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New vamp is basically NB nerf

  • Vlad9425
    Vlad9425
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    It’s pretty crap that they’re giving signature NB abilities to other classes and this has been happening ever since the new combat team took over so it’s becoming clear that there’s a dev in there that has an agenda against the NB class.
  • Aedaryl
    Aedaryl
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    Vlad9425 wrote: »
    It’s pretty crap that they’re giving signature NB abilities to other classes and this has been happening ever since the new combat team took over so it’s becoming clear that there’s a dev in there that has an agenda against the NB class.

    They don't actually.

    You leave invisibilty as soon as you stop sprinting, it's not at all like cloak.
  • Dr_Ganknstein
    Dr_Ganknstein
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    Aedaryl wrote: »
    Vlad9425 wrote: »
    It’s pretty crap that they’re giving signature NB abilities to other classes and this has been happening ever since the new combat team took over so it’s becoming clear that there’s a dev in there that has an agenda against the NB class.

    They don't actually.

    You leave invisibilty as soon as you stop sprinting, it's not at all like cloak.

    I'll bet you can stay invisible if you croutch while you first go invis
  • Aedaryl
    Aedaryl
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    Icky wrote: »
    Aedaryl wrote: »
    Vlad9425 wrote: »
    It’s pretty crap that they’re giving signature NB abilities to other classes and this has been happening ever since the new combat team took over so it’s becoming clear that there’s a dev in there that has an agenda against the NB class.

    They don't actually.

    You leave invisibilty as soon as you stop sprinting, it's not at all like cloak.

    I'll bet you can stay invisible if you croutch while you first go invis

    You cannot crouch while sprinting.
  • Dr_Ganknstein
    Dr_Ganknstein
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    Aedaryl wrote: »
    Icky wrote: »
    Aedaryl wrote: »
    Vlad9425 wrote: »
    It’s pretty crap that they’re giving signature NB abilities to other classes and this has been happening ever since the new combat team took over so it’s becoming clear that there’s a dev in there that has an agenda against the NB class.

    They don't actually.

    You leave invisibilty as soon as you stop sprinting, it's not at all like cloak.

    I'll bet you can stay invisible if you croutch while you first go invis

    You cannot crouch while sprinting.

    You can sprint and hit crouch and you go invis though. So Im curious if you do that once you go invis from the vamp passive if it will just keep you hidden.
  • Aedaryl
    Aedaryl
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    Icky wrote: »
    Aedaryl wrote: »
    Icky wrote: »
    Aedaryl wrote: »
    Vlad9425 wrote: »
    It’s pretty crap that they’re giving signature NB abilities to other classes and this has been happening ever since the new combat team took over so it’s becoming clear that there’s a dev in there that has an agenda against the NB class.

    They don't actually.

    You leave invisibilty as soon as you stop sprinting, it's not at all like cloak.

    I'll bet you can stay invisible if you croutch while you first go invis

    You cannot crouch while sprinting.

    You can sprint and hit crouch and you go invis though. So Im curious if you do that once you go invis from the vamp passive if it will just keep you hidden.

    Need to try if the end animation allow it.

    But it still a defensive usage which I think is okay for the drawbacks
  • nublife01
    nublife01
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    Aedaryl wrote: »
    Vlad9425 wrote: »
    It’s pretty crap that they’re giving signature NB abilities to other classes and this has been happening ever since the new combat team took over so it’s becoming clear that there’s a dev in there that has an agenda against the NB class.

    They don't actually.

    You leave invisibilty as soon as you stop sprinting, it's not at all like cloak.

    why are you defending this. it is a terrible passive. like please explain to me in what way is this passive beneficial to combat mechanics of the game. there are blatantly only negatives.
  • ZOS_FalcoYamaoka
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  • Tommy_The_Gun
    Tommy_The_Gun
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    Think what ppl miss is imho the fact that vampire stealth passive is more or less "on the same level" as cloak.

    Cloak:
    - Costs resources.
    - Last for 2,9 seconds.
    - You have to re-cast it over and over.
    - Takes a slot on your bar.

    Vampire unnatural movement passive:
    - You need to sprint for it to work (3 seconds, more or less duration of the cloak).
    - You can not cast skills while sprinting.
    - You don't need to slot any skill.
    - It is almost free (does not consume resources).
    - You have 1 extra room on your bar.

    As you can see, while cloak is still better in some areas, vampire passive has some advantages that cloak does not have. Also, we don't know if it will suppress dots and ignore single target skill (like cloak used to do before it was bugged in Harrowstorm update).

    Anyway it is a passive that is "on-pair" with a class identity skill. And a strong one (Cloak). Now if this does not light up a red warning light in your head - I don't know what will.

    So... for a passive ? It will be probably the strongest passive in game - and will lead to many cancerous & broken builds.

    Also, ppl say that NBs are losing identity and stuff... which I strongly agree with. NB would need a re-work tbh. as they don't have anything unique left (no point in playing one, they bring nothing to the table) - but it is no longer about Nightblades.
    It is about the fact that with this new passive, you will be basically able to play like NB on a Non-nb. This is where we are currently. Like I have said before - The combos pretty much every other class can do with it will be utter game breaking.
    Edited by Tommy_The_Gun on April 8, 2020 2:12PM
  • Aedaryl
    Aedaryl
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    Think what ppl miss is imho the fact that vampire stealth passive is more or less "on the same level" as cloak.

    Cloak:
    - Costs resources.
    - Last for 2,9 seconds.
    - You have to re-cast it over and over.
    - Takes a slot on your bar.

    Vampire unnatural movement passive:
    - You need to sprint for it to work (3 seconds, more or less duration of the cloak).
    - You can not cast skills while sprinting.
    - You don't need to slot any skill.
    - It is almost free (does not consume resources).
    - You have 1 extra room on your bar.

    As you can see, while cloak is still better in some areas, vampire passive has some advantages that cloak does not have. Also, we don't know if it will suppress dots and ignore single target skill (like cloak used to do before it was bugged in Harrowstorm update).

    Anyway it is a passive that is "on-pair" with a class identity skill. And a strong one (Cloak). Now if this does not light up a red warning light in your head - I don't know what will.

    So... for a passive ? It will be probably the strongest passive in game - and will lead to many cancerous & broken builds.

    Also, ppl say that NBs are losing identity and stuff... which I strongly agree with. NB would need a re-work tbh. as they don't have anything unique left (no point in playing one, they bring nothing to the table) - but it is no longer about Nightblades.
    It is about the fact that with this new passive, you will be basically able to play like NB on a Non-nb. This is where we are currently. Like I have said before - The combos pretty much every other class can do with it will be utter game breaking.

    How can you even compare "I do nothing but sprint for 3s to enter invisible and be stuck sprinting " and "I instantly become invisible and allow me to refresh buffs and make slealth opening"

    It does cost 100% of your health regen, 20% more fire damage and 20% cost increases which is huge. It also stop your Stam regen while sprinting.

    This is far from being "on pair" with cloak.

    You NB constantly [snip] bring that cloak is being countering easely - what about 3s casting no skill while sprinting telling pour ennemy "please reveal me in 3s and be free to damage me for 3s".

    Cloak is an instantly skill that allow you to recast your buff and be offensive or defensive.

    Unatural mouvement is delayed and doesn't allow you to turn offensive or refresh your buff and it comes with huge drawback.

    You also cannot just cast it again if you got revealed but need to sprint for an other 3s

    [edited for baiting]
    Edited by ZOS_FalcoYamaoka on April 8, 2020 4:53PM
  • universal_wrath
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    Icky wrote: »
    I don't know many night blades that don't become vampires for the dark stalker passive. Even if you had infinite cloak you are screwed without mobility. Now if anyone goes vamp for this reason they get an automatic +5% cost to abilities at stage one. Oh, you are using NMA? Thats another 5% for a total of +10% ability cost. So you either live with the additional costs or don't use those sets. I feel like they did this to nerf certain play styles indirectly.

    If you talk about direct nerfs to certain playstyles like templars, wardens, necromancers, DK us8ng mist form? Then yes, it is a nerf most welcomed. Unlike stealth nightblades who only are vamps for 1 passive and only spam 1-2 skills like snipe, other classes do much more of both skills and passives. Nightblades are least affected class for this change.

    Now if you only want to be a vamp for dark stalker passive, there are few sets, 1 of them is crafted, that let you ignore movement speed in inviability.
  • Dr_Ganknstein
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    Icky wrote: »
    I don't know many night blades that don't become vampires for the dark stalker passive. Even if you had infinite cloak you are screwed without mobility. Now if anyone goes vamp for this reason they get an automatic +5% cost to abilities at stage one. Oh, you are using NMA? Thats another 5% for a total of +10% ability cost. So you either live with the additional costs or don't use those sets. I feel like they did this to nerf certain play styles indirectly.

    If you talk about direct nerfs to certain playstyles like templars, wardens, necromancers, DK us8ng mist form? Then yes, it is a nerf most welcomed. Unlike stealth nightblades who only are vamps for 1 passive and only spam 1-2 skills like snipe, other classes do much more of both skills and passives. Nightblades are least affected class for this change.

    Now if you only want to be a vamp for dark stalker passive, there are few sets, 1 of them is crafted, that let you ignore movement speed in inviability.

    Yes those sets don't offer much in what it takes to kill people in these trying times. I'll probably just get used to the increased ability cost and keep it at stage 1.

    And whats with these people that seem to be angry because people choose vampire for the passives? That's like me going around being mad at people for leveling alchemy just for the medicinal use passive. Them folks ain't no real alchemist! Zos should nerf that also and make it so only true alchemist can get that passive. Like you have to have crafted a potion within the last 30 seconds for the passive to work and if you dont it increases the cost of all non alchemist abilities by 70%
    Edited by Dr_Ganknstein on April 8, 2020 5:40PM
  • universal_wrath
    universal_wrath
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    Think what ppl miss is imho the fact that vampire stealth passive is more or less "on the same level" as cloak.

    Cloak:
    - Costs resources.
    - Last for 2,9 seconds.
    - You have to re-cast it over and over.
    - Takes a slot on your bar.

    Vampire unnatural movement passive:
    - You need to sprint for it to work (3 seconds, more or less duration of the cloak).
    - You can not cast skills while sprinting.
    - You don't need to slot any skill.
    - It is almost free (does not consume resources).
    - You have 1 extra room on your bar.

    As you can see, while cloak is still better in some areas, vampire passive has some advantages that cloak does not have. Also, we don't know if it will suppress dots and ignore single target skill (like cloak used to do before it was bugged in Harrowstorm update).

    Anyway it is a passive that is "on-pair" with a class identity skill. And a strong one (Cloak). Now if this does not light up a red warning light in your head - I don't know what will.

    So... for a passive ? It will be probably the strongest passive in game - and will lead to many cancerous & broken builds.

    Also, ppl say that NBs are losing identity and stuff... which I strongly agree with. NB would need a re-work tbh. as they don't have anything unique left (no point in playing one, they bring nothing to the table) - but it is no longer about Nightblades.
    It is about the fact that with this new passive, you will be basically able to play like NB on a Non-nb. This is where we are currently. Like I have said before - The combos pretty much every other class can do with it will be utter game breaking.

    Prisoner set
  • Dr_Ganknstein
    Dr_Ganknstein
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    Think what ppl miss is imho the fact that vampire stealth passive is more or less "on the same level" as cloak.

    Cloak:
    - Costs resources.
    - Last for 2,9 seconds.
    - You have to re-cast it over and over.
    - Takes a slot on your bar.

    Vampire unnatural movement passive:
    - You need to sprint for it to work (3 seconds, more or less duration of the cloak).
    - You can not cast skills while sprinting.
    - You don't need to slot any skill.
    - It is almost free (does not consume resources).
    - You have 1 extra room on your bar.

    As you can see, while cloak is still better in some areas, vampire passive has some advantages that cloak does not have. Also, we don't know if it will suppress dots and ignore single target skill (like cloak used to do before it was bugged in Harrowstorm update).

    Anyway it is a passive that is "on-pair" with a class identity skill. And a strong one (Cloak). Now if this does not light up a red warning light in your head - I don't know what will.

    So... for a passive ? It will be probably the strongest passive in game - and will lead to many cancerous & broken builds.

    Also, ppl say that NBs are losing identity and stuff... which I strongly agree with. NB would need a re-work tbh. as they don't have anything unique left (no point in playing one, they bring nothing to the table) - but it is no longer about Nightblades.
    It is about the fact that with this new passive, you will be basically able to play like NB on a Non-nb. This is where we are currently. Like I have said before - The combos pretty much every other class can do with it will be utter game breaking.

    Prisoner set

    Yeah how is that going to work with the new vamp passive? Lol, prepare for a prisoner set nerf.
    Edited by Dr_Ganknstein on April 8, 2020 5:41PM
  • universal_wrath
    universal_wrath
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    Aedaryl wrote: »
    Think what ppl miss is imho the fact that vampire stealth passive is more or less "on the same level" as cloak.

    Cloak:
    - Costs resources.
    - Last for 2,9 seconds.
    - You have to re-cast it over and over.
    - Takes a slot on your bar.

    Vampire unnatural movement passive:
    - You need to sprint for it to work (3 seconds, more or less duration of the cloak).
    - You can not cast skills while sprinting.
    - You don't need to slot any skill.
    - It is almost free (does not consume resources).
    - You have 1 extra room on your bar.

    As you can see, while cloak is still better in some areas, vampire passive has some advantages that cloak does not have. Also, we don't know if it will suppress dots and ignore single target skill (like cloak used to do before it was bugged in Harrowstorm update).

    Anyway it is a passive that is "on-pair" with a class identity skill. And a strong one (Cloak). Now if this does not light up a red warning light in your head - I don't know what will.

    So... for a passive ? It will be probably the strongest passive in game - and will lead to many cancerous & broken builds.

    Also, ppl say that NBs are losing identity and stuff... which I strongly agree with. NB would need a re-work tbh. as they don't have anything unique left (no point in playing one, they bring nothing to the table) - but it is no longer about Nightblades.
    It is about the fact that with this new passive, you will be basically able to play like NB on a Non-nb. This is where we are currently. Like I have said before - The combos pretty much every other class can do with it will be utter game breaking.

    How can you even compare "I do nothing but sprint for 3s to enter invisible and be stuck sprinting " and "I instantly become invisible and allow me to refresh buffs and make slealth opening"

    It does cost 100% of your health regen, 20% more fire damage and 20% cost increases which is huge. It also stop your Stam regen while sprinting.

    This is far from being "on pair" with cloak.

    You NB constantly [snip] bring that cloak is being countering easely - what about 3s casting no skill while sprinting telling pour ennemy "please reveal me in 3s and be free to damage me for 3s".

    Cloak is an instantly skill that allow you to recast your buff and be offensive or defensive.

    Unatural mouvement is delayed and doesn't allow you to turn offensive or refresh your buff and it comes with huge drawback.

    You also cannot just cast it again if you got revealed but need to sprint for an other 3s

    [edited for baiting]

    I think you miss the point here, while I hate nightblades and I think cloak is overtunde a bit, unnatural movement is a passive that is somewhat similar to cloak. Both have drawbacks most advantage to cloak of course, but you keep in mind that 1 is passive and other is active skill.
  • Tommy_The_Gun
    Tommy_The_Gun
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    Think what ppl miss is imho the fact that vampire stealth passive is more or less "on the same level" as cloak.

    Cloak:
    - Costs resources.
    - Last for 2,9 seconds.
    - You have to re-cast it over and over.
    - Takes a slot on your bar.

    Vampire unnatural movement passive:
    - You need to sprint for it to work (3 seconds, more or less duration of the cloak).
    - You can not cast skills while sprinting.
    - You don't need to slot any skill.
    - It is almost free (does not consume resources).
    - You have 1 extra room on your bar.

    As you can see, while cloak is still better in some areas, vampire passive has some advantages that cloak does not have. Also, we don't know if it will suppress dots and ignore single target skill (like cloak used to do before it was bugged in Harrowstorm update).

    Anyway it is a passive that is "on-pair" with a class identity skill. And a strong one (Cloak). Now if this does not light up a red warning light in your head - I don't know what will.

    So... for a passive ? It will be probably the strongest passive in game - and will lead to many cancerous & broken builds.

    Also, ppl say that NBs are losing identity and stuff... which I strongly agree with. NB would need a re-work tbh. as they don't have anything unique left (no point in playing one, they bring nothing to the table) - but it is no longer about Nightblades.
    It is about the fact that with this new passive, you will be basically able to play like NB on a Non-nb. This is where we are currently. Like I have said before - The combos pretty much every other class can do with it will be utter game breaking.

    Prisoner set
    doc-brown8.jpg
  • StaticWave
    StaticWave
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    Stamsorc needs more love than stamblade lol
  • Finedaible
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    Like I said in another post, other classes will be able to outperform Nightblades' current (and only) niche, which is 1v1 ganking. Nightblade can't even pre-buff with major brutality/sorcery without attacking an enemy or chugging potions.
  • universal_wrath
    universal_wrath
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    Finedaible wrote: »
    Like I said in another post, other classes will be able to outperform Nightblades' current (and only) niche, which is 1v1 ganking. Nightblade can't even pre-buff with major brutality/sorcery without attacking an enemy or chugging potions.

    2H, I can argue that it is the only class that can debuff targets pre-fight via mark. People like to complain about stamblades but they forget stamsorc exist. It exist but forgetten, only class without any debuffs and very few buffs to muster and use.

    I'm getting to a point where I wish zos just remove classes and make all skills aviable for everyone to use and balance from that point, play how you want. Zos seems to greatly favor some classes over others, see magcro blastbone vs. Stamcro, stamden easy access to varies stuns vs. Magden .....etc
  • Tommy_The_Gun
    Tommy_The_Gun
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    Finedaible wrote: »
    Like I said in another post, other classes will be able to outperform Nightblades' current (and only) niche, which is 1v1 ganking. Nightblade can't even pre-buff with major brutality/sorcery without attacking an enemy or chugging potions.
    Yep, my thoughts exactly. Vampire + every other class than NB (Nero, Warden, Sorc & Templar in particular) will be outperforming NB assassin play-style. Non-Vampire skill cost increase does not matter much if you are landing your burst (2 - 4 skills at max).
    Finedaible wrote: »
    Like I said in another post, other classes will be able to outperform Nightblades' current (and only) niche, which is 1v1 ganking. Nightblade can't even pre-buff with major brutality/sorcery without attacking an enemy or chugging potions.

    2H, I can argue that it is the only class that can debuff targets pre-fight via mark.
    Are you for real ? Mark is the last skill ganker will use... with this loud sound cue & huge marker on top of your head...

    " WARNING, You are about to get ganked ! Hold block & buff up ! "

    It almost acts like a combat tip pop-up text, hold X to interrupt etc.
    Edited by Tommy_The_Gun on April 10, 2020 5:51PM
  • Dr_Ganknstein
    Dr_Ganknstein
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    Finedaible wrote: »
    Like I said in another post, other classes will be able to outperform Nightblades' current (and only) niche, which is 1v1 ganking. Nightblade can't even pre-buff with major brutality/sorcery without attacking an enemy or chugging potions.

    2H, I can argue that it is the only class that can debuff targets pre-fight via mark. People like to complain about stamblades but they forget stamsorc exist. It exist but forgetten, only class without any debuffs and very few buffs to muster and use.

    I'm getting to a point where I wish zos just remove classes and make all skills aviable for everyone to use and balance from that point, play how you want. Zos seems to greatly favor some classes over others, see magcro blastbone vs. Stamcro, stamden easy access to varies stuns vs. Magden .....etc

    Its the worst debut imo because it sets off a beacon to everyone in cyrodiil who you are attacking. If they don't see it themselves and purge it.
    Finedaible wrote: »
    Like I said in another post, other classes will be able to outperform Nightblades' current (and only) niche, which is 1v1 ganking. Nightblade can't even pre-buff with major brutality/sorcery without attacking an enemy or chugging potions.
    Yep, my thoughts exactly. Vampire + every other class than NB (Nero, Warden, Sorc & Templar in particular) will be outperforming NB assassin play-style. Non-Vampire skill cost increase does not matter much if you are landing your burst (2 - 4 skills at max).
    Finedaible wrote: »
    Like I said in another post, other classes will be able to outperform Nightblades' current (and only) niche, which is 1v1 ganking. Nightblade can't even pre-buff with major brutality/sorcery without attacking an enemy or chugging potions.

    2H, I can argue that it is the only class that can debuff targets pre-fight via mark.
    Are you for real ? Mark is the last skill ganker will use... with this loud sound cue & huge marker on top of your head...

    " WARNING, You are about to get ganked ! Hold block & buff up ! "

    It almost acts like a combat tip pop-up text, hold X to interrupt etc.

    lol, I was about to post the same thing. I will never use Mark to gank someone. I only use it against guards and on targets that I've already engaged.
  • justaquickword
    justaquickword
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    They have taken the half baked Vampire skill line and turned it into a fully fledged class in its own right. Quit complaining.
  • Dr_Ganknstein
    Dr_Ganknstein
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    They have taken the half baked Vampire skill line and turned it into a fully fledged class in its own right. Quit complaining.

    Yeah its basically its own class now. They might as well make ledgerdemain and fighters and make guild their own class also.
  • Suligost
    Suligost
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    Well I even made a thread about idea for new vision of nightblade rework but I dropped any interest in cloak as invisible ability (free ap, thats all it is). Its not a nerf, it makes NB less unique but for magblade? Its a serious boost (for any close combat magicka). Funny is this new vamp doesnt fit perfectly for magicka players on stage 3-4 stage and either there is not enough profits for stamina to be on higher stage (or to be at all) xD
    Edited by Suligost on April 10, 2020 6:22PM
  • Finedaible
    Finedaible
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    Finedaible wrote: »
    Like I said in another post, other classes will be able to outperform Nightblades' current (and only) niche, which is 1v1 ganking. Nightblade can't even pre-buff with major brutality/sorcery without attacking an enemy or chugging potions.

    2H, I can argue that it is the only class that can debuff targets pre-fight via mark. People like to complain about stamblades but they forget stamsorc exist. It exist but forgetten, only class without any debuffs and very few buffs to muster and use.

    I'm getting to a point where I wish zos just remove classes and make all skills aviable for everyone to use and balance from that point, play how you want. Zos seems to greatly favor some classes over others, see magcro blastbone vs. Stamcro, stamden easy access to varies stuns vs. Magden .....etc

    My point was that some other classes have access to major Brutality/Sorcery from their own class skill toolkit and can benefit from their class passives. Specifically speaking, Netch for Warden, Surge for Sorcs, and Igneous weapons for DKs. That makes 3 other classes which don't require weapon-specific setups for their ganking potential, while stamblade remains as bland as any other generic, two-handed user in pvp. Sure, two-hander has access to easy Major Brutality, but that has no synergy with Nightblade passives, and definitely does not help NB identity as the "rogue" or "shadow mage." It's a gimpy and weak playstyle for Stamblade with all the nerfs they've received to even be competitive anymore. Now, NB doesn't even have exclusive access to invisibility (not that is was worth much before all the counters, nerfs, and bugs received this last year).
  • Aedaryl
    Aedaryl
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    Finedaible wrote: »
    Finedaible wrote: »
    Like I said in another post, other classes will be able to outperform Nightblades' current (and only) niche, which is 1v1 ganking. Nightblade can't even pre-buff with major brutality/sorcery without attacking an enemy or chugging potions.

    2H, I can argue that it is the only class that can debuff targets pre-fight via mark. People like to complain about stamblades but they forget stamsorc exist. It exist but forgetten, only class without any debuffs and very few buffs to muster and use.

    I'm getting to a point where I wish zos just remove classes and make all skills aviable for everyone to use and balance from that point, play how you want. Zos seems to greatly favor some classes over others, see magcro blastbone vs. Stamcro, stamden easy access to varies stuns vs. Magden .....etc

    My point was that some other classes have access to major Brutality/Sorcery from their own class skill toolkit and can benefit from their class passives. Specifically speaking, Netch for Warden, Surge for Sorcs, and Igneous weapons for DKs. That makes 3 other classes which don't require weapon-specific setups for their ganking potential, while stamblade remains as bland as any other generic, two-handed user in pvp. Sure, two-hander has access to easy Major Brutality, but that has no synergy with Nightblade passives, and definitely does not help NB identity as the "rogue" or "shadow mage." It's a gimpy and weak playstyle for Stamblade with all the nerfs they've received to even be competitive anymore. Now, NB doesn't even have exclusive access to invisibility (not that is was worth much before all the counters, nerfs, and bugs received this last year).

    Can you stop acting like Unatural movement allow you to set up a burst?

    If you stop sprinting, you aren't invisible and when you sprint you cannot cast skill or LA, HA.

    This is not a ganking tool but an escape one
    Edited by Aedaryl on April 11, 2020 8:33AM
  • Dr_Ganknstein
    Dr_Ganknstein
    ✭✭✭✭✭
    Aedaryl wrote: »
    Finedaible wrote: »
    Finedaible wrote: »
    Like I said in another post, other classes will be able to outperform Nightblades' current (and only) niche, which is 1v1 ganking. Nightblade can't even pre-buff with major brutality/sorcery without attacking an enemy or chugging potions.

    2H, I can argue that it is the only class that can debuff targets pre-fight via mark. People like to complain about stamblades but they forget stamsorc exist. It exist but forgetten, only class without any debuffs and very few buffs to muster and use.

    I'm getting to a point where I wish zos just remove classes and make all skills aviable for everyone to use and balance from that point, play how you want. Zos seems to greatly favor some classes over others, see magcro blastbone vs. Stamcro, stamden easy access to varies stuns vs. Magden .....etc

    My point was that some other classes have access to major Brutality/Sorcery from their own class skill toolkit and can benefit from their class passives. Specifically speaking, Netch for Warden, Surge for Sorcs, and Igneous weapons for DKs. That makes 3 other classes which don't require weapon-specific setups for their ganking potential, while stamblade remains as bland as any other generic, two-handed user in pvp. Sure, two-hander has access to easy Major Brutality, but that has no synergy with Nightblade passives, and definitely does not help NB identity as the "rogue" or "shadow mage." It's a gimpy and weak playstyle for Stamblade with all the nerfs they've received to even be competitive anymore. Now, NB doesn't even have exclusive access to invisibility (not that is was worth much before all the counters, nerfs, and bugs received this last year).

    Can you stop acting like Unatural movement allow you to set up a burst?

    If you stop sprinting, you aren't invisible and when you sprint you cannot cast skill or LA, HA.

    This is not a ganking tool but an escape one

    My concern is currently if you crouch while sprinting you will go hidden. Of course if you re-tap the sprint button you will go out of stealth. Everyone will become a NB somewhat is what bothers me.
  • Aedaryl
    Aedaryl
    ✭✭✭✭✭
    Icky wrote: »
    Aedaryl wrote: »
    Finedaible wrote: »
    Finedaible wrote: »
    Like I said in another post, other classes will be able to outperform Nightblades' current (and only) niche, which is 1v1 ganking. Nightblade can't even pre-buff with major brutality/sorcery without attacking an enemy or chugging potions.

    2H, I can argue that it is the only class that can debuff targets pre-fight via mark. People like to complain about stamblades but they forget stamsorc exist. It exist but forgetten, only class without any debuffs and very few buffs to muster and use.

    I'm getting to a point where I wish zos just remove classes and make all skills aviable for everyone to use and balance from that point, play how you want. Zos seems to greatly favor some classes over others, see magcro blastbone vs. Stamcro, stamden easy access to varies stuns vs. Magden .....etc

    My point was that some other classes have access to major Brutality/Sorcery from their own class skill toolkit and can benefit from their class passives. Specifically speaking, Netch for Warden, Surge for Sorcs, and Igneous weapons for DKs. That makes 3 other classes which don't require weapon-specific setups for their ganking potential, while stamblade remains as bland as any other generic, two-handed user in pvp. Sure, two-hander has access to easy Major Brutality, but that has no synergy with Nightblade passives, and definitely does not help NB identity as the "rogue" or "shadow mage." It's a gimpy and weak playstyle for Stamblade with all the nerfs they've received to even be competitive anymore. Now, NB doesn't even have exclusive access to invisibility (not that is was worth much before all the counters, nerfs, and bugs received this last year).

    Can you stop acting like Unatural movement allow you to set up a burst?

    If you stop sprinting, you aren't invisible and when you sprint you cannot cast skill or LA, HA.

    This is not a ganking tool but an escape one

    My concern is currently if you crouch while sprinting you will go hidden. Of course if you re-tap the sprint button you will go out of stealth. Everyone will become a NB somewhat is what bothers me.

    I tried to press my crouch button while sprinting yesterday and it didn't worked.

    Can you please try again in case I missed something?
  • Dr_Ganknstein
    Dr_Ganknstein
    ✭✭✭✭✭
    Aedaryl wrote: »
    Icky wrote: »
    Aedaryl wrote: »
    Finedaible wrote: »
    Finedaible wrote: »
    Like I said in another post, other classes will be able to outperform Nightblades' current (and only) niche, which is 1v1 ganking. Nightblade can't even pre-buff with major brutality/sorcery without attacking an enemy or chugging potions.

    2H, I can argue that it is the only class that can debuff targets pre-fight via mark. People like to complain about stamblades but they forget stamsorc exist. It exist but forgetten, only class without any debuffs and very few buffs to muster and use.

    I'm getting to a point where I wish zos just remove classes and make all skills aviable for everyone to use and balance from that point, play how you want. Zos seems to greatly favor some classes over others, see magcro blastbone vs. Stamcro, stamden easy access to varies stuns vs. Magden .....etc

    My point was that some other classes have access to major Brutality/Sorcery from their own class skill toolkit and can benefit from their class passives. Specifically speaking, Netch for Warden, Surge for Sorcs, and Igneous weapons for DKs. That makes 3 other classes which don't require weapon-specific setups for their ganking potential, while stamblade remains as bland as any other generic, two-handed user in pvp. Sure, two-hander has access to easy Major Brutality, but that has no synergy with Nightblade passives, and definitely does not help NB identity as the "rogue" or "shadow mage." It's a gimpy and weak playstyle for Stamblade with all the nerfs they've received to even be competitive anymore. Now, NB doesn't even have exclusive access to invisibility (not that is was worth much before all the counters, nerfs, and bugs received this last year).

    Can you stop acting like Unatural movement allow you to set up a burst?

    If you stop sprinting, you aren't invisible and when you sprint you cannot cast skill or LA, HA.

    This is not a ganking tool but an escape one

    My concern is currently if you crouch while sprinting you will go hidden. Of course if you re-tap the sprint button you will go out of stealth. Everyone will become a NB somewhat is what bothers me.

    I tried to press my crouch button while sprinting yesterday and it didn't worked.

    Can you please try again in case I missed something?

    I do it and it works. I'm on Xbox using a controller.
  • Tommy_The_Gun
    Tommy_The_Gun
    ✭✭✭✭✭
    ✭✭✭✭✭
    Icky wrote: »
    Aedaryl wrote: »
    Icky wrote: »
    Aedaryl wrote: »
    Finedaible wrote: »
    Finedaible wrote: »
    Like I said in another post, other classes will be able to outperform Nightblades' current (and only) niche, which is 1v1 ganking. Nightblade can't even pre-buff with major brutality/sorcery without attacking an enemy or chugging potions.

    2H, I can argue that it is the only class that can debuff targets pre-fight via mark. People like to complain about stamblades but they forget stamsorc exist. It exist but forgetten, only class without any debuffs and very few buffs to muster and use.

    I'm getting to a point where I wish zos just remove classes and make all skills aviable for everyone to use and balance from that point, play how you want. Zos seems to greatly favor some classes over others, see magcro blastbone vs. Stamcro, stamden easy access to varies stuns vs. Magden .....etc

    My point was that some other classes have access to major Brutality/Sorcery from their own class skill toolkit and can benefit from their class passives. Specifically speaking, Netch for Warden, Surge for Sorcs, and Igneous weapons for DKs. That makes 3 other classes which don't require weapon-specific setups for their ganking potential, while stamblade remains as bland as any other generic, two-handed user in pvp. Sure, two-hander has access to easy Major Brutality, but that has no synergy with Nightblade passives, and definitely does not help NB identity as the "rogue" or "shadow mage." It's a gimpy and weak playstyle for Stamblade with all the nerfs they've received to even be competitive anymore. Now, NB doesn't even have exclusive access to invisibility (not that is was worth much before all the counters, nerfs, and bugs received this last year).

    Can you stop acting like Unatural movement allow you to set up a burst?

    If you stop sprinting, you aren't invisible and when you sprint you cannot cast skill or LA, HA.

    This is not a ganking tool but an escape one

    My concern is currently if you crouch while sprinting you will go hidden. Of course if you re-tap the sprint button you will go out of stealth. Everyone will become a NB somewhat is what bothers me.

    I tried to press my crouch button while sprinting yesterday and it didn't worked.

    Can you please try again in case I missed something?

    I do it and it works. I'm on Xbox using a controller.
    Yep, on Vampire you have Dark Stalker passive:

    Ignore the Movement Speed penalty of Sneak.
    Decreases the time it takes to enter Sneak by 50%.[/i]

    And it seems it stays as it is on new vampire re-worked skill line, so it will be pretty easy to do
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