
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    N0TPLAYER2 wrote: »
    I recently finished craglorn after nearly a year of plotting it lol.

    It's not as bad as some may think.

    Get one friend who hasn't done it.

    Start the missions.

    You only need 3 people once, then 4 at the end.

    Mission one will require three people to enter the delve.

    Beyond that you can solo or two man it up until the final lower craglorn mission. Then you need 4 just to enter the delve; and two to fight the boss.

    All of upper craglorn is soloable or two man.

    All we did when we needed others was go to craglorn/rakala wayshrine, ask for help for 5 min (people are willing to help for 5 min) and then we were able to do it.

    The fights can be hard even maxed out in upper craglorn. But a well built Templar or sorc should be able to handle just about all of it solo.

    Again, you only need others twice for the entire mission line, and it's the first and last mission of lower craglorn.

    I used this guide. http://tamrielfoundry.com/topic/craglorn-main-story-line-questsquestgivers/


    Good luck! It felt so satisfying finally finishing craglorn. I Know my friend who helped was also happy to finish so he didn't have to hear me saying "I can't wait to finish craglorn" anymore. I helped him grind a new char and kept saying "once you hit vet 16 were doing craglorn" lol

    I agree it should be updated to vet 16 and battle scaled like wrothgar. And the requirements for multiple people should be removed. But it doesn't look like zos cares at all, so hopefully my info helped a little.

    Xbox one, na, if anyone needs help

    Quoting myself incase anyone missed it and may need the info. It really isn't that hard to do with a partner and when asking for assistance say "can anyone help for 5 min" because that's all you really need others for (at two separate points during the quest line)

    If you're a bad ass you could solo it. I did most by myself.
    Edited by N0TPLAYER2 on March 18, 2016 11:21PM
  • mr1sho
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    I wish they redo this zone but ZoS seems to have abandoned it like pvp lol
    Gold Company Commander
  • Anzriel
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    I don't see them doing it as long as it's a free DLC, I suspect they'll mainly just work on the paid DLC since it would bring in more money. That being said it would be nice to see Craglorn and IC both get a bit of a facelift. Craglorn especially there is little to no reason to go there.
  • SlayerSyrena
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    I personally think Craglorn is beautiful and I love the designs in that zone (especially the Mage and the Serpent). However, I also wish the zone was solo. Right now I just go there to harvest (and not so much anymore now that the mats there are no longer max level).
    PC/NA, Level 50 * Current Champion Points: 1600+
    Cyndril - Bosmer Vampire Nightblade - Dual Wield Blades and Bow

    ***Member of the closed early beta group, The Psijic Order***
    Guest on first ESO Live
    My ESO fan art and comics
  • Menelaos
    Menelaos
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    One way to maybe make things more attractive could be to include the group delves of Craglorn (like Shada's Tear) in the Random Daily Dungeon. Then make the three trials scalable to both V16 and to normal mode like MoL. Granted, this would not revamp the entire zone but then again the open zone content is a different matter. If the Burial Sites and the Magic Anomalies had more appealing loot tables maybe things would be more attractive to complete. Can't recall ever doing a Burial Site and the Anomalies were only viable when both the crystal and the boss yielded XP.

    Those were the days, my friend. ;)
    ---
    Edited by Menelaos on March 18, 2016 11:41PM
    ...und Gallileo dreht sich doch!
  • Katahdin
    Katahdin
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    I agree, the zone needs a rework. I'd love to finish everything in the zone on the one character that has part done and do it on my others, but it is next to impossible to get done as it is.
    Beta tester November 2013
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    I think the majority agree the place needs a revamp. Really at the point you can solo the area there is no point in being there. They should redo it make it one large area. Make the overland like the overland in all the other zones. Keep the group delves as they are but maybe tone down the difficulty. Revamp the quest lines so that people can help other people. Right now its almost impossible to get a group of 4 people all on the same phase.

    That and finally scale the place like orsinium and TG if possible.
  • urkonse
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    grouping (specially on consoles without text chat) is bloody hell , and soloing even harder
    Lightning guild is recruiting active players at any level & skill ( PS4 , EU)
  • Jade1986
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    Again yesterday I tried to get these craglorn quests done. No one is ever on the same phase. The quests are very long and in my opinion tedious. Sad at V16 you still cant do much there solo but farm mobs and harvest material. I dont know a single person who plays that has done the actual quests in Craglorn. Maybe make it a bit more solo friendly at least.

    Craglorn will be much more played when they remove vet levels. Until then though...
  • CirithValaria
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    Content difficulty in Craglorn should be made as nice solo/duo content for good players (like it is now with vr16 gear) and fun content with 3+ players (for more casual).

    Few changes to make Craglorn more appealing:

    - Remove "requires 4 player" objectives. (allows solo)
    - Remove instances from delves and other places. (this way you stumble upon more random people)
    - Make it optional to instance delves and other places. (grants peace and proper challenge if so wanted)
    - Add the battle-leveling system. (allows more people enjoy the content)
    - Slightly revamp bonuses and increase the max lvl of certain Craglorn sets. (makes them more appealing)
    - Advertise the zone as challenging solo content / fun duo content / or relaxed group content = fun for all.
    - Allow group finder use in more detail. (allow to form groups starting with 2 players)
    - Make it cross-faction zone!!

    With these and other additional changes I would see Craglorn much more active and FUN for all :)
    Edited by CirithValaria on March 29, 2016 5:20AM
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    Valonkantaja | Argonian (F) | Healer of the Hist, Templar Healer | (ex)VR 16 | Ebonheart Pact
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    @Lilith-Valar'ia(pc-eu)
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    Kira Tal'Shiar | Breton (F) | Warrior of Light, Templar DD (magic) | lvl 10 | Ebonheart Pact
    Sunpaw | Khajiit (M) | Crescent Moon Guardian, Templar Tank (stamina, PvP) | lvl 40 | Daggerfall Covenant
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    (160CP)
  • BlackguardBob
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    Agree with OP.

    I have been a V16 Sorc since last year on XB! EU and was just getting fed up with it all when Wrothgar DLC became available.

    Since I have done all that and am not interested in PvP, I thought I'd visit Craglorn with a view to doing quests rather than just farm nodes.

    I did manage to get 1 quest done and two delves I solo'd and even got a couple of skyshards but I was disappointed to find that I cannot do quests alone in Craglorn. I need other players to be present and Craglorn is a ghost town right now.

    A great effort has ben made to create the area which is underused, under-appreciated and gone to waste.

    If the devs are reading the OP and others here, please reconsider making this area user friendly, because it a shame that V16s like myself struggle with this. If I can make Hero of Wrothgar by soloing the entire area I should not find Craglorn impossible, but yet I do!
  • Fruity_Ninja
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    Again yesterday I tried to get these craglorn quests done. No one is ever on the same phase. The quests are very long and in my opinion tedious. Sad at V16 you still cant do much there solo but farm mobs and harvest material. I dont know a single person who plays that has done the actual quests in Craglorn. Maybe make it a bit more solo friendly at least.

    You can solo most of it now at VR16, except some of those stupid quests that require multiple players to get past certain mechanics.

    I hope they don't make it easier, if anything they should make the mobs as hard as IC, instead of these stupidly boring zones like Orsinium and TG. They could counter that by giving people a reason to go back i.e. good loot, rewards or something of the sort.

    Craglorn has always been one of the best zones (imho) due to the fact that the content was actually fun and a bit of a challenge. Bring on more zones like that I say.

  • Fruity_Ninja
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    urkonse wrote: »
    grouping (specially on consoles without text chat) is bloody hell , and soloing even harder

    This would actually help a lot on consoles for those wanting to find groups. One thing that is a necessity, the sooner they roll it out the better.
  • Sausage
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    I'd love to do Craglorn again, but I certainly hope it stays as group-content.
  • pala_the4th
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    How about group quee for craglorn like they do for delves? The region is forced grouped, and if you cant find a group you are screwed. So how about giving us rooms like The mIcrosoft Zone rooms they used to have in age of empires?
    You go to a room/tavern/area and enter the quee for a mission. Meanwhile, you can chat with people who needs to finish up quests or something.
    EU XBone
    High Elf Sorcerer
  • crislevin
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    Surely there are many ideas to fix this ghost zone, but with money tied to DLC, and players demanding new content, there is simply no will from anyone to rework this zone.
  • Selstad
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    Craglorn was a good thought but badly executed. Players are like water, they always choose the path of least resistance. When you have a zone that forces grouping up, and also give 10+ different ways to earn XP even faster than questing, then naturally the players would choose the fastest way, even if it means grinding. I'm a bit surprised that the developers - taken their experience - didn't foresee that when they designed Craglorn. They did patch up 1 or 2 XP grinding ways through patches, but there were still 8 or so spots to grind mindlessly anyway, so finding a questing group in Craglorn even upon release, was close to impossible.

    They should go back and just tune everything down to be doable solo, like they have with Wrothgar and Hew's Bane. I don't think forced grouping on that magnitude is a good approach in an MMO, a few quests yes (such as world bosses), but an entire zone is just a nightmare to balance, as well as give the players enough incentives to go through the quests.
  • rfennell_ESO
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    Craglorn was actually the best DLC when it came out. It had a two phase release, lower then upper... and when it was still a leveling location it was quite active and plenty of people did the quests... was always active.

    What happened to it was that it had too many "grind" locations and the ZOS response to it was to make nonviable for anything.

    If I were to make a proposal regarding it's change... it would be make it a cross faction zone, un-nerf the xp you can get there, add something to it that makes it worthwhile doing.

    There is little to no point past achievements of doing it, it's actually not worth the time you spend there.
  • altemriel
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    craglorn needs a re-work. the dungs have to be made soloable, groups nerfed to soloability, now it is forced group play a bit..
    but on the other hand, it is supposed to be "an adventurers` land, so maybe that is why..
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Again yesterday I tried to get these craglorn quests done. No one is ever on the same phase. The quests are very long and in my opinion tedious. Sad at V16 you still cant do much there solo but farm mobs and harvest material. I dont know a single person who plays that has done the actual quests in Craglorn. Maybe make it a bit more solo friendly at least.

    You can solo most of it now at VR16, except some of those stupid quests that require multiple players to get past certain mechanics.

    I hope they don't make it easier, if anything they should make the mobs as hard as IC, instead of these stupidly boring zones like Orsinium and TG. They could counter that by giving people a reason to go back i.e. good loot, rewards or something of the sort.

    Craglorn has always been one of the best zones (imho) due to the fact that the content was actually fun and a bit of a challenge. Bring on more zones like that I say.

    So bring on more zones like craglorn 99% of people hate and only about .5% have actually done the quests. You like IC as well which also was a flop. Yet orsinium and TG were run away successes. So ask yourself what do you think they will do? Make another DLC noone will want or make one that will sell?
  • Dagonthir
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    I agree this zone should be soloable. It's almost impossible to find people on the same phase as you. I doubt ZOS will do any more really large adventure zones like this again. It was an interesting idea at first, I guess, if you had a dedicated group of people you could do the zone with. But if, like me, you don't, then it just ends up being a zone you pretty much ignore after making a couple attempts at it. Which is too bad because it seems like it could be a pretty cool zone.
  • jamesharv2005ub17_ESO
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    People keep saying at V16 with the best gear, max CP and all your skills maxxed you could kinda possibly solo it. Thats not the point. By VR16 there is no point in doing the quests. My opinion they should revamp it not just making so it isnt forced group but also so the quests are less tedious. The main complaint I hear is not you need a group but that the quests just arent interesting. With phasing you cant help your friends. Its just not fun for the majority of people. If it wasnt for nirncrux the place would be deserted.
    Edited by jamesharv2005ub17_ESO on March 19, 2016 4:43PM
  • Annalyse
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    I definitely agree that this zone needs a revamp. I do writs and surveys on a few characters there daily and love the landscape; I always wish I could do some questing and exploring there. But I'm pretty much entirely a solo player due to life getting in the way and making my play times erratic, and sometimes in multiple short periods a day which makes it pretty much impossible to group for anything. I like to be able to play relaxed, quit and leave if I have to and come back later and finish up what I was doing.

    I would really, really love for Craglorn to be adjusted to just scale like Orisinium, or even be a set level range if that is an easier change to make. I would be quite excited to be able to quest and do delves there because as it is, it is really a waste of quite a beautiful area. I do hope they consider this idea for the future.
  • fiftypercentgrey
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    I would love a Craglorn revamp so that it can be relevant again. I don't care for it to be group content centered, but maybe the group areas could be scaled and you can choose how difficult it should be for you (or a group).
    ἀπόκρυφος
  • JackSmirkingRevenge
    How much time do you have to find a 2016 thread to necro...forum searching wizard. Might as well just create a new thread..
  • darthgummibear_ESO
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    4 year necro...booooo.
  • Jeremy
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    I would love a Craglorn revamp so that it can be relevant again. I don't care for it to be group content centered, but maybe the group areas could be scaled and you can choose how difficult it should be for you (or a group).

    Your wish was granted. It was "revamped". Craglorn was gutted and is no longer "group centered". Outside of maybe a few world bosses and group mini dungeon quests - the zone is easy to solo. But your post does an excellent job at showing just how effective this "revamp" was and why it doesn't matter how much the developers nerf the content to appeal to the bottom line there will always be players who still find it too difficult.

    This is why we need Normal and Veteran zones. That way players looking for a challenge can find one and those who prefer things to be easier can stick to Normal. There is no effective "middle ground" that is going to appeal to everyone to be found here.
    Edited by Jeremy on April 12, 2020 3:24PM
  • ImmortalCX
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    Every other overland zone is too easy for anyone with CP points. Even public dungeons, from memory can all be completed solo pretty easily (unless there are puzzles that require multiple people.)

    Craglorn exists for high-CP players to test themselves solo, much like VMA. If it didn't exist, what overland challenges would there be? World bosses?

    I've been working through upper Craglorn solo with my stamblade.

    Think about it: The whole world is scaled and easy to solo, and people are complaining about one zone that is too hard. Makes you think.

    I'd like there to be more difficult content mixed into other zones. The problem is that the classes are not balanced. If they make overland zones more difficult, beginning players would get wrecked. At least there are things like craglorn that exist, so you can say, "maybe I'm ready to solo this now."
  • boggo
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    Still my favourite zone.
    Preferred it, while it was in its old and harder state, though.
This discussion has been closed.