How do you feel about account-wide achievements?

  • augestflex_ESO
    Would love account wide achivements!
  • baratron
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    I am happy with Achievements being per character for the most part, because most of them are specific to one character. If I've completed a difficult dungeon on Vet Hard Mode with my Templar Healer, that doesn't mean that I could do it with my Dragonknight Healer or my Warden Damage Dealer, for example.

    Where it gets annoying is for Achievements like "Eat 5 Joke Popper Parts to get the Memento". It's only really WORTH doing that on one character because you can only have the Memento once, but if you don't do it on all of your characters, you're missing completionist points.

    What I'd really like would be to be able to see the Achievements of all of my characters at once on a single screen. So that I could see instantly who has completed which dungeons, who has the highest PvP rank, etc. This would be particularly helpful during the various Holiday Events because I could be sure to always do the daily quests on the character who needs them.
    Guildmaster of the UESP Guild on the North American PC/Mac Server 2350+ CP & also found on the European PC/Mac Server 1700+ CP

    These characters are on both servers:
    Alix de Feu - Breton Templar Healer level 50
    Brings-His-Own-Forest - Argonian Warden Healer level 50
    Hrodulf Bearpaw - Nord Warden Bear Friend & identical twin of Bjornolfr level 50
    Jadisa al-Belkarth - Redguard Arcanist Damage Dealer level 50

    NA-only characters:
    Martin Draconis - Imperial Sorceror Healer (Aldmeri Dominion) level 50
    Arzhela Petit - Breton Dragonknight Healer (Daggerfall Covenant) level 50
    Bjornolfr Steel-Shaper - Nord Dragonknight Crafter (Ebonheart Pact) level 50 EAGERLY AWAITING HIS BEAR
    Verandis Bloodraven - Altmer Nightblade Healer & clone of Count Verandis Ravenwatch (Aldmeri Dominion) level 50
    Gethin Oakrun - Bosmer Nightblade Thief (Ebonheart Pact) level 50
  • Cirantille
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    Since I am the same person doing the achievements each time, yes

    Makes a lot more sense
  • AlnilamE
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    Auroan wrote: »

    Clearly some people in here have never touched a console in the last 15 years. Achievements? Gamerscore? Trophies? Level? Does any of this ring a bell? They are Microsoft, Sony and Valve's version of account-wide achievements and gamer progress. While I can't speak for others, my concept of account-wide achievements on ESO is pretty much the same thing. That's literally all it is. It's a universal achievement tracker. If you make a new character, they wouldn't have shared skill points. It's one thing that Champion Points are account-wide, making everyone's lvl 1 toons OP, but sharing skill points would definitely remove a chunk of replayability for sure. However, judging by how ZOS has monetized this, it's clear that a lot of people have asked for it and knew they could make money of it. In other words, people don't look at buying/having account-wide skill points as "ruining replayability", rather, it's look at as being able to get rid of the heavy inconvenience of farming all those skill points over again for every single character (for a price, of course).

    Well, for starters, I played console for years. I switched to PC for ESO. But in all the games I played, TES games where the only ones where I even had more than one character, so the player/character distinction didn't exist for me there.

    With ESO, my characters have personalities and histories and I'd like them to go through the game on their own (and I only assign CP to them once they hit level 50).

    People asked for the skill lines/skyshards to be account-wide just like they ask for achievements to be account wide. I'm actually ok with ZOS' solution of putting them in the Crown Store, because it doesn't change the game for me. I can still go after the skyshards on my alts and level their skill lines as I see fit. And people who see a character as a build template can just use their crowns to skip that part.

    But literally nothing would change. You'd start out as a baby, go complete quests, level up, explore, discover the undiscovered map, clear delves, make those black icons turn white when you complete them, and enjoy the game no different than before. To the people that say, "but how am I going to track skyshards, lorebooks, etc.", they literally have a Zone Guide. If you hover your mouse over the Skyshard Icon in the Zone Guide when you press M, it'll show the descriptions of the Skyshards you're missing, and have the ones you already have highlighted. So this whole "progress" argument is invalid, because they've now introduced other means of tracking individual character progression, and will likely continue to do so for future mechanics.

    The Zone Guide is literally an aggregation of the Exploration/quest/skyshard achievements for a zone. If they make achievements universal without leaving individual characters' achievements untouched (which is an option most people support), the zone guide would essentially implode.
    I do believe that titles should be account-wide too though, as those are linked with achievements. I'm part of the, "my character didn't do it, I the player did it", band wagon. I don't look at achievements as just "gold stars", but as a reflection of myself as a player. What have I done? What have I accomplished? Does this prove/show that I'm a good player (which is a yes, IMO, lol)? Anyone whose ever taken Psychology classes, or studied Gaming, or Business, knows that the majority of people are attracted to "gold-stars", and feel like they're being rewarded and that they've accomplished something. It gives them purpose and fulfillment. People like Gold-Stars. For the people that think it's just gold stars, then there shouldn't be any issue why you'd be against it (not claiming any who've made such comments are), since it doesn't have any negative impact against you, just positive impacts on other players.

    I don't see any issue with titles being on any character either. The mindset people are still in is that characters are individual entities instead of all characters being reflections of the gamer behind the screen. If people changed their mindset to recognize that we're not looking at individual characters, but at an actual player behind the screen that has multiple characters, the whole "Bringing of Light" or whatever on a lvl 1 toon isn't so bad. The argument can be reversed, so for that, if you want to look at individual characters as individual characters cause you RP or something, that's fine, I have no issue with that, just show Character Name instead of @name over people (or turn it off entirely so you don't see player character names at all). However, I feel like RP'ers would like having cool titles on their toons anyways. I don't RP, but I like to create backgrounds and stories for my characters. One of them is an Imperial NB that hunts Vamps and WW's. I wanted to put the "Monster Hunter" title on him, but I can't do that unless I kill hundreds of different enemies (totaling to thousands, I believe, when all the killing achievements are done). Z'maja's Shadow Skin on lvl 1 toon? No one bats an eye. Bringer of Light title on lvl 1 toon? Everyone loses their minds. I don't get it.
    I have close to 40k Achievement Points. I've been around the block. Myself and some of the people I play with have all the Trifecta's in the game (or a lot of them). Every single one I've asked so far have all said they wish achievements and titles were account wide, because unfortunately (for anyone who doesn't know the competitive nature of PvE and Score Pushing in Trials), things like Class, Race, etc., are all judged greatly when trying to Min/Max. The other year, my buddy was lucky he was able to get IR on his Stamplar, because Stamplars were garbage back then, and everyone forbid Stamina in IR runs. Even to this day, while Stam is still fine in there, groups I play with who sell IR runs to buyers will usually request all Mag characters to ensure it's a smooth sell. If I'm not mistaken, the fastest IR as of 2020 is all Mag anyways. Regardless, even to this day, most groups will give you the stank eye if you mention you wanna bring Stam toons to an IR run, or a vAS +2 prog. People want BiS, and if you're not using BiS, you'll probably get the stank eye (at least in hardcore groups). Another buddy of mine said something along the lines of, "I wish I was able to get TTT and GH on my main toon and not this random fodder toon, because once a group gets something like that, they'll never want to do it again. Now I might not ever get to show my TTT or GH title off on a toon I actually like using".

    You are contradicting yourself. If the achievement is a display of skill by the player, then the player should be good enough to get it on any character, no?

    Or are you saying that certain achievements are easier on some characters than others? Because that's an argument in favour of character-specific achievements.
    Again, account-wide achievements is just for achievements and titles (in my book), not skill points and level, so PvP Alliance Rank wouldn't be affected. You create a lvl 1 toon, they're lvl 1, both in PvE and PvP. But if by chance (and I've had this happen with a few buddies of mine), you get Emperor on a lvl 30 toon, on a gimp server, then you don't have to hate your life knowing you'll have to grind Emp all over again on your main character since the achievement and title is shared. Again, people see lvl 1 toon with Emp Costume? No one bats an eye. People see lvl 1 toon with (Former) Emp title? Everyone loses their minds. Legit makes no sense. Imagine if RP'ers are RP'ing in Cyro (and I've seen RP'ers RP take a Keep), and they crown someone Emperor, but they don't have the outfit/title on their main RP character. That'd be frustrating, no doubt. Don't like that your character has a title that you don't want them to use? Don't equip it, lol.
    Even though I finally got them (as of 2020), the BG Healing and DPS Chaosball achievement were a pain in the butt to get. Having to spend gold and time to constantly re-allocate attributes and morphs 24/7, isn't something I'm very fond of. Especially the healing one as a DK (my main is a DK Tank and primarily PvE's). It'd be nice to be able to just go on a Healer to get Healing achievements. It'd be nice to have a character made just for PvP, go get to 50 Alliance Rank and get Emp on that character, and have the achievements for it. Because I the player did it. My main character would still be lvl 25 though, cause level is different from achievements, but when I get to lvl 50 on my lvl 25, I wouldn't unlock any achievements per new alliance rank, since I already got the achievements for them from my other character.

    Alliance Rank does take a very long time to get up though, so I wouldn't have any issues if Alliance Rank was account-wide as well, similar to Champion Points being account-wide. I don't see many people complaining about that, so must be a good thing? Dailies and such would be nice too. Complete 1 daily on 8 different characters and you'd have 8/30 for that daily achievement. Kill 30 Cunning Scamps on one toon, 30 on another, and then 40 on another, bam, achievement unlocked for killing 100 cunning. Would be nice.

    And again, you start out saying that Alliance Rank should be per character, and then you say it should be per account.

    And talking about dailies: Any games I've played that have account-wide achievements will limit dailies to once per day per account, so you can't speed it up by doing them on multiple characters every day. If ZOS introduced more account-wide things (like research/motif/recipe knowledge) and achievements, they would need to limit dailies to once per day for each daily. And that would seriously upset the people who have worked hard to do max level writs on multiple characters.
    [/quote]

    Ultimately, even though they haven't done it yet, I still believe that ZOS will make achievements account-wide. Everything they're doing is leading up to it, and a lot of players want it. I don't see why they wouldn't. I just wish it'd be sooner rather then later. They have you buy the skill lines, yes, but again, skills and achievements are two different things. Hopefully whenever they do introduce it, it doesn't cost money. It should be a Quality-Of-Life update.[/quote]

    As long as they make it a unified tab at character select and leave the individual achievements alone, I'm fine with that.

    But removing character achievements would severely reduce the replayability of the content for me, and I'd either leave entirely or turn into one of those players that plays for a week when new content comes out and then leaves again because there's nothing to do.

    If I have the option of bringing different characters to different content because my main has already completed it, I'll be busy for a while.

    The Moot Councillor
  • Mr_Walker
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    Not necessarily applied to each character, but it would be nice to have an account wide listing somewhere. :)
  • Linaleah
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    @AlnilamE I'm sorry, your post is so long to quote, that I'm just going to respond with @. I hope you don't mind.

    to bring WoW up as example (please bare with me) achievements in WoW are accountwide for all intents and purposes (and some are 100% accountwide no caveats as you can work on them on multiple characters at the same time). mounts and pets are accountwide. titles are accountwide. outfits unlocks are accountwide. reputation achievements though not reputation itself are accountwide. and that THOUGH brings me the reason why I'm bringing up WoW.

    it is absolutely possible to have achievements be accountwide, but still not only allow, but encourage individual characters to pursue individual achievements. when I clear a dungeon for a first time on a new alt - that achievement pops up for them individually. even though as an account count, i have cleared that dungeon before. and as for dailies... it takes one character to unlock world quests in WoW. but all of my characters can pursue their individual rewards, one at a time. the only thing they get is acess to doing those quests, without having to grind reputation over and over before they can even start doing those quests.

    and the thing is... ESO already has aspects of it. dyes are shared. skins are shared. CP is shared. costumes are shared. HOUSING is shared and I can and HAVE gotten a Lady title on a new alt simply by traveling to a house my main earned the right to buy through achievements and bought with gold. so why... are we keeping things like the rest of the titles etc locked away from use? don't you think its arbitrary?

    "but that character hasn't earned that title!" you say? well.. they haven't earned that Dro'mathra skin either, and yet they still get to wear it. and NO, that does NOT mean they should take a step back and remove this type of account sharing.

    you SHOULD be able to gather skyshards on individual characters. you SHOULD be able to quest over and over and gather those skill points individually. but at the same time taking an example I and another person brought up. why are for instance jesters festival fragment collections individually based? memento you assemble is account wide. but its assembly and achievement... is not? its not like you can reassemble a new one, when you do it on an alt. its no precursor. its part of your collections once and ONLY once. or alfiq pet. or marrionette. and so on. and so forth.

    it just seems so incredibly arbitrary NOT to share these things? why not share acess to dailies when one character unlocks them? still have to do those dailies individually. you can STILL do the quests that would have unlocked them. but now its an option rather then requirement.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Linaleah
    Linaleah
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    adendum. the way I think some of those shared unlocks could work without removing an option to do them on per character basis. ironically - based on what we already have in game.

    you know how you can skip a tutorial once you do it at least once? you can chose "do the tutorial" or "skip the tutorial" every time you create a new character. additionally - you can skip the Cyrodil tutorial on alts... or do it on each and every alt. same choice. so why not extend that to unlocking daily quests in those cases where you have to go through certain steps to unlock them? like for example that daily in summerset to clear the geysers, or pre-murkmire quest chain or the one for those just outside of Elsweyr dailies. offer players an option to skip the intro quests and go straight to the dailies. or do the quest from scratch if they so wish.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Lolinda
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    The character locked achievements is the only reason why i play only with one character, im kind of completionist. Would love to have it accountwide.
  • Thevampirenight
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    Cryptical wrote: »
    I can see the benefits from doing it.
    The servers have so much stuff they have to do and they also have to collect and store account data and character inventories and and achievements data.
    There is stuff that is account wide when I mean account I mean server wide of course.
    From Dyes, to collections and houses and unlocked dlcs that were directly purchased. Once a dye is unlocked its unlocked for the account on the respective server . But achievements are per character and given the number of achievements this game has now I can see that being an issue when it comes to server space especially with all those inactive accounts plus active accounts that have a lot of character achievements stored.
    According to Uesp
    as of 2.6.5, there are 1,017 achievements for a total value of 18,690 achievement points in the base game. The DLCs add 257 achievements worth 5,060 points, and the Holiday Events add another 20 achievements worth 265 points, for a grand total of 1,294 achievements and 24,015 points.
    Given we are in 5.3.8 There would be a lot more then this. But this is an example here so I will use it.
    Using just the 1017 base game achievements.
    Say that 550 of them that are 2 mbs in size because they are more coded and then then 467 of them are just 1.5 mbs as an example.
    550 achievements x 2 mbs = 1100 mbs 467 achievements x 1.5 = 700.5 mbs. A Gb is 1000 mbs. Add 1100 and 700.5 together that is 1800.5 or 1.8 gbs now say you just have eight character slots, x that number of achievement pools by 1.800.5
    Now that is 14404 mbs or 14.4 Gbs worth of data stored on the server.
    If you go the max which I believe is 18 or 17 but I think its eighteen I think I have 16 or 17 character slots unlocked. Using 18 as an example here. You times 1800.5 by 18 and that equals 32409 mbs 32.4 Gbs on the Server.
    Now say that there is over a million accounts stored on the server and many of them have eight achievement pools with 1017 unlocked or waiting to be unlocked. You take that number 14404 and you x it by a milion. That is 14404000000 mbs
    or 14404000 Gbs stored on the servers that is a lot these achievements could take up a lot of space. Now say there is one achievement pool using the base achievements as an example again with the example of 1800.5 or 1.8 gbs now times that by 1 million. Now that is 1800500000 mbs or 1800500 Gbs
    that is stored on the server.
    So Minus 14404000000 mbs by 1800500000 mbs that equals 12603500000 mbs or 12603500 gbs that would be removed from the server and that is just from the example. So by actually making an account wide achievement pool they could open up space on the servers. Even if its not as high as 2 mbs or 1.5 mbs per achieve and more like 500 bytes. Even in smaller amounts doing this would open up a lot of room for the server even if its not as much. It still would be helpful for performance and it would likely be noticable.


    There is a good reason why they are making an account storage system. The Servers right now store so much data for each account and that includes all the achievement sheets. So if I was them and for performance reasons I would rework the achievement system to be account wide. That way there would be less space that is taken up on the servers. This is what they could actually do or should do and I hope they do it. I mean many games might have one achievement pool and that is just for the game not for every character.
    So doing it per account server wide wouldn't be a bad thing at all it and it would be a good thing as it would help the servers have not nearly as much stored data and that stored data the more there is the less performative the servers would be especially with the number of accounts this game likely has stored on the servers.

    That’s a lot of useless math due to the assumption that an achievement would take up that large amount of data. People forget just exactly how little space it takes to contain text. Each letter of this sentence is only one byte. This comment, even with the quoted text included, probably would fit into a 1k file.

    You can easily fit all of an achievement’s data plus its icon in a couple hundred k. All the achievement really needs is an achievement number, a text name, a description, a date it was earned, the name of the tiny icon file to be displayed with it. Add one or two hundred bytes of space for things like progression counters and there’s all the data you need.

    Granted it seems nobody gives a crap about keeping cruft down anymore, which is how we ended up in the situation of gigs and gigs of unnecessary junk being included in the downloads.

    So this monstrous prediction of space dedication could likely be divided by 8.
    Well can even use 200 bytes as an example, 1017 x 200 bytes that would be likely form up to 203400 bytes and the converted to mbs would make it 0.2034 taking out the 0. that would 2034 mbs then converting this to a gb value. That would be 2.0 gbs.
    2034 x 8= 16272 mbs or 16.2 gbs
    With the norm being 8 characters 16272 mbs x 1 million players= 16272000000 mbs and converting that to Gbs would be 16272000 Gbs so even with a lower number like 200 bytes that is still quite a bit of Gbs. Now if you make it 2034 mbs x a million. That is now 2034000000 mbs which will be now 2034000 Gbs 16272000 gbs minus 2034000 gbs. That means 14238000 Gbs would be removed as an example here from having to be stored on the servers. It would go from 16272000 to 2034000 gbs. So even if its not as much as the 2 mb plus 1.5 example I listed above. Its still quite a lot of gbs just from 200 bytes.
    Whether its 2 mbs per achievement or 200 bytes for achievement by doing this they save up so much space on the servers then not doing so. Either way there is still a lot of gbs involved maybe not as many with the bytes example but cutting out 14238000 gbs stored on the servers would open up breathing space and more room for the servers to process the amount of combat calculations and other stuff that has to be calculated. Plus open up room to add new stuff if they wanted too like cosmetics and other stuff. So they would have from the example 14238000 new free space if they converted the achievement system to be for the account on the server instead of per character.

    14 million gbs is a lot its no small number. Well it might not be as big as a trillion or a billion its still a lot. 14 million free space would be a big boon to the servers. It wouldn't fix all the performance issues but it would be a boon helping the servers being able to process more data. That is the reason why I think given how things are now it would just be a good idea to convert to a server account wide achievements system.

    Oops I misread couple hundred k and was thinking 200 bytes. Oh well sorry about that but still even the 200bytes per achievement example basically shows the potential room that would be opened up if achievements were that in even if they were something like 2 bytes I can still see the servers being improved by converting to a account server wide achievements system.
    So it can be from 2 bytes to 200 bytes to 2 mbs. Still going to save by ridding of the character wide achievements system and making it account.
    Edited by Thevampirenight on April 8, 2020 11:03PM
    PC NA
    Please add Fangs to Vampires.
  • Oreyn_Bearclaw
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    Tandor wrote: »
    Some will say yes, some will rage and say something about character identity, but the answer is so obvious.

    Say it with me:

    Leave character achievement tabs EXACTLY how they are, but add another tab that shows account wide progress on all achievements. Leave titles bound to the character page.

    That way if you want to RP with your lawful good character that would never touch a thieves guild quest, fine. But if you want to know how much of the game you have done as the player, well, you can know that too.

    I am traditionally an achievement hunter. That ship sailed a long time ago in ESO. I have a good chunk of the achievements in this game, but they are spread over a dozen toons. If we had account wide achievements, my playtime in this game would sky rocket because I would immediately start going after them again. As it is now, I chase skins and a handful of titles.

    I don't think that in all the gazillion threads on account-wide achievements a single person has ever disagreed with the bolded suggestion. Then again, the problem with these threads is that no original poster has ever asked for that, they simply want everything on every character.

    I propose it every time this discussion resurfaces, haha.
  • Auroan
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    @AlnilamE Just like with Skyrim, ESO lets you create characters that you can redo all the quests and such on as though it was fresh. However, whether it's on Xbox, PS, or Steam, you already have those achievements/trophies unlocked, and won't earn them again since you already have them completed. This is literally the same exact concept, and I never hear complaints by players to Microsoft, Sony, or Valve about how they should be able to reset their global profile achievements to get them all over again. If players want to redo the content on those platforms, they simply redo the content. And players shouldn't have to pay real money for it either. Please don't encourage ZOS to monopolize on something that should be a Quality-Of-Life improvement. We're not asking for our Skill Points and such to be shared, just our achievements. The only reason people purchase Skyshards is because they have new lvl 50 characters they want to have skills/morphs on to do endgame content with, but don't want to farm for hours on end taxi'ing through Tamriel to get all the Skyshards. Players don't buy it because they're looking to unlock the achievement. Unlocking the achievement from buying the Skyshards is simply a result from not having account-wide achievements is all.

    The opposite is true about the Zone Guide as well. The guide doesn't serve the achievement, the achievement serves the guide. The achievement is simply the reward for following the guide. The Zone Guide is character specific, so if your character has 2 Skyshards found, that'll reflect on the Zone Guide. If the achievement is already unlocked on your account from a prior character, this will have no impact on your character specific Zone Guide. It'll still show 2 Skyshards found for that specific character, and still give the hints on where to find them.

    Achievements are a showcase of player skill, yes. Although that can be arguable today since there are endgame players who "sell" carries to get people these skins, titles, etc. (which I'm guilty of participating in here and there, as there's good gold involved with it) who don't already have them, or are incapable of legitimately getting them. Regardless, yes, some achievements are harder to get on some characters than others. Trying to heal 375,000 points of damage on a Chaosball holder is a lot harder to get on your Tank character than it is your Healer character. Likewise with the 500,000 damage on Chaosball holders. These achievements are already extremely RNG, requiring you to literally get the perfect match in order to get them, but restricting them in such a way that literally makes them impossible to get on one character, but possible on another character, as you implied with your comment, I think is very unfair. Now, the alternative to that is to just respec your character (which I did in order to achieve both achievements after many frustrating RNG attempts), but it'd be much better and put my other characters to use who actually main healing and DPS'ing, if I could achieve it on them.
    Also something to point out is that certain achievements, such as Hero of Bleakrock, is completely unachieveable once missed. For a new player that started in EP, this is one of the first quests, and one of the easiest to miss out on. For a completionist like me, I got it first try (thank god!), but for others, they may miss this achievement, look back on it months after when they finally have an understanding of the game and want to hunt achievements, and will never, ever be able to get it again. That's totally unfair, IMO. But if you could make a new character and achieve it on that and get universal credit for it, that'd be different.

    Because Resident Evil 3 just came out and does it well, I'll use that as an example. Each playthrough is different. Unlike in Resident Evil 4 and 5 (which has the NG+/progression I prefer), things don't carry over. Each playthrough, you start out as though you never upgraded/found a weapon, or did anything. You have to find everything all over again (though you can use some Infinite Ammo weapons and such if you completed higher difficulties and got S ranks, as well as get an early Lockpick/Pliers). However, the enemies you kill in each playthrough is recorded in the Records section of the game. The total is 2,000 enemies. So one playthrough can be 500, the other 300, for a total of 800 recorded kills. You don't need to get 2,000 kills in one playthrough, as that's not even possible. The comment I made about scamps reflects this idea, and the comment you made about dailies could share the same idea.
    In regards to Alliance Rank, I said I wouldn't be opposed to it being shared across the board, simply because it takes an obnoxious amount of time to get to 50, but I think Alliance Rank should be per character, just like an individual characters level. However, if 1 character gets lvl 50 and achieves the Emperor achievement/title, my new character should still have access to that achievement/title, no different than it does the Dye and Costume.

    As @Linaleah pointed out, other games, such as WoW, have already implemented such a system. ZOS can do the same exact thing. It's entirely possible.
    "And the Scrolls have foretold, of black wings in the cold,
    That when brothers wage war come unfurled!
    Alduin, Bane of Kings, ancient shadow unbound,
    With a hunger to swallow the world!"
    60k Achievement Point Club
  • MaxJrFTW
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    In wow there's some prestige to having a lot of achievements, but in ESO other people can't see your achievements so there's 0 reason for me to care.
    "I don't know you, and I don't care to know you."
    ―Ulrich Leland, 3E 433
  • Cpt_Teemo
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    Achievements, motifs, traits should all be account wide tbh
  • eso_lags
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    Linaleah wrote: »
    Tandor wrote: »
    L_Nici wrote: »
    I would like it for the more special achievements, the basic ones are not so important, but I would like to have the Emperor Achievement and Title once unlocked free on all Chars. Same for the Fishing one, I mean if someone has the motivation to actually get all fishing achievements he or she has earned that it is on all chars.

    I wonder if those who've already earned the fishing achievement on all their characters would agree with you? To my mind, it's the uniqueness of the achievement that makes earning it so worthwhile, and once you hand it to all your other characters who've never done a moment's fishing you trivialise it completely.

    As for Emperor I don't PvP, but I don't understand how such a title earned on your nightblade could be claimed by your sorcerer who's never even been to Cyrodiil.

    1. I don't think anything can trivialize fishing achievement.
    2. you can already wear emperor's regalia with ruby throne red on it on your lvl 3 bank alt. what makes the title so different that we MUST keep it to a single character?

    Exactly, people already do this with outfits, dyes, mementos, etc. I'm not sure why titles are such a big deal for some people. Honestly, how many players want to get all the achievements on multiple characters. I imagine the number must be extremely small.

    Like I said before I'd be happy even if they did it with some things and not with others. It would be a good start. but the arguments of the people opposed to this happening are so weak and dont make sense most of the time.
    Edited by eso_lags on April 9, 2020 12:11AM
  • Cpt_Teemo
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    Once you earn something you shouldn't have to earn it again multiple times
  • Auroan
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    MaxJrFTW wrote: »
    In wow there's some prestige to having a lot of achievements, but in ESO other people can't see your achievements so there's 0 reason for me to care.

    100% agree. There should be a yearly reward system. This is a screenshot from TERA's achievement layout that I think ESO could implement as well.

    maxresdefault.jpg

    The different Tiers could be separated by the amount you have. So the first tier is anyone whose obtain 0-10% of the obtainable Achievement Points, while the final tier is for anyone with 90%-99% of the Achievement Points (I think anyone who obtains 100% Achievement Points should have something special, but that's just me). Each Tier has a special reward, but obviously, the higher the Tier, the greater the reward. Each year has exciting, exclusive rewards, and when the Achievement Point cap increases, the bar is expanded as well. So obviously 0-10% of 50k total Achievement Points would mean being anywhere between 0-5k, while 0-10% of 100k Achievement Points would mean being anywhere between 0-10k Achievement Points. It adjusts each season based on the total number of obtainable Achievement Points that season. Lots of games implement a sort of "season" and "tier" system to reward players who either have a high Rank, or high Achievement Count, so I think ZOS could do the same thing.

    @ZOS_GinaBruno Because this has been an on going discussion between the community, has there ever been talks between the Dev's on this topic with Account-Wide Achievement and Achievement Rewards? Would be good for the community to know what ZOS thinks and if there's potential it could come to life, or not.
    "And the Scrolls have foretold, of black wings in the cold,
    That when brothers wage war come unfurled!
    Alduin, Bane of Kings, ancient shadow unbound,
    With a hunger to swallow the world!"
    60k Achievement Point Club
  • zvavi
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    While I did see arguments against ruining character progression with account wide achievements, I have yet to see a reasonable argument against making account wide achievement overview (character progression stays, you can see achievements of your other characters).
  • Reverb
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    I used to care. Now I don’t. Zeni can do whatever they want, I don’t care. It’s not like they’ll fix the game while they’re at it, so whatever
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • FierceSam
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    Not sure why I can’t see my personal achievements (as a player overall with multiple characters) and each individual character’s achievements separately and together.

    Given we have the latter (individual character achievements), displaying the exact same list on an account level really is not that complex a task.

    The system as is seems to have simply been dropped in from a single player game where account and character identity are the same thing.
  • Nerouyn
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    FierceSam wrote: »
    The system as is seems to have simply been dropped in from a single player game where account and character identity are the same thing.

    Nah I don't think it's careless. I think it's diabolical stupidity.

    Their deranged fantasy would be that a lot of players would do every achievement on every character.

    Remember that originally ESO was a sub required to play game.

    Kaching!

    Meanwhile the thought of doing them on multiple characters is so awful to me that I don't want to play more than one character.

    But the class I wanted to play - warden - was canned pre launch. So I just made with sorc.

    Then they added warden, but they suck hard and aren't what was originally promised - a ranged healer.

    Necro is much better, but have no perma pet and also not thematically to my tastes.

    So I've got a lot of characters who haven't done anything except level to 50, horse trained, maxed crafts and researched traits.

    All boring grindy garbage.

    I've probably spent a lot more time doing boring grindy garbage than actually playing.

    I may quit the game before ever settling on a main. Or just stick with my not loved sorc, who at least has most of the motifs learned and those dreadful achievements done.
  • TheShadowScout
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    Cirantille wrote: »
    Since I am the same person doing the achievements each time, yes

    Makes a lot more sense
    Only if you as that person also got that pile of gold at home.
    Only if you as that person also have the titles floating above your head.
    Only if you as that person also know how to forge a sword out of ebony ore.
    Only if you as that person also get personally thrown in prison for each in-game murder!
    ...if those make no sense, then well, must be because all those things are what your characters achieved, huh? ;)

    I mean, they could of course add some player achievements. Hours spend in game. Crowns spent. Times played through all the questings. etc. But the achievements we have here are what you did with this or that character, NOT what YOU on your own did... thus is makes only sense to have them be character specific.

    But if that doesn't work for you, well... I did say it before:
    ...and I say once again, it makes no sense, and IF the powers that be EVER would go there, they will do it JUST like skyshards and guilds - by letting you pay a hefty chunk of crowns to mirror progress from your main(s).
    Still sounds like such a good idea, if you gotta pay through the nose for it???
    ...and there you have it.

    If that is what you want, then go and say so. Wahe some cash in ZOS face, and if they see there is money to be made from this, they might go and add those mirriring options as well. The easiest way to vote for that would be... spending lots of crowns on the skyshard and guild mirrorings, so ZOS sees "mirrorings sell" and make more.
    And that is the path towards this.
    If you still wanna go there... :p;)
  • Raltin
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    For me, I want to be able to buy some darned housing furniture from vendors that require an achievement without having to switch to another character that's already done it.
    "Proud purveyor of Cyrodiil Pickles."
  • Linaleah
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    Cirantille wrote: »
    Since I am the same person doing the achievements each time, yes

    Makes a lot more sense
    Only if you as that person also got that pile of gold at home.
    Only if you as that person also have the titles floating above your head.
    Only if you as that person also know how to forge a sword out of ebony ore.
    Only if you as that person also get personally thrown in prison for each in-game murder!
    ...if those make no sense, then well, must be because all those things are what your characters achieved, huh? ;)

    I mean, they could of course add some player achievements. Hours spend in game. Crowns spent. Times played through all the questings. etc. But the achievements we have here are what you did with this or that character, NOT what YOU on your own did... thus is makes only sense to have them be character specific.

    But if that doesn't work for you, well... I did say it before:
    ...and I say once again, it makes no sense, and IF the powers that be EVER would go there, they will do it JUST like skyshards and guilds - by letting you pay a hefty chunk of crowns to mirror progress from your main(s).
    Still sounds like such a good idea, if you gotta pay through the nose for it???
    ...and there you have it.

    If that is what you want, then go and say so. Wahe some cash in ZOS face, and if they see there is money to be made from this, they might go and add those mirriring options as well. The easiest way to vote for that would be... spending lots of crowns on the skyshard and guild mirrorings, so ZOS sees "mirrorings sell" and make more.
    And that is the path towards this.
    If you still wanna go there... :p;)

    my newbie character who just gets out of creation screen. can wear meridian skin and Telvani personality, coupled with regalia of the scarlet judge and witches hat, dyed plunderer's purple with nacreous purple and julianos white accents. NONE of those things that specific character have earned. she didn't have a chance to steal a single thing, haven't stepped foot into any dungeons, she hasn't even done any quests, because I chose to skip a tutorial on her. but rather I the player earned these things for my account to enjoy as I see fit.

    but you draw the line at titles? WHY?

    you talk about these things making no sense... but the only thing that doesn't make any sense for me are the arbitrary lines that you all keep drawing.

    and those lines ARE very much arbitrary. you throw "but they will monetize it" in our faces. as if its the only way to do things. the only way ZoS will do things, even though we already have a multitude of ACCOUNT WIDE rewards that already exist.

    P.S. and oh, you know what every single one of my characters has hanging over their heads? if you say my account name - you'd be right. because while we get individual names for individual characters, in game - we are still recognized by account names. mail is sent to ... ACCOUNT NAME. guild invites are sent to... you guessed it - account name. this game is far more account vs individual character based then you all keep trying to claim.
    Edited by Linaleah on April 9, 2020 4:59PM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • TheShadowScout
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    Linaleah wrote: »
    but you draw the line at titles?
    Personally I draw the line at -achievements-...

    ...since I myself don't really care about the titles, and for all I care those could be account-wide just like the cosmetics, tho I can understand that some people who like to show off their hard-earned titles may think a bit differently... and I can accept that, because when I want some title for one of my alts, I bloody well will do the thing again. Yes, I did that, twice so far, and have no qualms about doing it again if some title appears that catches my fancy. But I don't really care about the titles any more then how I use them as RP-support...
    Linaleah wrote: »
    you talk about these things making no sense... but the only thing that doesn't make any sense for me are the arbitrary lines that you all keep drawing.
    Not arbitrary.
    Quite clearly defined - I do NOT want to see any sort of account wide achievements, because I like those to actually show what I did already do on this or that character, and where this or that character still hasn't gone. Quite literally in many cases (like skyshards, or exploration ahievements)

    And as I said, I myself wouldn't mind at all if any effects and other stuff unlocked by those achievements would be account wide... and as mentioned, the only thing left there that is still character specific are the titles.

    But once again, yes, I can also see how some people actually want those to be their last epeen bastion to show off what they actually did with this or that character, and let's be honest, most of the "showoff" titles are somewhat dependent on the build behind them in how easy they are to get, so... there is that.
    Linaleah wrote: »
    and those lines ARE very much arbitrary. you throw "but they will monetize it" in our faces. as if its the only way to do things. the only way ZoS will do things, even though we already have a multitude of ACCOUNT WIDE rewards that already exist.
    Only speaking from experience here.
    Because I have commented on NUMEROUS threads asking for account wide skyshards or guild progression, or riding training, or crafting motivs, whining about how time-consuming it is to do/collect all those by hand, citing the very same lame "but I the player did it so I should get it for free on every alt" attempt at rule-lawyering... and eventually, ZOS listened... and gave them something along those lines... for a price.
    And I laughed, and laughed... and yeah, that is that.

    And so... once again... I say, why should ZOS bother put in the effort to change their game to give account wide achievements for nothing? What's in for them?
    That people have reason to play less ESO because they get more stuff acocunt wide, because they no longer have to worry about chasing this or that title or whatever on their alts?
    ...how does that benefit ZOS?
    That people loose interest in ESO when they "completed" the achievement hunt and move on to the next new game?
    ...how does that benefit ZOS?
    That some people might rejoice at getting this, and many, many other people (both the roleplayers who want everything character specific, and the gloryhounds who want the titles only for those who done the things) will be vexed at the change?
    ...how does that benefit ZOS?

    The only way this can benefit ZOS is if they make it a "convenience item" in the crown store, JUST like skyshards. IF they think someone whould feel vexed enough to actually pay for mirroring achievements...
    So. how about it.
    What's it'd be worth you YOU? How many crowns would you spend on mirroring otherwise worthless achievements? How much would you pay to copy a title from your main?

    I still think it unlikely to ever happen, since the achievements don't really do much that isn't account wide already (except titles, but... see above...), so I doubt there would be enough people willing to pay for this for ZOS to ever consider it.

    Like I also said, the one thing I do consider likely would be the "Account Overview" idea. One account achievement page at the character selection screen, which shows what which character done when. And maybe comes with some rewards for multiple achievement completions, since there are some people who DID put in the extra time for that.
    Could be a good place to give out stuff, perhaps things that have been rewards for older events, (like, costume pieces as outfit rewards - there are quite a few that could go for this, from dark seducer to mannimarco, golden saint or nedic armor, almalexia or other notable NPCs with unique visuals, etc.) and maybe even some crown store stuff... knowing well enough that many will not spend the time and just buy it instead.
    Linaleah wrote: »
    this game is far more account vs individual character based then you all keep trying to claim.
    Actually, this game -has- far more account based options then many other online RPGs. Not is, -has-. And thus it already strikes a pretty decent balance between account wide and character specific. Thus I consider it pretty brazen to always ask for yet more, yet being unwilling to give anything for it...
  • Turelus
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    Elsonso wrote: »
    Turelus wrote: »
    Personally I am for them.

    Having changed my main from a Nightblade to a Necromancer there are a lot of achievements I need to get again which are not hard, but also not fun and just a grind.

    Why chase achievements? Putting it another way, if they are important to you, then you do it. If they are not fun, and are a grind, why bother?
    I enjoy working towards them and like to have the on the character I play on.

    However some of them are not that fun to chase and especially after already having invested hours in with one character.
    We'll see how things go as I keep going, I'll probably chase them all regardless.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • yRaven
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    Yes please, but i can already hear the crying
    Jack of all trades. Master of at least one.
    -
    Àrës - Magicka Dragonknight (EP)
    Persephónē - Magicka Warden (EP)
    Athēna - Magicka Templar (EP)
    Hādēs - Magicka Necromancer (EP)
    Hërmës - Runner Troll (EP)
  • mikikatze
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    Dragonnord wrote: »
    No, because you get the achievement with a character, not with the account.

    If your Magicka DK gets Flawless Conqueror, Immortal Redemer, Gryphon Heart, Tick Tock Tormentor or Godslayer, then it was your Magicka DK. Maybe you stink with your Magicka Warden and it's not fair that your Magicka Warden gets the achievement too.

    That's why there are different classes, races and characters. There would be no point for them if not.
     


    Why. You could also suck on that char after the next nerf patch. Or have your friend play that char. Titles are no guarantee that you don't suck at something. ;)

    I would still like the ACHIEVEMENTS to be character based, just so I get this "oh nice!" feeling. But all the rewards except titles are already account wide after you get that achievement the first time. Only titles are not. Makes no sense and is frustrating.

    I could even buy the whole undaunted line on a new 1 level char without ever setting foot into a dungeon, but nobody bats an eye at that...
    Edited by mikikatze on April 10, 2020 11:41AM
  • JKorr
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    Gilvoth wrote: »
    i would Love to have account wide achievements.
    we have been asking for that since beta.

    *Some* people have been asking for that since beta.

    Some people have been against that since beta.

    Same reasoning behind Cadwell's Silver and Gold; some people didn't ever want to make an alt to play through the game; everything on one character, and they complained until they came up with Cadwell's Silver/Gold. Then there was whining about OMG I HAVE TO DO FACTION I DON'T LIKE BEFORE I CAN DO THE STORY I WANT!?!?!?! WHY DO YOU HATE YOUR PLAYERS ZOS???!?!?! Then the ranting about being locked out of other factions until after Cadwell's, so One Tamriel happened and confusion for new players was the end result.

    I'd rather keep the dyes account wide, but the achievements/titles per character. Imo it looks stupid for a new level 1 still in prison jammies character to be a master craftsman/assassin/librarian/Champion of the Pact/Dominion/covenant/Pact/Dominion/covenant pathfinder/uber leet whatever.
  • darthgummibear_ESO
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    I just want to be able to use all my titles on all my characters.
  • mikikatze
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    JKorr wrote: »
    Imo it looks stupid for a new level 1 still in prison jammies character to be a master craftsman/assassin/librarian/Champion of the Pact/Dominion/covenant/Pact/Dominion/covenant pathfinder/uber leet whatever.

    If people want to look stupid, it's their problem though. ;) Some titles are less achievement based and could fit a backstory very well, e.g. many of the event titles.
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