oXI_Viper_IXo wrote: »Based on experience, I expect it to be just as bad if not somehow worse.
Dusk_Coven wrote: »People are still exploiting the game mechanics, so it's not going to change until ZOS puts an end to it.
IndianaJames7 wrote: »It’s gunna get worse, as usual.
Thevampirenight wrote: »Well the good thing is its top priority to actually fix it this year. I do know it won't be right away but accumulate with the various fixes they are doing and some of them really look to me like they could really help out. And I'm sure they are going to help out.
Thevampirenight wrote: »Well the good thing is its top priority to actually fix it this year. I do know it won't be right away but accumulate with the various fixes they are doing and some of them really look to me like they could really help out. And I'm sure they are going to help out.
The funny thing is that it’s been a top priority for them for about a year so far and all they’ve managed to do is make it significantly worse.
Q2 2020: Update 26
Server Optimization & Stability
Non-combat Pets: We are rewriting how non-combat pets are handled to be more performant (work better, more efficiently, and take up less overhead/resources on the server. Internal bug fixing is underway. This work is on track to release with Update 26.
Thevampirenight wrote: »Well the good thing is its top priority to actually fix it this year. I do know it won't be right away but accumulate with the various fixes they are doing and some of them really look to me like they could really help out. And I'm sure they are going to help out.
The funny thing is that it’s been a top priority for them for about a year so far and all they’ve managed to do is make it significantly worse.
^This, I spend most of my time in zone chat or watching twitch girls cause the game is so broke
Thevampirenight wrote: »Well the good thing is its top priority to actually fix it this year. I do know it won't be right away but accumulate with the various fixes they are doing and some of them really look to me like they could really help out. And I'm sure they are going to help out.
The funny thing is that it’s been a top priority for them for about a year so far and all they’ve managed to do is make it significantly worse.
Thevampirenight wrote: »Well the good thing is its top priority to actually fix it this year. I do know it won't be right away but accumulate with the various fixes they are doing and some of them really look to me like they could really help out. And I'm sure they are going to help out.
The funny thing is that it’s been a top priority for them for about a year so far and all they’ve managed to do is make it significantly worse.
^This, I spend most of my time in zone chat or watching twitch girls cause the game is so broke
What Twitch girls would you recommend
Thevampirenight wrote: »It might be mixed it depends on the changes they are adding in.
I think the following will help with performance.
Non-combat Pets: We are rewriting how non-combat pets are handled to be more performant (work better, more efficiently, and take up less overhead/resources on the server. This work is in internal bug fixing and on track to release with Update 26.
Player Character Loading: We are making the player character loading process multi-threaded on the server to improve performance. This work is in internal bug fixing and on track to release with Update 26.
I think this depends on what computers or clients people are using I'm guessing.
Multi-threaded Fixture Creation on the Client: This work centers around how art assets are constructed and drawn on the client, ultimately spreading this work out over multiple cores. Code work is complete and in internal testing. This in on track to release with Update 26.
Fixture Creation: Initial code work is complete and in internal bug fixing. This is on track to release with Update 26.
Character Update: This work centers around how characters are drawn on the client, spreading work out over multiple cores. Code work is complete and in internal bug fixing. This is on track for release with Update 26.
I can see that both helping higher end machines not sure if it would help my potato duel core laptop.
Not sure on this one but I'd imagine it will help as well.
FX Update: This is additional work that we identified as during the first part of the effects manager improvements that are coming with Update 25. Code work is complete and in internal testing. This in on track to release with Update 26.
So there is several things coming for performance.
Sadly they seem to have the Aoe Changes on Hold for update 27.
But the other stuff like the database caching they have planned will be in either 27 or 28 and in 28 or 29 there will be the account cold storage database. So I think the biggest impacts on curbing the bad performance will be in 27 or 28 or even 29.
I think Greymoor will have a small impact or dent in the performance decreases.
However I don't expect it to be as much till they do the database, aoe and account cold based storage.
I think the database cache might be where they will store information like character names. What account is active or not active and then when its to inactive on a server that information gets stored in the account cold storage.
Also the Database Worker Optimization I think will help a lot as well.
So no I don't think Greymoor will have as great an impact on the bad performance but I think Update 27,28 or 29 will have the most impact.
Just because of what they are doing.
There is more they can do as well, I think converting the achievements system to server wide instead of character wide would help as well. Don't have to store as much data for each of the players achievements and all the copies of various achievements. Which would open up more room I think on the servers. Doing many things they can do to make the servers as performative as possible is the best thing they can do along with all this database and server rework.
They do have a lot of work ahead of them but if they manage to get it all done. I'm pretty sure the game will be in a much better place.