It’s pretty crap that they’re giving signature NB abilities to other classes and this has been happening ever since the new combat team took over so it’s becoming clear that there’s a dev in there that has an agenda against the NB class.
It’s pretty crap that they’re giving signature NB abilities to other classes and this has been happening ever since the new combat team took over so it’s becoming clear that there’s a dev in there that has an agenda against the NB class.
They don't actually.
You leave invisibilty as soon as you stop sprinting, it's not at all like cloak.
It’s pretty crap that they’re giving signature NB abilities to other classes and this has been happening ever since the new combat team took over so it’s becoming clear that there’s a dev in there that has an agenda against the NB class.
They don't actually.
You leave invisibilty as soon as you stop sprinting, it's not at all like cloak.
I'll bet you can stay invisible if you croutch while you first go invis
It’s pretty crap that they’re giving signature NB abilities to other classes and this has been happening ever since the new combat team took over so it’s becoming clear that there’s a dev in there that has an agenda against the NB class.
They don't actually.
You leave invisibilty as soon as you stop sprinting, it's not at all like cloak.
I'll bet you can stay invisible if you croutch while you first go invis
You cannot crouch while sprinting.
It’s pretty crap that they’re giving signature NB abilities to other classes and this has been happening ever since the new combat team took over so it’s becoming clear that there’s a dev in there that has an agenda against the NB class.
They don't actually.
You leave invisibilty as soon as you stop sprinting, it's not at all like cloak.
I'll bet you can stay invisible if you croutch while you first go invis
You cannot crouch while sprinting.
You can sprint and hit crouch and you go invis though. So Im curious if you do that once you go invis from the vamp passive if it will just keep you hidden.
It’s pretty crap that they’re giving signature NB abilities to other classes and this has been happening ever since the new combat team took over so it’s becoming clear that there’s a dev in there that has an agenda against the NB class.
They don't actually.
You leave invisibilty as soon as you stop sprinting, it's not at all like cloak.
Tommy_The_Gun wrote: »Think what ppl miss is imho the fact that vampire stealth passive is more or less "on the same level" as cloak.
Cloak:
- Costs resources.
- Last for 2,9 seconds.
- You have to re-cast it over and over.
- Takes a slot on your bar.
Vampire unnatural movement passive:
- You need to sprint for it to work (3 seconds, more or less duration of the cloak).
- You can not cast skills while sprinting.
- You don't need to slot any skill.
- It is almost free (does not consume resources).
- You have 1 extra room on your bar.
As you can see, while cloak is still better in some areas, vampire passive has some advantages that cloak does not have. Also, we don't know if it will suppress dots and ignore single target skill (like cloak used to do before it was bugged in Harrowstorm update).
Anyway it is a passive that is "on-pair" with a class identity skill. And a strong one (Cloak). Now if this does not light up a red warning light in your head - I don't know what will.
So... for a passive ? It will be probably the strongest passive in game - and will lead to many cancerous & broken builds.
Also, ppl say that NBs are losing identity and stuff... which I strongly agree with. NB would need a re-work tbh. as they don't have anything unique left (no point in playing one, they bring nothing to the table) - but it is no longer about Nightblades.
It is about the fact that with this new passive, you will be basically able to play like NB on a Non-nb. This is where we are currently. Like I have said before - The combos pretty much every other class can do with it will be utter game breaking.
I don't know many night blades that don't become vampires for the dark stalker passive. Even if you had infinite cloak you are screwed without mobility. Now if anyone goes vamp for this reason they get an automatic +5% cost to abilities at stage one. Oh, you are using NMA? Thats another 5% for a total of +10% ability cost. So you either live with the additional costs or don't use those sets. I feel like they did this to nerf certain play styles indirectly.
universal_wrath wrote: »I don't know many night blades that don't become vampires for the dark stalker passive. Even if you had infinite cloak you are screwed without mobility. Now if anyone goes vamp for this reason they get an automatic +5% cost to abilities at stage one. Oh, you are using NMA? Thats another 5% for a total of +10% ability cost. So you either live with the additional costs or don't use those sets. I feel like they did this to nerf certain play styles indirectly.
If you talk about direct nerfs to certain playstyles like templars, wardens, necromancers, DK us8ng mist form? Then yes, it is a nerf most welcomed. Unlike stealth nightblades who only are vamps for 1 passive and only spam 1-2 skills like snipe, other classes do much more of both skills and passives. Nightblades are least affected class for this change.
Now if you only want to be a vamp for dark stalker passive, there are few sets, 1 of them is crafted, that let you ignore movement speed in inviability.
Tommy_The_Gun wrote: »Think what ppl miss is imho the fact that vampire stealth passive is more or less "on the same level" as cloak.
Cloak:
- Costs resources.
- Last for 2,9 seconds.
- You have to re-cast it over and over.
- Takes a slot on your bar.
Vampire unnatural movement passive:
- You need to sprint for it to work (3 seconds, more or less duration of the cloak).
- You can not cast skills while sprinting.
- You don't need to slot any skill.
- It is almost free (does not consume resources).
- You have 1 extra room on your bar.
As you can see, while cloak is still better in some areas, vampire passive has some advantages that cloak does not have. Also, we don't know if it will suppress dots and ignore single target skill (like cloak used to do before it was bugged in Harrowstorm update).
Anyway it is a passive that is "on-pair" with a class identity skill. And a strong one (Cloak). Now if this does not light up a red warning light in your head - I don't know what will.
So... for a passive ? It will be probably the strongest passive in game - and will lead to many cancerous & broken builds.
Also, ppl say that NBs are losing identity and stuff... which I strongly agree with. NB would need a re-work tbh. as they don't have anything unique left (no point in playing one, they bring nothing to the table) - but it is no longer about Nightblades.
It is about the fact that with this new passive, you will be basically able to play like NB on a Non-nb. This is where we are currently. Like I have said before - The combos pretty much every other class can do with it will be utter game breaking.
universal_wrath wrote: »Tommy_The_Gun wrote: »Think what ppl miss is imho the fact that vampire stealth passive is more or less "on the same level" as cloak.
Cloak:
- Costs resources.
- Last for 2,9 seconds.
- You have to re-cast it over and over.
- Takes a slot on your bar.
Vampire unnatural movement passive:
- You need to sprint for it to work (3 seconds, more or less duration of the cloak).
- You can not cast skills while sprinting.
- You don't need to slot any skill.
- It is almost free (does not consume resources).
- You have 1 extra room on your bar.
As you can see, while cloak is still better in some areas, vampire passive has some advantages that cloak does not have. Also, we don't know if it will suppress dots and ignore single target skill (like cloak used to do before it was bugged in Harrowstorm update).
Anyway it is a passive that is "on-pair" with a class identity skill. And a strong one (Cloak). Now if this does not light up a red warning light in your head - I don't know what will.
So... for a passive ? It will be probably the strongest passive in game - and will lead to many cancerous & broken builds.
Also, ppl say that NBs are losing identity and stuff... which I strongly agree with. NB would need a re-work tbh. as they don't have anything unique left (no point in playing one, they bring nothing to the table) - but it is no longer about Nightblades.
It is about the fact that with this new passive, you will be basically able to play like NB on a Non-nb. This is where we are currently. Like I have said before - The combos pretty much every other class can do with it will be utter game breaking.
Prisoner set
Tommy_The_Gun wrote: »Think what ppl miss is imho the fact that vampire stealth passive is more or less "on the same level" as cloak.
Cloak:
- Costs resources.
- Last for 2,9 seconds.
- You have to re-cast it over and over.
- Takes a slot on your bar.
Vampire unnatural movement passive:
- You need to sprint for it to work (3 seconds, more or less duration of the cloak).
- You can not cast skills while sprinting.
- You don't need to slot any skill.
- It is almost free (does not consume resources).
- You have 1 extra room on your bar.
As you can see, while cloak is still better in some areas, vampire passive has some advantages that cloak does not have. Also, we don't know if it will suppress dots and ignore single target skill (like cloak used to do before it was bugged in Harrowstorm update).
Anyway it is a passive that is "on-pair" with a class identity skill. And a strong one (Cloak). Now if this does not light up a red warning light in your head - I don't know what will.
So... for a passive ? It will be probably the strongest passive in game - and will lead to many cancerous & broken builds.
Also, ppl say that NBs are losing identity and stuff... which I strongly agree with. NB would need a re-work tbh. as they don't have anything unique left (no point in playing one, they bring nothing to the table) - but it is no longer about Nightblades.
It is about the fact that with this new passive, you will be basically able to play like NB on a Non-nb. This is where we are currently. Like I have said before - The combos pretty much every other class can do with it will be utter game breaking.
How can you even compare "I do nothing but sprint for 3s to enter invisible and be stuck sprinting " and "I instantly become invisible and allow me to refresh buffs and make slealth opening"
It does cost 100% of your health regen, 20% more fire damage and 20% cost increases which is huge. It also stop your Stam regen while sprinting.
This is far from being "on pair" with cloak.
You NB constantly [snip] bring that cloak is being countering easely - what about 3s casting no skill while sprinting telling pour ennemy "please reveal me in 3s and be free to damage me for 3s".
Cloak is an instantly skill that allow you to recast your buff and be offensive or defensive.
Unatural mouvement is delayed and doesn't allow you to turn offensive or refresh your buff and it comes with huge drawback.
You also cannot just cast it again if you got revealed but need to sprint for an other 3s
[edited for baiting]
universal_wrath wrote: »Tommy_The_Gun wrote: »Think what ppl miss is imho the fact that vampire stealth passive is more or less "on the same level" as cloak.
Cloak:
- Costs resources.
- Last for 2,9 seconds.
- You have to re-cast it over and over.
- Takes a slot on your bar.
Vampire unnatural movement passive:
- You need to sprint for it to work (3 seconds, more or less duration of the cloak).
- You can not cast skills while sprinting.
- You don't need to slot any skill.
- It is almost free (does not consume resources).
- You have 1 extra room on your bar.
As you can see, while cloak is still better in some areas, vampire passive has some advantages that cloak does not have. Also, we don't know if it will suppress dots and ignore single target skill (like cloak used to do before it was bugged in Harrowstorm update).
Anyway it is a passive that is "on-pair" with a class identity skill. And a strong one (Cloak). Now if this does not light up a red warning light in your head - I don't know what will.
So... for a passive ? It will be probably the strongest passive in game - and will lead to many cancerous & broken builds.
Also, ppl say that NBs are losing identity and stuff... which I strongly agree with. NB would need a re-work tbh. as they don't have anything unique left (no point in playing one, they bring nothing to the table) - but it is no longer about Nightblades.
It is about the fact that with this new passive, you will be basically able to play like NB on a Non-nb. This is where we are currently. Like I have said before - The combos pretty much every other class can do with it will be utter game breaking.
Prisoner set
Finedaible wrote: »Like I said in another post, other classes will be able to outperform Nightblades' current (and only) niche, which is 1v1 ganking. Nightblade can't even pre-buff with major brutality/sorcery without attacking an enemy or chugging potions.
Yep, my thoughts exactly. Vampire + every other class than NB (Nero, Warden, Sorc & Templar in particular) will be outperforming NB assassin play-style. Non-Vampire skill cost increase does not matter much if you are landing your burst (2 - 4 skills at max).Finedaible wrote: »Like I said in another post, other classes will be able to outperform Nightblades' current (and only) niche, which is 1v1 ganking. Nightblade can't even pre-buff with major brutality/sorcery without attacking an enemy or chugging potions.
Are you for real ? Mark is the last skill ganker will use... with this loud sound cue & huge marker on top of your head...universal_wrath wrote: »Finedaible wrote: »Like I said in another post, other classes will be able to outperform Nightblades' current (and only) niche, which is 1v1 ganking. Nightblade can't even pre-buff with major brutality/sorcery without attacking an enemy or chugging potions.
2H, I can argue that it is the only class that can debuff targets pre-fight via mark.
universal_wrath wrote: »Finedaible wrote: »Like I said in another post, other classes will be able to outperform Nightblades' current (and only) niche, which is 1v1 ganking. Nightblade can't even pre-buff with major brutality/sorcery without attacking an enemy or chugging potions.
2H, I can argue that it is the only class that can debuff targets pre-fight via mark. People like to complain about stamblades but they forget stamsorc exist. It exist but forgetten, only class without any debuffs and very few buffs to muster and use.
I'm getting to a point where I wish zos just remove classes and make all skills aviable for everyone to use and balance from that point, play how you want. Zos seems to greatly favor some classes over others, see magcro blastbone vs. Stamcro, stamden easy access to varies stuns vs. Magden .....etc
Tommy_The_Gun wrote: »Yep, my thoughts exactly. Vampire + every other class than NB (Nero, Warden, Sorc & Templar in particular) will be outperforming NB assassin play-style. Non-Vampire skill cost increase does not matter much if you are landing your burst (2 - 4 skills at max).Finedaible wrote: »Like I said in another post, other classes will be able to outperform Nightblades' current (and only) niche, which is 1v1 ganking. Nightblade can't even pre-buff with major brutality/sorcery without attacking an enemy or chugging potions.Are you for real ? Mark is the last skill ganker will use... with this loud sound cue & huge marker on top of your head...universal_wrath wrote: »Finedaible wrote: »Like I said in another post, other classes will be able to outperform Nightblades' current (and only) niche, which is 1v1 ganking. Nightblade can't even pre-buff with major brutality/sorcery without attacking an enemy or chugging potions.
2H, I can argue that it is the only class that can debuff targets pre-fight via mark.
" WARNING, You are about to get ganked ! Hold block & buff up ! "
It almost acts like a combat tip pop-up text, hold X to interrupt etc.
justaquickword wrote: »They have taken the half baked Vampire skill line and turned it into a fully fledged class in its own right. Quit complaining.
universal_wrath wrote: »Finedaible wrote: »Like I said in another post, other classes will be able to outperform Nightblades' current (and only) niche, which is 1v1 ganking. Nightblade can't even pre-buff with major brutality/sorcery without attacking an enemy or chugging potions.
2H, I can argue that it is the only class that can debuff targets pre-fight via mark. People like to complain about stamblades but they forget stamsorc exist. It exist but forgetten, only class without any debuffs and very few buffs to muster and use.
I'm getting to a point where I wish zos just remove classes and make all skills aviable for everyone to use and balance from that point, play how you want. Zos seems to greatly favor some classes over others, see magcro blastbone vs. Stamcro, stamden easy access to varies stuns vs. Magden .....etc
Finedaible wrote: »universal_wrath wrote: »Finedaible wrote: »Like I said in another post, other classes will be able to outperform Nightblades' current (and only) niche, which is 1v1 ganking. Nightblade can't even pre-buff with major brutality/sorcery without attacking an enemy or chugging potions.
2H, I can argue that it is the only class that can debuff targets pre-fight via mark. People like to complain about stamblades but they forget stamsorc exist. It exist but forgetten, only class without any debuffs and very few buffs to muster and use.
I'm getting to a point where I wish zos just remove classes and make all skills aviable for everyone to use and balance from that point, play how you want. Zos seems to greatly favor some classes over others, see magcro blastbone vs. Stamcro, stamden easy access to varies stuns vs. Magden .....etc
My point was that some other classes have access to major Brutality/Sorcery from their own class skill toolkit and can benefit from their class passives. Specifically speaking, Netch for Warden, Surge for Sorcs, and Igneous weapons for DKs. That makes 3 other classes which don't require weapon-specific setups for their ganking potential, while stamblade remains as bland as any other generic, two-handed user in pvp. Sure, two-hander has access to easy Major Brutality, but that has no synergy with Nightblade passives, and definitely does not help NB identity as the "rogue" or "shadow mage." It's a gimpy and weak playstyle for Stamblade with all the nerfs they've received to even be competitive anymore. Now, NB doesn't even have exclusive access to invisibility (not that is was worth much before all the counters, nerfs, and bugs received this last year).
Finedaible wrote: »universal_wrath wrote: »Finedaible wrote: »Like I said in another post, other classes will be able to outperform Nightblades' current (and only) niche, which is 1v1 ganking. Nightblade can't even pre-buff with major brutality/sorcery without attacking an enemy or chugging potions.
2H, I can argue that it is the only class that can debuff targets pre-fight via mark. People like to complain about stamblades but they forget stamsorc exist. It exist but forgetten, only class without any debuffs and very few buffs to muster and use.
I'm getting to a point where I wish zos just remove classes and make all skills aviable for everyone to use and balance from that point, play how you want. Zos seems to greatly favor some classes over others, see magcro blastbone vs. Stamcro, stamden easy access to varies stuns vs. Magden .....etc
My point was that some other classes have access to major Brutality/Sorcery from their own class skill toolkit and can benefit from their class passives. Specifically speaking, Netch for Warden, Surge for Sorcs, and Igneous weapons for DKs. That makes 3 other classes which don't require weapon-specific setups for their ganking potential, while stamblade remains as bland as any other generic, two-handed user in pvp. Sure, two-hander has access to easy Major Brutality, but that has no synergy with Nightblade passives, and definitely does not help NB identity as the "rogue" or "shadow mage." It's a gimpy and weak playstyle for Stamblade with all the nerfs they've received to even be competitive anymore. Now, NB doesn't even have exclusive access to invisibility (not that is was worth much before all the counters, nerfs, and bugs received this last year).
Can you stop acting like Unatural movement allow you to set up a burst?
If you stop sprinting, you aren't invisible and when you sprint you cannot cast skill or LA, HA.
This is not a ganking tool but an escape one
Finedaible wrote: »universal_wrath wrote: »Finedaible wrote: »Like I said in another post, other classes will be able to outperform Nightblades' current (and only) niche, which is 1v1 ganking. Nightblade can't even pre-buff with major brutality/sorcery without attacking an enemy or chugging potions.
2H, I can argue that it is the only class that can debuff targets pre-fight via mark. People like to complain about stamblades but they forget stamsorc exist. It exist but forgetten, only class without any debuffs and very few buffs to muster and use.
I'm getting to a point where I wish zos just remove classes and make all skills aviable for everyone to use and balance from that point, play how you want. Zos seems to greatly favor some classes over others, see magcro blastbone vs. Stamcro, stamden easy access to varies stuns vs. Magden .....etc
My point was that some other classes have access to major Brutality/Sorcery from their own class skill toolkit and can benefit from their class passives. Specifically speaking, Netch for Warden, Surge for Sorcs, and Igneous weapons for DKs. That makes 3 other classes which don't require weapon-specific setups for their ganking potential, while stamblade remains as bland as any other generic, two-handed user in pvp. Sure, two-hander has access to easy Major Brutality, but that has no synergy with Nightblade passives, and definitely does not help NB identity as the "rogue" or "shadow mage." It's a gimpy and weak playstyle for Stamblade with all the nerfs they've received to even be competitive anymore. Now, NB doesn't even have exclusive access to invisibility (not that is was worth much before all the counters, nerfs, and bugs received this last year).
Can you stop acting like Unatural movement allow you to set up a burst?
If you stop sprinting, you aren't invisible and when you sprint you cannot cast skill or LA, HA.
This is not a ganking tool but an escape one
My concern is currently if you crouch while sprinting you will go hidden. Of course if you re-tap the sprint button you will go out of stealth. Everyone will become a NB somewhat is what bothers me.
Finedaible wrote: »universal_wrath wrote: »Finedaible wrote: »Like I said in another post, other classes will be able to outperform Nightblades' current (and only) niche, which is 1v1 ganking. Nightblade can't even pre-buff with major brutality/sorcery without attacking an enemy or chugging potions.
2H, I can argue that it is the only class that can debuff targets pre-fight via mark. People like to complain about stamblades but they forget stamsorc exist. It exist but forgetten, only class without any debuffs and very few buffs to muster and use.
I'm getting to a point where I wish zos just remove classes and make all skills aviable for everyone to use and balance from that point, play how you want. Zos seems to greatly favor some classes over others, see magcro blastbone vs. Stamcro, stamden easy access to varies stuns vs. Magden .....etc
My point was that some other classes have access to major Brutality/Sorcery from their own class skill toolkit and can benefit from their class passives. Specifically speaking, Netch for Warden, Surge for Sorcs, and Igneous weapons for DKs. That makes 3 other classes which don't require weapon-specific setups for their ganking potential, while stamblade remains as bland as any other generic, two-handed user in pvp. Sure, two-hander has access to easy Major Brutality, but that has no synergy with Nightblade passives, and definitely does not help NB identity as the "rogue" or "shadow mage." It's a gimpy and weak playstyle for Stamblade with all the nerfs they've received to even be competitive anymore. Now, NB doesn't even have exclusive access to invisibility (not that is was worth much before all the counters, nerfs, and bugs received this last year).
Can you stop acting like Unatural movement allow you to set up a burst?
If you stop sprinting, you aren't invisible and when you sprint you cannot cast skill or LA, HA.
This is not a ganking tool but an escape one
My concern is currently if you crouch while sprinting you will go hidden. Of course if you re-tap the sprint button you will go out of stealth. Everyone will become a NB somewhat is what bothers me.
I tried to press my crouch button while sprinting yesterday and it didn't worked.
Can you please try again in case I missed something?
Yep, on Vampire you have Dark Stalker passive:Finedaible wrote: »universal_wrath wrote: »Finedaible wrote: »Like I said in another post, other classes will be able to outperform Nightblades' current (and only) niche, which is 1v1 ganking. Nightblade can't even pre-buff with major brutality/sorcery without attacking an enemy or chugging potions.
2H, I can argue that it is the only class that can debuff targets pre-fight via mark. People like to complain about stamblades but they forget stamsorc exist. It exist but forgetten, only class without any debuffs and very few buffs to muster and use.
I'm getting to a point where I wish zos just remove classes and make all skills aviable for everyone to use and balance from that point, play how you want. Zos seems to greatly favor some classes over others, see magcro blastbone vs. Stamcro, stamden easy access to varies stuns vs. Magden .....etc
My point was that some other classes have access to major Brutality/Sorcery from their own class skill toolkit and can benefit from their class passives. Specifically speaking, Netch for Warden, Surge for Sorcs, and Igneous weapons for DKs. That makes 3 other classes which don't require weapon-specific setups for their ganking potential, while stamblade remains as bland as any other generic, two-handed user in pvp. Sure, two-hander has access to easy Major Brutality, but that has no synergy with Nightblade passives, and definitely does not help NB identity as the "rogue" or "shadow mage." It's a gimpy and weak playstyle for Stamblade with all the nerfs they've received to even be competitive anymore. Now, NB doesn't even have exclusive access to invisibility (not that is was worth much before all the counters, nerfs, and bugs received this last year).
Can you stop acting like Unatural movement allow you to set up a burst?
If you stop sprinting, you aren't invisible and when you sprint you cannot cast skill or LA, HA.
This is not a ganking tool but an escape one
My concern is currently if you crouch while sprinting you will go hidden. Of course if you re-tap the sprint button you will go out of stealth. Everyone will become a NB somewhat is what bothers me.
I tried to press my crouch button while sprinting yesterday and it didn't worked.
Can you please try again in case I missed something?
I do it and it works. I'm on Xbox using a controller.