The best sets? I'll start a list:Deathlord92 wrote: »Question for the op pro magblades that main pvp is bright throat boast and spinners still a viable build for pvp I like balance builds high damage sustain survivability. Also please put down all the best sets etc 🙂
Just to add a few thoughts on how to balance a build for damage, sustain and survivability. Pick two. Only half kidding.
Where does your survivability come from? Be clear about your playstyle. You can:
(A) Shield. Stack magicka. A good way to get damage and survivability, even if ultimately sorcs and magicka wardens are better at this.
(B) Become somewhat tanky without investing into tanky sets. Merciless Resolve: -10% damage, on and off. Shadow Image: -15% damage reduction in a duel. Blessing of Potentates: -5% damage from players, either back bar or on both bars by using a set, such as Lich, on the back bar. Temporal Guard: -8% damage on back bar.
(C) Avoid damage by being fast and elusive. Shadow Image, Cloak, Race Against Time, Swift jewelry, Concealed Weapon on Cloak bar, stamina sustain.
I wouldn't wear a tanky set on magblade. You could try Armor Master, but at any rate I go for sustain, especially stamina sustain. Having 1K stam regen for dodge rolls and break free lets you stay in the fight for longer, otherwise it is prudent to disengage more frequently and that's no fun. Dodge rolling is also a good defense. If there is a choice between wearing, for example 1x Mighty Chudan for more resistances or 1x Bloodspawn for stam regen, I choose the latter these days. I was also running Eternal Hunt on magblade until recently.
I tend to sacrifice a lot of damage to enable my playstyle. In terms of going toe to toe with good players, you probably have to go for a more traditional playstyle, using the Shade and Merciless. Investing into the opposite stat or investing into speed via Swift jewelry seems to always result in a sub-optimal build, damage-wise. This is because to get a really hard hitting build, percent multipliers come into play, such as the 8% mag from slotting a Siphoning skill plus 7% from Inner Light, or the 20% spell damage from Major Sorcery, as well as the resource multipliers from CP. These tend to pay off when you fully invest into one approach, such as stacking magicka. For example you can quite easily build for 50K+ magicka in CP, giving you much better shields and high damage. As soon as you don't fully commit to that, say because you wear Caluurion, you tend to compromise your build a lot.
I won’t be using shields it’s not my play style don’t know if that’s because im a stamblade main lol. I like to stack heals when I say I like survivability I mean using 2 different monster pieces that give resistances and use potentates bk bar protective on some jewellery pieces I obviously use shade and cloak to I also like having high regen even on magblade by that I mean magic recovery I like it between 1800 2kJust to add a few thoughts on how to balance a build for damage, sustain and survivability. Pick two. Only half kidding.
Where does your survivability come from? Be clear about your playstyle. You can:
(A) Shield. Stack magicka. A good way to get damage and survivability, even if ultimately sorcs and magicka wardens are better at this.
(B) Become somewhat tanky without investing into tanky sets. Merciless Resolve: -10% damage, on and off. Shadow Image: -15% damage reduction in a duel. Blessing of Potentates: -5% damage from players, either back bar or on both bars by using a set, such as Lich, on the back bar. Temporal Guard: -8% damage on back bar.
(C) Avoid damage by being fast and elusive. Shadow Image, Cloak, Race Against Time, Swift jewelry, Concealed Weapon on Cloak bar, stamina sustain.
I wouldn't wear a tanky set on magblade. You could try Armor Master, but at any rate I go for sustain, especially stamina sustain. Having 1K stam regen for dodge rolls and break free lets you stay in the fight for longer, otherwise it is prudent to disengage more frequently and that's no fun. Dodge rolling is also a good defense. If there is a choice between wearing, for example 1x Mighty Chudan for more resistances or 1x Bloodspawn for stam regen, I choose the latter these days. I was also running Eternal Hunt on magblade until recently.
I tend to sacrifice a lot of damage to enable my playstyle. In terms of going toe to toe with good players, you probably have to go for a more traditional playstyle, using the Shade and Merciless. Investing into the opposite stat or investing into speed via Swift jewelry seems to always result in a sub-optimal build, damage-wise. This is because to get a really hard hitting build, percent multipliers come into play, such as the 8% mag from slotting a Siphoning skill plus 7% from Inner Light, or the 20% spell damage from Major Sorcery, as well as the resource multipliers from CP. These tend to pay off when you fully invest into one approach, such as stacking magicka. For example you can quite easily build for 50K+ magicka in CP, giving you much better shields and high damage. As soon as you don't fully commit to that, say because you wear Caluurion, you tend to compromise your build a lot.
Yeah, I forgot about the healing. Magblade isn't good at it anymore. I stack what I can. This includes:
Siphoning Attacks.
(BRP) Healing Ward or Rapid Regen, take your pick.
Swallow Soul is still the spammable of choice, due to the heal.
That Infused Restore Health enchant.
The health regen from gold food.
I now also have Barrier, though am not planning on using it actively. The problem with the above is that most of the heals come from being on the attack, but most other classes now play that game better. You're really scraping the bottom of the barrel for healing on a cloaking magblade. Every other class can do the same and has better heal(s) stacked on top. If you think you can face tank someone even for a few seconds and outheal them, you have another thing coming.
What kind of tool tips do you guys shoot for? Do you all have a spot that you like to hit at? For example in cp I really like to see swallow soul hitting over 10k with sorcery buff.
Been trying some calculations on tool tips not really sure if im doing it right. I just been comparing my tool tips to what they would hit on my character using build editor via the mitigation page.
Does anybody know the formula to calculate damage on non crits and crits?
Has anyone tried hitis hearth? I tryed dark shade and loved it for duels, but for open world i feel naked without cloak to get away from multiple people. Hitis gives 1000 recov every second and dark cloak gave me 1300.
This would only be for open world but right now i have to slot some kind of heal besides rapid, with dark cloak i didnt need that extra heal in a 1v1 so i could open a skill slot up. But even in a 1v1 i felt as though i needed the extra defense from dark cloak to survive against high damage because if i get pinned down its hard to recover.
Anyways what im trying to do is to keep the same build as i was using in duels with dark cloak except with different gear to be able to use cloak for open world. I used zdans build for duels which was new moon/lich/troll and potentate rings.
Using hitis i could use it back bar keep potentates rings. I loose 8% dr front bar but keep it on my back and loose the lich proc. What i gain is the use of cloak. The 8% front bar kind of sucks. But im not so worried about lich because with ele drain and siphoning attacks lich hardly ever procs anyways.
I know this is not the best setup, however im not very good at 1vx unless the opponents suck lol so i just cloak out of those situations anyways. In 1v1 fights i like to stay out of stealth and fight but have to have cloak when i get jumped to get out of trouble. In a 1v1 i could manage with that sustain so the only thing i would miss is the 8% dr on the front bar but keep it with temporal on back.
i hate farming dungeon sets esp weps, so im just trying to get a feel if its worth it.
Like i said open world only in duels i would use dark cloak and bgs i stack damage.
Hiti's is definately a good set, after pvping as a magblade ive come to a few conclusions: orzorga is best food for 1vx if you are not using bloodspawn, necropotence with orzorga is better than lich with sugar skulls, hiti's is better than necropotence if you used troll king with necro as you can slot an offensive monster set and put potentates.
Heres the builds ive theorycrafted and used as well as zdan's setup.
Zdan: https://en.uesp.net/wiki/Special:EsoBuildEditor?id=215184
Necro: https://en.uesp.net/wiki/Special:EsoBuildEditor?id=218116
Hiti's: https://en.uesp.net/wiki/Special:EsoBuildEditor?id=218788
Ive also tried swapping necro with bright throat but i had too low stam sustain and i kepy dying because of it. Hitis was a pain to farm, i spent 5 hours doing the dungeon on normal mode just go get the resto staff.
A tip for doing 1vx on magblade is to always keep you shade up and fight out of sight from it while still beeing in range (easiest to do in towers) that way if you get bursted down you are able to teleport away and heal up. Another tip is to not use your merciless resolve proc once you have 5 stacks, the reason is that the 10% damage mitigation it gives you is really strong and its better to use it once you have a target in low hp and you are sure to hit.
Theres different combos that work against different players: test their reaction when they get feared, do they break free fast? Do they roll dodge straight away? Are they blocking straight away? If they are slow to break free you are able to soul harvest - fear - merciless and most likely kill them, if they roll dodge straight away they will probably roll dodge after soul harvest therefore i reccomend soul harvest - swallow soul - either fear or merciless after they roll dodge - merciless if u feared them.
Against blocking targets it becomes a little bit harder to finnish them off (the reason i like zaan) it really depends on if they block after soul harvest or not, if they only block when they are low hp you can use this combo soul harvest - merciless - fear - swallow soul, if you are lucky and merciless crits they will be around 20% health and they will block which is why we fear them so you are able to hit the last swallow soul or two. I also reccomend trying different combos and switch up your combo so that the enemy cant predict what you might do next.
Before you start your combo its important to see how tanky they are and bring their hp down to the % health where they dont heal up straight away and they will die from your combo and keep your buffs and debuffs up. Against really tanky targets that deal low damage i reccomend baiting them to overextend and not look at their health. An example of this is to drop your health down to 50% and act like you are going defensive while still damaging them, and right before your combo drop down to as low health without dying (depends on their damage) this method will most likely bring your target down to 40% hp and they will forget about their armor buffs and hots making it much easier for you to secure your kill.
Vermintide wrote: »So after jumping into a few matches yesterday, my conclusions are as thus:
- Defence is almost literally pointless now, but then again the same seems to be true for everybody. The result seems to be a very CoD/Battlefield-ish experience where you're not supposed to be immortal, and honestly I'm kinda okay with that. Troll tank builds can eat my stanky furfag butthole.
- Doing well with War Maiden, entirely anecdotal evidence since I haven't done any numbers or anything, but it seems to carry me a little better than the old reliable Spinner. Maybe now everyone else is going glass cannon Spinner is a little redundant in the meta. Swapped a few things around and WM lets me have acceptable recovery with high tooltip values.
(I'm gonna grind out some mats and try out that set from Eleswyr everyone is talking about, but it seems like the same deal as a Kena set, which I used to use at one point- You go super saiyan for a few seconds, but you immediately run dry on magicka.)
- The above needs to be built that way to make swallow soul useful, because really stacking that with Rapid Regen (and I WISH I could find bar space for Siphoning Attacks) appears to be the only semi-useful healing we have right now. And it still isn't much. Actually, I'm starting to wonder if the old destro/restro approach for magblade even makes sense any more, I may as well go dual destro and slot siphoning instead of regen, if I'm gonna be this squishy anyway. Might try that today.
- I have slotted Soul Tether for the first time in a while, seems like we need it to escape outnumbered fights but I rarely survive long enough to get it off anyway so... Eh. Any better ideas for a backbar ult please let me know.
- Christ you're not kidding about the performance. At least three deaths thanks to the game just straight freezing. Very frustrating losing out on kills too when you're spamming your bow proc but nothing happens and suddenly everyone is at full health again...
All in all it's not quite as bad as I was expecting. But there are a lot of changes I just really don't like from the last several patches, let alone the upcoming Vamp changes. I'm not QQing about nerfs, I relish the challenge of playing on a "weak" class if anything- The problem is lots of our more fun class tools have been taken away and their buffs or effects moved into generic skills; and where they haven't, the class skill version is always more expensive or just otherwise worse somehow.
I'm looking at YOU, Race Against Time. *** you.
Vermintide wrote: »Yeah, I'm gonna enjoy the potato-mashing while it lasts; but I mean, if healing feels so useless even at low MMR BGs, how utterly inadequate is it gonna feel when I get back into the big boy games?
My magblade used to have just the right level of survivability to get away with taking on a group. Now that's a deathwish even at low levels. Defensive sets like Riposte could really carry an otherwise very squishy build. They gave you enough breathing room for your self-heals to be effective, and skills like Healing Ward used to be far more potent. Not to mention Light's Champion.
The way it is right now the class just has such ridiculously poor survivability I feel like it's a waste to try spec for it. You could get the same thing without the effort if you just rolled a class that has it to begin with. There are no benefits to building a magblade that way, you're just sacrificing other things a magblade needs in order to make some janky bargain-bin blood knight.
But y'know, we deserve it because BAAAWWW STEALTH
(Caveat: Even though I like to think I've become pretty good at this over the years, my actual play time has never been enough to start reaching the top tiers. I spend maybe an hour or two every other day on the game. So your guys' experience will probably differ from mine. Just my two cents.)
Furthermore: The cast time on Soul Tether is the worst thing since the assassination of Archduke Franz Ferdinand. I could maybe understand a cast time on dirty finishers like Incap, where you could animation cancel it too, but god give me strength, putting a cast time on that skill means it just gets me killed right when I need it most.
The biggest difference over the last year or so is resistances have become garbage. All that matters is: self healing is strong or not, do you have minor protection?, do you have major evasion?, do you have a projectile defense like wings or shimmer
Vermintide wrote: »The biggest difference over the last year or so is resistances have become garbage. All that matters is: self healing is strong or not, do you have minor protection?, do you have major evasion?, do you have a projectile defense like wings or shimmer
And therein lies my point. I used to have those things, til they nerfed the skills that game me them. Magblade doesn't have the bar space to just slot something else, because so many of our skills are basic essentials, and slotting whatever world skill we would need to leaves us without another vital tool. Ask 100 magblade players, and all of them are going to have 75% identical skills slotted.
The only way for me to get projectile defence on a magblade is to log out and load up my DK instead. Other classes don't have the same issue, so what's the point trying to hammer a square peg into a round hole?
Temporal Guard is the obvious one. I currently use Barrier to boost magicka regen on the cloaking bar.Vermintide wrote: »I have slotted Soul Tether for the first time in a while, seems like we need it to escape outnumbered fights but I rarely survive long enough to get it off anyway so... Eh. Any better ideas for a backbar ult please let me know.
The combination of snare removal and speed is just too good for PvP. It's the right combination of effects and I guess no one saw it coming how uncompetitive other effect combinations are. I tried Phantasmal Escape against templars. Meh.The problem is lots of our more fun class tools have been taken away and their buffs or effects moved into generic skills; and where they haven't, the class skill version is always more expensive or just otherwise worse somehow.
I'm looking at YOU, Race Against Time. *** you.
Temporal Guard is the obvious one. I currently use Barrier to boost magicka regen on the cloaking bar.Vermintide wrote: »I have slotted Soul Tether for the first time in a while, seems like we need it to escape outnumbered fights but I rarely survive long enough to get it off anyway so... Eh. Any better ideas for a backbar ult please let me know.The combination of snare removal and speed is just too good for PvP. It's the right combination of effects and I guess no one saw it coming how uncompetitive other effect combinations are. I tried Phantasmal Escape against templars. Meh.The problem is lots of our more fun class tools have been taken away and their buffs or effects moved into generic skills; and where they haven't, the class skill version is always more expensive or just otherwise worse somehow.
I'm looking at YOU, Race Against Time. *** you.
RAT is good on every class. The fact that it costs magicka makes it better than other speed skills, such as Quick Cloak, due to not running down additional stamina while sprinting. I even use it on my stam DK.
I know what you mean, but am happy RAT exists for magplar in particular, so you don't have to go vamp.
brandonv516 wrote: »Temporal Guard is the obvious one. I currently use Barrier to boost magicka regen on the cloaking bar.Vermintide wrote: »I have slotted Soul Tether for the first time in a while, seems like we need it to escape outnumbered fights but I rarely survive long enough to get it off anyway so... Eh. Any better ideas for a backbar ult please let me know.The combination of snare removal and speed is just too good for PvP. It's the right combination of effects and I guess no one saw it coming how uncompetitive other effect combinations are. I tried Phantasmal Escape against templars. Meh.The problem is lots of our more fun class tools have been taken away and their buffs or effects moved into generic skills; and where they haven't, the class skill version is always more expensive or just otherwise worse somehow.
I'm looking at YOU, Race Against Time. *** you.
RAT is good on every class. The fact that it costs magicka makes it better than other speed skills, such as Quick Cloak, due to not running down additional stamina while sprinting. I even use it on my stam DK.
I know what you mean, but am happy RAT exists for magplar in particular, so you don't have to go vamp.
Yep. No class has the excuse of "no mobility".
RaT is a top tier skill.
I find the main reason for stun lock in an otherwise lag free session is if you get stunned while, or just after, dodge rolling. It seems to take an additional GCD to break free. Sometimes I could swear that some players know to exploit this and will fossilize / fear / leap just at that moment.brandonv516 wrote: »Temporal Guard is the obvious one. I currently use Barrier to boost magicka regen on the cloaking bar.Vermintide wrote: »I have slotted Soul Tether for the first time in a while, seems like we need it to escape outnumbered fights but I rarely survive long enough to get it off anyway so... Eh. Any better ideas for a backbar ult please let me know.The combination of snare removal and speed is just too good for PvP. It's the right combination of effects and I guess no one saw it coming how uncompetitive other effect combinations are. I tried Phantasmal Escape against templars. Meh.The problem is lots of our more fun class tools have been taken away and their buffs or effects moved into generic skills; and where they haven't, the class skill version is always more expensive or just otherwise worse somehow.
I'm looking at YOU, Race Against Time. *** you.
RAT is good on every class. The fact that it costs magicka makes it better than other speed skills, such as Quick Cloak, due to not running down additional stamina while sprinting. I even use it on my stam DK.
I know what you mean, but am happy RAT exists for magplar in particular, so you don't have to go vamp.
Yep. No class has the excuse of "no mobility".
RaT is a top tier skill.
The opposite can also be true with every class having no mobility whenever skills are bugging & you get perma-stun locked with full resources & can’t move.
Temporal Guard is the obvious one. I currently use Barrier to boost magicka regen on the cloaking bar.Vermintide wrote: »I have slotted Soul Tether for the first time in a while, seems like we need it to escape outnumbered fights but I rarely survive long enough to get it off anyway so... Eh. Any better ideas for a backbar ult please let me know.The combination of snare removal and speed is just too good for PvP. It's the right combination of effects and I guess no one saw it coming how uncompetitive other effect combinations are. I tried Phantasmal Escape against templars. Meh.The problem is lots of our more fun class tools have been taken away and their buffs or effects moved into generic skills; and where they haven't, the class skill version is always more expensive or just otherwise worse somehow.
I'm looking at YOU, Race Against Time. *** you.
RAT is good on every class. The fact that it costs magicka makes it better than other speed skills, such as Quick Cloak, due to not running down additional stamina while sprinting. I even use it on my stam DK.
I know what you mean, but am happy RAT exists for magplar in particular, so you don't have to go vamp.