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Please buff nightblade

Deathlord92
Deathlord92
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Nightblade is still fun to play but not very competitive especially magblade please buff it zos. My ideas I prefer melee magblade concealed weapon definitely needs buffs it’s been bare forever give it major or minor breach or a hot or even both and the same for SA but fracture, impale should start execute damage at 50% health give us a class self heal one of malevolent morphs comes to mind here.
  • Deathlord92
    Deathlord92
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    If anyone has any great ideas put it down 🙂
  • jircris11
    jircris11
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    Honestly I'll get flak for this but meh. I only pve, and have no issues on my nb. It took a ton if tweaking and rotation changes (stamina build) but I managed to make something that can do real well. I don't pvp much but I can hold my own in bg when I do. I'm not even in trial gear just overland and crafted.
    IGN: Ki'rah
    Khajiit/Vampire
    DC/AD faction/NA server.
    RPer
  • Deathlord92
    Deathlord92
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    jircris11 wrote: »
    Honestly I'll get flak for this but meh. I only pve, and have no issues on my nb. It took a ton if tweaking and rotation changes (stamina build) but I managed to make something that can do real well. I don't pvp much but I can hold my own in bg when I do. I'm not even in trial gear just overland and crafted.
    That’s the thing mate stamblade ok especially with our stun back on incap but everyone forgets magblade that’s what needs to be priority imo I said major fracture back on SA mainly for tanks as they are a problem.
    Edited by Deathlord92 on April 5, 2020 2:22PM
  • jircris11
    jircris11
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    jircris11 wrote: »
    Honestly I'll get flak for this but meh. I only pve, and have no issues on my nb. It took a ton if tweaking and rotation changes (stamina build) but I managed to make something that can do real well. I don't pvp much but I can hold my own in bg when I do. I'm not even in trial gear just overland and crafted.
    That’s the thing mate stamblade ok especially with our stun back on incap but everyone forgets magblade that’s what needs to be priority imo I said major fracture back on SA mainly for tanks as they are a problem.

    True, never played MNB so I cant speak there, I saw a few changed but remember they where grossly overpowered. Thus last nerf was needed just not to thus degree.
    IGN: Ki'rah
    Khajiit/Vampire
    DC/AD faction/NA server.
    RPer
  • Tommy_The_Gun
    Tommy_The_Gun
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    In other very similar thread I made a post what I think could be done:
    https://forums.elderscrollsonline.com/en/discussion/519828/buff-to-nightblades-please

    I post it here too:

    NB class imho needs some serious buffs or even a rework. Its core identity skills have been basically given access to all classes in form of weapon / world / guild skills / other class (also most of them are better than NB skills). Incoming Vampire overhaul will make it even worse, as all classes will have access to on-demand cheap invisibility & spell dmg buff when out of stealth / invisibility. In other words: All other classes will be equally good / better at what NB Class specialize in, while still having their own class unique toolkit.

    I think that part of the problem with NB is that during the infamous "redundancy removal" (aka heavy handed NB nerfs to make Necro class look less P2W), they claimed that NB has many skills that offer same / very similar buffs etc. But the problem is that they just straight up removed many of them, without adding anything in return. To this date, many NB skills feel simply put: Bare. Incap is one of the few that they added something else - Stun was replaced with Silence. But recently in min-patch they removed Silence and added Stun back. Very weird inconsistency (almost as if the devs had no game vision at all).

    Anyway things that imho could be changed / improved:
    Assassination:
    Assassin's Blade - this skill is a NB execute skill. Nb is an "assassin" class, so an execute should be above average. However most Nightblades use Reverse Slash & its morphs (Executioner in particular) - Two Handed skill. The reason for that is Reverse Slash works when the target has less than 50% Health vs Assassin's Blade that works when the target has less than 25% Health. Also Executioner morph deals 400% more dmg vs Assassin's Blade that deals 300% more dmg.

    So overall, NB Execute is inferior vs a commonly available weapon skill.
    Imho Assassin's Blade should deal increased dmg at 50% health threshold too.

    Mark Target - this skill is (from the lack of better words) - a joke. ZOS tried to balance it out by removing the cost but... It did not worked, no one uses that.

    Imho. This skill should not be a de-buff for the enemy that basically screams "I am nearby, you are about to get ganked, hold block". It should not be a de-buff for the enemy. It should be a buff for you vs that enemy. There, I fixed it. It would require some coding, true, but It would work way better if you could use it to chose a target and simply have some dmg buff ONLY vs that target.

    Grim Focus - NB "kinda" core identity skill. "Kinda" because it was copy-pasted into sorc toolkit (Bound Armaments). Anyway, imho the change ZOS did to it (increasing its timer to 1 minute) does not make much sense. I get it, they wanted to improve rotation, but there are better ways to do it. Also... why is this skill giving a defensive stacks ? It is an assassination skill...

    Here is what I would change:
    - Remove the initial cost. The skill would start counting stacks while it is slotted. Every 5 LA, you pay recurses to fire the bow.
    - Remove the defensive stacks entirely from this ability.

    Assassination Passives:
    Executioner - When an enemy dies within 2 seconds of being damaged by one of your Assassination abilities, you restore 1876 Magicka or Stamina, whichever maximum is higher.
    I would add 1/3 of resources restore if the enemy died, but you did not used Assassination ability.
    Shadow
    Consuming Darkness - This is probably one of the most useless ultimate in the game. It grants a synergy, that allows your allies to become invisible for 4 seconds. This is pretty much wasted synergy, because in 99% of cases you will get removed from invisibility (you will roll dodge, cast something, take dmg etc.) Also in PvE mobs have true vision so it kinda does not work in dungeons....

    Shadow Cloak - I don't understand why they changed one of the morphs so much. Dark Cloak imho should also grant invisibility, but different type of buff. While Shadowy Disguise grants guaranteed crit dmg on next attack, Shadowy Disguise should be a defensive morph.

    Path of Darkness - another "joke" skill. It was ripped apparat so many times that now all it does is... a short speed buff and dmg or heal in a very tiny "corridor" area... Idk how to improve this skill. At this point it should be re-worked into something totally different. Not worth to slot & use it at all.

    Aspect of Terror - a "iconic" NB fear skill... not so much. Just to show how weak this skill is (not saying fear CC is weak, just a skill for what it costs and what it does) I should compare it with Turn Evil (fighters guild skill).
    Turn Evil (cost 3.8K stamina):
    -Fear all enemies in the area for 5 seconds (no target cap).
    -Lasts for 20 seconds and provide 2 minor buffs (Minor Protection & Minor Endurance) for you and your group.
    Mass Hysteria (3.7K magicka):
    -Fear 6 enemies in the area for 3 seconds (has target cap).

    1st thing that comes to mind is that ZOS did not standardized this skill. It is probably the only AOE in the game that still has a target cap. Also, this skill is missing auxiliary effect, but idk what that could be.

    Shadow Passives:

    Refreshing Shadows - Increases your Health, Stamina, and Magicka Recovery by 15%.
    If I were to to nitpick... this skill should grant some small base recovery (100 ?) and then additional 15% or maybe convert % recovery to flat value. But... idk.

    Dark Vigor - Increases your Maximum Health by 3% for each Shadow ability slotted.
    This passive imho should also grant small base health buff and then 3% for each Shadow ability slotted.
    Siphoning:
    Tbh. this is the most solid NB skill line. Idk how it could be improved.
  • yRaven
    yRaven
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    That Boethiah bless this post, as in the way things are going, i''m going back to play Skyrim, the full version of Skyrim
    Jack of all trades. Master of at least one.
    -
    Àrës - Magicka Dragonknight (EP)
    Persephónē - Magicka Warden (EP)
    Athēna - Magicka Templar (EP)
    Hādēs - Magicka Necromancer (EP)
    Hërmës - Runner Troll (EP)
  • Deathlord92
    Deathlord92
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    In other very similar thread I made a post what I think could be done:
    https://forums.elderscrollsonline.com/en/discussion/519828/buff-to-nightblades-please

    I post it here too:

    NB class imho needs some serious buffs or even a rework. Its core identity skills have been basically given access to all classes in form of weapon / world / guild skills / other class (also most of them are better than NB skills). Incoming Vampire overhaul will make it even worse, as all classes will have access to on-demand cheap invisibility & spell dmg buff when out of stealth / invisibility. In other words: All other classes will be equally good / better at what NB Class specialize in, while still having their own class unique toolkit.

    I think that part of the problem with NB is that during the infamous "redundancy removal" (aka heavy handed NB nerfs to make Necro class look less P2W), they claimed that NB has many skills that offer same / very similar buffs etc. But the problem is that they just straight up removed many of them, without adding anything in return. To this date, many NB skills feel simply put: Bare. Incap is one of the few that they added something else - Stun was replaced with Silence. But recently in min-patch they removed Silence and added Stun back. Very weird inconsistency (almost as if the devs had no game vision at all).

    Anyway things that imho could be changed / improved:
    Assassination:
    Assassin's Blade - this skill is a NB execute skill. Nb is an "assassin" class, so an execute should be above average. However most Nightblades use Reverse Slash & its morphs (Executioner in particular) - Two Handed skill. The reason for that is Reverse Slash works when the target has less than 50% Health vs Assassin's Blade that works when the target has less than 25% Health. Also Executioner morph deals 400% more dmg vs Assassin's Blade that deals 300% more dmg.

    So overall, NB Execute is inferior vs a commonly available weapon skill.
    Imho Assassin's Blade should deal increased dmg at 50% health threshold too.

    Mark Target - this skill is (from the lack of better words) - a joke. ZOS tried to balance it out by removing the cost but... It did not worked, no one uses that.

    Imho. This skill should not be a de-buff for the enemy that basically screams "I am nearby, you are about to get ganked, hold block". It should not be a de-buff for the enemy. It should be a buff for you vs that enemy. There, I fixed it. It would require some coding, true, but It would work way better if you could use it to chose a target and simply have some dmg buff ONLY vs that target.

    Grim Focus - NB "kinda" core identity skill. "Kinda" because it was copy-pasted into sorc toolkit (Bound Armaments). Anyway, imho the change ZOS did to it (increasing its timer to 1 minute) does not make much sense. I get it, they wanted to improve rotation, but there are better ways to do it. Also... why is this skill giving a defensive stacks ? It is an assassination skill...

    Here is what I would change:
    - Remove the initial cost. The skill would start counting stacks while it is slotted. Every 5 LA, you pay recurses to fire the bow.
    - Remove the defensive stacks entirely from this ability.

    Assassination Passives:
    Executioner - When an enemy dies within 2 seconds of being damaged by one of your Assassination abilities, you restore 1876 Magicka or Stamina, whichever maximum is higher.
    I would add 1/3 of resources restore if the enemy died, but you did not used Assassination ability.
    Shadow
    Consuming Darkness - This is probably one of the most useless ultimate in the game. It grants a synergy, that allows your allies to become invisible for 4 seconds. This is pretty much wasted synergy, because in 99% of cases you will get removed from invisibility (you will roll dodge, cast something, take dmg etc.) Also in PvE mobs have true vision so it kinda does not work in dungeons....

    Shadow Cloak - I don't understand why they changed one of the morphs so much. Dark Cloak imho should also grant invisibility, but different type of buff. While Shadowy Disguise grants guaranteed crit dmg on next attack, Shadowy Disguise should be a defensive morph.

    Path of Darkness - another "joke" skill. It was ripped apparat so many times that now all it does is... a short speed buff and dmg or heal in a very tiny "corridor" area... Idk how to improve this skill. At this point it should be re-worked into something totally different. Not worth to slot & use it at all.

    Aspect of Terror - a "iconic" NB fear skill... not so much. Just to show how weak this skill is (not saying fear CC is weak, just a skill for what it costs and what it does) I should compare it with Turn Evil (fighters guild skill).
    Turn Evil (cost 3.8K stamina):
    -Fear all enemies in the area for 5 seconds (no target cap).
    -Lasts for 20 seconds and provide 2 minor buffs (Minor Protection & Minor Endurance) for you and your group.
    Mass Hysteria (3.7K magicka):
    -Fear 6 enemies in the area for 3 seconds (has target cap).

    1st thing that comes to mind is that ZOS did not standardized this skill. It is probably the only AOE in the game that still has a target cap. Also, this skill is missing auxiliary effect, but idk what that could be.

    Shadow Passives:

    Refreshing Shadows - Increases your Health, Stamina, and Magicka Recovery by 15%.
    If I were to to nitpick... this skill should grant some small base recovery (100 ?) and then additional 15% or maybe convert % recovery to flat value. But... idk.

    Dark Vigor - Increases your Maximum Health by 3% for each Shadow ability slotted.
    This passive imho should also grant small base health buff and then 3% for each Shadow ability slotted.
    Siphoning:
    Tbh. this is the most solid NB skill line. Idk how it could be improved.
    I agree with your post I just wanted to start one myself the more people asking for nb buffs the better chance zos has of taking notice and giving zos ideas can only help surely
  • Deathlord92
    Deathlord92
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    Oh I completely forgot one of the more important buffs I think magblade should get. This was someone else’s idea though that I completely agree with that’s giving major sorcery to siphon strikes this will be so big for magblade to I think.
  • jircris11
    jircris11
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    In other very similar thread I made a post what I think could be done:
    https://forums.elderscrollsonline.com/en/discussion/519828/buff-to-nightblades-please

    I post it here too:

    NB class imho needs some serious buffs or even a rework. Its core identity skills have been basically given access to all classes in form of weapon / world / guild skills / other class (also most of them are better than NB skills). Incoming Vampire overhaul will make it even worse, as all classes will have access to on-demand cheap invisibility & spell dmg buff when out of stealth / invisibility. In other words: All other classes will be equally good / better at what NB Class specialize in, while still having their own class unique toolkit.

    I think that part of the problem with NB is that during the infamous "redundancy removal" (aka heavy handed NB nerfs to make Necro class look less P2W), they claimed that NB has many skills that offer same / very similar buffs etc. But the problem is that they just straight up removed many of them, without adding anything in return. To this date, many NB skills feel simply put: Bare. Incap is one of the few that they added something else - Stun was replaced with Silence. But recently in min-patch they removed Silence and added Stun back. Very weird inconsistency (almost as if the devs had no game vision at all).

    Anyway things that imho could be changed / improved:
    Assassination:
    Assassin's Blade - this skill is a NB execute skill. Nb is an "assassin" class, so an execute should be above average. However most Nightblades use Reverse Slash & its morphs (Executioner in particular) - Two Handed skill. The reason for that is Reverse Slash works when the target has less than 50% Health vs Assassin's Blade that works when the target has less than 25% Health. Also Executioner morph deals 400% more dmg vs Assassin's Blade that deals 300% more dmg.

    So overall, NB Execute is inferior vs a commonly available weapon skill.
    Imho Assassin's Blade should deal increased dmg at 50% health threshold too.

    Mark Target - this skill is (from the lack of better words) - a joke. ZOS tried to balance it out by removing the cost but... It did not worked, no one uses that.

    Imho. This skill should not be a de-buff for the enemy that basically screams "I am nearby, you are about to get ganked, hold block". It should not be a de-buff for the enemy. It should be a buff for you vs that enemy. There, I fixed it. It would require some coding, true, but It would work way better if you could use it to chose a target and simply have some dmg buff ONLY vs that target.

    Grim Focus - NB "kinda" core identity skill. "Kinda" because it was copy-pasted into sorc toolkit (Bound Armaments). Anyway, imho the change ZOS did to it (increasing its timer to 1 minute) does not make much sense. I get it, they wanted to improve rotation, but there are better ways to do it. Also... why is this skill giving a defensive stacks ? It is an assassination skill...

    Here is what I would change:
    - Remove the initial cost. The skill would start counting stacks while it is slotted. Every 5 LA, you pay recurses to fire the bow.
    - Remove the defensive stacks entirely from this ability.

    Assassination Passives:
    Executioner - When an enemy dies within 2 seconds of being damaged by one of your Assassination abilities, you restore 1876 Magicka or Stamina, whichever maximum is higher.
    I would add 1/3 of resources restore if the enemy died, but you did not used Assassination ability.
    Shadow
    Consuming Darkness - This is probably one of the most useless ultimate in the game. It grants a synergy, that allows your allies to become invisible for 4 seconds. This is pretty much wasted synergy, because in 99% of cases you will get removed from invisibility (you will roll dodge, cast something, take dmg etc.) Also in PvE mobs have true vision so it kinda does not work in dungeons....

    Shadow Cloak - I don't understand why they changed one of the morphs so much. Dark Cloak imho should also grant invisibility, but different type of buff. While Shadowy Disguise grants guaranteed crit dmg on next attack, Shadowy Disguise should be a defensive morph.

    Path of Darkness - another "joke" skill. It was ripped apparat so many times that now all it does is... a short speed buff and dmg or heal in a very tiny "corridor" area... Idk how to improve this skill. At this point it should be re-worked into something totally different. Not worth to slot & use it at all.

    Aspect of Terror - a "iconic" NB fear skill... not so much. Just to show how weak this skill is (not saying fear CC is weak, just a skill for what it costs and what it does) I should compare it with Turn Evil (fighters guild skill).
    Turn Evil (cost 3.8K stamina):
    -Fear all enemies in the area for 5 seconds (no target cap).
    -Lasts for 20 seconds and provide 2 minor buffs (Minor Protection & Minor Endurance) for you and your group.
    Mass Hysteria (3.7K magicka):
    -Fear 6 enemies in the area for 3 seconds (has target cap).

    1st thing that comes to mind is that ZOS did not standardized this skill. It is probably the only AOE in the game that still has a target cap. Also, this skill is missing auxiliary effect, but idk what that could be.

    Shadow Passives:

    Refreshing Shadows - Increases your Health, Stamina, and Magicka Recovery by 15%.
    If I were to to nitpick... this skill should grant some small base recovery (100 ?) and then additional 15% or maybe convert % recovery to flat value. But... idk.

    Dark Vigor - Increases your Maximum Health by 3% for each Shadow ability slotted.
    This passive imho should also grant small base health buff and then 3% for each Shadow ability slotted.
    Siphoning:
    Tbh. this is the most solid NB skill line. Idk how it could be improved.

    I do agree with you here, they have removed most of nbs uniqueness.
    IGN: Ki'rah
    Khajiit/Vampire
    DC/AD faction/NA server.
    RPer
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