Dusk_Coven wrote: »Some basic things can be implemented with very little person-hours:Before looking for in-depth into the Justice System, let's first make it less of a joke.
- Bounties do not tick down when you are offline -- no more "sleep to win".
- Heat for serious crimes like murder does not turn off, and stops your Bounty from ticking down.
- Wider reaction and accost radius for guards.
- More CC and pulls from Guards.
Thevampirenight wrote: »Take a banana from Stonefalls a guard in Daggerfall comes up and says pay up. Yeah that is how bad it is and how unimmersive and unrealistic it is.
Dusk_Coven wrote: »Thevampirenight wrote: »Take a banana from Stonefalls a guard in Daggerfall comes up and says pay up. Yeah that is how bad it is and how unimmersive and unrealistic it is.
Yes but so is fast travel to Daggerfall. If you had to walk, by the time you got there, your small banana bounty would have ticked down to nothing, probably.
If you had a bigger bounty, it's not unreasonable to say the guards have a mage that can communicate important information around -- but that's really just headcanon justifying what at ZOS's end is probably an abstraction for convenience. Trying to program something more complex would cost calculation time.
Thevampirenight wrote: »There is a three pronged war going on I don't think guards from Dc would care about a petty theft in Stonefalls but I do feel its to make it easier to manage but it just happens to be unrealistic.
Dusk_Coven wrote: »Thevampirenight wrote: »There is a three pronged war going on I don't think guards from Dc would care about a petty theft in Stonefalls but I do feel its to make it easier to manage but it just happens to be unrealistic.
The war is in Cyrodiil. My impression is that life goes on in the rest of the world. Merchants and such still have to make a living and can pass borders. Otherwise you couldn't pass into another alliance without being automatically an enemy.
If they did have alliance-specific bounties, then I think it'd be fair to have Bounties NOT tick down at all. Otherwise it'd be way too easy to avoid consequences, more than it is currently.
And Cyrodiil AP should pay off your Bounty first at some ratio that is higher if your Bounty is higher; because you are there not as a paid mercenary but a criminal paying off your debt to society.
So you just teleport to the house, leave a game in the background and play another game while the bounty decreases. The point of the change is essentially creating extra work for the developers for no good reason.Dusk_Coven wrote: »Bounties do not tick down when you are offline -- no more "sleep to win".
That's the penalty. One way or another you have to deal with it.So you just teleport to the house, leave a game in the background and play another game while the bounty decreases. The point of the change is essentially creating extra work for the developers for no good reason.Dusk_Coven wrote: »Bounties do not tick down when you are offline -- no more "sleep to win".
Addons for PC but Console is as usual out of luck until the devs do something.I like the justice system as it is now, but I would like a setting to prevent you from stealing items.
The only difference with current situation is not having ESO on the background while doing something else. So what is the point?Dusk_Coven wrote: »That's the penalty. One way or another you have to deal with it.So you just teleport to the house, leave a game in the background and play another game while the bounty decreases. The point of the change is essentially creating extra work for the developers for no good reason.Dusk_Coven wrote: »Bounties do not tick down when you are offline -- no more "sleep to win".
Or they could continue to play the game and deal with the bounty.
Or pay it off.
Been there, posted that (twice, actually):Thevampirenight wrote: »How would you go about making the much needed revamp of the justice system?
Still smarting from loosing that particular argument, eh?Thevampirenight wrote: »I mean Vampiric drain how would they be able to tell its a vampire ability how would everyone know this when most lore on vampires don't even mention this and any mage could do such an ability.

Well, some of it is, as much as vampire lovers might hate it... but generally, vampires having to take great care not to show "normal people" their vampireness or face an angry mob come after them with garlic, stakes and holy symbols of arkay... is pretty much a established thing in TES lore.Thevampirenight wrote: »But with the vampire and werewolf i thought it would have been done better and more realistic when it comes to the abilties and it does seem to be disappointing.
Agreed.Thevampirenight wrote: »Werewolves how they should implement them in is being seen going into the form but also being seen going out of the form.
Nah.Thevampirenight wrote: »Given it would be a hassle likely for being seen in a certain stage as a vampire and get a bounty for it it would be best if it didn't give you bounty.
Agreed.Thevampirenight wrote: »I'm hoping one day for a dynamic justice system.
Oh, I would love to see that for a LOT of pets in town!Thevampirenight wrote: »Say you have a skeletal bone dragon following you or riding on a undead horse just coming out of a lair with a skeleton following behind you these acts would give you suspicion that you could be a potential necromancer and when that suspicion gets to high you get a bounty.
More like, to "certainty". Who else turns into mist but vampires after all?? Noone else, that's who!Thevampirenight wrote: »When you turn into a cloud of mist suspicion goes from no suspicion to high suspicion.
Nope again. Use vampire skills in sight of normies, get the full "kill teh bloodsucking fiend!" package.Thevampirenight wrote: »Use vampiric drain or strife suspicion would go up not as much but still go up and if you cast these types of abilties to many times you get a bounty.
Nope. Because unlike with vampire skills where -being- a vampire is a moral offense, skills that could be used in assassinations are not by themselves a crime unless you actually assassinate anyone. Not like there aren't tons of other people who'd use the very same skills on occasion... be it thieves, spies (and you do remember each alliance has their own spy organization, yes) or sorcerous private investigatos who might use a dark cloak skill to be unseen, or mages studying illusion spells and sneaking out after shad astula curfew for a couple glasses of sujamma...Thevampirenight wrote: »Using night blade abilties can get you suspected of being an assassin and use to many of them like Shadow Cloak or assasination abilties and you would get marked as an assassin and get a bounty.
..that I could see happening, actually. Though it would be cleared up as soon as the guard stops and checks your character... would be a fun and immersive micro encounter tho!Thevampirenight wrote: »Use some forms of shadow siphoning abilties to many times and might get suspected of being a Vampire for example.
Actually, no. Even in the midle ages, the guard could not attack people on sight for being a "suspected" anything. As for assassins... first they would have a body to show an assassination had taken place. THEN they might round up any suspects to find "whodunnit"...Thevampirenight wrote: »If its suspected your an assassin(Nightblade) You get a high bounty and along with high heat and attacked on sight.
Actually, anyone suspected of being a vampire or werewolf would be the -first- to be attacked on sight! At least by anyone not cowering in fear before the "monster".Thevampirenight wrote: »If your suspected to be vampire get a bounty and get heat but not attack on sight heat unless its too obvious
Exactly.Thevampirenight wrote: »The reason for this is the lessor of two evils what is worse the assassin or the thief or the lycanthrope or the vampire.
Yeah, it actually -would- make sense for any daedric summonings to be a criminal act in Alinor and Auridion (and maybe some altmer villages outside the summerset isles, like Marbruk) -only-. Wics we could get that added into the game system...Thevampirenight wrote: »Suspected Daedric Summoner unique crime only to Summerset...
...is actually not that much for pickpocketing, but more for burglary. And only applies if you steal the thing -without- getting caught... which means, avoiding the bounty to start with! So, nope in this regard.Thevampirenight wrote: »Rite of Theft
If you can come up with a way to tell them apart from the intended crimes, where a sneaky thief wanted to steal that dagger..Tommy_The_Gun wrote: »- Removal of pointless accidental crimes - (tries to pixel hunt crafting station when there is billions of pets around and anciently steals a dagger).
Something to deconstruct the "guard hivemind" at least. Maybe not zone-based, but at least restricted to alliance...Tommy_The_Gun wrote: »- "Per zone" bounty system - if you have some bounty, authorities in other zones won't chase after you, unless you have very high amount of bounty.
Since the guards clearly can even ask the spirit of the departed (remember that quest in Summerset?), that one is right where it works. Only if you can keep the victim from glimsping you while you crime can you avoid the bounties.Tommy_The_Gun wrote: »- More "intelligent" bounty system - killing a witness of a crime will decrease your bounty (if no one saw that, that is).
Would be neat. And dark brothers can get a disguise that can help...Tommy_The_Gun wrote: »- Disguise system - that will make you lose some amount of bounty if you change outfit after committing a crime (He was wearing a mask ! I did not recognized him ! )
Yeah, there should be a mechanic for that.Tommy_The_Gun wrote: »- Same as above for upcoming WW changes - WW will be treated as criminal act. But it does not make sense if some one will see you in WW form and won't see you transforming into WW / back to human form. How the hell will they know that you are WW ? How will they be able to identify you ? In both cases, all bounty accumulated in WW form should decay very fast or disappear, if no one saw you transforming into WW/back to human shape.
Yeah, riiiiight.Tommy_The_Gun wrote: »- Ability to kill guards
https://www.youtube.com/watch?v=U8tYE4daL54Agreed.I like the justice system as it is now, but I would like a setting to prevent you from stealing items.
I know, right?Would be awesome, if they would make some (extra strong) guards roam freely in the world. Which would engage you if you have a bounty, and happen to run into them.
The only difference with current situation is not having ESO on the background while doing something else. So what is the point?Dusk_Coven wrote: »That's the penalty. One way or another you have to deal with it.So you just teleport to the house, leave a game in the background and play another game while the bounty decreases. The point of the change is essentially creating extra work for the developers for no good reason.Dusk_Coven wrote: »Bounties do not tick down when you are offline -- no more "sleep to win".
Or they could continue to play the game and deal with the bounty.
Or pay it off.
sekou_trayvond wrote: »I'd suggest all of you naughty criminals that get caught get thrown into a prison/free for all instance. Make you all fight each other, guards, etc with nice rewards tied to it and whatnot. Real Thunderdome-type type situation in there. Of course, put a modest timer on it to allow players not interested in the mayhem to simply time out their time served, as it were.
Everest_Lionheart wrote: »Have had is issue with NPC shopkeepers ghosting on me and accidentally swiping an item of the table from time to time as well. I k of people say be careful but stealing a useless white dagger off the table was not my intent. All I want to do is unload this pile other useless loot!
Would be awesome, if they would make some (extra strong) guards roam freely in the world. Which would engage you if you have a bounty, and happen to run into them.
TheShadowScout wrote: »I also would love to see an option to "surrender" when some civilian starts attacking indoors you after you got caught crime-ing, rather then adding murder-in-self-defense to your rap sheet...
Or by simply giving enraged civilians the same "stop and deliver" pre-combat dialouge as city guards, giving your characters a chance to explain that they took the dagger by mistake, give it back and pay a fine (bribe?) to resolve the matter, at which the civilian goes like "okay, now get out of my sight..." instead of forcing a confrontation where it ends up in our inept thieves killing said civilian if it happens where they cannot just run away...Dusk_Coven wrote: »TheShadowScout wrote: »I also would love to see an option to "surrender" when some civilian starts attacking indoors you after you got caught crime-ing, rather then adding murder-in-self-defense to your rap sheet...
Which I think could be quite easily implemented by checking if you put away your weapon and stop moving.
And as mentioned, replace it with non-stealable decorations of the same flavor to keep up appearances... we know that is possible, since in several other places/instances they have lots of non-stealable clutter lying around!They could start by removing stealable clutter from around Writ turn in boxes :'(
Is is not hard to move your mouse once per 15 minutes. I've been playing both Live and PTS at the same time so I know how to do it (especially easy in the borderless window mode). Your proposal will change nothing to the end user. Now people log off to clear bounty, with your changes people will keep game active with character in the house with minimum activity while effectively logged off. At the same time this changing nothing requires extra work of the developer. Given the current state of servers it is also better to just let players log off than insist on keeping them online in afk state.Dusk_Coven wrote: »The only difference with current situation is not having ESO on the background while doing something else. So what is the point?Dusk_Coven wrote: »That's the penalty. One way or another you have to deal with it.So you just teleport to the house, leave a game in the background and play another game while the bounty decreases. The point of the change is essentially creating extra work for the developers for no good reason.Dusk_Coven wrote: »Bounties do not tick down when you are offline -- no more "sleep to win".
Or they could continue to play the game and deal with the bounty.
Or pay it off.
Sleep to Win means your bounty ticks down during your non-play time. And you do get automatically logged out if you afk too long.
Seriously if you can't handle the existing joke of a justice system that you need any form of Sleep to Win, you should play another game.
Would be nice to be able to kill guards. When you get them to 0% health they're still "alive" and have their regular mechanics.
Stage 4 vampires and transformed Werewolves should be considered trespassers in cities. So they get a bounty whenever someone sees them, not just whenever they use a skill.
Bounties should be separate wherever it makes sense, so a Dominion guard won't arrest you for a crime committed in the Pact or Covenant.