jamesharv2005ub17_ESO wrote: »Again yesterday I tried to get these craglorn quests done. No one is ever on the same phase. The quests are very long and in my opinion tedious. Sad at V16 you still cant do much there solo but farm mobs and harvest material. I dont know a single person who plays that has done the actual quests in Craglorn. Maybe make it a bit more solo friendly at least.
Funny you say that, i had a guild mate ask around in chat last weekend trying to do quests in Craglorn. This is a 400+ member guild with many, many active players on the weekends. No takers all weekend, he finally gave up on the idea.jamesharv2005ub17_ESO wrote: »I dont know a single person who plays that has done the actual quests in Craglorn.
If your on the PC/NA hit me up.
I personally hate the zone and have little use for it as is. I am not someone that knocks things, I understand sometimes it is just my own preference that causes a dislike, but in this case it appears many do not like the zone. I prefer being able to solo in zones with things that may need groups within the zone. To have an entire zone that you cannot solo, and they make sure you cannot get the skyshards by soloing as well. Just a real disappointment for an Elder Scrolls game, when Elder Scrolls was originally for solo play.
I get the group stuff, and I have joined some of it, but a whole zone??? Crazy.
It would be cool if the quests were solo-able. Instead they created a whole zone for group content which became obsolete with the V16 level cap increase. It's just a shame to see all that hard work they did there go to waste since it's a beautiful and interesting zone. Much like the rest of the game though, everything becomes obsolete content as you out level each zone with this old school linear design approach. I hope once they remove Veteran Ranks it will rekindle interest in some of this content, provided they do it right and scale the rewards accordingly.
It would be cool if the quests were solo-able. Instead they created a whole zone for group content which became obsolete with the V16 level cap increase. It's just a shame to see all that hard work they did there go to waste since it's a beautiful and interesting zone. Much like the rest of the game though, everything becomes obsolete content as you out level each zone with this old school linear design approach. I hope once they remove Veteran Ranks it will rekindle interest in some of this content, provided they do it right and scale the rewards accordingly.
Yet we read complaints about the lack of group content. Craglorn died after the XP got nerfed. Like a few others, could not find groups to run with in Craglorn, hence gave up on the place quite a while back.
It would be cool if the quests were solo-able. Instead they created a whole zone for group content which became obsolete with the V16 level cap increase. It's just a shame to see all that hard work they did there go to waste since it's a beautiful and interesting zone. Much like the rest of the game though, everything becomes obsolete content as you out level each zone with this old school linear design approach. I hope once they remove Veteran Ranks it will rekindle interest in some of this content, provided they do it right and scale the rewards accordingly.
Yet we read complaints about the lack of group content. Craglorn died after the XP got nerfed. Like a few others, could not find groups to run with in Craglorn, hence gave up on the place quite a while back.
Craglorn was never really what people wanted in terms of group content anyway. The little activities around the map were fun when exp was good and lots of people did them, but even back then nobody bothered with the quests.
jamesharv2005ub17_ESO wrote: »I dont get how people can say there is no group content in this game. There is tons of group content in this game. Where have you guys been? Everything from public dungeons to trials are group centered. I think forced grouping of the entire zone is a little silly personally.
WalkingLegacy wrote: »jamesharv2005ub17_ESO wrote: »I dont get how people can say there is no group content in this game. There is tons of group content in this game. Where have you guys been? Everything from public dungeons to trials are group centered. I think forced grouping of the entire zone is a little silly personally.
Outdated trials, outdated 4 man dungeons.
One new trial, no clear path of progression to it.
The base of the game is completely solo, lots of the fighters guild and mages guild is solo. Most of the Harborage mission is solo.
Delves are soloable. Anchors are soloable.
My buddy and I 2 manned the first 4 man dungeon in Auridon at my characters level and he was two levels behind.
Craglorn problem is not much incentive for V16 players to go back.
If the zone had the same treatment as Orsinium, IC and TG....it might bring it back to life.
jamesharv2005ub17_ESO wrote: »WalkingLegacy wrote: »jamesharv2005ub17_ESO wrote: »I dont get how people can say there is no group content in this game. There is tons of group content in this game. Where have you guys been? Everything from public dungeons to trials are group centered. I think forced grouping of the entire zone is a little silly personally.
Outdated trials, outdated 4 man dungeons.
One new trial, no clear path of progression to it.
The base of the game is completely solo, lots of the fighters guild and mages guild is solo. Most of the Harborage mission is solo.
Delves are soloable. Anchors are soloable.
My buddy and I 2 manned the first 4 man dungeon in Auridon at my characters level and he was two levels behind.
Craglorn problem is not much incentive for V16 players to go back.
If the zone had the same treatment as Orsinium, IC and TG....it might bring it back to life.
My guess the reason they didnt scale any of the trials etc is they plan on removing vet ranks in June and it would all be for naught.
Also just because some people can solo things doesnt mean they arent group centered. It just means that if you are good enough you can solo things meant for a group.