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Craglorn needs a revamp badly.

jamesharv2005ub17_ESO
jamesharv2005ub17_ESO
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Again yesterday I tried to get these craglorn quests done. No one is ever on the same phase. The quests are very long and in my opinion tedious. Sad at V16 you still cant do much there solo but farm mobs and harvest material. I dont know a single person who plays that has done the actual quests in Craglorn. Maybe make it a bit more solo friendly at least.
  • bedlom
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    100% agree. I thought they would have sorted Craglorn by now, its so out of place with a confusing dynamic when compared to the rest of the game.

    Its a huge waste and shame because Craglorn has great quests and delves, we should be able to relax and enjoy it solo.
  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    I also agree 100%. Craglorn is such a waste right now. I only go there to visit the vendors. And the nirn grinders seem to think they own the place.

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  • Nestor
    Nestor
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    Again yesterday I tried to get these craglorn quests done. No one is ever on the same phase. The quests are very long and in my opinion tedious. Sad at V16 you still cant do much there solo but farm mobs and harvest material. I dont know a single person who plays that has done the actual quests in Craglorn. Maybe make it a bit more solo friendly at least.

    If your on the PC/NA hit me up. I have a few characters that need to do the quests up there, or finish them. I don't mind repeating them (as I have several times helping others up there). Just not DC, that one has completed it.

    But, they need to at least remove the couple of places that block you if you do not have a full group.
    Edited by Nestor on March 18, 2016 5:38PM
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  • SirAndy
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    I dont know a single person who plays that has done the actual quests in Craglorn.
    Funny you say that, i had a guild mate ask around in chat last weekend trying to do quests in Craglorn. This is a 400+ member guild with many, many active players on the weekends. No takers all weekend, he finally gave up on the idea.

    All i ever see there now is people farming mats (when i'm there farming mats) ...
    biggrin.gif
  • Krist
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    I personally hate the zone and have little use for it as is. I am not someone that knocks things, I understand sometimes it is just my own preference that causes a dislike, but in this case it appears many do not like the zone. I prefer being able to solo in zones with things that may need groups within the zone. To have an entire zone that you cannot solo, and they make sure you cannot get the skyshards by soloing as well. Just a real disappointment for an Elder Scrolls game, when Elder Scrolls was originally for solo play.
    I get the group stuff, and I have joined some of it, but a whole zone??? Crazy.
    "Krist the Lionheart? No. Lionheart was my dog" -Krist
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  • Dyynamic70
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    Nestor wrote: »

    If your on the PC/NA hit me up.

    Same here. PC/NA. I would enjoy doing the Craglorn quests. Feel free to add me and we can group up.

    @Dyynamic70 in the game.

    PC/NA
  • WalkingLegacy
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    The problem with craglorn is the rewards don't scale.

    If they can fix this zone and all other non scaling zones that will repopulate it.

    If they make this zone SP like the rest of the game...then they should just make the whole game offline so I don't have to deal with lag while I play.
    Edited by WalkingLegacy on March 18, 2016 6:04PM
  • Niaver
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    They just need to scale it to vr16 and make some good drop there, people will do the content if they are rewarded for it.
    PC EU - Daggerfall Covenant - @Niaver
    Erazar (main) - Khajit DK tank

    Proud owner of Maelstrom Sharpened Bow
  • Vrienda
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    Agree.

    Hopefully they make it solo some day. They've said they'd love to do it.

    I just hope the next adventure zone is more like Orsinium instead.
    Desperate for Roleplaying servers to bring open world non-organised RP to Elder Scrolls Online. Please ZOS.
  • Callous2208
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    Krist wrote: »
    I personally hate the zone and have little use for it as is. I am not someone that knocks things, I understand sometimes it is just my own preference that causes a dislike, but in this case it appears many do not like the zone. I prefer being able to solo in zones with things that may need groups within the zone. To have an entire zone that you cannot solo, and they make sure you cannot get the skyshards by soloing as well. Just a real disappointment for an Elder Scrolls game, when Elder Scrolls was originally for solo play.
    I get the group stuff, and I have joined some of it, but a whole zone??? Crazy.

    I disagree with this statement but respect your opinion. Although I am a long time tes player, I enjoy the co-op aspect of mmos as well. I believe there should be more of these zones since as of right now, there is very little other group content. I don't think people hate the zone, there is just little point in completing it at this time. Add some rare new motif drops to the delves, chances at new v16 gear from mobs and bosses, and of course scale all old trials to v16 with matching rewards. Craglorn is really a fantastic zone with lots to do, that in its current state, very few newcomers will get to experience.
  • N0TPLAYER2
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    I recently finished craglorn after nearly a year of plotting it lol.

    It's not as bad as some may think.

    Get one friend who hasn't done it.

    Start the missions.

    You only need 3 people once, then 4 at the end.

    Mission one will require three people to enter the delve.

    Beyond that you can solo or two man it up until the final lower craglorn mission. Then you need 4 just to enter the delve; and two to fight the boss.

    All of upper craglorn is soloable or two man.

    All we did when we needed others was go to craglorn/rakala wayshrine, ask for help for 5 min (people are willing to help for 5 min) and then we were able to do it.

    The fights can be hard even maxed out in upper craglorn. But a well built Templar or sorc should be able to handle just about all of it solo.

    Again, you only need others twice for the entire mission line, and it's the first and last mission of lower craglorn.

    I used this guide. http://tamrielfoundry.com/topic/craglorn-main-story-line-questsquestgivers/


    Good luck! It felt so satisfying finally finishing craglorn. I Know my friend who helped was also happy to finish so he didn't have to hear me saying "I can't wait to finish craglorn" anymore. I helped him grind a new char and kept saying "once you hit vet 16 were doing craglorn" lol

    I agree it should be updated to vet 16 and battle scaled like wrothgar. And the requirements for multiple people should be removed. But it doesn't look like zos cares at all, so hopefully my info helped a little.

    Xbox one, na, if anyone needs help
  • Necrelios
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    It would be cool if the quests were solo-able. Instead they created a whole zone for group content which became obsolete with the V16 level cap increase. It's just a shame to see all that hard work they did there go to waste since it's a beautiful and interesting zone. Much like the rest of the game though, everything becomes obsolete content as you out level each zone with this old school linear design approach. I hope once they remove Veteran Ranks it will rekindle interest in some of this content, provided they do it right and scale the rewards accordingly.
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  • Loralai_907
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    I tried to solo grabbing skyshards. Didn't really work out for me lol. Right now I have 2 that I need to run through Craglorn. But I am also in Alaska, so my hours are weird. Not a lot of people are on when I am to begin with, let alone people that want to run through Crag.
    PC-NA - formerly, mommadani907Guild: Weeping Angels - Co-GMTwitter: @ Loralai_907 several Alt accounts....CP 1700+
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  • phairdon
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    Necrelios wrote: »
    It would be cool if the quests were solo-able. Instead they created a whole zone for group content which became obsolete with the V16 level cap increase. It's just a shame to see all that hard work they did there go to waste since it's a beautiful and interesting zone. Much like the rest of the game though, everything becomes obsolete content as you out level each zone with this old school linear design approach. I hope once they remove Veteran Ranks it will rekindle interest in some of this content, provided they do it right and scale the rewards accordingly.

    Yet we read complaints about the lack of group content. Craglorn died after the XP got nerfed. Like a few others, could not find groups to run with in Craglorn, hence gave up on the place quite a while back.
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • Vrienda
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    phairdon wrote: »
    Necrelios wrote: »
    It would be cool if the quests were solo-able. Instead they created a whole zone for group content which became obsolete with the V16 level cap increase. It's just a shame to see all that hard work they did there go to waste since it's a beautiful and interesting zone. Much like the rest of the game though, everything becomes obsolete content as you out level each zone with this old school linear design approach. I hope once they remove Veteran Ranks it will rekindle interest in some of this content, provided they do it right and scale the rewards accordingly.

    Yet we read complaints about the lack of group content. Craglorn died after the XP got nerfed. Like a few others, could not find groups to run with in Craglorn, hence gave up on the place quite a while back.

    Craglorn was never really what people wanted in terms of group content anyway. The little activities around the map were fun when exp was good and lots of people did them, but even back then nobody bothered with the quests.
    Desperate for Roleplaying servers to bring open world non-organised RP to Elder Scrolls Online. Please ZOS.
  • phairdon
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    Aeula wrote: »
    phairdon wrote: »
    Necrelios wrote: »
    It would be cool if the quests were solo-able. Instead they created a whole zone for group content which became obsolete with the V16 level cap increase. It's just a shame to see all that hard work they did there go to waste since it's a beautiful and interesting zone. Much like the rest of the game though, everything becomes obsolete content as you out level each zone with this old school linear design approach. I hope once they remove Veteran Ranks it will rekindle interest in some of this content, provided they do it right and scale the rewards accordingly.

    Yet we read complaints about the lack of group content. Craglorn died after the XP got nerfed. Like a few others, could not find groups to run with in Craglorn, hence gave up on the place quite a while back.

    Craglorn was never really what people wanted in terms of group content anyway. The little activities around the map were fun when exp was good and lots of people did them, but even back then nobody bothered with the quests.

    Wondered. My impression was, players went there to farm mobs.
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • I55UE5
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    Played when Craglorn launched.. still playing

    Have not done a single quest in that zone to this day, and have completed all other content.

    I think that says enough.
  • OrphanHelgen
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    I had this problem even when craglorn was the only content for end game, couldnt find group. Its terrible designed the whole end game of elder scrolls online.
    PC, EU server, Ebonheart Pact


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  • jamesharv2005ub17_ESO
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    I dont get how people can say there is no group content in this game. There is tons of group content in this game. Where have you guys been? Everything from public dungeons to trials are group centered. I think forced grouping of the entire zone is a little silly personally.
  • Teridaxus
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    I would love a revamp of craglorn, but there is no money made from it for ZOS so it won't happen sadly.
  • Eiagra
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    My sister and I tried running it, and we found it too difficult and died a LOT. I'm all for encouraging interesting team mechanics, but beaning us over the head with a cinder block is a little DIScouraging. Since we're both VR16, there isn't much reason for us to go there except for the skyshards and the satisfaction of completing the area. Maybe some day we'll finish it, but that day won't be soon...

    First time I did a delve there, I had a random guildmate help me. And their idea of help was getting killed by the obstacle mobs, phasing through them until we get to a boss, kill the boss, rinse, repeat, kill the last boss, and we're done.

    ...I don't think that's how the game is supposed to be played, is it?
          In verity.
  • WalkingLegacy
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    I dont get how people can say there is no group content in this game. There is tons of group content in this game. Where have you guys been? Everything from public dungeons to trials are group centered. I think forced grouping of the entire zone is a little silly personally.

    Outdated trials, outdated 4 man dungeons.

    One new trial, no clear path of progression to it.

    The base of the game is completely solo, lots of the fighters guild and mages guild is solo. Most of the Harborage mission is solo.

    Delves are soloable. Anchors are soloable.

    My buddy and I 2 manned the first 4 man dungeon in Auridon at my characters level and he was two levels behind.

    Craglorn problem is not much incentive for V16 players to go back.

    If the zone had the same treatment as Orsinium, IC and TG....it might bring it back to life.
  • starlizard70ub17_ESO
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    Whatever Craglorn was suppose to be, it needs to get updated to the way people play now. Other then a few nirn hunters, it's a waste of space. They should make Craglorn mobs scale to the players level, (and scale up the rewards and exp also), then reduce the actual number of mobs. As for the dungeons and quest, rework them so you don't NEED more then 1 player to do them.
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • jamesharv2005ub17_ESO
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    I dont get how people can say there is no group content in this game. There is tons of group content in this game. Where have you guys been? Everything from public dungeons to trials are group centered. I think forced grouping of the entire zone is a little silly personally.

    Outdated trials, outdated 4 man dungeons.

    One new trial, no clear path of progression to it.

    The base of the game is completely solo, lots of the fighters guild and mages guild is solo. Most of the Harborage mission is solo.

    Delves are soloable. Anchors are soloable.

    My buddy and I 2 manned the first 4 man dungeon in Auridon at my characters level and he was two levels behind.

    Craglorn problem is not much incentive for V16 players to go back.

    If the zone had the same treatment as Orsinium, IC and TG....it might bring it back to life.

    My guess the reason they didnt scale any of the trials etc is they plan on removing vet ranks in June and it would all be for naught.

    Also just because some people can solo things doesnt mean they arent group centered. It just means that if you are good enough you can solo things meant for a group.
    Edited by jamesharv2005ub17_ESO on March 18, 2016 7:33PM
  • PKLdude
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    Question, I understand everyone wants it scaled up but when they remove the vet levels won't that put it inline with the other zones? Or will it be like a level 47/48 zone . if the removal of vets puts it in line no sense in them scaling it at this point, hell doing so may create even more bugs.
  • WalkingLegacy
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    I dont get how people can say there is no group content in this game. There is tons of group content in this game. Where have you guys been? Everything from public dungeons to trials are group centered. I think forced grouping of the entire zone is a little silly personally.

    Outdated trials, outdated 4 man dungeons.

    One new trial, no clear path of progression to it.

    The base of the game is completely solo, lots of the fighters guild and mages guild is solo. Most of the Harborage mission is solo.

    Delves are soloable. Anchors are soloable.

    My buddy and I 2 manned the first 4 man dungeon in Auridon at my characters level and he was two levels behind.

    Craglorn problem is not much incentive for V16 players to go back.

    If the zone had the same treatment as Orsinium, IC and TG....it might bring it back to life.

    My guess the reason they didnt scale any of the trials etc is they plan on removing vet ranks in June and it would all be for naught.

    Also just because some people can solo things doesnt mean they arent group centered. It just means that if you are good enough you can solo things meant for a group.

    They have said they want to go back and make the old zones scale like the new ones. It's just a matter of time.

    And I agree, sometimes skill allows you to solo some things easily but in ESO base game it is easy mode.
  • helediron
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    Craglorn is good group content, but XP nerf twice killed it. Some mobs give now less XP than starter island mobs. I have run anyway the area quests later few times just for fun, and Craglorn does have a good story. The instanced delves are well made. If their XP would be restored, they would be my favourite delves to run. Now we have CP caps and progressive per-CP cost, there should be no reason to keep such a fine area under thumb.

    You can now use those who have done Craglorn quests as group members in Spellscar and Belkarth lake switches for Missing Guardian. In Kardala anybody can help to stand on platforms. So now there are actually lots of players who could help through the group gates.
    On hiatus. PC,EU,AD - crafting completionist - @helediron 900+ cp, @helestor 1000+ cp, @helestar 800+ cp, @helester 700+ cp - Dragonborn Z Suomikilta, Harrods, Master Crafter. - Blog - Crafthouse: all stations, all munduses, all dummies, open to everyone
  • Reverb
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    I have 5 vet toons, 3 are V16. I have done a handful of crag quests on one of them, but have never completed the questline. Not once. And I've never had a desire to.

    I have spent countless hours farming mats there, and spent some time grinding CP there before the zone was nerfed. That's all Crag's ever been good for to me.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • THEDKEXPERIENCE
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    I soloed the kill the manticore quest last night. Doing 4 person VR13 quests as a VR16 is quite fun.
  • Acrolas
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    They should lock Cyrodiil while they live-fix the major issues, and make Craglorn the PVP zone for a while. Scale back writs so you just turn them in at your capital city. Add three guild kiosks apiece to the other turn-in locations. Logistics for the win.

    DC is often the least populated faction, so it makes sense they might get breached first. You'd have the populations to do group quests. I'd keep the mobs. They're avoidable but also make things interesting. Did I mention that PVP is a great way to make group content more viable because people are already looking to group?
    signing off
This discussion has been closed.