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Great direction for PTS

Altyrann
Altyrann
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Hugely impressed that these light and heavy changes were tested outside PTS, not considered ultimately to be ready, and not implemented as a result. Feels like a really positive move in terms of how testing is done, even if the specific changes proposed didn't progress.
  • Darktrox
    Darktrox
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    I agree.
  • Wing
    Wing
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    same, restricting changes to 4 times a year was dumb and im glad we are seeing a departure of that method.
    ESO player since beta.
    game got too disappointing.
  • Kingslayer513
    Kingslayer513
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    Totally agree. This is how proper community engagement should work.

    So here's to all the people who said our feedback is pointless, ZOS will never change their mind! :*
  • Vevvev
    Vevvev
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    They actually listened.... To be honest I'm amazed and now I see what they're finally getting at. Announce these sorts of changes on the PTS, let the players throw themselves at it to try and break it, look at their reactions after having tested it, and then make the call whether to keep the idea or not.

    I hope they do more stuff like this in the future and I'm curious how they'll do the vampire rework after seeing the current feedback, and of course after players have gotten their hands on it in the PTS.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Tannus15
    Tannus15
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    I hoped they keep some of the changes.
    At the very least some sort of heavy attack damage buff. It would be nice to see heavy attack builds be an option again.
  • WrathOfInnos
    WrathOfInnos
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    Yes great news today that these drastic changes are not going to be implemented. There were some interesting ideas for sustain, but the changes to Light Attacks were too severe, and it just was not polished enough.
    Tannus15 wrote: »
    I hoped they keep some of the changes.
    At the very least some sort of heavy attack damage buff. It would be nice to see heavy attack builds be an option again.

    That is true, a slight buff to heavy attack damage could stay. It’s not like they were overpowered or even meta with the large buff on PTS. The removal of the self-snare while heavy attacking should also stick around, so that players who enjoy heavy attack builds can move out of red with the rest of us (too bad they won’t be able to block cast and will still top the death counter).
  • VaxtinTheWolf
    VaxtinTheWolf
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    An ice staff could grant the shield on the initial charge of an attack, instead of granting it after completion, with a cooldown. It'd at least be something.
    || AD - Rah'Jiin Lv50 Khajiit Nightblade (Damage) || EP - Generic Argonian Lv50 Argonian Nightblade (Tank) || DC - Zinkotsu Lv50 Breton Nightblade (Healer) ||
    || DC - Ja'Kiro Feral-Heart Lv50 Khajiit Dragonknight (Damage) || EP - VaxtinTheWolf Lv50 Redguard Templar (Tank) || AD - Velik Iranis Lv50 Dark Elf Sorcerer (Tank ) ||
    || EP - Einvarg The Frozen Lv50 Nord Warden (Tank/Healer) || EP - Keem-Ja Lv4 Argonian Necromancer (Healer/Tank) ||
    PC - North American Server (Champion 1300+)
  • Runefang
    Runefang
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    I'm super happy they didn't proceed with the changes in the current state.

    But... surely a simple theory session would have ended in the same result with zero wasted development effort? I wish they'd do they with us without even going all the way to the PTS.
  • stevenyaub16_ESO
    stevenyaub16_ESO
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    Shame they didn't go ahead with the heavy attack speed changes though.
  • xXMeowMeowXx
    xXMeowMeowXx
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    It was nice to see the tested feedback listened to. It is a very welcomed change from how things were.

    Kudos to you @ZOS_BrianWheeler
    Thnx for listening and communicating with the community :)
  • Ecfigies
    Ecfigies
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    To be fair these changes are not what people have being asking, the priorities it's definitely fixing the delays on skills and lag which were increased by the last patch.
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